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Introduction

You’ve begged and pleaded and finally you ​may​ ​be able to convince your family…​it’s time for a
pet​! This expansion to Fort adds two modules: Dogs and Cats. You can use one or both.

Dogs Module
18 dog cards, 3 of each suit
4 doghouse boards

Setup
Shuffle all 18​ dog cards​. Each player draws 3 dog cards. Return the remaining dog cards to the
box.

Each player draws 5 ​kid cards​ instead of 8 kid cards.

If you’re using the Advanced Setup, draft the dog and kid cards together as normal.

Using Dogs
During your Cleanup Phase, you do not discard dogs in your Yard to your own discard
pile—instead, you discard them to the discard pile of the player to your left.

During your Play Phase, you can play a dog instead of a kid as long as you fulfill the
requirement listed on the dog. When you play a dog, you’ll use their ​bonding action​, which
cannot be followed.

Just like a kid, you can add a dog’s suits to your action, and you can discard a dog to follow a
leader’s action. Likewise, dogs remaining in your hand will go to your Yard during your Discard
Phase, and dogs can be recruited as normal.

Unlike kids​, dogs ​cannot ​be trashed or put in your Lookout.

Clarifications for Specific Dogs


If a dog prompts you to discard other suits, you can count each coin you discard as its own suit.

The Doghouse
Every bonding action ends with tucking the dog under a doghouse. ​(Usually your own, but
sometimes a rival’s.)​ A doghouse can hold any number of dogs. ​(It’s more of a dog-mansion.)
No component yet, just stack them to the side of your board

Scoring
At the end of the game, the player with the most dogs in their doghouse scores 7 points. If
players are tied for most dogs, each tied player scores 7 points.

All the dogs in your doghouse count toward your made-up rules that score based on the number
of cards and suits you have.
Cats Module
6 cat cards
8-10 by the end, open to suggestions

Setup
Shuffle all 6​ cat cards​. Deal 1 cat card per player to a face-up row near the Victory Track.
Return the remaining cat cards to the box.

Using Cats
Cats do not have a suit and cannot be played or discarded. ​(They will never go in a player’s
hand.)

Instead, each cat has a ​triggered power​ that says when it happens and what it does. This
power cannot be followed.

Attracting Cats
At the start of your Draw Phase, check whether you fulfill the ​attraction condition​ of any cats
on the table. Place each cat that is attracted to you face up next to your player board. Do not
count coins as other suits for attracting cats.

(This means other players can attract cats away from you in the same way. It doesn’t matter
whether you also fulfill the condition—the cat will still move to the new player.)

Cat Scoring
At the end of the game, each player scores points based on the number of cats they have next
to their player board:
1 Cat = 1 Point
2 Cats = 3 Points
3 Cats = 6 Points
4 Cats = 10 Points
AdD Two . AdD Two . Discard 1 suit difFerent from .
You may move all cards in the Park You may move up to 2 kids in total You may use one kid in any Yard or the
or any one Yard to any one player’s from any Lookouts to your discard Park as if you played that card. (Rivals may
discard pile. Add Bossy Herder to pile. Add Friendly Face to your follow. Do not discard the kid.) Add Echo to
your doghouse.
your doghouse. doghouse.

BosSy Herder Friendly Face Echo

1+ card in loOkout. spend Two . fort level 2+. adD one . fort level 1+. adD two .
Score 2 . Add Floofer to your You may fill your Stuff with from You may add up to 3 resources from
doghouse. the supply. Add Squeaker to your the supply to your Stuff and Pack in
doghouse. any combination. Add Pumpkin to
your doghouse.

FloOfer Squeaker Pumpkin

fort level 2+. adD two . 1+ card in your loOkout. Spend . fort level 1+. adD two .
You may discard any number of cards Score 1 . Add Rowdy to your You may add up to 3 resources from
from your Lookout. Then, you may doghouse. the supply to your Stuff and Pack in
add up to 2 cards to your Lookout any combination. Add Porkchop to
from your hand and discard pile. your doghouse.
Add Ranger to your doghouse.

Ranger Rowdy Porkchop


Discard 2 suits, difFerent from Fort level 2+. 1+ card in LoOkout. Discard 2 suits, difFerent from
each other and not . each other and not .
Take one perk at random from the
You may use up to 2 kids in any Yards or box, then return perks to the box You may take up to 3 resources
the Park as if you played them, one at a until you have only one. Add Cream from one rival’s player board and
time. (Rivals may follow. Do not discard Puff to your doghouse. add them to your Stuff. Add Loki to
these kids.) Add Barkley to your doghouse.
their doghouse (not yours).

Barkley Cream PufF Loki

Spend . Fort level 2+. AdD two . AdD 3 cards.


You may trash up to 3 cards from You may add up to 3 resources from You may declare a suit that does not
your deck and discard pile. Then, you the supply to your Stuff and Pack in match any suits on cards you just added.
must shuffle your deck and discard any combination. Add Pesto to your If you do, recruit all kids in the Park and
any Yards matching the declared suit.
pile together. Add Pudge to your doghouse. Add Buddy Rustler to your doghouse.
doghouse.

Pudge Pesto BudDy Rustler

Discard 3 suits, alL difFerent Fort level 2+. AdD two . Fort level 1+. 1+ card in loOkout.
from each other and not .
You may add up to 3 resources from Take one made-up rule at random
You may use the action. the supply to your Stuff and Pack in from the box, then return made-up
(This cannot be followed.) any combination. Add Spud to your rules to the box until you have only
Add Duke to your doghouse. doghouse. one. Add Watson to your doghouse.

DUke Spud Watson


SCAVENGER Sprightly Bandit Scratch
ATtRACTED TO: ATtRACTED TO: ATtRACTED TO: ATtRACTED TO:
2+ in yard 2+ in yard 2+ in yard 2+ in yard

Prior to playing a card on Prior to playing a card on Prior to playing a card on your Prior to playing a card on
your turn, may convert your turn, may discard one turn, may take 1 resource your turn, may trash a
up to 2 resources on card to draw one card from from an enemy pack and add card in an enemy yard.
it to your Stuff.
your playerboard. your deck.

Kingsly Finicky Tubs JitTers


ATtRACTED TO: ATtRACTED TO: ATtRACTED TO: ATtRACTED TO:
2+ in yard 2+ in yard 3+ cards in yard No cards in yard

Whenever you recruit from


+2 at end of game. the Park deck you may draw All your cost If no one follows your
2 and pick one to recruit. played card gain +1 .
Return the other to the
bottom of the deck.

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