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Rules Expansion
Vs Predator
Programme
Guide
VerSion 0.71
No one in Particular Tune In...
Presents
Alien Vs Predator
Programme Guide
Created By Shirley T
PArasite
Models with the Parasite special effect
may begin the game inside a host model
the player controls. Eligible hosts are
Creating a nonRobot, nonXenomorph models. If
Berserker cast deployed in this way, place an embryo Creating a
To create a unallied Berserker token next to the host model. When Corporate Cast
Predator cast choose any model determining if a cast is axed, do not To create a neutral Weyland Yutani
with the BERSERKER symbol. count the host model as part of the total, cast choose any model with the
but count the embryo token as normal. WEYLAND YUTANI, COLONIAL
MARINE, or XENOMORPH symbol.
Creating a
Survival Cast
To create a Heroic cast of survivors,
choose any model with the
COLONIAL MARINE or PREDATOR
symbol.
Predator
Predator Tracker UNALLIED STAR Predator Tracker UNALLIED STAR Predator Hunter UNALLIED STAR Predator Hunter UNALLIED STAR
Predator Elder UNALLIED STAR Predator Elder UNALLIED STAR bloodED UNALLIED CO-STAR blooded UNALLIED CO-STAR
Star quality Star quality
4 3 Master of the Hunt
One action or strike this
Invisible
This model becomes
3 3 Frenzied Strike
Gain +2 to your strike roll
Invisible
This model becomes
model attempts this turn is invisible for the turn. While for your next fight attack invisible for the turn. While
3 4 considered to succeed; you
do not have to roll the dice.
invisible, models can move
through other models and 3 5 this turn invisible, models can move
through other models and
are not affected by the Block are not affected by the Block
10 5 SPECIAL EFFECTS special effect. Targets struck
by an Invisible model count 9 4 .
SPECIAL EFFECTS special effect. Targets struck
by an Invisible model count
Fearsome Alien as being attacked in the rear. Fearsome Alien as being attacked in the rear.
This model cannot recover after any strike roll, an This model cannot recover after any strike roll, an
Star Quality Master of the Hunt health using the Medic Invisible model becomes Star Quality Frenzied Strike health using the Medic Invisible model becomes
special effect, but can visible and loses the benefts Fearsome Alien, Invisible , special effect, but can visible and loses the benefts
SPECIAL EFFECTS Fearsome Alien, Invisible , automatically remove one of of this special effect. SPECIAL EFFECTS automatically remove one of of this special effect.
Pack Leader, Relic, Trophy Hunter its statuses in the player’s Relic, Trophy Hunter its statuses in the player’s
end phase. Models making Pack Leader end phase. Models making Relic
a fight attack against this Predator models in your cast a fight attack against this This model adds one
model must pass a Spirit test can each reroll one strike die model must pass a Spirit additional relic card to the
Wrist Blades 0" +8 or count their Strike number per turn if this model is within Wrist Blades 0" +8 test or count their Strike player's relic pool.
as half (rounding up) against 6". number as half (rounding
Combi-Stick 1" +8 Thrown this model until the end of Shuriken 12" +6 2 shots up) against this model until
the turn. Relic or the end of the turn.
Throw 10" +7 + Stunned. One use This model adds one Plasma Caster 24" +6 Deadly
Plasma Caster 24" +6 Deadly Trophy Hunter additional relic card to the Trophy Hunter
Immediately gain after player's relic pool. Self-Destruct 0" +10 Blast 5" + Knockdown, Immediately gain after
this model removes an Device Timer this model removes an
Self-Destruct 0" +10 Blast 5" + Knockdown, opposing model from play
Device Timer opposing model from play
with a fight action. with a fight action.
