You are on page 1of 3

POWER RANGERS: HEXIMUS STATS

HEXIMAS
THE HOLIDAY HOARDER
An outlaw from Sledge’s
criminal crew, Heximas
TACTICS
Heximas can maximize his benefits from his
is a Christmas-themed Naughty… or Naughty? Perk by inflicting Conditions
upon his foes. He can do this with his attacks, but
monstrosity bent on ruining the terrain or Heximas’s companions might help
him by inflicting additional conditions on the Power
the holidays. Rangers. Tannenboom Missiles are a major part
He preys on the void left behind when the holiday of his arsenal, and the Tannenboom! Perk allows
spirit is shattered, and desires nothing more than Heximas to fire one each scene. A well-prepared
making the unhappiest of holidays. Heximas might even stash additional Tannenboom
Heximas rides his Rocket Sleigh, roaring across the Missiles somewhere if the Rangers haven’t been
countryside to deliver bad tidings. When enlarged careful, though he’ll be firing extras as his action.
by the power of the Rocket Sleigh’s magna beam, Finally, while his sleigh’s Magna Ray is designed
Heximas becomes a giant monster of cruelty! for him, there’s no reason he wouldn’t use it on
someone else if it makes the holidays unhappy.

1
POWER RANGERS: HEXIMUS STATS

HEXIMAS(NORMAL) POWERS
Season’s Beatings (1/turn; Free): After hitting a
THREAT LEVEL: 9 target, Heximas may move up to 10 feet and make a
Sandy Claws attack against the same target.
SIZE: Large HEALTH: 9
Tannenboom! (1/scene; Free): Heximas launches
MOVEMENT: 35ft Ground a holiday-themed rocket, attacking with his
STRENGTH: 8 SPEED: 6 Tannenboom Missile.
SMARTS: 6 SOCIAL: 4
EQUIPMENT
TOUGHNESS: 18 EVASION: 16
WILLPOWER: 16 CLEVERNESS: 14 Other: Cursed Coal Lumps x10, Heximas’s Rocket
Sleigh, Tannenboom Missile
SKILLS
• Alertness +d4
• Animal Handling +d2
HEXIMAS (GROWN)
• Athletics +d4 THREAT LEVEL: 11
• Brawn +d2 SIZE: Towering HEALTH: 13
MOVEMENT: 35ft Ground
• Culture (Holidays) +d6*
STRENGTH: 11 SPEED: 7
• Driving (Sleigh) +d4*
SMARTS: 6 SOCIAL: 4
• Initiative +d2
TOUGHNESS: 21 EVASION: 17
• Intimidation +d4 WILLPOWER: 16 CLEVERNESS: 14
• Might +d6
SKILLS
• Persuasion +d4
• Alertness +d4
• Streetwise +d2
• Animal Handling +d2
• Targeting +d4
• Athletics +d6
• Languages: Fluent in all spacefaring languages.
• Brawn +d2
PERKS • Conditioning x2
Always Watching: Heximas always has Edge • Culture (Holidays) +d6*
on Alertness Skill Tests and cannot be Blinded
• Driving (Sleigh) +d4*
or Deafened.
• Initiative +d4
Naughty or… Naughty?: Heximas preys upon the
negative emotions found inside his targets, and gains • Intimidation +d4
a cumulative ↑1 on all Skill Tests for each condition • Might +d6
suffered by targets of his Skill Tests.
• Persuasion +d4
AT TACKS • Streetwise +d2
Cursed Coal Lumps (Athletics): +d4, Range • Targeting +d4
20ft/50ft (1 Psychic damage)
Alternate Effects: Target is Mesmerized for 2d2 turns • Languages: Fluent in all spacefaring languages.
Hands: 1
Traits: Consumable, Psychic PERKS
Sandy Claws (Might): +d6, Reach (1 Sharp damage) Always Watching: Heximas always has Edge
Alternate Effects: 1 Poison damage on Alertness Skill Tests and cannot be Blinded
Hands: 0 or Deafened.
Traits: Integrated, Poison, Sharp, Silent
Naughty or… Naughty?: Heximas preys upon the
Tannenboom Missile (Targeting): +d4, Range 60ft (1 negative emotions found inside his targets, and gains
Psychic damage and 1 Fire damage Blast: 10ft radius) a cumulative ↑1 on all Skill Tests for each condition
Critical Effect: Target is Frightened for 1d2 rounds suffered by targets of his Skill Tests.
Hands: 2
Traits: Consumable, Psychic, Fire

