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Avenger

The Divine Striker By


Fanatic66

Pathfinder 2e: Avenger 1


Avenger v2

A
vengers are devout warriors-deadly weapons in
the hands of their gods, imbued with divine Key Ability
power through secret rites of initiation. At 1st level, your class gives you an ability boost to your
Avengers are the secret or sometimes even choice of Strength or Dexterity.
unsanctioned agents of churches, tasked to
hunt down the enemies of their god. Perhaps Hit Points
you were trained in a monastery or trained
under a lone mentor. Regardless of your origins, your vows to 10 plus your Constitution modifier
your deity empower you with terrifying strength in battle that You increase your maximum number of HP by this
shakes the will of your foes. number at 1st level and every level thereafter.

During Combat
Encounters... Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the
You confront enemies in hand-to-hand combat with careful following statistics. You are untrained in anything not listed
positioning to isolate your target. unless you gain a better proficiency rank in some other
way.
During Social Perception
Encounters... Expert in Perception
You have been trained to discern lies from truth, and can Saving Throws
provide allies with wise counsel. Trained in Fortitude
Expert in Reflex
While Exploring... Expert in Will
You sneak past obstacles and foes, ready to strike at any Skills
danger. Trained in Religion
Trained in one skill determined by your choice of deity
In Downtime... Trained in a number of additional skills equal to 4 plus
your Intelligence modifier
You spend much of your time traveling to spread the word of
your deity, celebrating holy days, spending time in solemn Attacks
prayer and contemplation, and rigorous training. Trained in simple weapons
Trained in martial weapons
You Might... Trained in unarmed attacks
Believe the ends justify the means. Defenses
Have a strong sense of right and wrong in context of your Expert in unarmored defense
deity.
Be on the lookout for enemies of your faith. Class DC
Others Probably... Trained in avenger class DC
See you as a hero or a heretic.
Find your unflinching devotion unsettling. Ancestry and Background
Rely on your martial prowess to protect them. In addition to the abilities provided by your class at 1st level,
you have the benefits of your selected ancestry and
Class Features background, as described in Chapter 2 of the CRB.
You gain these features as an Avenger. Abilities gained at Initial Proficiencies
higher levels list the levels at which you gain them next to the
features' names. At 1st level, you gain a number of proficiencies that represent
your basic training, noted at the start of this class.

2 Pathfinder 2e: Avenger


Avenger Class Table Deity
Your
Avengers are divine servants of a deity. Choose a deity to
Level Class Features follow; your alignment must be one allowed for followers of
your deity. Actions fundamentally opposed to your deity’s
1 Ancestry and background, initial proficiencies, deity, ideals or alignment are anathema to your faith. A few
deific weapon, divine fury, oath of enmity, censure,
oath spells, avenger feat
examples of acts that would be considered anathema appear
in each deity’s entry. You and your GM determine whether
2 Skill feat, avenger feat other acts are anathema.
3 Divine insight, devoted speed +10 feet, general feat,
skill increase Deific Weapon
4 Skill feat, avenger feat At 1st level, you can zealously bear your deity’s favored
5 Ability Boost, ancestry feat, skill increase, weapon
weapon. If it’s uncommon, you gain access to it. If it’s an
expertise unarmed attack with a d4 damage die or a simple weapon,
increase the damage die by one step (d4 to d6, d6 to d8, d8 to
6 Skill feat, avenger feat d10, d10 to d12).
7 Divine insight, devoted speed +15 feet, evasion,
general feat, skill increase, weapon specialization Divine Fury
8 Skill feat, avenger feat Later features reference your Divine Fury, which is the divine
9 Ancestry feat, avenger expertise, greater censure, energy your deity blessed on you. Pick an alignment your
skill increase, deity has (chaotic, evil, good, or lawful). If your deity is true
10 Ability Boost, skill feat, avenger feat
neutral, then pick either negative or positive. Your chosen
type becomes the damage type of your Divine Fury.
11 Exalted censure, divine insight, devoted speed +20
feet, divine senses, general feat, skill increase Oath of Enmity
12 Skill feat, avenger feat Starting at 1st level, your god gives you the power to strike
13 Ancestry feat, improved evasion, unarmored down your chosen foe. You gain the oath of enmity action.
mastery, skill increase, weapon mastery
14 Skill feat, avenger feat
OATH OF ENMITY
15 Ability Boost, divine insight, devoted speed +25
feet, divine precision, general feat, greater weapon AVENGER CONCENTRATE FORTUNE
specialization, skill increase,
16 Skill feat, avenger feat You declare an oath against a creature within 60 feet of you
17 Ancestry feat, avenger mastery, resolve, skill to be your Object of Enmity. When you make a melee Strike
increase against the chosen creature, you can roll the attack roll twice,
and use the better result. You must be isolated with your
18 Skill feat, avenger feat target to gain this benefit. You are considered isolated if no
19 Devoted speed +30 feet, general feat, unarmored other enemies besides your Object of Enmity are adjacent to
legend, skill increase you.
20 Ability Boost, skill feat, avenger feat You can have only one creature designated as your Object
of Enmity at a time. You cannot use Oath of Enmity again
until after 1 minute passes from your original oath
declaration or the target dies.

