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Land Warfare
Land Warfare
Air warfare[edit]
Main article: Air warfare
Air warfare is warfare in the air. Air warfare is performed by air wings containing
airplanes, who may compete over the air superiority in a certain strategic region with
the enemy, bomb enemy factories, airfields and infrastructure, provide close air
support for land divisions and attack ships that are either docked or on active
missions. Air wings are not led by commanders but may generate skilled pilots,
called aces, who may give bonuses.
Naval warfare[edit]
Main article: Naval warfare
Naval warfare is warfare at sea. Naval warfare is performed by fleets
containing ships, who may compete over the naval superiority in a certain
naval strategic region as well as interrupt enemy convoy activity and defend
friendly convoy activity. Fleets are led by Admirals, which can provide
bonuses depending on rank and skill.
War participation[edit]
War participation is a measure of a country's contribution to the war effort.
It is the relative amount of war score it earned compared to all countries
fighting on the same side. The score is tracked against each enemy country
individually, but only the aggregate is shown. War score can be earned in
several ways:
Occupation:
Capturing enemy-controlled provinces: 0.2 * (1
+ 0.2 * <victory points>). E.g. a normal province is
worth 0.2, but Berlin (50VP) is worth 2.2. If a
province gets captured and recaptured multiple
times, war score is awarded each time.
Combat: fighting any battle that lasted at least 48
hours is worth 3 * (1 + 0.2 * <victory points>). The
defender only gets 30% of this score and the loser
only gets 20% (stacking multiplicatively). For
example if the Soviet Union attacks Berlin and loses
the battle, it will get 3 * (1 + 0.2 * 50) * 20% = 6.6
war score, while Germany receives 3 * (1 + 0.2 *
50) * 30% = 9.9. A country unsuccessfully
defending a regular province only gets 3 * 1 * 30% *
20% = .18 war score. This score is independent and
additional to the score from actually capturing the
province described above. If multiple countries take
part on either side of the battle, the score of that
side is split proportionately between them according
to the actual damage dealt by each one.
Bombing: every point of damage against enemy buildings from
strategic bombing missions or nuclear bombs is worth 0.05 war
score (or 5 war score per entire building). This score is capped
at 1000 and decays by 10 each month.
Sunk enemy ships: sinking enemy ships results in .2 war
score per 1000 Manpower and .4 war score per 1000
Production cost.
Casualties: Losing own manpower while fighting the enemy
results in .1 warscore per 1000 casualties suffered. This score
is halved if the country capitulated.
Each action accumulates score, which is then compared to the overall
score of the alliance to produce a percentage of war participation. This
score is used during peace conferences. It also affects requests to an ally
to hand over control of an occupied state in wartime.
Peace conference[edit]
Main article: Peace conference
When a war has ended, and all enemy nations defeated, a Peace
Conference will be launched.
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