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Leverage Noir

Introduction
Criminals and detectives, dirty secrets and dirty change, the more they stay the same, and the world
deals…and everybody lying about something, even the of noir fiction is Leverage’s Crime World, just in an
“good guys.” Noir looks a lot like the historical 1920s, earlier era—hate, envy, and murder, all to a swing beat.
1930s, and 1940s, but with a seamy underworld of It doesn’t matter how bad the economy gets, or who’s
crime and corruption—think The Big Sleep, The winning what war; in the end, the rich and powerful
Maltese Falcon, Rififi, and Chinatown. The more things take what they want.

ii
A Brief History
of Crime
Setting your Leverage game in the early Twentieth Century will
take a bit of work, but we’ll take it decade by decade, and
you’ll see how this noir setting is distinct from your present-
day Leverage game. By the end, you’ll have plenty of ideas for
crimes and plots to suit a noir game.
Crime World in the 1920s
The Twenties roared! Business was booming, the It wasn’t all fun and games. Prohibition began in 1919,
Industrial Revolution was in full swing, and cities were with the passage of the Volstead Act, making the sale,
growing faster than ever before. The Jazz Age was more export, or transportation of alcoholic beverages illegal
than just new music; it came with new fashion, culture within the United States. Owning (and drinking!) booze
and technology, too. The automobile, motion picture was still perfectly legal, though, and the private stocks of
“talkies” with recorded sound, and radio all changed the wealthy made it easier to explain where an otherwise
the shape of American society. In fact, it was radio that unexplainable bottle or barrel might have come from, if
popularized the music that gave the Jazz Age its name, questions were asked.
broadcasting the previously niche genre to a wider (and The 1920s also saw the beginnings of organized crime
whiter) audience. in America. The Five Points Gang of New York City’s
lower east side, the Sicilian Black Hand, and many other
small criminal gangs took advantage of Prohibition by
The 1920s saw the death of Victorian moving into the bootlegging business—importing and
clothing. The corset and the bustle disappeared, selling illegal liquor. This quickly made them both rich
replaced by short skirts, straight lines, and bobbed and powerful.
hairdos; flapper fashion was born. Men tossed tailcoats You can’t bring up crime in the Twenties without
and tapered pants for loose-fitting trousers with cuffs mentioning Al Capone; the name itself is basically
and short jackets with narrow lapels. Hats were still de synonymous with “gangster.” That stereotypical image
rigueur for men, though, and you could tell his social of a mobster in a pinstriped suit and a fedora comes
class by his headwear: top hats or homburgs for the from Alphonse Gabriel Capone’s personal fashion
upper crust, fedoras or narrow-brimmed trilbys for the sense. Although born in Brooklyn, Capone shot to
middle class, replaced by a fashionable straw boater in infamy smuggling liquor into Chicago from Midwestern
summer months. Working men and the poor wore flat moonshiners and Canadian distilleries. As Capone
caps with short bills, or went bareheaded. Sportswear said, “When I sell liquor, it’s called bootlegging; when
as casual wear became fashionable for the first time; my patrons serve it on Lake Shore Drive, it’s called
many young men appeared in crisp tennis whites with hospitality.” Demand for booze was high, and Capone’s
no intention of picking up a racket or breaking a sweat. Outfit fought a bloody turf war in Chicago with “Bugs”
Who cares about fashion? It’s more important than Moran’s North Side Gang over control of the illegal
you think. In this era, clothes really do make the man liquor trade throughout the 1920s.
(or woman)—just ask Jay Gatsby. You can get by on The Chicago Police turned a blind eye toward this
wardrobe alone, as long as you have the attitude to go rampant gangsterism—they were in Capone’s pocket,
with it. Just be careful when you’re around people of the after all. Bribery and the occasional threat of blackmail,
social class you’re impersonating, though; they’ll notice or worse, kept the law off the bootleggers’ backs. The
the details others might miss. only law enforcement Capone ever had to fear was the
Feds. In 1929, President Hoover appointed Eliot Ness
to head a group of eleven Federal Agents, hand-selected
by Ness from the entire Treasury Department for
their incorruptibility; the media nicknamed them “the
Untouchables.”