Pathfinder 2e: Avenger


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Censure Skill Feats
At 1st level, you have trained and prayed for countless hours At 2nd level and every 2 levels thereafter, you gain a skill feat.
to become a relentless hunter of your foes. Choose a censure. Skill feats can be found in Chapter 5 of the CRB and have the
skill trait. You must be trained or better in the corresponding
Censure of Knowledge skill to select a skill feat.
You have spent long hours studying the enemies of your faith,
learning their strengths and weaknesses. You are trained in a Divine Insight
skill of your choice that has the Recall Knowledge action. At 3rd level, 7th level, and 15th level, you gain a skill feat. This
When you successfully use Recall Knowledge on your Object feat must be for Religion or the trained skill from your deity.
of Enmity, you gain the benefits of your Oath of Enmity, even
if you are not isolated, until the start of your next turn.
Devoted Speed
Censure of Pursuit Starting at 3rd level, when you are hunting a foe, your god
Through brute force or nimble agility, you pursue and hunt blesses you with supernatural speed. Increase the status
down your foe across the battlefield. You are trained in bonus to your Speeds when you are moving towards your
Acrobatics or Athletics. If you are not isolated, you still gain Object of Enmity to a +10-foot status bonus; this bonus
the benefits of your Oath of Enmity if your last action taken increases by 5 feet at 7th, 11th, 15th, and 19th levels. When
had the move trait. you aren't moving towards your Object of Enmity, you still get
half this status bonus to your Speed, rounded down to the
Censure of Shadows nearest 5-foot increment.
You are an unseen threat to the enemies of your faith,
manipulating shadows to your advantage. You are trained in General Feats
Stealth. If you are not isolated, you still gain the benefits of
your Oath of Enmity if you are concealed to your Object of At 3rd level and every 4 levels thereafter, you gain a general
Enmity. feat. General feats are listed in Chapter 5 of the CRB.
Censure of Terror Skill Increase
You are a terrifying presence that weakens your foe's resolve. At 3rd level and every 2 levels thereafter, you gain a skill
You are trained in Intimidation. If you are not isolated, you increase. You can use this increase either to increase your
still gain the benefits of your Oath of Enmity if your Object of proficiency rank to trained in one skill you’re untrained in, or
Enmity is frightened. to increase your proficiency rank in one skill in which you’re
already trained to expert.
Censure of Unity At 7th level, you can use skill increases to increase your
You excel at recruiting allies to hunt down your foes. You are proficiency rank to master in a skill in which you’re already
trained in Diplomacy. If you are not isolated, you still gain the an expert, and at 15th level, you can use them to increase
benefits of your Oath of Enmity if an ally is adjacent to your your proficiency rank to legendary in a skill in which you’re
Object of Enmity. already a master.
Oath Spells Ability Boost
Your deity’s power grants you special divine magic. Certain At 5th level and every 5 levels thereafter, you boost four
feats grant you oath spells, which are a type of focus spells. It different ability scores. You can use these ability boosts to
costs 1 Focus Point to cast a focus spell. When you gain your increase your ability scores above 18. Boosting an ability
first oath spell, you also gain a focus pool of 1 Focus Point. score increases it by 1 if it’s already 18 or above, or by 2 if it
You refill your focus pool during your daily preparations, and starts out below 18.
you regain 1 Focus Point by spending 10 minutes using the
Refocus activity to pray to your deity. Ancestry Feats
Your oath spells are divine spells. When you first gain an
oath spell, you become trained in divine spell attacks and In addition to the ancestry feat you started with, you gain an
spell DCs. Your spellcasting ability is Wisdom. ancestry feat at 5th level and every 4 levels thereafter. The list
Focus spells are automatically heightened to half your level of ancestry feats available to you can be found in your
rounded up. Taking feats can give you more focus spells and ancestry’s entry in Chapter 2 of the CRB.
increase the size of your focus pool, though your focus pool
can never hold more than 3 Focus Points. The full rules are Weapon Expertise
on page 300 of the CRB. At 5th level, your proficiency ranks for simple weapons,
martial weapons, and unarmed attacks increase to expert.
Avenger Feats You gain access to the critical specialization effects of all
At 1st level and every even-numbered level thereafter, you weapons for which you have expert proficiency.
gain an avenger class feat. Avenger class feats are described
at the end of this document.

4 Pathfinder 2e: Avenger


Evasion Censure of Shadows
You gain the shielding shadows reaction.
At 7th level, you've learned to move quickly to avoid
explosions, a dragon's breath, and worse. Your proficiency
rank for Reflex saves increases to master. When you roll a SHIELDING SHADOWS ↻
success on a Reflex save, you get a critical success instead.
AVENGER SHADOW

Weapon Specialization Prerequisites: Censure of Shadows


Starting at 7th level, you've learned how to inflict greater Trigger: Your Object of Enmity makes a Strike against you.
injuries with the weapons you know best. You deal 2 You call upon the shadows to protect you. You become
additional damage with weapons and unarmed attacks in concealed until the start of your next turn.
which you are an expert. This damage increases to 3 if you're
a master and 4 if you're legendary. Censure of Terror
You gain the persistent dread reaction.
Avenger Expertise
At 9th level, prayers strengthen your divine power. Your
proficiency ranks for your avenger class DC to expert. If you PERSISTENT DREAD ↻
have oath spells, your divine spell attack rolls and DCs
increase to expert. AVENGER EMOTION FEAR MENTAL

Prerequisites: Censure of Terror


Greater Censure Trigger: Your Object of Enmity is frightened, it is the end of
their turn, and the value of their frightened condition will
Starting at 9th level, your deity blesses you with a reaction drop.
depending on your censure.
You threaten a foe with divine wrath if they find their resolve.
Censure of Knowledge You command your foe to stay frightened and not drop the
You gain the find weakness reaction. value of their frightened condition. The foe must choose one
of the following options.
FIND WEAKNESS ↻ Your Object of Enmity's value of their frightened condition
does not drop.
AVENGER
Prerequisites: Censure of Knowledge Your Object of Enmity refuses, and you deal 3d8 damage
Trigger: You or an ally within 15 feet succeed on a melee to it. This damage increases to 4d8 at 12th level, 5d8 at
Strike against your Object of Enmity, and you have 16th level, and 6d8 at 19th level. The damage type
successfully identified your Object of Enmity with Recall matches your Divine Fury damage type.
Knowledge during this combat.
Censure of Unity
Using your past insight on a foe, you discern how to make an You gain the opportune strike reaction.
attack truly hurt. The attack deals an additional 1d6 precision
damage. If are legendary in the skill you used identify your
Object of Enmity with Recall Knowledge, then the additional OPPORTUNE STRIKE ↻
damage increases to 2d6. AVENGER

Censure of Pursuit Prerequisites: Censure of Unity


You gain the pursue enmity reaction. Trigger: An ally succeeds at a melee Strike against your
Object of Enmity and you are adjacent to your Object of
PURSUE ENMITY ↻ Enmity.
You follow up with your ally's attack. Make a melee Strike
AVENGER MOVE with a –2 penalty against your Object of Enmity.
Prerequisites: Censure of Pursuit
Trigger: Your Object of Enmity attempts to move away from Exalted Censure
you using an action that has the move trait while adjacent to Starting at 11th level, your deity further empowers your
you. censure.
You follow your foe. Stride up to your speed in tandem with Censure of Knowledge
your Object of Enmity, remaining adjacent to the foe When you use your Find Weakness reaction on a critically
throughout its movement until it stops moving or you run out successful Strike, the Strike can deal persistent bleed
of movement. If you end your movement within reach of your damage instead of the additional precision damage. The
Object of Enmity, you can Strike at the creature. amount of damage is unchanged.

Pathfinder 2e: Avenger


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Censure of Pursuit
When you use your Pursue Enmity reaction, your movement
is unaffected by difficult terrain, greater difficult terrain,
narrow surfaces, and uneven ground.
Censure of Shadows
When you use your Shielding Shadows reaction, you can can
attempt to Hide only from your Object of Enmity.
Censure of Terror
When you use your Persistent Dread reaction, if your Object
of Enmity refuses, then their temporary immunity to your
Demoralize ends.
Censure of Unity
When you use your Opportune Strike reaction, your Strike
has no penalty.
Divine Senses
At 11th level, your vigilant training makes you quick to react.
Your proficiency rank for Perception increases to master.
Improved Evasion
At 13th level, your ability to elude danger is matchless. Your
proficiency rank for Reflex saves increases to legendary.
When you roll a critical failure on a Reflex save, you get a
failure instead. When you roll a failure on a Reflex save
against a damaging effect, you take half damage.
Unarmored Mastery
Starting at 13th level, you've learned how to dodge while
wearing no armor. Your proficiency ranks for unarmored
defense increase to master. Unarmored Legend
Weapon Mastery Starting at 19th level, you've learned how to dodge while
wearing no armor. Your proficiency ranks for unarmored
At 13th level, you fully understand your weapons. Your defense increase to legendary.
proficiency ranks for simple and martial weapons and
unarmed attacks increase to master.
Avenger Feats
Divine Precision You can choose from the below list of feats when you gain an
At 15th level, you inflict particularly devastating attacks on avenger feat.
even well-defended foes. When you Strike with a weapon or
unarmed attack with which you have master proficiency, if 1st Level
you roll a 19 on the die and the roll is a success, you critically
succeed instead. DIVINE DOMAIN
Greater Weapon Specialization AVENGER

At 15th level, your damage from weapon specialization You embody an aspect of your deity. Choose one of your
increases to 4 with weapons and unarmed attacks in which deity’s domains from those listed on page 441 of the CRB.
you're an expert, 6 if you're a master, and 8 if you're You gain the domain’s initial domain spell as an oath spell
legendary. and a focus pool of 1 Focus Point.
Avenger Mastery
At 17th level, prayers further strengthen your divine power. DIVINE WEAPON
Your proficiency ranks for your avenger class DC increases to
master. If you have oath spells, your divine spell attack rolls AVENGER

and DCs increase to master.


