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Monster: Golden Jelly

Golden Jelly
Armour Class: 8
Hit Dice: 1-1
Move: 150' (50')
Attacks: 1
Damage: 1-6
No. Appearing: 1-3
Save As: C1
Morale: 12
Treasure Type: Nil
Alignment: Neutral
XP Value: 5

Strange little creatures even for jellykind, golden jellies are semi-fluid masses of glistening, translucent metallic gold
roughly a foot and a half in diameter. Though dangerous, like any jelly, golden jellies do have their usefulness and
many tribes of kobolds and goblins have made use of their properties.

In combat, a golden jelly attacks with a pseudopod for 1-6 hit points of damage. If it successfully attacks a target
twice, it has adhered and attempts to liquify and ooze into available orifices or even though the skin; if a save vs.
poison is failed, the jelly absorbs into the target within 1-3 rounds. This process may be halted by apply the jelly's
hit points in cold damage.

Once so absorbed, the golden jelly merges into the "host" and bestows a +1 bonus to saving throws and +1 to
Armour Class in return for inflicting 1-2 hit points of damage daily. Killing the host frees the jelly, which will
immediately attack the nearest likely target.

Golden jellies take double damage from cold-based attacks. Flame will cause them to fission into two jellies, each
with half the hit points of the "parent"; such minor jellies cannot provide benefits to a host.

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