2
POWER RANGERS: HEXIMUS STATS

AT TACKS PERKS
Cursed Coal Boulders (Athletics): +d6, Range Crew: 1 driver, 1 gunner
40ft/100ft (3 Psychic damage) Hardpoint Weapons: Delivery Rocket Launcher
Alternate Effects: Target is Impaired until the end of
their next turn Firepoints: 1
Hands: 1
Traits: Area of Effect (10ft × 10ft), Consumable, Psychic Defenses: Dense Plating (+4 plating to Toughness)

Sandy Claws (Might): +d6, Reach (1 Sharp damage) Traits: Aerial, Autopilot, Vehicle
Alternate Effects: 1 Poison damage Aerial: The Rocket Sleigh is an aerial vehicle.
Hands: 0
Traits: Integrated, Poison, Sharp, Silent Autopilot: As long as this vehicle has one driver,
it operates at full capacity. If this vehicle has a full
Tannenboom Missile (Targeting): +d4, Range complement of drivers, a driver can use a free action to
120ft (3 Psychic damage and 3 Fire damage Blast: have the autopilot lend assistance on a Driving Skill Test.
10ft radius)
Critical Effect: Target is Frightened for 1d2 rounds Vehicle: As a vehicle, the Rocket Sleigh is a
Traits: Consumable sophisticated piece of equipment that requires at least
one driver to operate. Without a driver, its Threat level
POWERS is 0, and all attacks target its Toughness. It has no
Willpower or Cleverness. Effects that affect a target’s
Season’s Beatings (1/turn; Free): After hitting a
Willpower or Cleverness only affect the vehicle if it
target, Heximas may move up to 25 feet and make a
has a driver, in which case they target the driver’s
Sandy Claws attack against the same target.
Willpower or Cleverness. It is immune to Conditions and
Tannenboom! (1/scene; Free): Heximas launches effects that exclusively affect the living, like poison, but
a holiday-themed rocket at his enemies; Heximas is susceptible to effects that affect machines, such as
attacks with his Tannenboom Missile. Anti-Tank weapons. Vehicle damage can be fixed with a
Standard engineering kit or a Technology Skill Test.
EQUIPMENT VTOL: The Rocket Sleigh is a VTOL (Vertical Take-Off
Other: Cursed Coal Boulders x10, Tannenboom Missile and Landing). It does not need a runway or airstrip to
take off or land.
HANGUPS
Magna Beam Reliance: Heximas’s Grown state is reliant
AT TACKS
on the special energies emanated from the Rocket Delivery Rocket Launcher (Targeting): Gunner’s
Sleigh’s magna beam, and should the Rocket Sleigh be Targeting skill, Range 200ft/350ft (2 Fire Damage)
Defeated, Heximas returns to his Normal size—carrying Traits: Area of Effect (20ft × 20ft), Armor Piercing,
any damage suffered from his Grown form back with him! Consumable, Fire
Ram (Might): +d6 or driver’s Driving skill, Reach (2

HEXIMAS’S
Blunt damage)
Alternate Effects: Trip
Traits: Blunt, Drive-By

ROCKET SLEIGH POWERS


Magna Beam (1/scene; Standard): The vehicle
THREAT LEVEL: 5
can saturate a single target with alien energies,
SIZE: Extended HEALTH: 5 transforming them into their “Grown” form.
MOVEMENT: 45ft Aerial
STRENGTH: 8 SPEED: 8 EQUIPMENT
SMARTS: — SOCIAL: — Other: Delivery Rockets x6
TOUGHNESS: 22 EVASION: 18
WILLPOWER: — CLEVERNESS: —
Author: Bryan CP Steele
SKILLS Developer: Kevin Schluter
Graphic Design: Sarah Robinson
• Acrobatics (Aerial) +d4*
Artist: Dan Mora
• Brawn +d8
• Driving (Autopilot) +d4* © 2022 Renegade Game Studios. All Rights Reserved.
TM & © 2022 SCG Power Rangers LLC and Hasbro. Power
• Might +d6 Rangers and all related logos, characters, names, and distinctive
likenesses thereof are the exclusive property of SCG Power
• Initiative +d4 Rangers LLC. All Rights Reserved. Used Under Authorization.

You might also like