Your deity blesses your weapon with their fury. You gain the
divine weapon oath spell and a focus pool of 1 Focus Point.
Pathfinder 2e: Avenger
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Special Unless you take this feat at 1st level, changing the
ENMITY KNOWLEDGE way you relate to your deity requires retraining, as described
in Changing Faith. If you take this feat and previously
AVENGER benefited from any effect that requires a domain your splinter
faith doesn’t include, such as a domain spell from Domain
You can quickly assess the enemies of your faith. As part of Initiate, you lose that effect.
the action used for Oath of Enmity, you can attempt a check
to Recall Knowledge about your Object of Enmity. Pick an TWIN FERVOR
alignment opposite of one your deity has (chaotic, evil, good,
or lawful), or another alignment if your deity is neutral. If the
creature has that alignment, or relates to your deity's AVENGER

anathema, then you gain a +1 circumstance bonus to the Requirement: You are wielding two melee weapons, each in
check. a different hand, and have an Object of Enmity.
As you lash out at your hated foe, your deity blesses your
NIMBLE DODGE ↻ second strike. Make one Strike with each of your two melee
weapons, both against your Object of Enmity. You gain the
AVENGER benefits of Oath of Enmity on the second attack even if the
Requirement: You are not encumbered. target has other enemies adjacent to them. Apply your
Trigger: A creature targets you with an attack and you can multiple attack penalty to the Strikes normally.
see the attacker.
You deftly dodge out of the way, gaining a +2 circumstance ZEALOUS START
bonus to AC against the triggering attack. AVENGER FLOURISH OPEN

YOU'RE NEXT ↻ You swear divine vengeance against a foe as you charge
towards them. You can use Oath of Enmity and then Stride.
AVENGER FEAR MENTAL

Prerequisites: trained in Intimidation 2nd Level


Trigger: You reduce an enemy to 0 hit points.
After downing a foe, you menacingly remind another foe that
DEIFIC FAVOR ↻
you’re coming after them next. Attempt an Intimidation check AVENGER
with a +2 circumstance bonus to Demoralize a single Trigger: You reduce the target your Object of Enmity to 0 hit
creature that you can see and that can see you. If you have points.
legendary proficiency in Intimidation, you can use this as a
free action with the same trigger. Your deity rewards you for your victory. You gain temporary
hit points equal to your level.


SPLINTER FAITH
DIVINE GRACE
AVENGER
AVENGER
Your faith in your deity is represented in an extremely Trigger: You attempt a save against a spell, before you roll.
unusual way that some might call heretical. When you select
this feat, you should detail the fundamental tenets of your You call upon your deity’s grace, gaining a +2 circumstance
splinter faith, though it shouldn’t affect the deity’s edicts or bonus to the save.
anathema. Choose four domains. These domains must be
chosen from among your deity’s domains, your deity’s
alternate domains, and up to one domain that isn’t on either DREADFUL OATH
list and isn’t anathematic to your deity. Any domain spell you
cast from a domain that isn’t on either of your deity’s lists is AVENGER FEAR MENTAL
always heightened to 1 level lower than usual for a focus Prerequisites: Censure of Terror
spell. For the purpose of abilities that depend on your deity’s Trigger: You use Oath of Enmity.
domains, the four domains you chose are your deity’s
domains, and any of your deity’s domains you didn’t choose You can attempt to Demoralize your Object of Enmity.
are now among your deity’s alternate domains.

Pathfinder 2e: Avenger


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ENMITY BANE
AVENGER

You've sworn to destroy the enemies of your faith. Pick a


creature type and an alignment opposite of one your deity has
(chaotic, evil, good, or lawful). If your deity is neutral, choose
another alignment.
Your Strikes gain a +2 circumstance bonus to damage
against your chosen creature type that shares your chosen
alignment. The bonus increases to +4 if you have master
proficiency with the weapon you used.

ENMITY LORE
AVENGER

Prerequisites: Censure of Knowledge


Due to your studies, you are well informed on all manners of
subjects. You are trained in Enmity Lore, a special Lore skill
that can be used only to Recall Knowledge, but on any topic.
If you have legendary proficiency in Religion, you gain expert
proficiency in Enmity Lore, but you can’t increase your
proficiency rank in Enmity Lore by any other means.

INCITE RETRIBUTION
AVENGER VISUAL
Prerequisites: Censure of Unity
Trigger: You use Oath of Enmity.
Choose an ally and they gain a +1 status bonus to attack rolls
for 1 round against your Object of Enmity.

MASK OF PUNISHMENT
AVENGER
UMBRAL BLADE
AVENGER
You condemn a foe and cover their face with an obscuring
mask. You gain the mask of punishment oath spell. Increase Prerequisites: Censure of Shadows
the number of Focus Points in your focus pool by 1. You excel at fighting in the shadows. When you are in dim
light or darkness, you gain a circumstance bonus to your
STAY ISOLATED ↻ damage against your Object of Enmity equal to double the
number of weapon damage dice.
AVENGER
Prerequisites: Censure of Pursuit 4th Level
Trigger: An enemy other than your Object of Enmity is
adjacent to you after it used an action with the move trait BACK AWAY
You refuse to let others distract you from your target. You can AVENGER FEAR MENTAL
Step. Prerequisites: Trained in Intimidation
You threaten a foe to move out of your way. You can
Demoralize a creature that is adjacent to you, and the action
gains an additional success state.
Critical Success: The creature Strides away from you
without provoking reactions as a free action.
Success: The creature Steps away from you as a free
action.
Pathfinder 2e: Avenger
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DIVINE CLOAK TUMBLE PAST
AVENGER AVENGER FLOURISH
Prerequisites: Trained in Acrobatics
You cloak yourself and your allies in shadowy magic that Requirements: You have an Object of Enmity
makes you hard to detect. You gain the divine cloak oath spell.
Increase the number of Focus Points in your focus pool by 1. You tumble past a foe, forcing them to stumble away to
provide an opening at another foe. You Tumble Through and
DARING TAUNT on a success, you can also automatically Shove the foe whose
space you passed through, with the same benefits as the
AUDITORY AVENGER LINGUISTIC MENTAL
Shove action. Then Strike your Object of Enmity.
Prerequisites: Trained in Diplomacy
VENGEFUL SMITE
You dare a foe to come towards you. Attempt a Diplomacy
check against the Will DC of one target. AVENGER
Critical Success: The creature Strides towards you as a
free action. Your weapon burns with divine energy. You gain the vengeful
Success: The creature Steps towards you as a free action. smite oath spell. Increase the number of Focus Points in your
focus pool by 1.
DECEPTIVE REVERSAL
6th Level
AVENGER FLOURISH
Prerequisites: Trained in Deception ANVIL OF FAITH
Requirements: Your Object of Enmity and another creature
are adjacent to you
AVENGER

