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A
vengers are devout warriors-deadly weapons in
the hands of their gods, imbued with divine Key Ability
power through secret rites of initiation. At 1st level, your class gives you an ability boost to your
Avengers are the secret or sometimes even choice of Strength or Dexterity.
unsanctioned agents of churches, tasked to
hunt down the enemies of their god. Perhaps Hit Points
you were trained in a monastery or trained
under a lone mentor. Regardless of your origins, your vows to 10 plus your Constitution modifier
your deity empower you with terrifying strength in battle that You increase your maximum number of HP by this
shakes the will of your foes. number at 1st level and every level thereafter.
During Combat
Encounters... Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the
You confront enemies in hand-to-hand combat with careful following statistics. You are untrained in anything not listed
positioning to isolate your target. unless you gain a better proficiency rank in some other
way.
During Social Perception
Encounters... Expert in Perception
You have been trained to discern lies from truth, and can Saving Throws
provide allies with wise counsel. Trained in Fortitude
Expert in Reflex
While Exploring... Expert in Will
You sneak past obstacles and foes, ready to strike at any Skills
danger. Trained in Religion
Trained in one skill determined by your choice of deity
In Downtime... Trained in a number of additional skills equal to 4 plus
your Intelligence modifier
You spend much of your time traveling to spread the word of
your deity, celebrating holy days, spending time in solemn Attacks
prayer and contemplation, and rigorous training. Trained in simple weapons
Trained in martial weapons
You Might... Trained in unarmed attacks
Believe the ends justify the means. Defenses
Have a strong sense of right and wrong in context of your Expert in unarmored defense
deity.
Be on the lookout for enemies of your faith. Class DC
Others Probably... Trained in avenger class DC
See you as a hero or a heretic.
Find your unflinching devotion unsettling. Ancestry and Background
Rely on your martial prowess to protect them. In addition to the abilities provided by your class at 1st level,
you have the benefits of your selected ancestry and
Class Features background, as described in Chapter 2 of the CRB.
You gain these features as an Avenger. Abilities gained at Initial Proficiencies
higher levels list the levels at which you gain them next to the
features' names. At 1st level, you gain a number of proficiencies that represent
your basic training, noted at the start of this class.
At 15th level, your damage from weapon specialization You embody an aspect of your deity. Choose one of your
increases to 4 with weapons and unarmed attacks in which deity’s domains from those listed on page 441 of the CRB.
you're an expert, 6 if you're a master, and 8 if you're You gain the domain’s initial domain spell as an oath spell
legendary. and a focus pool of 1 Focus Point.
Avenger Mastery
At 17th level, prayers further strengthen your divine power. DIVINE WEAPON
Your proficiency ranks for your avenger class DC increases to
master. If you have oath spells, your divine spell attack rolls AVENGER
anathema, then you gain a +1 circumstance bonus to the Requirement: You are wielding two melee weapons, each in
check. a different hand, and have an Object of Enmity.
As you lash out at your hated foe, your deity blesses your
NIMBLE DODGE ↻ second strike. Make one Strike with each of your two melee
weapons, both against your Object of Enmity. You gain the
AVENGER benefits of Oath of Enmity on the second attack even if the
Requirement: You are not encumbered. target has other enemies adjacent to them. Apply your
Trigger: A creature targets you with an attack and you can multiple attack penalty to the Strikes normally.
see the attacker.
You deftly dodge out of the way, gaining a +2 circumstance ZEALOUS START
bonus to AC against the triggering attack. AVENGER FLOURISH OPEN
YOU'RE NEXT ↻ You swear divine vengeance against a foe as you charge
towards them. You can use Oath of Enmity and then Stride.
AVENGER FEAR MENTAL
↻
SPLINTER FAITH
DIVINE GRACE
AVENGER
AVENGER
Your faith in your deity is represented in an extremely Trigger: You attempt a save against a spell, before you roll.
unusual way that some might call heretical. When you select
this feat, you should detail the fundamental tenets of your You call upon your deity’s grace, gaining a +2 circumstance
splinter faith, though it shouldn’t affect the deity’s edicts or bonus to the save.
anathema. Choose four domains. These domains must be
chosen from among your deity’s domains, your deity’s
alternate domains, and up to one domain that isn’t on either DREADFUL OATH
list and isn’t anathematic to your deity. Any domain spell you
cast from a domain that isn’t on either of your deity’s lists is AVENGER FEAR MENTAL
always heightened to 1 level lower than usual for a focus Prerequisites: Censure of Terror
spell. For the purpose of abilities that depend on your deity’s Trigger: You use Oath of Enmity.
domains, the four domains you chose are your deity’s
domains, and any of your deity’s domains you didn’t choose You can attempt to Demoralize your Object of Enmity.
are now among your deity’s alternate domains.
ENMITY LORE
AVENGER
INCITE RETRIBUTION
AVENGER VISUAL
Prerequisites: Censure of Unity
Trigger: You use Oath of Enmity.
Choose an ally and they gain a +1 status bonus to attack rolls
for 1 round against your Object of Enmity.
