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Your ancestry is filled with lycanthropes, and you yourself might possess the powers of the
Skinwalker. Beast Totem Rage Powers are ideal for adding this flavor.
2. Adrenaline Rush: You have a finely-honed sense of danger, and when it trips your switch, your
body reacts in a big way. Rage Powers like Powerful Blow, Quick Reflexes, and Surprise
Accuracy can bring across that your body is a finely-tuned machine, and when you pour in the
NOS of adrenaline, you run right into the red for a short period of time.
3. Elemental Might: Somewhere in your family line, you were mixed with primal elements.
Whether it was from a strange, magical experiment, or one of your ancestors lay with a lord of
the djinn, you find that fire, lightning, or cold manifests when you Rage. Elemental Rage, Energy
Resistance, Energy Absorption, and Energy Eruption all reflect where your Rage comes from.
4. Fiendish Heritage: Something wicked burns in your blood. Something that stirs when battle is
called, and it's time to fight. Fiendish rage could be easily displayed by a tiefling character, but
Rage Powers like the Fiend Totem (which grants natural attacks from horns and hoofs) is another
way of highlighting your Rage's origin.
5. Short Fuse: This is perhaps the most stereotypical origin. You are a connoisseur of anger, and
you deliberately keep yourself on the brink of violence. All if takes is one wrong word, and you
let yourself off the leash.
6. Unusual Training: Training for combat wasn't just about how to hold a sword, or how to raise
your shield. You were taught secret techniques that unlocked wells of strength inside you. Wells
that would exhaust you, but which would let you clinch victory if used at the right moment.
7. Cold-Blooded Killer: There are times where your higher brain gets in the way of survival.
When that happens, you stop thinking. There is no more right and wrong, good and evil; there is
only living, and dying. If you want to live, your enemies need to die. You can sort out the
morality when the danger has passed.
8. A Touch of Madness: There is something not quite right about you. You hear voices, they say.
Sometimes you forget your name, or you become another person entirely. As long as your
madness keeps you safe, and doesn't harm your companions, though, you're likely to be
accepted. For a time, at least
9. Draconic Inheritance: The blood of dragons flows through you, and nowhere do you feel it
more than with a sword in your hand. Dragon Totem Rage Powers, or even taking the Draconic
bloodline for a bloodrager instead of the traditional barbarian, are great mechanics to back this
up.
10. Meditative Fury: Some barbarians howl and snarl, becoming little more than savage animals.
Others, though, attack in complete silence. They show no sign of pleasure or pain, scything down
their foes with the unsettling quiet of a well-oiled machine.
11. Hermean Blood: You were considered a failure in Hermea's Grand Experiment, but every
now and again true power shines through you. Ideally you'd take the Hermean Blood feat at level
1 to justify this explanation.
12. Force of Chaos: Most barbarians are a whirlwind of fury; you are a storm. Chaos beats in
your soul, and it manifests when you fight. You are unpredictable, and the Chaos Totem Rage
Powers can bring across how your Rage can warp probability all around you.
13. Hatred: There is something awful lurking inside you. A force of anger so pure that it has
become condensed hatred. You suckle it, nurse it, and draw strength from it... but how long will
it be until the toxic power twists you into a dark reflection of who you once were?
14. Your True Power: Warriors often hold something back, ensuring they have energy to last
through the fight, and to take on other enemies besides. You hold nothing back, pushing your
body to its limits. Fatigue is a good representation for this sort of Rage, but you should feel free
to add other things as well. The Endurance and Die Hard feats, for example, would let you push
through pain and injuries that would stop normal people, who might snap tendons or break their
own bones by pushing past the limits their own body sets for them.
15. The Throwback: Your family ancestry is full of tales of great warriors and powerful knights,
but that was long ago. You share their blood, though, and sometimes that blood breeds true.
16. Fury of Giants: You are giantkin. While you may look human, it's clear to all who meet you
that a portion of your distant family resides in you. Rage Powers like Hurling, Smasher, and
Ground Breaker mimic the ways that many giants fight, and if you are a human you can take the
Racial Heritage feat to qualify for giant-only feats.