You feint an attack against a lesser foe, before spinning As you strike down, you knock back foes away from your
around to strike your true target. Make a Feint against an target. You gain the anvil of faith oath spell. Increase the
adjacent enemy that is not your Object of Enmity. Then Strike number of Focus Points in your focus pool by 1.
your Object of Enmity. If your Feint was successful, your
Strike gains the benefit of your Oath of Enmity even though
you are not isolated.
ATTACK OF OPPORTUNITY ↻
AVENGER

ISOLATING SHOVE Trigger: A creature within your reach uses a manipulate


action or a move action, makes a ranged attack, or leaves a
AVENGER FLOURISH square during a move action it’s using.
Prerequisites: Trained in Athletics You lash out at a foe that leaves an opening. Make a melee
Requirements: Your Object of Enmity and another creature Strike against the triggering creature. If your attack is a
are adjacent to you critical hit and the trigger was a manipulate action, you
You attempt to knock one foe away, then follow up disrupt that action. This Strike doesn’t count toward your
immediately to attack your true target. Make a Shove against multiple attack penalty, and your multiple attack penalty
an adjacent creature that is not your Object of Enmity. If doesn’t apply to this Strike.
you’re wielding a two-handed melee weapon, you can ignore
Shove’s requirement that you have a hand free. Then Strike BLESSING OF ALACRITY
your Object of Enmity. Both attacks count toward your
multiple attack penalty, but the penalty doesn’t increase until AVENGER
after you’ve made both of them. Prerequisites: oath spell
Trigger: Your most recent action was to cast an oath spell
Your deity blesses you with a burst of speed when you call
upon their aid. You gain a +10-foot circumstance bonus to
your Speed until the end of your next turn.

Pathfinder 2e: Avenger


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CHALLENGING SMITE 8th Level
AVENGER
ADVANCED DIVINE DOMAIN
AVENGER
Your weapon glows with divine power as you dare your Prerequisites: Divine Domain
opponent to focus on you. Until the start of your next turn,
your weapon Strikes against your Oath of Enmity deal an Your god rewards you with higher divine mysteries. You gain
extra 4 damage, increasing to 6 if you have master an advanced domain spell from the domain you chose with
proficiency with this weapon. The damage type matches the Deity’s Domain. You can cast that spell as an oath spell.
damage type of your Divine Fury. Increase the number of Focus Points in your focus pool by 1.
If your Oath of Enmity attacks you, the duration extends to
the end of their next turn. If your Oath of Enmity continues to
attack you each turn, the duration continues to extend. ZEALOUS BOON
AVENGER
OATH OF DAMNATION
Prerequisites: You have an Object of Enmity
AVENGER
You pray to your deity and you grant the benefits listed in
You swear an oath to see a foe's end and curse them with Oath of Enmity to an ally until the end of their next turn.
pain. You gain the oath of damnation oath spell. Increase the
number of Focus Points in your focus pool by 1. BURNING VENGEANCE
AVENGER
REFOCUS ENMITY
Prerequisites: oath spell (vengeful smite)
AVENGER CONCENTRATE FLOURISH
As you smite, divine energy continues to burn your foe. Your
You realize there is a greater foe that demands your attention. vengeful smite spell also deals persistent damage equal to the
You change your Object of Enmity to another enemy within spell's level. The damage type matches your Divine Fury
60 feet. damage type.

SKIRMISH STRIKE CHAINS OF JUDGEMENT


AVENGER
AVENGER FLOURISH

Your feet and weapon move in tandem. Either Step and then You summon fiery chains to entrap your foe. You gain the
Strike, or Strike and then Step. chains of judgement oath spell. Increase the number of Focus
Points in your focus pool by 1.

Pathfinder 2e: Avenger


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UNFORESEEN DECEPTION
DIVINE SHROUD
AVENGER
AVENGER
Prerequisite: Deceptive Reversal, Expert in Deception
A quick prayer cloaks yourself from your enemy's gaze. You Your tricky maneuver throws off your target. When you use
gain the divine shroud oath spell. Increase the number of Deceptive Reversal, and successfully Feint, you can apply the
Focus Points in your focus pool by 1. success states to your Object of Enmity instead of the
creature you Feinted.
NIMBLE ROLL
UNSEEN OATH
AVENGER

Prerequisites: Nimble Roll AVENGER


Prerequisites: Expert in Stealth
You throw yourself into a roll to escape imminent danger. You Requirements: You rolled Stealth for initiative in this
can use Nimble Dodge before attempting a Reflex save in encounter, and neither you nor any enemies have acted yet in
addition to its original trigger. If you do, the circumstance this encounter.
bonus applies to your Reflex save against the triggering
effect. You can use Oath of Enmity.
When you use Nimble Dodge and the triggering attack fails
or critically fails, or when you succeed or critically succeed at
the saving throw, you can also Stride up to 10 feet as part of 10th Level
the reaction. If you do, the reaction gains the move trait. You DUELING TAUNT
can use Nimble Roll while Flying or Swimming instead of
Striding if you have the corresponding movement type. AVENGER
Prerequisites: Daring Taunt, Master in Diplomacy
SENSE ANATHEMA
You challenge a foe to a duel. Your Daring Taunt gains
AVENGER additional success states.
Critical Success: The creature takes a -2 status penalty to
You are so attuned to your deity that the presence of your attacks and checks against creatures other than you for 1
deity's foes is overwhelming. Choose an alignment opposite turn.
of your deity (chaotic, evil, good, or lawful). If your deity is true Success: Same as a critical success, but the status penalty
neutral, choose either evil or good. When in the presence of is -1.
an aura of that alignment that is powerful or overwhelming,
you detect the aura, though you might not do so instantly, and ENMITY HUNTER
you can't pinpoint the location. This acts as a vague sense,
similar to humans' sense of smell. A creature using a disguise
or otherwise trying to hide its presence attempts a Deception AVENGER

check against your Perception DC to hide its aura from you. Prerequisites: Enmity Knowledge
If the creature succeeds at its Deception check, it is then
temporarily immune to your Sense Anathema for 1 day. Your god has granted you insight into all foes. You can use
Religion to Recall Knowledge to identify any creature. In
addition, when you succeed at identifying your Object of
SURPRISING TUMBLE Enmity with Enmity Knowledge, you catch the foe off guard.
Your Object of Enmity is flat-footed against you until the end
AVENGER of your turn.
Prerequisite: Tumble Past, Expert in Acrobatics
Your sudden appearance throws your foe off balance. When DREAD FANATIC
you use Tumble Past, and successfully Tumble Through, your
Object of Enmity is flat-footed to your Strike. AVENGER

Prerequisites: Censure of Terror


Your frightening presence renders your hated foe vulnerable
to your attacks. If your Object of Enmity is frightened, you
gain a circumstance bonus to damage rolls for Strikes equal
to triple the creature’s frightened value.
If you have master proficiency in Intimidation, increase the
bonus to quadruple the target’s frightened value.

