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2 Engagements
Player Characters in Mass Fighting in the Engagement
A player character can fight in an Engagement. PCs who
Combat fights in an Engagement makes a special check to determine
Player characters who are not serving as the Battle how many enemies they slay in the Engagement, as
Commander of an army can fight in an Engagement or use measured by Army Point Value. Having any levels of
their skills and abilities to influence the tide of war. The exhaustion halves the results of this check, as do other
players choose the order in which they act. significant negative conditions like poisoned if they last for
Players have two basic choices for how their characters 50% or more of the Engagement. The check is:
participate in an Engagement. They can serve as cogs in the 4d6 x Character Level x Tier
war machine by commanding troops, spending time among
the rank-and-file shoring up morale, or fighting on the front "Tier" is equal to 1 for characters of levels 1-4, 2 for levels
line. Or alternatively, they can undertake a special mission in 5-10, 3 for levels 11-16, and 4 for levels 17-20.
order to accomplish some particular strategic objective. Compare the PC’s check result to the amount of Army
Point Value in a single Army Token:
Commanding Troops If the PC’s check result equals at least 25% of an Army
A player character can spend an Engagement commanding Token, then subtract 1 from the opposing Battle
troops as a lieutenant or advising the Battle Commander on Commander’s Engagement or morale roll for this round
tactics. The character makes an Intelligence check. A result (player’s choice).
of 5, 15, or 25 adds 1, 2, or 3 to the Battle Commander’s If the PC’s check result equals at least 50% of an Army
Engagement roll at the end of the current Engagement. Token, then subtract 2 from the opposing Battle
Battle Master Fighters, characters with the Soldier Commander’s Engagement or morale roll for this round
background, characters trained in Intelligence (History), and (player’s choice).
(at the DM’s discretion) other characters with a strong If the PC’s check result equals at least 100% of an Army
background in military command can add half their Token, the opposing army immediately loses 1 Army
proficiency bonus to this check. Characters with two or more Token.
of these features can add their whole proficiency bonus. If the PC’s check result equals at least 200% of an Army
Player characters can use other skills for this check (with Token, the opposing army immediately loses 2 Army
full proficiency bonus), but only if certain conditions are met: Tokens. At 300%, it loses 3. And so forth.
Wisdom (Animal Handling) if the battle includes an Attrition from Fighting in an
unusually large number of mounted combatants. Engagement
Intelligence (Arcana) if the battle includes many arcane Player characters who fight in an Engagement suffer the
spellcasters or constructs. following effects if possible:
Intelligence (Nature) if the battle includes many beasts,
elementals, fey, or plant combatants. PCs suffer half their maximum hit points in damage. If
Intelligence (Religion) if the battle includes many divine this reduces a PC to 0 hit points, he or she instead ends
spellcasters, celestials, fiends, or undead. the Engagement with 1 hit point and suffers a level of
Wisdom (Survival) if the battlefield includes an unusually exhaustion.
large amount of complex natural terrain. PCs expend a number of spell slot levels equal to their
effective spellcaster level, distributed as the player sees fit.
Shoring Up Morale Effective spellcaster level is calculated as with multiclass
A player character can spend an Engagement among the PCs, so Paladin and Ranger levels only count as half, and
troops shoring up morale. The player makes a Wisdom or Eldritch Knight and Arcane Trickster levels only as one
Charisma check. A result of 10 adds 2 to the Battle third. So for example: a level 19 Ranger would have to
Commander’s morale check. A result of 20 adds 4 to the expend 9 spell slot levels, and could choose to expend a
Battle Commander’s morale check. A result of 30 adds 6 to 3rd level slot, two 2nd level slots, and two 1st level slots.
the Battle Commander’s morale check or instantly restores 1 PC warlocks expend half their warlock level in spell slot
Army Token to the player’s side (player’s choice). Allowed levels; they can count uses of Mystic Arcanum as spell
skills include: slots for this purpose.
The player chooses a significant feature or ability that
Charisma (Deception), though this might impose a -2 recharges on a short or long rest. The PC expends a
penalty to a future morale check if your words are number of uses of that ability equal to half his or her
exposed as lies during the battle. proficiency bonus. Do not actually apply the effects of the
Wisdom (Insight) ability; it is simply expended. Draw from multiple abilities
Charisma (Intimidation), though this imposes a -2 if necessary or desired to satisfy the required number of
penalty on the Battle Commander’s morale roll if your expenditures.
check result is 9 or less.
Wisdom (Medicine)
Charisma (Performance)
Charisma (Persuasion)
4 Special Missions
Appendix A: Designing
Mass Battles
Mass battles typically follow naturally from the
circumstances of the campaign. When most DMs reach for
mass battle rules, they already have some idea of how many
soldiers there are, who is leading each army, what the
battlefield looks like, and so forth.
Sometimes, however, you might want to design a balanced
mass battle that could go either way. Or you might have some
idea of how massive the battle should feel for the players, and
you want to work backwards from there to how many troops
each army should have. This section will help you to do that.
Consult the Mass Battle APV Ranges table. The first
column refers to the level of your player characters. The
numbers in the other columns represent the amount of Army
Point Value in the larger army (typically the enemy army).
Small Battles
If the larger army’s APV is in this range, then you can expect
the PCs to spend more time fighting in the Engagement than
commanding troops. They will likely fight until they cannot
afford to lose the hit points anymore. PCs have a decent
chance of killing one enemy Army Token outright, and an
excellent chance of imposing a -2 on the enemy Battle
Commander’s next Engagement roll. At this scale, PCs feel Mass Battle APV Ranges
powerful and will have a major effect on the battle. Each PC
is worth around 1.5 Army Tokens, so all other things being Party Level Small Battle Large Battle
equal, if you want a balanced mass battle, give the good guys 1 280 - 560 560 - 1120
1.5 fewer Army Tokens per PC than the bad guys. 2 560 - 1120 1120 - 2240
If the enemy army is much smaller than this range, the PCs
will be extremely powerful and dominate the battle, possibly 3 840 - 1680 1680 - 3360
outright killing multiple enemy Army Token each 4 1120 - 2240 2240 - 4480
Engagement.
5 2800 - 5600 5600 - 11200
Large Battles 6 3360 - 6720 6720 - 13440
If the larger army’s APV is in this range, then commanding 7 3920 - 7840 7840 - 15680
troops is roughly on par with fighting in the Engagement. It is
likely that characters with a decent Intelligence score or 8 4480 - 8960 8960 - 17920
training in a relevant skill will gravitate towards commanding 9 5040 - 10080 10080 - 20160
troops, while others will fight until they run out of hit points.
In battles of this scale, your players might try harder to come 10 5600 - 11200 11200 - 22400
up with special missions to go on, since those are likely more 11 9240 - 18480 18480 - 36960
efficacious than participating in the battle normally. PCs are 12 10080 - 20160 20160 - 40320
worth around 1 Army Token each, or up to 1.5 Army Tokens
each if there are special missions they can undertake. 13 10920 - 21840 21840 - 43680
If the enemy army is much larger than this range, then 14 11760 - 23520 23520 - 47040
fighting in the Engagement becomes ineffective; the battle is
simply too massive for the PCs’ direct participation to make 15 12600 - 25200 25200 - 50400
much difference. The player characters will have to spend 16 13440 - 26880 26880 - 53760
their time commanding troops or shoring up morale, unless 17 19040 - 38080 38080 - 76160
there is a special mission they can undertake that could have
a major effect on such a titanic clash. 18 20160 - 40320 40320 - 80640
19 21280 - 42560 42560 - 85120
20 22400 - 44800 44800 - 89600