MASK OF PUNISHMENT
AVENGER
UMBRAL BLADE
AVENGER
You condemn a foe and cover their face with an obscuring
mask. You gain the mask of punishment oath spell. Increase Prerequisites: Censure of Shadows
the number of Focus Points in your focus pool by 1. You excel at fighting in the shadows. When you are in dim
light or darkness, you gain a circumstance bonus to your
STAY ISOLATED ↻ damage against your Object of Enmity equal to double the
number of weapon damage dice.
AVENGER
Prerequisites: Censure of Pursuit 4th Level
Trigger: An enemy other than your Object of Enmity is
adjacent to you after it used an action with the move trait BACK AWAY
You refuse to let others distract you from your target. You can AVENGER FEAR MENTAL
Step. Prerequisites: Trained in Intimidation
You threaten a foe to move out of your way. You can
Demoralize a creature that is adjacent to you, and the action
gains an additional success state.
Critical Success: The creature Strides away from you
without provoking reactions as a free action.
Success: The creature Steps away from you as a free
action.
Pathfinder 2e: Avenger
8
DIVINE CLOAK TUMBLE PAST
AVENGER AVENGER FLOURISH
Prerequisites: Trained in Acrobatics
You cloak yourself and your allies in shadowy magic that Requirements: You have an Object of Enmity
makes you hard to detect. You gain the divine cloak oath spell.
Increase the number of Focus Points in your focus pool by 1. You tumble past a foe, forcing them to stumble away to
provide an opening at another foe. You Tumble Through and
DARING TAUNT on a success, you can also automatically Shove the foe whose
space you passed through, with the same benefits as the
AUDITORY AVENGER LINGUISTIC MENTAL
Shove action. Then Strike your Object of Enmity.
Prerequisites: Trained in Diplomacy
VENGEFUL SMITE
You dare a foe to come towards you. Attempt a Diplomacy
check against the Will DC of one target. AVENGER
Critical Success: The creature Strides towards you as a
free action. Your weapon burns with divine energy. You gain the vengeful
Success: The creature Steps towards you as a free action. smite oath spell. Increase the number of Focus Points in your
focus pool by 1.
DECEPTIVE REVERSAL
6th Level
AVENGER FLOURISH
Prerequisites: Trained in Deception ANVIL OF FAITH
Requirements: Your Object of Enmity and another creature
are adjacent to you
AVENGER
You feint an attack against a lesser foe, before spinning As you strike down, you knock back foes away from your
around to strike your true target. Make a Feint against an target. You gain the anvil of faith oath spell. Increase the
adjacent enemy that is not your Object of Enmity. Then Strike number of Focus Points in your focus pool by 1.
your Object of Enmity. If your Feint was successful, your
Strike gains the benefit of your Oath of Enmity even though
you are not isolated.
ATTACK OF OPPORTUNITY ↻
AVENGER
Your feet and weapon move in tandem. Either Step and then You summon fiery chains to entrap your foe. You gain the
Strike, or Strike and then Step. chains of judgement oath spell. Increase the number of Focus
Points in your focus pool by 1.
check against your Perception DC to hide its aura from you. Prerequisites: Enmity Knowledge
If the creature succeeds at its Deception check, it is then
temporarily immune to your Sense Anathema for 1 day. Your god has granted you insight into all foes. You can use
Religion to Recall Knowledge to identify any creature. In
addition, when you succeed at identifying your Object of
SURPRISING TUMBLE Enmity with Enmity Knowledge, you catch the foe off guard.
Your Object of Enmity is flat-footed against you until the end
AVENGER of your turn.
Prerequisite: Tumble Past, Expert in Acrobatics
Your sudden appearance throws your foe off balance. When DREAD FANATIC
you use Tumble Past, and successfully Tumble Through, your
Object of Enmity is flat-footed to your Strike. AVENGER
OATH FOCUS
AVENGER
RELENTLESS VENGEANCE ↻
AVENGER
Frequency: Once per round
Trigger: You score a critical success with a weapon Strike
Upon witnessing your triumph, your deity pushes you with
further fervor. You can Step, Stride, or Strike.
CHAIN SHOVE
WINGS OF FAITH AVENGER
You appear before your chosen foe to strike at them. You gain Prerequisites: Censure of Pursuit
the dimensional ambush oath spell. Increase the number of When you use your Pursue Enmity reaction, you can teleport
Focus Points in your focus pool by 1. up to your Speed instead of Striding. The reaction then gains
the conjuration and teleportation traits.
DOUBLE ENMITY
AVENGER
DIVIDE AND CONQUER
AVENGER
You can focus on two foes at once, swearing vengeance
against both of them. When you use the Oath of Enmity You magically scatter foes to leave your true target isolated.
action, you can pick two creatures as your Object of Enmity. You gain the divide and conquer oath spell. Increase the
number of Focus Points in your focus pool by 1.