Pathfinder 2e: Avenger


11
HALO OF FIRE
AVENGER

A flaming halo appears around your head threatening nearby


enemies with fiery wrath. You gain the halo of flames oath
spell. Increase the number of Focus Points in your focus pool
by 1.

INCITE MASS RETRIBUTION


AVENGER

Prerequisites: Incite Retribution, Censure of Unity


When you use Incite Retribution, you and all allies gain a +1
status bonus to attack rolls for 1 round against your Object of
Enmity.

OATH FOCUS
AVENGER

Prerequisites: oath spells


Your zeal is strong enough to increase your focus to
incredible heights. If you have spent at least 2 Focus Points
since the last time you refocused, you recover 2 Focus Points
when you refocus instead of 1.

RELENTLESS VENGEANCE ↻
AVENGER
Frequency: Once per round
Trigger: You score a critical success with a weapon Strike
Upon witnessing your triumph, your deity pushes you with
further fervor. You can Step, Stride, or Strike.
CHAIN SHOVE
WINGS OF FAITH AVENGER

AVENGER Prerequisites: Isolating Shove, Master in Athletics


You temporarily sprout spectral wings. You gain the wings of You aim your push to knock your foe into another enemy to
faith oath spell. Increase the number of Focus Points in your send them both reeling. When you use Isolating Shove, you
focus pool by 1. can Shove a creature towards another creature adjacent to
you that is not your Object of Enmity. Your Shove gains the
additional success states:
12th Level Critical Success: The second creature is also pushed up
to 10 feet away from you.
CENSURE OF ISOLATION Success: The second creature is also pushed back 5 feet.
AVENGER
DIVINE READINESS ↻
You punish a foe for fleeing to its allies. You gain the censure
of isolation oath spell. Increase the number of Focus Points AVENGER FORTUNE

in your focus pool by 1. Trigger: You roll for initiative


Your prayers for swiftness are rewarded. You can roll for
initiative twice, and use the better roll.

Pathfinder 2e: Avenger


12
DIMENSIONAL AMBUSH DIMENSIONAL PURSUIT
AVENGER
AVENGER

You appear before your chosen foe to strike at them. You gain Prerequisites: Censure of Pursuit
the dimensional ambush oath spell. Increase the number of When you use your Pursue Enmity reaction, you can teleport
Focus Points in your focus pool by 1. up to your Speed instead of Striding. The reaction then gains
the conjuration and teleportation traits.
DOUBLE ENMITY
AVENGER
DIVIDE AND CONQUER
AVENGER
You can focus on two foes at once, swearing vengeance
against both of them. When you use the Oath of Enmity You magically scatter foes to leave your true target isolated.
action, you can pick two creatures as your Object of Enmity. You gain the divide and conquer oath spell. Increase the
number of Focus Points in your focus pool by 1.
SACRED INSIGHT
AVENGER FORTUNE
EMBRACE THE SHADOWS
Prerequisites: Censure of Knowledge AVENGER
Trigger: You do not succeed on a Recall Knowledge check Prerequisites: Censure of Shadows
With a quick prayer, you ask for your god to reveal hidden When you use your Shielding Shadows reaction, you become
truths. You can reroll the Recall Knowledge check, and use invisible until the start of your next turn.
the better result. You are then temporarily immune to your
Sacred Insight for 1 hour.
ENMITY SLAYER
VENGEFUL CRY AVENGER

AUDITORY AVENGER FEAR MENTAL Prerequisites: Enmity Bane


Prerequisites: Back Away, Master in Intimidation You excel at killing the enemies of your god. Your Strikes deal
You let out a fierce battle cry infused with divine dread that 4 persistent damage against your chosen creature type that
sends lesser foes stumbling back. Attempt Intimidate checks shares your chosen alignment from Enmity Bane. The
to Demoralize each enemy adjacent to you. If a creature isn't damage type matches your Divine Fury damage type.
your Object of Enmity, then your Demoralize action gains
additional success states. SHARED VENGEANCE
Critical Success: The creature Steps away from you as a
free action and is fleeing for 1 round. AVENGER
Success: The creature Steps away from you as a free Prerequisites: Double Enmity, Zealous Boon
action.
You empower your ally to help you slay your foes. When you
14th Level use Oath of Enmity and select only one Object of Enmity, you
can grant your Oath of Enmity benefits to an ally in addition
AVENGER REFLEXES to gaining them yourself. The ally retains these benefits until
you use Oath of Enmity again.
AVENGER

16th Level
You are particularly swift at punishing foes with your zeal. At
the start of each of your turns when you regain your actions, DIVINE SIGHT
you gain an additional reaction that can be used only on your
Greater Censure reaction. AVENGER

You pray for greater vision to see past your foe's illusions. You
gain the divine sight oath spell. Increase the number of Focus
Points in your focus pool by 1.

Pathfinder 2e: Avenger


13
Your god's insight into your foe is so incredible that it reveals
immediate weaknesses. Your circumstance bonus from
Enmity Knowledge increases from +1 to +2, and when your
Object of Enmity is flat-footed because of Enmity Hunter, it is
flat-footed to you and all allies.
18th Level
BLESSING OF VENGEANCE
AVENGER

Prerequisites: oath spell (vengeful smite)


Trigger: You use vengeful smite against your Object of
Enmity
Smiting your sworn foe infuses you with divine toughness.
You gain 10 temporary Hit Points, and again at the start of
your turns during each of the next 10 rounds. This effect
ends if you are knocked unconscious.

DIVINE INTERCESSION
AVENGER
Prerequisites: Oath Focus
Your deity hears your prayers and gives you the power to
smite your foe. If you have spent at least 3 Focus Points since
the last time you Refocused, you recover 3 Focus Points when
you Refocus instead of 1.
DIMENSIONAL SHOCKWAVE
SUPERNATURAL FORM
AVENGER

Trigger: You teleport to a space where you have enemies AVENGER

adjacent to you, including your Object of Enmity


You take on a divine countenance, appearing like a type of
After you teleport, divine energy ripples out from you planar creature who serves your deity; for example, as an
throwing foes backward to isolate your true target. Any angel, you would gain a halo and feathery wings or as a devil,
enemy adjacent to you except your Object of Enmity must you gain leathery wings. You gain a fly Speed equal to your
attempt a Reflex save against your avenger class DC. Speed. You gain darkvision if you don’t already have it, and
Success: The creature is unaffected by your shockwave. you gain the trait appropriate to the type of servitor you’ve
Failure: The creature is pushed back 5 feet away from you. become such as celestial or fiend.
Critical Failure: As a failure, but the creature also falls
Prone. VENGEFUL ASSAULT

LAST CHANCE ↻ AVENGER

AVENGER Your zealous vow makes you swifter than ever before. You’re
Trigger: Your Object of Enmity brings you down to 0 hit permanently quickened. You can use your extra action only to
points. Strike against your Object of Enmity.
As you realize your attempt at vengeance is slipping by, you 20th Level
launch one final blow. Make a Strike against your Object of
Enmity. If the Strike would reduce the target to 0 hit points, AVATAR OF VENGEANCE
you are instead reduced to 1 hit point.
AVENGER