2 Leverage Noir
Crime World in the 1930s
Smart crooks never do time for the real crime.
Al Capone was put away for tax evasion in 1931 for
eleven years, the longest sentence ever handed down Need a gun? No problem. Weapons were
for that felony, no doubt reflecting how the court felt much easier to get in the 1920s and 1930s than they
about his other extra-legal activities, such as ordering are today, with almost no legal restrictions on gun
the St. Valentine’s Day Massacre. Did putting away the ownership. Semi-automatic weapons like the Tommy
underworld’s most iconic figure slow down the growth gun were, for the first time, readily available.
of organized crime? Not even a little bit. The Thompson submachine gun defined the gang
Prohibition ended in 1933, but it had already turned warfare of the era. It was the iconic weapon of the
illegal alcohol sales into a million-dollar industry in mobster: heavy, loud, and extremely dangerous. A
almost every city in the United States. New York’s Mafia Tommy gun could throw six hundred .45 caliber rounds
families and the Chicago Outfit were rolling in it, all from a minute, and the drum magazines held 50 round
the sale of bootleg hooch. When that source of income apiece. It was also an accessible weapon—all you
dried up, the organizations had to diversify. needed was cash. For $225, the Thompson Company
They turned to illegal gambling, numbers running, would ship one to you mail-order, no questions asked,
prostitution, bribery, extortion, kidnapping, and even no license required.
murder. Corrupt police and government officials worked
hand-in-hand with the mob, keeping news of what was
really going on out of the public eye. Violence between
individuals and organizations could break out at any Prohibition was over, but it was replaced with the
moment. That’s the kind of rich background you can Great Depression. The stock market crash of October
expect for a game set in this period. Playing a Crew of 29, 1929, affected the whole world. Local income, tax
criminals just trying to make a dishonest living while revenue, corporate profits, retail prices—all dropped
staying downwind of rival mob bosses, or a semi- like a lead balloon. Then, international trade dropped to
reformed Crew reluctantly working for the FBI, has great half its former value. Twenty-five percent of Americans
noir potential. were unemployed—in other countries, unemployment
reached thirty-three percent.
We still don’t know exactly why it happened, but it’s
easy to see how the Depression affected individuals: both
Powerful figures such as Capone and Ness
wages and prices dropped, but wages dropped faster.
make excellent Foils for a noir campaign.
People had trouble paying for basic things like food and
They have a broad and persistent influence on the
shelter. Between record droughts across the Midwest
setting, and they can make the Crewmembers’ lives
(the “Dust Bowl”) and agricultural prices tanking, people
very interesting. A noir Foil should take on some
fled to the cities, looking for work. But with no money
of the aspects of the genre itself: its gray morality
to buy goods, the demand for manufacturing was down,
and perilous balance between light and darkness.
and there were fewer jobs to be had. Many thousands
Portraying a mobster that way is easy, but even an un-
of Americans defaulted on loans and mortgages. Banks
bribable Federal Agent of sterling character can have
failed, people lost their life’s savings, and shantytowns
shades of gray. Sometimes he might be an enemy;
other times his unwavering honesty might turn him into
a reluctant ally.
Ch. 1: A Brief History of Crime 3
nicknamed “Hoovervilles” sprung up at the fringes of Haves and have-nots: those were your options in
urban centers, occupied by desperate, homeless families. the 1930s. While Europe cared more about royalty and
Some people lost everything, and many never fully nobility, money determined your social class in the
recovered. Americans had lost faith in their government United States more than family or breeding. The upper
and their leaders. Desperate people looked for answers classes lost money in the stock market crash, sure, but
to their economic woes, and alternative political parties they still had a lot more wealth than the disenfranchised
gained strength. Communist and Socialist movements poor, who blamed the economic collapse on the wealthy,
worked to unionize the auto-workers, sharecroppers, accusing them of reckless financial management. And
longshoremen, and other trades. Class conflicts, spurred the middle class? It very nearly ceased to exist during the
by worker strikes, sometimes got violent. Upper class Depression, as small businessmen, farmers, and skilled
Americans, having seen the Russian Revolution only tradesmen lost their incomes.
decades before, feared that they faced a similar fate. The Life in the 1930s was pretty good, as long as you were
FBI looked on in alarm, gathering dossiers on potential white, male, Protestant, and wealthy. The fewer of those
radicals that rivaled any they had on the bosses of traits you had, the less social status, real income, and
organized crime. political power you had, even though several Federal
As the Depression worsened, abuses by banks were programs tried to reduce discrimination against black
common; exorbitant interest rates, fraudulent loans, and and Hispanic Americans. Racial inequality was the norm
brutal foreclosures made “lending institutions” villainous even in the “progressive” North. And even though women
in the eyes of the common folk. Corporate robber barons finally had the vote, not many were in the workplace,
used “company scrip” and “company store” tactics to turn outside of a few select careers.
employees into indentured servants; yet jobs were scarce, There were exceptions, of course. Extraordinary
so what choice did people have? It was so bad that John people can often break free from some of society’s
Dillinger, “Pretty Boy” Floyd, and the bank-robbing conventions. Mary McLeod Bethune, Mildred “Babe”
duo Bonnie Parker and Clyde Barrow were hailed as Didrikson, Amelia Earhart, Jesse Owens, and Frances
“modern-day Robin Hoods” by the victims of the banks Perkins were well known during that time, despite being
they robbed, even if they seldom followed through black, female, or both. The Crewmembers in a Leverage
with the “give to the poor” half of Robin Hood’s motto. game are by definition extraordinary people, so players
The Crewmembers in your game might do likewise have no reason to feel constrained by the social politics
(hopefully with better justification). of the day; their Crewmembers can be pioneers of social
change if they want them to be.