12 6
ratings ratings
Predator Hound UNALLIED EXTRA Predator Hound UNALLIED EXTRA Armed Colonist NEUTRAL EXTRA Armed Colonist NEUTRAL EXTRA
2 2 or 3
ratings ratings
Youngblood UNALLIED EXTRA Youngblood UNALLIED EXTRA Prey Species NEUTRAL EXTRA Prey Species NEUTRAL EXTRA
Berserker Elder UNALLIED STAR Berserker Elder UNALLIED STAR Berserker Elite UNALLIED STAR Berserker Elite UNALLIED STAR
1 ratings 1
or 2 for 3 Models ratings
Survivor NEUTRAL EXTRA Survivor NEUTRAL EXTRA Android NEUTRAL EXTRA Android NEUTRAL EXTRA
3 2
ratings ratings
Predator Falcon Ceremonial Blade
Model's Model's
PLAY Activation PLAY Activation
EFFECT: This model's next EFFECT: One model in base
COST aimed shoot attack this turn COST contact loses -1 Health.
automatically causes a
successful strike against an
eligible target.
Model's Model's
PLAY Activation PLAY Activation
EFFECT: A model EFFECT: Place the blast 5"
COST successfully struck with this COST template centered on this
attack recieves the On Fire model. All opposing Robot
Status. models under this template
RANGE 6" gain the Stunned status.
STRIKE +6
Model's oPPONEnT
PLAY Activation PLAY Successfully Strikes
EFFECT: Choose a point EFFECT: The model using this
COST within line of sight on any item COST relic can ignore the effects of
of terrain within 12" and up to 2 one strike on themselves or a
levels higher or lower. Place model in base contact. This
the model using this gadget at gadget has no effect on Robot
that point. Opposing models models.
are eligible to make free
strikes before this movement.
Model's Model's
PLAY Activation PLAY Activation
EFFECT: The model may EFFECT: This model cannot
COST immediately climb or descend COST be targetted by strikes until
up to 2 levels if adjacent to a they attemp a strike, or until
vertical surface. Opposing the start of your next turn. All
models are eligible to make attacks made by this model
free stikes before this while using the relic count as
movement. rear attacks.
Netgun Combat Glaive
Model's Model's
PLAY Activation PLAY Activation
EFFECT: A successful strike EFFECT: The defending
COST against an opposing Extra COST model counts as
removes that model from play. disadvantaged.
Against a Star or Co-Star,
RANGE 1 2" place that model within 2" of a RANGE 0"
table edge of your choice.
STRIKE +8 STRIKE +6
Model's oPPONEnT
PLAY Activation PLAY declares Strike
Model's Model's
PLAY Activation PLAY Activation
EFFECT: Models defending EFFECT: Choose any Extra
COST Free against this model do not gain COST within range of this model. The
the defence bonus for hard or targeted model gains the
soft cover, or for being behind Weakened status immediately
and obstacle. RANGE 6" if it doesn't already have it.
Queen Alien VILLAINOUS STAR Queen Alien VIILLAINOUS STAR Praetorian Alien VILLAINOUS EXTRA Praetorian Alien VILLAINOUS EXTRA
Star quality Irreplaceable SPECIAL EFFECTS
5 3 Hive Mind
Next turn, whenever an If this model is within 4" of
any other cast members in
4 3 Alien (Xenomorph) Synapse (Hive/Swarm)
opposing model is activated, This model cannot recover You only have to pay to
the countdown phase you health using the Medic activate this model and all
2 5 you can move one of your
own models up to 1”. Each gain immediately. If this
model is removed from play
2 5 special effect. This model
never loses health due to
eligible members of the unit
within 6". Any Drone Alien of
of your models can move up for any reason immediately being underwater or in a this unit using to gain
to 2” in one turn as a result
10 5 of this star quality. lose half your (round up). 9 5 vacuum. extra strike dice gains 1
additional die at no extra
Invulnerable Biomorph cost. If this model is removed
SPECIAL EFFECTS This model can ignore the This model adds one from play you lose both
Star Quality Hive Mind effects of any strike it has Star Quality Alien, Biomorph, Fearsome, additional biomorph card to these benefits.