LEGENDARY ENMITY KNOWLEDGE You assume the form of a terrifying spirit of retribution. You
gain the avatar of vengeance oath spell. Increase the number
AVENGER
of Focus Points in your focus pool by 1.
Prerequisites: legendary in Religion, Enmity Hunter
Pathfinder 2e: Avenger
14
You condemn a foe by covering their face with an obscuring
BLADE OF DEATH mask. The creature must attempt a Will save.
Critical Success: The creature is unaffected.
AVENGER Success: The creature is dazzled for 1 round.
Failure: The creature is blinded for 1 round and dazzled
Your deity rewards your service by empowering your weapon for 1 minute.
with supernatural sharpness. When you Strike with a Critical Failure: The creature is blinded for 1 minute.
weapon or unarmed attack with which you have master
proficiency, if you roll a 18 on the die and the roll is a success, Focus 2
you critically succeed instead.
DIVINE CLOAK
SACRED STRIKER AVENGER ILLUSION SHADOW

AVENGER Cast: somatic, verbal


Duration: 5 minutes
You are the mortal vessel of your deity's fury. Pick an Range: 30-foot emanation
alignment opposite of one your deity has (chaotic, evil, good, You pray to your god to cloak you and your allies in shadows,
or lawful), or another alignment if your deity is neutral. as you shed a 30-foot radius of dim light. You and all allies in
If a creature has that alignment, or relates to your deity's this area gain a +1 status bonus to Stealth checks to Hide or
anathema, your Strikes ignore an amount of the creature's Sneak.
resistances to physical damage, a specific physical damage
type, or your Divine Fury damage type equal to 10. In
addition, if the creature rolls a natural 20 on a saving throw VENGEFUL SMITE
against your effects, the creature doesn't improve their result
by one degree of success. AVENGER EVOCATION

Cast: verbal
TRIPLE ENMITY Duration: instantaneous
Trigger: You hit a Strike
AVENGER
Prerequisites: Shared Vengeance As you land a mighty strike, you unleash divine energy. Your
Strike deals additional 2d4 damage. The damage type
You can swear vengeance against three different targets. matches your Divine Fury damage type.
When you use Oath of Enmity, you can designate three Heightened (+1) The damage increases by 1d4.
creatures as your Object of Enmities, designate two creatures
as your Object of Enmities and share the effect with one ally Focus 3
(as Shared Vengeance), or designate one creature as your
Object of Enmity and share the effect with two allies. ANVIL OF FAITH

Oath Spells AVENGER

Cast: verbal
EVOCATION

The following spells are focus spells for the Avenger Range: 1 creature within melee range
Saving Throw: Reflex
Focus 1 You slam your weapon against a foe and a shockwave knocks
DIVINE WEAPON back nearby enemies. Make a melee Strike. If the strike hits,
the struck target and terrestrial enemies within 10 feet of the
AVENGER EVOCATION target must attempt a Reflex save.
Cast: verbal Critical Success: The creature is unaffected.
Duration: 1 minute Success: The creature is flat-footed until the start of its
next turn.
You pray for the might of your deity. On your first weapon Failure: As success but the struck target falls prone, but
Strike each round, you gain a status bonus to damage equal surrounding enemies are pushed back 5 feet away from the
to twice the number of weapon damage dice. target.
Critical Failure: As failure but surrounding enemies also
fall prone.
MASK OF PUNISHMENT
AVENGER ILLUSION

Cast: verbal
Range: 30 feet; Targets 1 creature
Saving Throw: Will
Pathfinder 2e: Avenger
15
OATH OF DAMNATION DIVINE SHROUD
AVENGER ILLUSION
AVENGER EVOCATION

Cast: verbal Cast: verbal


Duration: 1 round Duration: until the start of your next turn
Range: 30 feet; Targets 1 creature You meld into the shadows. You become invisible.
You vow to destroy your foe and curse them. Any Strike from Heightened (6th) The duration increases to 1 minute.
you or an ally deal an additional 1d4 damage. Heightened (8th) The duration increases to 10 minutes.
Heightened (+1) The damage increases by 1.
Focus 5
Focus 4 HALO OF FIRE
CHAINS OF JUDGEMENT AVENGER EVOCATION

AVENGER CONJURATION Cast: somatic


Cast: verbal Duration: 1 minute
Range: 30 feet; Targets 1 creature A halo of divine flames surrounds you in a 5-foot emanation.
Saving Throw: Reflex Any other creature that enters the emanation takes 1d4 fire
You summon fiery chains to wrap around your condemned damage. Your Strikes also deal an additional 1d4 fire
target. The target must attempt a Reflex save. damage.
Critical Success: The target is unaffected. Heightened (+1) The damage for both increases by 1.
Success: The target takes a –10-foot circumstance penalty
to its Speeds for 1 round. It can attempt to Escape against WINGS OF FAITH
your spell DC to remove the penalty. At the end of the target's
turn, it takes 4d4 fire damage if failed to Escape. AVENGER TRANSMUTATION
Failure: The target gains the immobilized condition and Cast: verbal
takes a –10-foot circumstance penalty to its Speeds for 1 Duration: 3 rounds
minute. It can attempt to Escape against your spell DC to
remove the penalty and the immobilized condition. At the end You gain spectral wings, gaining a fly Speed equal to its
of each of the target's turns, it takes 4d4 fire damage if it Speed or 20 feet, whichever is greater.
failed to Escape. Heightened (7th) The duration increases to 1 minute.
Critical Failure: As failure but the target is also flat-footed Heightened (9th) The duration increases to 10 minutes.
to all creatures.
Heightened (+1) The damage increases by 1d4.

Pathfinder 2e: Avenger


16
Focus 6 Focus 8
CENSURE OF ISOLATION DIVINE SIGHT
AVENGER EVOCATION AVENGER DIVINATION REVELATION

Cast: verbal Cast: somatic


Range: 30 feet; Targets 1 creature Duration: 1 minute
Saving Throw: Will You pray to pierce through enemy illusions. You see things
You condemn a foe to be weakened when near their allies. within 30 feet as they actually are. The GM rolls a secret
The divine judgement deals 10d6 mental damage, subject to counteract check against any illusion or transmutation in the
the target's Will save. area, but only for the purpose of determining whether you see
Critical Success: The target is unaffected. through it (for instance, if the check succeeds against a
Success: The target takes half damage and has a 10-foot polymorph spell, you can see the creature's true form, but you
emanation for 1 round. If the target starts its turn with at don't end the polymorph spell).
least one ally in its emanation, then the target is slowed 1 for Heightened (10th) The duration increases to 10 minutes.
1 round.
Failure: As success, but the target takes full damage and Focus 10
the duration of the emanation increases to 1 minute.
Critical Failure: As failure, but the target takes double AVATAR OF VENGEANCE
damage and if the creature starts its turn within 10 feet of an
ally, then the target is slowed 2 for 1 round. AVENGER POLYMORPH
Heightened (+1) The range of emanation increases by 5 Cast: verbal
feet and the mental damage increases by 2d6. Duration: 1 minute
DIMENSIONAL AMBUSH You assume the form of a terrifying spirit of vengeance. Your
form changes to appear as a divine servant of your deity. You
gain a fly Speed equal to your land Speed. All of your Strikes
AVENGER CONJURATION TELEPORTATION
deal 1d6 additional damage of the damage type matching
Cast: somatic, verbal your Divine Fury.
Range: 30 feet You gain a Frightful Presence of 30 feet. Any enemy that
first enters the area must attempt a Will save. Regardless of
You appear next to a foe and surprise them with an attack. the result of the saving throw, the enemy is temporarily
You teleport 30 feet away within your line of sight and can immune to your Frightful Presence for 1 minute.
make a Strike at a creature within range. The creature is flat- Critical Success: The creature is unaffected by the
footed to the Strike. presence.
Heightened (+1) The distance you can teleport increases Success: The creature is frightened 1.
by 10 feet. Failure: The creature is frightened 2.
Critical Failure: The creature is frightened 4.
Focus 7
DIVIDE AND CONQUER
AVENGER CONJURATION TELEPORTATION

