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Expeditionary Forces[edit]

Sending Expeditionary Forces is a way to hand over troops to allies in war. It is useful if the player
doesn’t want to control them, or if AI wants to fight in a theatre and thinks the receiving player will do
a better job. They can be handed over and returned at any time. Disbanding an expeditionary
division has the effect of returning it. AI will often ship them as well if it has convoys available.
Expeditionary Forces get their equipment and manpower from their home country, not the recipient.
The recipient has full control of them until returned. War score for occupation by an Expeditionary
Force goes to the country controlling them, while war score for casualties goes to the home country
(the one providing the Expeditionary Force). Their ongoing supply however is supplied by the
controlling country, this means you can use expeditionaries to offload supply pressure if their supply
situation is better than yours. (in a theoretical case if Germany has lost its convoys but Italy haven't,
Germany can give Italy the control of the Africa corps to use their functioning supply)
Expeditionary Force divisions can gain experience but their template may not be modified by the
receiving country. Players receiving Expeditionary Forces may wish to provide Lend-Lease
shipments to the home country of equipment types that it may use to supply the Expeditionary
Forces.

 You may request Expeditionary Forces by creating an empty army for Expeditionary Forces
using the button below the empty portrait for creating new armies on the bottom of the screen. You
need to create an order for the army (e.g. a front line) for the AI to consider to accept your request.
Divisions that are provided by Nation A to Nation B retain Nation A's bonuses from Nation A's
national bonus provided by Nation A's military staff. Military staff includes military high command and
Army chiefs of staff. Nation B's military staff bonuses are not applied to Nation A's expeditionary
forces loaned to Nation B.
Some other open topics for investigation and testing are how the army experience generated by the
Expeditionary Force in combat or in military exercises is allocated, and confirming the manpower
and equipment effects of template changes by the home country.

War goal[edit]
This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.

Justify War Goal menu


A war goal is needed to declare war. A war goal is usually a conquest of a desired state.
Justifying a war goal costs political power, increases world tension and usually takes between 6-9
months to complete. When a country has a war goal, it can start a war against the target country.
Countries succeeding in their war goals get an advantage in peace conferences. There are
several national focus that will give countries historical war goals. However, ahistorical war goals are
also possible, such as Sweden restoring its historical borders. The target state of the wargoal can be
claimed at a discount at the peace conference. It is also possible to declare a Border war.
A regular justified casus belli is, after finished, valid for 2 months.

Factions Strength resume[edit]


At the end of game, beside individual scores, is the Factions ranking. This is derived from various
statistics such as manpower, naval, air and ground forces, industrial power, terrain points, research,
war progress, casualties, etc. Basically, it describes which faction has won the game.

Conditions[edit]
Besides the national focus, war goal justification will require one or multiple conditions to be met
before it can even begin. The conditions will be different depending on the ideology (Communism,
Democracy, Fascism or Non-aligned) as well as the faction (Allies, Axis, Commintern, others) and
the   World Tension level.

Communism[edit]
Communists have virtually no restriction on justifying war goals.

Democracy[edit]
Democracies are very limited in how they can begin wars, to simulate the influence of popular
opinion during the time period. These limitations are lifted if a country becomes fascist or communist.

 Cannot start a war against another democracy.


 Cannot justify against a nation that has not increased the world tension.

Fascism[edit]
Fascists have virtually no restriction on justifying war goals. If a fascist country is already at war with
a major power, they can justify a new wargoal 80% faster than normal.

Ideological effect

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