Alien, Fearsome, Irreplaceable Alien (Xenomorph) just suffered if it can roll 4+ Large, Synapse (Hive/Swarm) the player's biomorph pool.
SPECIAL EFFECTS This model cannot recover on 1D6. This special effect SPECIAL EFFECTS
Invulnerable , Massive health using the Medic can be used during an
special effect. This model Fearsome
never loses health due to opponent's turn. You can Models making a fight
being underwater or in a add extra dice to this roll. attack against this model
vacuum. must pass a Spirit test or
Teeth and Claws 0" +10 Jaw-Strike Massive Teeth and Claws 0" +9 Jaw-Strike must count their Strike
Fearsome Opponents gain +2 strike die number as Half (rounding
Prehensile Tail 2" +10 Stunned. Unwieldy when making an attack Prehensile Tail 2" +9 Stunned. Unwieldy up) against this model until
Models making a fight attack against a Massive model. the end of the turn.
Acid Blood 1" +7 Hits all models without against this model must Acid Blood 1" +7 Hits all models without AttackS
symbol. Unreliable pass a Spirit test or must AttackS symbol. Unreliable Large Jaw-Strike
count their Strike number as Jaw-Strike Opponents gain +1 strike When making a strike roll
Half (rounding up) against When making a strike roll die when making an attack with this attack, for each 6+
this model until the end of with this attack, for each 6+ against a Large model. you roll, you can add one
the turn. you roll, you can add one additional die to the attack
additional die to the attack for free.
10 for free. 6
ratings ratings
PredAlien VILLAINOUS PreDAlien VILLAINOUS Warrior alien VILLAINOUS EXTRA Warrior alien VILLAINOUS EXTRA
CO-STAR CO-STAR
Star quality SPECIAL EFFECTS
4 3 Frenzy Large
Opponents gain +1 strike die
3 2 Alien (Xenomorph)
This model cannot recover
Endless Swarm
After you have activated an
Gain +2 to your strike roll for health using the Medic Alien model you can choose
your next fight attack this when making an attack
2 4 turn. against a Large model. 2 4 special effect. This model
never loses health due to
to pay to bring back
one Warrior Alien previously
Roar being underwater or in a removed from play. Your
vacuum.
9 5 SPECIAL EFFECTS
Alien (Xenomorph)
Special Action. Centre the 5"
blast template over this 8 4 opponent must place this
model within 8" of an Alien
This model cannot recover model. Opposing models Capture Victim model in play.
health using the Medic under this template failing a Special Action. This model
Star Quality Frenzy special effect. This model Spirit test are pushed away SPECIAL EFFECTS Alien, Capture Victim, Climb, can move one opposing Pack Hunter
Alien, Biomorph, Fearsome, Large, Roar never loses health due to from this model the minimum model in base contact to an This model gains one extra
SPECIAL EFFECTS distance required to move Endless Swarm egg chamber if that model strike die if one or more
being underwater or in a currently has one or more friendly models with the Pack
vacuum. them clear of the template.
statuses, 1 Health, and an Hunter special effect are
Biomorph Egg Chamber is within 12". within strike range of the
This model adds one Immediately place this defending model.
Teeth and Claws 0" +8 Jaw-Strike additional biomorph card to Teeth and Claws 0" +7 Jaw-Strike model adjacent to that
the player's biomorph pool. vehicle.
Prehensile Tail 1" +8 Stunned. Unwieldy Prehensile Tail 1" +7 Stunned. Unwieldy
Fearsome AttackS Climb
Acid Blood 1" +7 Hits all models without Models making a fight attack Jaw-Strike Acid Blood 1" +7 Hits all models without This model can climb any AttackS
symbol. Unreliable against this model must When making a strike roll symbol. Unreliable surface as though it is on a Jaw-Strike
pass a Spirit test or must with this attack, for each 6+ ladder. If it falls, count the When making a strike roll
count their Strike number as you roll, you can add one fall as though it was from with this attack, for each 6+
Half (rounding up) against additional die to the attack two levels less. If this model you roll, you can add one
this model until the end of for free. falls two levels or less it can additional die to the attack
the turn. continue its activation after for free.
the fall.