Cast: verbal
Range: 60 feet
Saving Throw: Will
You magically scatter those guarding your chosen foe.
Choose a creature within range. All enemies adjacent to the
chosen creature must attempt a Will save.
Success: The creature is unaffected.
Failure: The creature is teleported 15 feet to a space of
your choosing within your line of sight. The spell fails if you
teleport the creature to a space not on the ground or not on a
floor.
Critical Failure: As a failure, but the teleportation range is
increased to 30 feet.
Heightened (+1) The distance you can teleport increases
by 5 feet for a Failure and 10 feet for a Critical Failure.

Pathfinder 2e: Avenger


17
Special: You can select this feat more than once. Each
Avenger Dedication time you select it, you gain another avenger feat.
Archetype
You have made a vow before a deity to zealously serve their AVENGER'S CENSURE
cause and hunt down their foes. ARCHETYPE DEDICATION MULTICLASS

Multiclass Avenger Characters Prerequisites: Vow of Enmity


The avenger archetype improves offense, and is a great way You gain the 1st level ability associated with your censure.
for a character to mechanically represent their faith.
8th Level
2nd Level
AVENGER SPEED
AVENGER DEDICATION
ARCHETYPE DEDICATION MULTICLASS
AVENGER DEDICATION MULTICLASS
Prerequisites: Vow of Enmity
Prerequisites: Dexterity or Strength 14, Wisdom 14
Increase the status bonus of your Speeds when you are
Choose a deity and a censure as if you were an avenger.. You moving towards your Object of Enmity to a +10-foot status
become trained in Religion, your deity’s associated skill, and a bonus; you also gain a +5-foot status bonus when you aren't
skill of your choice; for each of these skills in which you were moving towards your Object of Enmity.
already trained, you instead become trained in a skill of your
choice. You become trained in avenger class DC. You gain the 12th Level
1st level Divine Fury feature.
You are bound by your deity’s anathema and your alignment AVENGER EVASIVENESS
must be one allowed for followers of your deity. You don’t gain
any other abilities from your choice of deity or censure. ARCHETYPE DEDICATION MULTICLASS
Special: You cannot select another dedication feat until Prerequisites: Avenger Dedication, expert in reflex saves
you have gained two other feats from the avenger archetype.
Your proficiency rank for Reflex saves increases to master.
4th Level
BASIC OATH Art Credit
Thank you to these wonderful artists for making these
ARCHETYPE DEDICATION MULTICLASS incredible pieces!
Prerequisites: Avenger Dedication Wizards of the Coast: pages 1, 8, and 14
Ivan Laliashvili: page 3
You gain a 1st- or 2nd-level avenger feat. Denys Tsiperko: page 6
Rob-Joseph: page 10
Ubisoft: page 12
Michael Komarck: page 16
VOW OF ENMITY
ARCHETYPE DEDICATION MULTICLASS

Prerequisites: Avenger Dedication


You gain the Oath of Enmity action. However, you only reroll
your attack roll when you miss with a melee Strike, and your
rerolled attack roll can't be a critical success. Otherwise, the
ability functions the same.
6th Level
ADVANCED OATH
ARCHETYPE DEDICATION MULTICLASS
Prerequisites: Basic Oath
You gain one avenger feat. For the purpose of meeting its
prerequisites, your avenger level is equal to half your
character level.

19 Pathfinder 2e: Avenger


18
Dreadful Oath UPDATED: now an exclusive feat for
Change Log v1.2 => v2 Censure of Terror
After some time away from the class, I wanted to add some Umbral Blade NEW: new 2nd level feat exclusive for
minor updates that snowballed into a very large update. I Censure of Shadows
reworked the Censure features and corresponding feats, and Weapon of Alacrity => Blessing of Alacrity UPDATED:
added several new Censures. Feats were updated, removed, Renamed to Blessing of Alacrity, moved up to 6th level,
and many more new ones added. Half a dozen new focus and now works for all Oath Spells
spells added as well! Greater Shield of Faith REMOVED: with Armor of Faith
removed, I removed this feat since Shield of Faith isn't a
Core Features class feature.
Zealous Boon NEW: New 8th level feat that is similar to
Unarmored Defense Starting Proficiency from Trained Ranger's Warden's Boon feat
=> Expert: Strength based Avengers have a hard time Dread Fanatic NEW: New 10th level feat for Censure of
unless they start their Dex very high (16), which with a 18 Terror
Strength, means the Avenger can't afford to have any other Incite Mass Retribution NEW: New 10th level feat for
stat start beyond a 12. Even then, their AC will be severely Censure of Unity
behind most other martials until Armor of Faith at 3rd Divine Readiness UPDATED: Moved down to 12th level
level, and then still behind, but less so. This seemed Double Enmity NEW: New 12th level feat that is similar
unnecessarily punishing especially since an important to Ranger's Double Prey feat
archetype of the 4E avenger was a heavy weapon Sacred Insight NEW: New 12th level feat for Censure of
specialist. Bumping up the armor proficiency at 1st level Knowledge
helps Strength Avengers, but even with a decent Dexterity Empowered Unity REMOVED: Replaced by Incite Mass
(14), their AC is still 1 point lower than the average Retribution
martial, which is fine IMO. For Dexterity Avengers, their Punishing Pursuit REMOVED: Replaced by
AC gets a nice boost, but their AC is still in line with Dimensional Pursuit
Monks. Retributive Strike REMOVED: Replaced by Dread
Censures UPDATED: To better match Rogues and Fanatic
Swashbucklers, the Censure "subclass" benefits have all Shared Vengeance NEW: New 14th level feat that is
been changed. They now grant at 1st level an extra skill similar to Ranger's Shared Prey feat
and way to get your Oath of Enmity advantage without Dimensional Pursuit NEW: New 14th level feat for
being isolated. At 9th level, each Censure grants a special Censure of Pursuit
reaction, and the 11th level feature is a small boost. Embrace the Shadows NEW: New 14th level feat for
Censure of Knowledge NEW: A new "subclass" for the Censure of Shadows
Avenger that much like the Mastermind Rogue or Outwit Legendary Enmity Knowledge NEW: New 16th level
Ranger, focuses on utilizing recalled information on feat that mirrors the Ranger's Legendary Monster Hunter
enemies. Divine Intercession UPDATED: Changed the effect to
Censure of Retribution => Terror UPDATED: match similar feats like Ranger's Warden's Wellspring
Retribution was a holdover from 4E, but I think Triple Enmity NEW: New 20th level feat that is similar to
thematically, that Censure was confusing thematically. Triple Threat from the Ranger
Instead, I decided to rename the Censure and have it
focus on intimidation. Focus Spells
Censure of Shadows NEW: A new "subclass" that is for Mask of Punishment NEW: new focus spell to help CC
Avengers that want to be stealthy, holy ninjas. their Object of Enmity
Armor of Faith REMOVED: with unarmored proficiency Divine Cloak NEW: new focus spell that is similar to 5e's
being raised, this feature, including shield of faith, have pass without a trace spell
been removed. Anvil of Faith NEW: A new focus spell for Avengers to
Unarmored Expertise => Mastery: Due to initial isolate their object of enmity
proficiency being boosted, this gets boosted as well Chains of Judgement NEW: A new focus spell that helps
Unarmored Mastery => Legend: Due to initial keep the avenger's object of enmity in one place
proficiency being boosted, this gets boosted as well Halo of Fire UPDATED: Slight buff for the on hit
Feats damage to deal 1d4 fire damage instead of just 1
Wings of Faith NEW: New focus spell to give Avengers
Ranged Oath REMOVED: Removed this feat as it some movement options as they are a mobile focused
muddles the Avenger theme of being an in your face class
vengeful force of nature. Censure of Isolation NEW: New focus spell that helps
Enmity Bane UPDATED: changed how this feat works the object of enmity stay isolated
Enmity Lore NEW: New feat for Censure of Knowledge Inescapable Censure UPDATED: Renamed to
based off Bardic Lore Dimensional Ambush, which seemed more fitting. Also a
Stay Isolated NEW: New 2nd level feat for Censure of slight buff: the attacked creature is flat-footed to your
Pursuit Strike, which seemed fitting given the spell's name
Incite Retribution UPDATED: Moved down to 2nd level Avatar of Vengeance UPDATED: Now grants a fly speed
and exclusive for Censure of Unity too