17. Family Blessing/Curse: Certain attributes are handed down from parents to children. Whether
it's seen as a blessing or a curse, Rage runs in your family, and it's been passed down to you. You
should ask what form your Rage takes, and ask how it's viewed by your character. Is it something
he fights against, but gives into when he has no other choice? Or is it something he embraces,
unsheathing this inheritance the same way he does his weapons?
18. Born on a Bad Moon: There are those who believe the alignment of the stars and planets at
the time of our birth lay out a path for us. Those born under ill tidings, like blood moons and
lunar eclipses, may have dark fates awaiting them, and dark powers to match.
19. Battleborn: Most children are raised on mother's milk, but your first taste was of your
mother's blood. You were born on a battlefield, and that brutal entrance into the world has shaped
you in ways you still don't quite understand.
20. Feral Fury: While you may look like any other civilized person, there was a time when you
lived like an animal. Perhaps you were a feral child, raised by wolves or apes, and that version of
yourself is never very far away. Beast Totem Rage Powers are useful here, but so are story feats
like Feral Heart, which grant you additional bonuses when you receive morale bonuses.
21. Old Blood, Young Body: Resurrection and past lives are a noted phenomenon in Golarion,
and if the soul of an ancient warrior is reborn into a new body then it may manifest itself in
unexpected ways, lending power, skill, and abilities far beyond the warrior's normal capacity at
times.
22. Inhuman Speed: From the whirling dervishes of the desert, to the unflinching bowman of the
steppes, Rage manifests in many forms. In some cases it's an unstoppable juggernaut, but in your
case it's the winds of a storm; fast, brutal, and deadly. The Savage Technologist archetype gives
you a Rage that adds to your Dex and Strength, which is ideal for scimitar-wielding dervish
dancers, quick draw gunslingers, or those who fling axes into their enemies' faces before anyone
has had a chance to react.
23. The Terminator: While you have the skin of a man, underneath there is something else. Alien
nanites surge through your blood, and cybernetic modifications flex beneath your mysterious
scars. You may need to use the Eldritch Heritage feats to grant yourself the powers of the nanite
bloodline, and you'll need your DM's approval to use cybertech modifications out of the
Technology Guide, but cyberfiber muscles and wirejack tendons are as good an explanation for
Surprise Accuracy and Powerful Blow as anything else, even if they only work sporadically if
they're a justification for your Rage.
24. Vat Grown: You don't know who you are, or what purpose you were made for. Most of the
time you're just you, but something happens when your stress levels get high. Your muscle
memory knows what to do, even if you're not always sure. These instincts, which manifest when
you Rage, are the residual leftovers of what you were made to do. Traits like Awakened From
Stasis, and story feats like Forgotten Past, would be ideal for someone who is, in many ways, a
blank slate with nothing but remnants of battlefield programming.
25. Child of The Heavens: Angels are beautiful, and terrible, creatures. If one let even a few
drops of its celestial blood into your family, then you might find it makes itself known in strange
ways. If you take a trait like Sacred Touch, that could be ascribed to your divine ancestors. Rage
Powers like Renewed Vigor, Renewed Vitality, and Renewed Life could all be ascribed to the
holy power in your blood healing your body. Alternatively, you could combine those Rage
Powers with the Celestial bloodline for the bloodrager.
26. One Foot in The Grave: Everyone thought you were a stillbirth, until you started crying.
You've always felt comfortable in places dedicated to death, and even the chill of the undead has
never really bothered you. In fact, your Rage shares a cold kinship with the unliving. Renewed
Vitality would allow you to walk right through ability damage that should have you writhing on
the ground, and renewed life would let you keep coming despite negative levels. While it's not
necessary for you to play a dhampir, having an unusual appearance like pallid skin, or being cool
to the touch, would make it clear where you draw your power from. The undead bloodline for the
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