5 3
ratings ratings
Stalker Alien VILLAINOUS EXTRA Stalker Alien VILLAINOUS EXTRA Chestburster VILLAINOUS EXTRA Chestburster VILLAINOUS EXTRA
Drone Alien VILLAINOUS EXTRA Drone Alien VILLAINOUS EXTRA Facehugger VILLAINOUS EXTRA Facehugger VILLAINOUS EXTRA
Unit
Star quality The hive maintains the nest and protects it from
5 2 Frightening Speed
Models in base contact with
Climb
This model can climb any intruders.
this model count as surface as though it is on a
ladder. If it falls, count the fall An Alien Hive can contain the following models:
2 3 disadvantaged against
attacks made this model. as though it was from two
Card
levels less. If this model falls
two levels or less it can 0-1 Praetorian Alien
9 5 SPECIAL EFFECTS continue its activation after
the fall. 3-9 Drone Alliens
Alien (Xenomorph)
This model cannot recover Dodge 0-4 Facehuggers
Star Quality Frightening Speed health using the Medic When defending against a
SPECIAL EFFECTS Alien, Biomorph, Climb, Dodge, Move 10" special effect. This model fight attack, this model gains 0-1 Alien nest per full or
never loses health due to +1 extra die if they are not
being underwater or in a behind an obstacle. part 5 models or
vacuum.
Biomorph Move 10" 0-1 Egg Chamber
Teeth and Claws 0" +8 Jaw-Strike This model adds one This model travels 10" with a
additional biomorph card to single move action.
Prehensile Tail 1" +8 Stunned. Unwieldy the player's biomorph pool.
Acid Blood 1" +7 Hits all models without AttackS
symbol. Unreliable
Jaw-Strike
When making a strike roll
with this attack, for each 6+
you roll, you can add one
additional die to the attack
for free.
6
ratings
Unit
Star quality Swarms are used to forge for prey and expand
5 3 Regeneration
Special Action. Ths model
the hive by capturing new victims.
Ambush
may spend to recover This model can activate An Alien Swarm can contain the following
2 4 one lost Health. without if there are one or models:
Card
SPECIAL EFFECTS more opposing models
within 6". This model can
9 4 Alien (Xenomorph) never have the Leader or
Unit Leader special effects.
0-1 Praetorian Alien
This model cannot recover 3-7 Warrior Alien
health using the Medic
Star Quality Regeneration special effect. This model 0-3 Lurker Alien
SPECIAL EFFECTS Alien, Ambush, Biomorph, Climb never loses health due to
being underwater or in a 0-4 Facehugger
vacuum.
0-3 Air Vent(s)
Biomorph
This model adds one
Teeth and Claws 0" +9 Jaw-Strike additional biomorph card to
the player's biomorph pool.
Prehensile Tail 1" +9 Stunned. Unwieldy
Acid Blood 1" +7 Hits all models without Climb AttackS
symbol. Unreliable This model can climb any Jaw-Strike
surface as though it is on a When making a strike roll
ladder. If it falls, count the with this attack, for each 6+
fall as though it was from two you roll, you can add one
levels less. If this model falls additional die to the attack
two levels or less it can for free.
continue its activation after
6 the fall.
ratings
Alien NEst VEHICLE Alien NEst VEHICLE Egg Chamber VEHICLE Egg Chamber VEHICLE
5 6
ratings ratings
Air Vent VEHICLE Air Vent VEHICLE Prey Species NEUTRAL EXTRA Prey Species NEUTRAL EXTRA
1 ratings 1
or 2 for 3 Models ratings
Survivor NEUTRAL EXTRA Survivor NEUTRAL EXTRA Android NEUTRAL EXTRA Android NEUTRAL EXTRA
3 2
ratings ratings
Hissss! Acid Spit
Model's Model's
PLAY Activation PLAY Activation
EFFECT: 1D3 friendly models EFFECT: A model sucessfully
COST within 12" may make a free COST struck with this attack receives
move action toward this the Weakened status.
model.