4 Leverage Noir
Crime World in the 1940s
World War II defined the Forties. The United States The war years were business as usual for organized
joined the war in 1941 after Pearl Harbor was attacked, crime, with one additional twist. Axis spies and saboteurs,
and while the war ended in 1945, its effects were felt for predominantly German and Italian, were everywhere.
years afterward. The world was a very different place; the At a time when “loose lips sink ships,” there are lots of
war drove sweeping technical advancements, along with opportunities for Jobs that turn crime into patriotism.
equally sweeping social changes, as nations did whatever It’s not as far-fetched as you might think; there
they could to preserve their ways of life. are rumors that the Mafia allied with U.S. Intelligence
There weren’t many able-bodied men over the age agencies during the war. The story goes that when
of 18 around during the war, with the Draft in effect. Nazi spies infiltrated the New York docks, trying to get
For the first time, large numbers of women entered the the workers to strike, “Wild” Bill Donovan of the OSS
workplace in factories and industry. They were expected contacted mob boss Charles “Lucky” Luciano (arguably
to return home after the war, freeing up jobs for returning a Mastermind) in prison. Donovan offered the gangster
veterans, and many did, but women had become fixtures a deal. Luciano would be deported back to Sicily after the
in the workplace, their numbers never again dropping to war, with no further criminal charges; in exchange, the
pre-war levels. dock worker’s union, which Luciano controlled, would
not go on strike for the rest of the war. Meyer Lansky, a
Jewish accountant and Luciano’s top lieutenant, became
the unlikely Hitter of the operation. Lansky lead patrols
There’s certainly room here for a wartime through the shipyards on the lookout for saboteurs
game based around an all-female Crew. The and broke up meetings of Nazi sympathizers. Lansky
nickname “Rosie the Riveter” for women in wartime recounted one particular rally: “We threw some of them
industrial jobs came into vogue in 1942 thanks to a out the windows. Most of the Nazis panicked and ran
Big Band song. Imagine a group of “Rosies” with an out. We chased them and beat them up. We wanted to
eclectic set of skills picked up during their wartime show them that Jews would not always sit back and
employment, reluctant to return to their humdrum accept insults.”
“happy homemaker” lives as the war is winding down. The 1940s also saw the birth of the film noir genre
A taste for excitement and a craving for social itself. Classic noir stories are melodramas about morally
justice are powerful motivators, and there are plenty of ambivalent characters drawn into dangerous and often
wrongs to right in post-war America. War profiteers, criminal situations. Sound familiar? The main difference
corrupt politicians, and mob bosses all tend to have a between Leverage and noir is that Leverage episodes
blind spot when it comes to women: a fact which the generally have happy endings.
Crew can use to their advantage.

Ch. 1: A Brief History of Crime 5


Period Slang
Here’s a brief list of gangster-era slang, especially
Good egg/bad egg: a good or bad person.
useful for a period Leverage game. It’s mostly street and
underworld terms, with only a few “general usage” bits Grilled: questioned intensely, interrogated.
of slang for color. Pepper your Supporting Characters’ Gun moll: a female thief (from the yiddish gonif),
speech with these words to add some authenticity, sometimes also used to refer to a mobster’s girlfriend.
but remember that less is more; use too many bits of Gunsel: a submissive homosexual male (the term is used
period slang at once and you could sound corny, or as an insult, not a literal description). Due to a common
unintelligible. If your Supporting Characters sound like misunderstanding of dialog in The Maltese Falcon, most
they came out of the classic Star Trek episode “A Piece of people today think this word refers to a gunman or a
the Action,” you’ve gone too far. low-level criminal.