Pathfinder 2e: Avenger 20


Dreadful Oath UPDATED: now an exclusive feat for
Change Log v1.2 => v2 Censure of Terror
After some time away from the class, I wanted to add some Umbral Blade NEW: new 2nd level feat exclusive for
minor updates that snowballed into a very large update. I Censure of Shadows
reworked the Censure features and corresponding feats, and Weapon of Alacrity => Blessing of Alacrity UPDATED:
added several new Censures. Feats were updated, removed, Renamed to Blessing of Alacrity, moved up to 6th level,
and many more new ones added. Half a dozen new focus and now works for all Oath Spells
spells added as well! Greater Shield of Faith REMOVED: with Armor of Faith
removed, I removed this feat since Shield of Faith isn't a
Core Features class feature.
Zealous Boon NEW: New 8th level feat that is similar to
Unarmored Defense Starting Proficiency from Trained Ranger's Warden's Boon feat
=> Expert: Strength based Avengers have a hard time Dread Fanatic NEW: New 10th level feat for Censure of
unless they start their Dex very high (16), which with a 18 Terror
Strength, means the Avenger can't afford to have any other Incite Mass Retribution NEW: New 10th level feat for
stat start beyond a 12. Even then, their AC will be severely Censure of Unity
behind most other martials until Armor of Faith at 3rd Divine Readiness UPDATED: Moved down to 12th level
level, and then still behind, but less so. This seemed Double Enmity NEW: New 12th level feat that is similar
unnecessarily punishing especially since an important to Ranger's Double Prey feat
archetype of the 4E avenger was a heavy weapon Sacred Insight NEW: New 12th level feat for Censure of
specialist. Bumping up the armor proficiency at 1st level Knowledge
helps Strength Avengers, but even with a decent Dexterity Empowered Unity REMOVED: Replaced by Incite Mass
(14), their AC is still 1 point lower than the average Retribution
martial, which is fine IMO. For Dexterity Avengers, their Punishing Pursuit REMOVED: Replaced by
AC gets a nice boost, but their AC is still in line with Dimensional Pursuit
Monks. Retributive Strike REMOVED: Replaced by Dread
Censures UPDATED: To better match Rogues and Fanatic
Swashbucklers, the Censure "subclass" benefits have all Shared Vengeance NEW: New 14th level feat that is
been changed. They now grant at 1st level an extra skill similar to Ranger's Shared Prey feat
and way to get your Oath of Enmity advantage without Dimensional Pursuit NEW: New 14th level feat for
being isolated. At 9th level, each Censure grants a special Censure of Pursuit
reaction, and the 11th level feature is a small boost. Embrace the Shadows NEW: New 14th level feat for
Censure of Knowledge NEW: A new "subclass" for the Censure of Shadows
Avenger that much like the Mastermind Rogue or Outwit Legendary Enmity Knowledge NEW: New 16th level
Ranger, focuses on utilizing recalled information on feat that mirrors the Ranger's Legendary Monster Hunter
enemies. Divine Intercession UPDATED: Changed the effect to
Censure of Retribution => Terror UPDATED: match similar feats like Ranger's Warden's Wellspring
Retribution was a holdover from 4E, but I think Triple Enmity NEW: New 20th level feat that is similar to
thematically, that Censure was confusing thematically. Triple Threat from the Ranger
Instead, I decided to rename the Censure and have it
focus on intimidation. Focus Spells
Censure of Shadows NEW: A new "subclass" that is for Mask of Punishment NEW: new focus spell to help CC
Avengers that want to be stealthy, holy ninjas. their Object of Enmity
Armor of Faith REMOVED: with unarmored proficiency Divine Cloak NEW: new focus spell that is similar to 5e's
being raised, this feature, including shield of faith, have pass without a trace spell
been removed. Anvil of Faith NEW: A new focus spell for Avengers to
Unarmored Expertise => Mastery: Due to initial isolate their object of enmity
proficiency being boosted, this gets boosted as well Chains of Judgement NEW: A new focus spell that helps
Unarmored Mastery => Legend: Due to initial keep the avenger's object of enmity in one place
proficiency being boosted, this gets boosted as well Halo of Fire UPDATED: Slight buff for the on hit
Feats damage to deal 1d4 fire damage instead of just 1
Wings of Faith NEW: New focus spell to give Avengers
Ranged Oath REMOVED: Removed this feat as it some movement options as they are a mobile focused
muddles the Avenger theme of being an in your face class
vengeful force of nature. Censure of Isolation NEW: New focus spell that helps
Enmity Bane UPDATED: changed how this feat works the object of enmity stay isolated
Enmity Lore NEW: New feat for Censure of Knowledge Inescapable Censure UPDATED: Renamed to
based off Bardic Lore Dimensional Ambush, which seemed more fitting. Also a
Stay Isolated NEW: New 2nd level feat for Censure of slight buff: the attacked creature is flat-footed to your
Pursuit Strike, which seemed fitting given the spell's name
Incite Retribution UPDATED: Moved down to 2nd level Avatar of Vengeance UPDATED: Now grants a fly speed
and exclusive for Censure of Unity too

20 Pathfinder 2e: Avenger

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