RANGE 6"
STRIKE +8
Model's Model's
PLAY Activation PLAY Activation
EFFECT: One model in base EFFECT: One non-Robot
COST contact loses -1 Health. COST Free model within 2" and in line of
sight gains the Stunned status.
Model's Model's
PLAY Activation PLAY Activation
EFFECT: The model using this EFFECT: The defending
COST biomorph can ignore the effect COST model counts as
of one strike on themselves or disadvantaged.
a model in base contact. This
biomorph has no effect on RANGE 0"
Robot models.
STRIKE +7
Model's Model's
PLAY Activation PLAY Activation
EFFECT: The model gains two EFFECT: This model cannot
COST extra Defence dice against the COST be targetted by strikes until
next attack. they attempt a strike, or until
the start of your next turn. All
attacks made by this model
while using the biomorph
count as rear attacks.
Pyrolic aCid Gland Adrenaline Sac
Model's Model's
PLAY Activation PLAY Activation
EFFECT: A model sucessfully EFFECT: For the rest of the
COST struck with this attack receives COST Free game this model is never
the On Fire status. affected by Fearsome models
and can count their strike rolls
RANGE 6" as +1 against these models.
STRIKE +6
Model's Model's
PLAY Activation PLAY Activation
EFFECT: Choose a point EFFECT: Choose one model
COST within 12" and line of sight. COST Free which has not already
Place the model using this activated this turn. This model
biomorph at that point. can activate this turn for free.
Opposing models do not get
to make free strikes before this
movement.
Model's Model's
PLAY Activation PLAY Activation
EFFECT: A successful strike EFFECT: You can
COST against an opposing Extra COST Free immediately move one
removes that model from play. opposing model in base
Against a Star or Co-Star, contact up to 1". You cannot
RANGE 0" place that model within 2" of a make free strikes against
tble edge of your choice. this model.
STRIKE +8
Model's Model's
PLAY Activation PLAY Activation
EFFECT: Models defending EFFECT: Remove the
COST Free against strikes made by this COST Free Dominated, Stunned and
model do not gain the defence Weakened statuses from this
bonus for hard or soft cover, or model or a model in base
for being behind an obstacle. contact.
USCM
mAJ dUTCH sCHAEFER HEROIC STAR mAJ dUTCH sCHAEFER HEROIC STAR lt liNN kUROSAWA HEROIC CO-STAR lt lYNN kUROSAWA HEROIC CO-STAR
LT ELLEN rIPLEY HEROIC STAR LT ELLEN rIPLEY HEROIC STAR Machiko UNALLIED CO-STAR Machiko UNALLIED CO-STAR
9 7
ratings ratings
USCM Smartgunner HEROIC EXTRA Marine Smartgunner HEROIC EXTRA USCM Sergeant HEROIC EXTRA USCM Sergeant HEROIC EXTRA
7 4
ratings ratings
USCM Combat Medic HEROIC EXTRA USCM Combat Medic HEROIC EXTRA Colonial Marine HEROIC EXTRA Colonial Marine HEROIC EXTRA
5 3
ratings ratings
USCM Motion Tracker HEROIC EXTRA USCM MOTION Tracker HEROIC EXTRA Powerloader VEHICLE Powerloader VEHICLE
4 5
ratings ratings
M577 APC VEHICLE M577 APC VEHICLE Sentry Gun HEROIC EXTRA Sentry Gun HEROIC EXTRA
10 3
ratings ratings
Synthetic NEUTRAL EXTRA Synthetic NEUTRAL EXTRA USCM CAPTAIN HEROIC CO-STAR USCM CAPTAIN HEROIC CO-STAR
USCM Colonel HEROIC STAR USCM Colonel HEROIC STAR marine Squad HEROIC UNIT
Unit
Star quality The United States Colonial Marine Corps is
4 4 Burst of Action Leader 2 America's interstellar force-in-readiness. It's
This model can make one When this model activates role stems from the country's starfaring,
immediate fight or shoot choose two friendly models colonizing power, and its leading role within the
5 4 attack, regardless of what
else they have done in this
within 6" who have not
activated this turn. Chosen
structure of the United Americas.