Flathead: someone who doesn’t tip.


Big house: Federal or State Prison.
Hock shop: a pawn shop.
Brace (someone): to grab, or shake down.
Hooch/booze: liquor.
Broad/dame/doll/skirt: a female, usually young or
Horn: a telephone.
attractive.
Juice, vig, vigorish: the interest on a loan shark’s loan.
Bulls: police (or, more commonly, prison guards).
Lettuce: folding money.
Button man: a professional killer.
Lothario: a sleazy “romantic” type.
Canary: a female singer.
Newsie: a newspaper vendor.
Carry a torch: unrequited love.
On the make: looking for a sexual encounter.
Cats/hepcats: fans of swing music.
Packing heat: carrying a gun.
Cheese it!: hide, or hide incriminating evidence.
Pal: used insincerely, toward someone who is not an
Chicago overcoat: a coffin.
actual friend.
Chicago typewriter: a Thompson submachine gun.
Palooka: a boxer with limited skills, but lots of endurance.
Chisel: to swindle, or cheat.
Rube: an unsophisticated person.
Copper: a police officer.
Skid row: a slum street frequented by homeless drunks.
Dick/gumshoe/flatfoot: a detective, private or otherwise.
Stool pigeon: a police informant.
Dingus: thing.
Tomato/dish: a very attractive woman.
Duck soup, piece of cake: an easy task.
Torpedo/trigger man: a hired gunman.
Gat/rod/heater: a gun (these words were apparently not
Yegg: a safecracker with limited skills.
as commonly used in real life as they were in the movies).

6 Leverage Noir
New Talents for
Leverage
New Talents are provided below for a Leverage Just a Dame…
game set in the gangster era. Many of them are tailored
It’s a sad fact that the further back in history you go,
to a specific feature, technology or social role for the time
the harder it is to be taken seriously when you’re a
period, but some of them could be added into a modern
woman. Still, women of any time period learn to use
Leverage game with a bit of tweaking.
the tools available to them to their advantage.
Even the period-specific Talents might be useful for
Role: Any
a Crewmember who maintains an antiquated skill set
Activation: You’re female (or disguised as a female)
because it might turn out to be useful, or for someone
interacting with one or more males, and trying to
who is just “old school.” (Jimmy Ford, I’m looking at you.)
appear innocuous.
While many of these assume male characters because
Effect: Add a d6 to any Face Action that depends upon
of the time period, feel free to adjust them to suit the
your “helpless/hapless female” persona. Step it up to a
Crewmember you want to play.
d8 if you actively flirt with one (or more) of the men
in the scene.

Open Talents Juvenile Delinquent


These Talents work for any Crewmember active in Crooks often get their start at a young age, either
the ‘20s through the post-war ‘40s. While most Talents mentored by an older criminal, or out of necessity by
represent things a Crewmember knows how to do, these living on the streets. It’s a rough life and a dangerous
represent who a Crewmember is, and how society reacts one, but you learn things that most adults never know.
to that. Simple survival becomes a crash course in theft and con-
Of this set, only Hardboiled, Rube (likely renamed artistry. There are advantages to being small and easily
“Hick”), and Wise Guy work well for a modern-day overlooked.
Crewmember. Role: Any
Activation: You’re a child (or small enough to be
Hardboiled
mistaken for one), and trying to look like an innocent
You’ve seen it all, out here on the mean streets. Not bystander.
much ruffles your feathers any more. Effect: You gain Just A Kid as a d6 Asset; this can be
Role: Any stepped up with Plot Points normally. The Asset is
Activation: You are the target of an intimidation lost if you take an Action that shows your true nature.
attempt through violence or the threat of violence.
Effect: Add a d8 to your roll. Spend a Plot Point to
make it a d10.

