Professional Documents
Culture Documents
You think that Nathyn Nou, an aspiring mage, is OK, if not a little flamboyant and naive.
You have several contacts in both the criminal and city watch world of Langford.
You have a magical silk rope (50') that obeys your commands (somewhat).
Your matching daggers were taken from the body of a dead foreign sailor you found floating in the
Svart River. One vibrates when a magical trap is near, the other when it is mechanical (within 5').
Willow Dark
Supplemental information
Molly's Bearded Lady: “Molly” Moluan Drahammer, a bearded dwarf matron runs this small three
story Tavern/boarding house. She is known for letting anyone and everyone use her rooms, but the
price is high for the accommodations. One gold coin to get in, one gold coin per drink and per meal,
rooms one gold coin per day. The rules are simple: No fighting, No stealing, and No talking about
who is there or what happens there. Anyone who breaks these rules is killed, simple and fast, usually
by one of the many assassins who work as staff, but sometimes by any customer who desires to get in
good with Molly. You also know that there are several hidden rooms in the cellar that cater to those
who wish to truly hide.
One time Willow came into some illicit coin, but in doing so she embarrassed a particular thief (Eric
Isaburi) who desired to make a name for himself by taking his money back. Nearly every normal
hiding spot that she knew of he had access to and she barely escaped several times. She decided that
she would use some of the gold to hide out at Molly's until she could figure something out. While there
he found her in the tavern, she used her innocent and youthful looks to goad and tease him. It was all
fun and games until he had, had enough and drew a dagger intending to stab her. Before his weapon
even reached its upper arch, he was hit twice by hand-crossbows from the bartender and one of the
serving girls, and a thrown dagger from a well dressed woman by the fire. The look on his face as he
fell was priceless. She even got a few free drinks that night from well wishers.
The Arches Bazaar: fronting along Cheap St, Puddle Lane and Dragmire Walk, this is a long
warehouse with a deep overhang that is supported by stone arches. Stalls under shaded arches sell
everything from fruit, to fish, narcotics to cheap drinks.
You know several of the sellers who give you pretty good discounts on items in return for leading
customers to them occasionally.
One in particular, “Ozam's Bitters” sells concoctions of dubious nature meant to heal and cure various
ailments. While he is a skilled herbalist and alchemist, his main skills are in poisons and antidotes.
Ruusu's Rathole: A dilapidated and run down building that seems to want to fall in upon it self with
even the slightest breeze, remarkably still stands over the years. The windows and doors are boarded
up and in the darkness beyond there is a musty, moldy storefront run by Aalto Ruusu, a deranged and
pale man who swears the place is radiant, clean and still open for business. Things that Ruusu offers
for sale are junk, rotten and worthless, but he will describe them as if they are pure gold and jewel.
Which in his mind they are.
You are pretty sure that Ruusu is a vampire as he never comes out during the day, he never seems to eat
and there are dead rats and bats in every corner of the shop further causing the horrendous smell.
Kingsfail: This broken and barren chapel ruin is where the gangs and individuals come to make deals.
It is supposedly a neutral ground where sides can talk in peace. There is nothing enforce this peace, not
like at Molly's though, so usually the only thing keeping the peace during talks are the hidden gang
members or open guards of those who come to negotiate. It is a favorite gathering spot for local youths
to watch the fights that sometimes break out.