10 5
turn. This attack gains 1
extra die.
SPECIAL EFFECTS
models can activate this turn
for free but cannot use their
own Leader or Unit Leader
special effects this turn.
An Marine Squad can contain the following
models:
USCM Sergeant
Card
1
Star Quality Burst of Action Military Training 2-6 Colonial Marine
SPECIAL EFFECTS Every Formation A Parade, Leader 2, Every Formation A Parade! When this model makes a
Military Training
Friendly models within 12"
with the Military Training
strike, it can choose to add
+1 to its strike roll for every 1 -2 USCM Motion Tracker
special effect can reroll any
failed Spirit tests using this
. spent on extra dice,
instead of getting the extra 0-2 USCM Combat Medic
Brawl 0" +9 0 Health + Weakened
model's Spirit. dice. 0-2 USCM Smartgunner
Pulse Rifle 24" +6 2 Shots 0-3 Sentry Gun
Grenade 6" +8 Blast 3" 0-1 M577 APC
Grenade 0" +8 Blast 3"
10
ratings
Colonist NEUTRAL EXTRA Colonist NEUTRAL EXTRA COnvict NEUTRAL EXTRA Convict NEUTRAL EXTRA
2 MODELs 1
for 1
rating ratings
Survivor NEUTRAL EXTRA Survivor NEUTRAL EXTRA Technician NEUTRAL EXTRA Technician NEUTRAL EXTRA
3 2
ratings ratings
Colonial MaRshal HEROIC EXTRA Colonial Marshal HEROIC EXTRA Armed Colonist NEUTRAL EXTRA Armed Colonist NEUTRAL EXTRA
3 1 ratings
ratings or 2 for 3 Models
WY Scientist NEUTRAL EXTRA WY Scientist NEUTRAL EXTRA Militant Colonist NEUTRAL EXTRA Militant Colonist NEUTRAL EXTRA
1 2 or 3
ratings ratings
NEUTRAL STAR NEUTRAL STAR NEUTRAL NEUTRAL
WY Overseer WY Overseer Advanced Synthetic CO-STAR Advanced Synthetic CO-STAR
Star quality Star quality
3 4 Resourceful
Immediately play one
Gadet
This model adds one
3 4 Repurpose
Discard one gadget card, if
Gadet
This model adds one
gadget card from your pool additional gadget card to the you have any, from your additional gadget card to the
3 3 without paying its listed
cost. Do not discard this
player's gadget pool. 3 4 gadgets pool. Draw one
gadget card.
player's gadget pool.
gadget after playing it. Right Hand Man Repair
10 4 In the prologue, choose any
Co-Star or Extra model in 9 6 SPECIAL EFFECTS Special Action. If this model
passes a Mind test one
SPECIAL EFFECTS your cast. When the Advanced Subroutines friendly Robot or Vehicle
Coward Overseer activates the You may draw +1 gadget model in base contact can
Star Quality Resourceful If this model passes a Spirit chosen model can activate Star Quality Repurpose card for each member of recover 1 lost health.