SACRED INSIGHT
AVENGER FORTUNE
EMBRACE THE SHADOWS
Prerequisites: Censure of Knowledge AVENGER
Trigger: You do not succeed on a Recall Knowledge check Prerequisites: Censure of Shadows
With a quick prayer, you ask for your god to reveal hidden When you use your Shielding Shadows reaction, you become
truths. You can reroll the Recall Knowledge check, and use invisible until the start of your next turn.
the better result. You are then temporarily immune to your
Sacred Insight for 1 hour.
ENMITY SLAYER
VENGEFUL CRY AVENGER
16th Level
You are particularly swift at punishing foes with your zeal. At
the start of each of your turns when you regain your actions, DIVINE SIGHT
you gain an additional reaction that can be used only on your
Greater Censure reaction. AVENGER
You pray for greater vision to see past your foe's illusions. You
gain the divine sight oath spell. Increase the number of Focus
Points in your focus pool by 1.
DIVINE INTERCESSION
AVENGER
Prerequisites: Oath Focus
Your deity hears your prayers and gives you the power to
smite your foe. If you have spent at least 3 Focus Points since
the last time you Refocused, you recover 3 Focus Points when
you Refocus instead of 1.
DIMENSIONAL SHOCKWAVE
SUPERNATURAL FORM
AVENGER
AVENGER Your zealous vow makes you swifter than ever before. You’re
Trigger: Your Object of Enmity brings you down to 0 hit permanently quickened. You can use your extra action only to
points. Strike against your Object of Enmity.
As you realize your attempt at vengeance is slipping by, you 20th Level
launch one final blow. Make a Strike against your Object of
Enmity. If the Strike would reduce the target to 0 hit points, AVATAR OF VENGEANCE
you are instead reduced to 1 hit point.
AVENGER
LEGENDARY ENMITY KNOWLEDGE You assume the form of a terrifying spirit of retribution. You
gain the avatar of vengeance oath spell. Increase the number
AVENGER
of Focus Points in your focus pool by 1.
Prerequisites: legendary in Religion, Enmity Hunter
Pathfinder 2e: Avenger
14
You condemn a foe by covering their face with an obscuring
BLADE OF DEATH mask. The creature must attempt a Will save.
Critical Success: The creature is unaffected.
AVENGER Success: The creature is dazzled for 1 round.
Failure: The creature is blinded for 1 round and dazzled
Your deity rewards your service by empowering your weapon for 1 minute.
with supernatural sharpness. When you Strike with a Critical Failure: The creature is blinded for 1 minute.
weapon or unarmed attack with which you have master
proficiency, if you roll a 18 on the die and the roll is a success, Focus 2
you critically succeed instead.
DIVINE CLOAK
SACRED STRIKER AVENGER ILLUSION SHADOW
Cast: verbal
TRIPLE ENMITY Duration: instantaneous
Trigger: You hit a Strike
AVENGER
Prerequisites: Shared Vengeance As you land a mighty strike, you unleash divine energy. Your
Strike deals additional 2d4 damage. The damage type
You can swear vengeance against three different targets. matches your Divine Fury damage type.
When you use Oath of Enmity, you can designate three Heightened (+1) The damage increases by 1d4.
creatures as your Object of Enmities, designate two creatures
as your Object of Enmities and share the effect with one ally Focus 3
(as Shared Vengeance), or designate one creature as your
Object of Enmity and share the effect with two allies. ANVIL OF FAITH
Cast: verbal
EVOCATION
The following spells are focus spells for the Avenger Range: 1 creature within melee range
Saving Throw: Reflex
Focus 1 You slam your weapon against a foe and a shockwave knocks
DIVINE WEAPON back nearby enemies. Make a melee Strike. If the strike hits,
the struck target and terrestrial enemies within 10 feet of the
AVENGER EVOCATION target must attempt a Reflex save.
Cast: verbal Critical Success: The creature is unaffected.
Duration: 1 minute Success: The creature is flat-footed until the start of its
next turn.
You pray for the might of your deity. On your first weapon Failure: As success but the struck target falls prone, but
Strike each round, you gain a status bonus to damage equal surrounding enemies are pushed back 5 feet away from the
to twice the number of weapon damage dice. target.
Critical Failure: As failure but surrounding enemies also
fall prone.
MASK OF PUNISHMENT
AVENGER ILLUSION
Cast: verbal
Range: 30 feet; Targets 1 creature
Saving Throw: Will
Pathfinder 2e: Avenger
15
OATH OF DAMNATION DIVINE SHROUD
AVENGER ILLUSION
AVENGER EVOCATION
Cast: verbal
Range: 60 feet
Saving Throw: Will
You magically scatter those guarding your chosen foe.
Choose a creature within range. All enemies adjacent to the
chosen creature must attempt a Will save.
Success: The creature is unaffected.
Failure: The creature is teleported 15 feet to a space of
your choosing within your line of sight. The spell fails if you
teleport the creature to a space not on the ground or not on a
floor.
Critical Failure: As a failure, but the teleportation range is
increased to 30 feet.
Heightened (+1) The distance you can teleport increases
by 5 feet for a Failure and 10 feet for a Critical Failure.