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First Form: Cold Mountain Wind

Wind Breathing The swordsman uses his arm to slash around his body to
Wind Breathing is one of the five Breathing Styles derived create a whirlwind around him that slices up everything in its
directly from the Sun Breathing. A wind breathing user path. Immediately after a successful hit, you can use a bonus
usually exercises his ability to become unpredictable. action to deal an extra 1d6 damage to the creature. The
Mastering different weapon techniques and constantly amount of extra damage increases as you gain levels, as
shifting between them in a fight can be troublesome to follow shown in the last column of the table.
for the enemy. The Beast Breathing, despite being
independently developed by someone, is considered a Second Form: Clean Storm
derivative of the Wind Breathing. The swordsman cuts the target vertically. You use your
movement to do a high jump (PHB p182) and use your action
Wind Breathing Forms to do an attack on a creature in reach as you land.
There are six known forms but some 4th and 5th ranked If you moved before the jump and the attack hits, the
wind style users have created exclusive ones. creature can roll a dexterity saving throw with a DC of 10 +
your prof. bonus to not fall prone. You deal an extra 1d6 of
damage for every 60 cm (2 ft) that you have jumped in the air.
Level Technique Rank Extra Third Form: Purifying Wind*
3rd First Form: Cold Mountain Wind 1st 1d6 The swordsman suddenly changes his fighting style,
4th 1st 1d6
becoming too fast to be followed by an inexperienced foe.
As a bonus action on your turn, you can give yourself an
5th Second Form: Clean Storm 1st 1d6 advantage on the first weapon attack that you make against
6th 1st 1d6
every foe until the end of the current breathing.
7th Third Form: Purifying Wind 2nd 1d8 Fourth Form: Rising Dust Storm
8th 2nd 1d8 The swordsman swings his blade downwards from several
9th 2nd 1d8 directions against a single enemy. As an action, you may use
all your extra attacks in a single one. If the attack hits you
10th 2nd 1d8 deal an extra 1d6 of damage for every extra attack you have.
11th 2nd 1d10 Your current breathing ends.
12th Fourth Form: Rising Dust Storm 3nd 1d10 Fifth Form: Sudden Tornado*
13th 3rd 1d10 Adding more to his unpredictability, the swordsman uses a
14th 3rd 1d10 combination of two different fighting styles, making a joined
double strike. If you take the Attack action on your turn and
15th Fifth Form: Sudden Tornado 4th 1d12 have an advantage on an attack roll against one of the targets,
16th 4th 1d12 you can forgo the advantage for that roll to make an
additional weapon attack against that target, as part of the
17th 4th 1d12 same action. You can do so no more than once per turn.
18th Sixth Form: Oppressive Typhoon 5th 1d12
19th 5th 2d6
Sixth Form: Oppressive Typhoon*
20th 5th 2d6
The swordsman strikes from the side while rotating the body
in a position to deliver an uppercut movement, creating a
slashing tornado. As a bonus action on your turn,
immediately before a weapon attack, your target can make a
Dexterity saving throw against a DC of 10 + your proficiency
bonus + your stance ability score, to not undergo a -4 to his
AC. If he succeeds, your breathing decreases by six seconds
as usual. If he fails your current breathing ends. The
decreased AC is only for one hit.

Using a form decreases your current breathing by


6s. Every extra die isn't multiplied by a critical hit.

rev 0

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