SPECIAL EFFECTS Coward, Gadget, Leader 2, statistic test you must reroll for free. SPECIAL EFFECTS Advanced Subroutines, First Law, your cast with the Gadget
all dice rolled. If you fail this special effect. You then Robot
Right Hand Man, Slippery second Spirit test you gain Slippery Gadget, Repair, Robot choose the normal numer of This model is never affected
immediately. A model can sneak away if it gadget cards. by Fearsome models. This
has not used an action this model never loses health
Leader 2 turn. Immediately move this First Law due to being underwater or
Brawl 0" +8 0 Health + Weakened When this model activates model up to 12" in any Brawl 0" +7 0 Health + Weakened When a human model in a vacuum.
choose two friendly models direction. Models do not within 2" of this model is
Pistol 12" +8 2 Shots within 6" who have not suffer free strikes when using Pistol 12" +7 2 Shots targetted by any strike, you
activated this turn. Chosen. this special effect. Once a can chose to have this
models can activate this turn model uses its slippery model targetted instead if
for free but cannot use their ability its activation ends. this model is a legal target.
own Leader or Unit Leader
special effects this turn.
8 6
ratings ratings
Unit
SPECIAL EFFECTS Space stations and frontier colonies are stood
Massive
Opponents gain +2 strike
Sure Footed
This model can never be
up across the outer rim territiories. The only
die when making an attack knocked down. This model
law enforcement force within these areas are
against a Massive model. treats rough ground and
the Colonial Marshals. Marshals maintain order
clear ground.
and have the ability to deputize common
citizens during disasters and emergencies.
Move 10"
This model travels 10" with a
single move action.
Vehicle
Vehicles can never gain the
Dominated, Stunned, or
A Colony can contain the following models:
Colonial Marshal
Card
Weakened statuses, be 1
knocked down, or suffer 2-6 Colonists
damage from drowning or
lack of oxygen. 1 Technician
0-3 Armed Colonist
5 8 3 0-2 Militant Colonists
0-1 WY Scientist
SPECIAL EFFECTS Massive, Move 10", Sure Footed, Vehicle
0-1 Synthetic
0-1 Daihotai Tractor
4
ratings
Merc Smartgunner NEUTRAL EXTRA Merc Smartgunner NEUTRAL EXTRA WY Corporate NEUTRAL EXTRA WY Corporate NEUTRAL EXTRA
6 2
ratings ratings
Merc FlameThrower NEUTRAL EXTRA Merc FlameThrower NEUTRAL EXTRA Mercenary NEUTRAL EXTRA Mercenary NEUTRAL EXTRA
Stun Prod 0" +7 0 Health + Stunned Stun Prod 0" +7 0 Health + Stunned
Flamethrower 5" +6 Flamethrower Template, Pulse Rifle 24" +6 2 Shots
+ On Fire or
M39 SMG 16" +6 Blast 3". Cannot Aim
Haywire Grenade 6" +6 0 Health + Weakened,
Blast 3", Deadly vs Robot
5 2
ratings ratings
MERC SHarpshooter NEUTRAL EXTRA MERC SHarpshooter NEUTRAL EXTRA Combat Synth NEUTRAL EXTRA Combat Synth NEUTRAL EXTRA
4 5 or 6
ratings ratings
Combat ExoSuit VEHICLE Combat Exosuit VEHICLE Containment Team NEUTRAL EXTRA
Unit
SPECIAL EFFECTS Within the corportate structure of Weyland
Large
Opponents gain one extra
Vehicle
Vehicles can never gain the Yutani's Bioweapons Division is an elite corps
die when making a strike Dominated, Stunned, or of private military contractors whose sole
against a Large model. Weakened statuses, be purpose is to maintain security and sanitize
knocked down, or suffer contaminated sites if needed.
Move 4"
This model travels 4" with a
single move action.
damage from drowning or
lack of oxygen. A Containment Team can contain the following
models:
WY Corporate
Card
1
2-6 Mercenary
1 -2 Merc Flamethrower
0-2 Merc Smartgunner
1 9 4 0-2 WY Scientist
Large, Move 4", Vehicle
SPECIAL EFFECTS
0-3 Sentry Gun
Attack Range Strike Effects
Brawl 0" +8 0 Health + Weakness 0-1 Synthetic
Flamethrower 5" +6 Flamethrower Template, 0-1 M577 APC
+ On Fire
Minigun 0" +7 Blast 5", Unwieldy,
Cannot aim
8
ratings
Pipe Bomb Taser
Model's Model's
PLAY Activation PLAY Activation
EFFECT: A successful strike EFFECT: The defending
COST against an opposing Extra COST model counts as
removes that model from play. disadvantaged.
Against a Star or Co-Star,
RANGE 1 2" place that model within 2" of a RANGE 0"
table edge of your choice.
STRIKE +8 STRIKE +6
Model's oPPONEnT
PLAY Activation PLAY declares Strike
Xenozip Auto-Injector
IR Monacle Flashbang
Model's Model's
PLAY Activation PLAY Activation
EFFECT: Models defending EFFECT: Choose any Extra
COST Free against this model do not gain COST within range of this model. The
the defence bonus for hard or targeted model gains the
soft cover, or for being behind Weakened status immediately
and obstacle. RANGE 6" if it doesn't already have it.
Reflex Sight Plasma Torch
Model's Model's
PLAY Activation PLAY Activation
EFFECT: This model's next EFFECT: One model in base
COST aimed shoot attack this turn COST contact loses -1 Health.
automatically causes a
successful strike against an
eligible target.
Model's Model's
PLAY Activation PLAY Activation
EFFECT: A model EFFECT: Place the blast 5"
COST successfully struck with this COST template centered on this
attack recieves the On Fire model. All opposing Robot
Status. models under this template
RANGE 6" gained the Stunned status.
STRIKE +6
Model's oPPONEnT
PLAY Activation PLAY Successfully Strikes
EFFECT: 1D3 friendly models EFFECT: The model using this
COST within 12" may make a free COST gadget can ignore the effects
move action toward this of one strike on themselves or
model. a model in base contact. This
gadget has no effect on Robot
models.
Model's Model's
PLAY ActivatioN PLAY Activation
EFFECT: You can immediately EFFECT: This model cannot
COST FREE move one opposing model in COST be targetted by strikes until
base contact up to 1". You they attemp a strike, or until
cannot make free strikes the start of your next turn. All
against this model. attacks made by this model
while using the gadget count
as rear attacks.
Find Cover Diversion
Choose one Extra model in play You can move any number of
and push that model up to 6". your models up to 3" each in any
That model is also knocked direction. Then your opponent
down. can do the same, with the same
number of models.
Act One Act One
Spearhead OutFlankED
Choose one of your models. That Choose one of your models and
model can make one additional one opposing model, both must
fight or shoot action this turn. be of the same type (Star/Co-
This may allow this model to Star/Extra). Immediately swap
make two shoot actions. the positions of these two models
Act One Act One on the table.
rAGING tEMPEST
Act One
Suppressive fire Respite
Choose 1D3 of your models not One model in your cast can
in base contact with any remove one status. One model
opposing models. Each chosen in the opposing cast gains
model can make one immediate that status.
shoot attack. Models which
Act TWO shoot cannot shoot again this
turn.
Act TWO
Choose one of your Extras. This During the episode, one of the
model can make one strike player's models can use a
immediately which automatically special action to make a Mind
succeeds if the target is in range statistic test. If the test succeeds
and line of sight. they get the affected gadget/
Act TWO Act TWO relic/ biomorph back.
exhaustion Deja vu
Bottleneck
One of your models can make Draw the next 2 cards from
an immediate move action. If this deck and play both of
this ends in base contact with them in any order. For each
an opposing model it counts as card you cannot draw (if there
a free charge attack. are not enough left in the
finale finale deck) you gain .
Meltdown