8 Leverage Noir
Rube
Well, in your case, ex-rube. You were born in a small
Hitter
Hitters throughout history have all done the same
town, somewhere far away from the bright lights of the
things. Only the tools change—and those don’t change
big city. Like a moth to a flame, you were drawn to those
very much. A gun is a gun, modern laser-sights or no;
lights. Nowadays you’re as savvy as any city slicker, but
and a knife is a knife all the way back to the Bronze Age.
the “Yes, sir; no, ma’am” way of speaking and the country-
Hitters in this time period can use almost all the
fried accent are always right on the tip of your tongue. In
Talents in the Leverage rulebook and the Hitters,
this business, the best thing of all is to be underestimated.
Hackers, and Thieves supplement, except some of the
Role: Any
modern fighting styles; most fights are settled with
Activation: You’re rolling in a Face Action that
straightforward boxing, or less civilized moves.
involves pretending to let someone take advantage of
Firearms are common and easy to get, and mobsters
you.
aren’t reluctant to use them. A Hitter in your game might
Effect: Add a die equal to your Grifter die to the roll. If
be, though; killing people attracts attention from the
the Fixer gives you an Opportunity when he tries to
cops, and killing the wrong people can attract attention
raise the stakes, step up the additional die (maximum
from the mob—very, very bad attention.
of d12) for the rest of the Action.
Most of the new Talents listed here can make the
Wise Guy transition into the modern day unchanged.
You are, or were, a close associate of organized crime. Covering Fire
Maybe you were a member of one of the Five Families, or
Killing is all too easy, and all too permanent. Usually
maybe you just know people who know people. Knowing
you can find better ways to solve your problems. When
who’s connected to who gives you an edge when you’re
there’s a lot of lead in the air, though, anything can
navigating the city’s dark underworld.
happen—most of it bad. One good thing about all those
Role: Any
bullets: it makes the other guys keep their heads down.
Activation: You spend a scene making contacts with
Role: Hitter
the seamy side of society (or spend a Plot Point to
Activation: You are taking a Fight Action using a
narrate a flashback to such a scene).
firearm.
Effect: Create a d8 Asset that describes how you are “in
Effect: Create a d8 Raining Bullets Asset. If you
the know” about the current situation. Alternatively,
have an automatic weapon (such as a Tommy Gun)
step back a Complication related to organized crime
in hand, spend a Plot Point to make it a d10 Asset.
that is affecting a member of your Crew.
Enforcer
You’ve got mob associations; maybe you even have
a fancy nickname. That comes with a downside, sure,
but striking terror into the hearts of anyone you get
introduced to is a pretty potent upside.
Role: Hitter
Activation: When you take an Action to intimidate
someone, and you mention your name.
Effect: Add a d6 to your die roll, and include a third
die in your result.

New Talents for Leverage 9


First Round Knock Out
Most boxers, modern-day gladiators that they are,
Hacker
In the days before computers, there were no
want to put on a good show. The paying customers want
“Hackers,” but every crew needs someone who can do
to see a fight that at least seems to be in doubt until the
the technical work. Forging documents, counterfeiting
final rounds. Unfortunately for your dreams of a boxing
stock certificates, and whipping up the occasional fake
career, you’ve never developed that particular skill.
antique are skills as old as time.
Role: Hitter
The 1930s were the beginning of the modern era, and
Activation: You are making a roll in a Timed Action
the first networks were growing. The telephone network
using your Hitter die.
stretched all the way to Europe, via the trans-Atlantic
Effect: On a success, you use no beats. On an
cable, and there were telephones in many households.
Extraordinary Success, you drop your opponent so
Only a few big cities had automated telephone exchanges.
fast that you actually gain a beat.
Calls in rural areas went through switchboard operators
Palooka (as did calls into large companies, even in cities). News
Some guys excel at this job because they’re good at services, Police Departments, and the FBI were beginning
fighting, some because they’re hard, cold, and scary. You to link stations to one another with teletypes, so urgent
survive the hardest way of all—you only know one thing: bulletins could be printed out remotely.
how to take a punch and stay standing. The basic electrical technology of the time made
Role: Hitter as much sense to Joe Average as computer networks
Activation: You’re taking a Fight Action against an do today. Constant-voltage alarm loops, telephone
opponent who is using fists, brass knuckles, or other exchanges, stock tickers, teletypes—when you look at it
hand-load weapons. through the lens of the technically-adept opportunist,
Effect: Add your Vitality die to your roll, and include anything can be hacked.
it in your result. Lots of standard Hacker Talents simply don’t exist in
the pre-digital-computer era. Consider adapting some of
Veteran those to work with early telephone networks or telegraph
Whether you’re a veteran of the Great War or World systems if you want to include them in your noir game.
War II, those who served are shown a degree of respect Hacker Talents that rely on the environment, or non-
during this entire era. hardware exploits, fit into this era unchanged. The new
Role: Hitter Hacker Talents below show off what an early “Hacker”
Activation: When you interact with a Police or can do; some of them remain applicable to the modern
Government official who is aware of your service record. day.
Effect: You may use your Hitter die in place of your
Grifter die for the Action.

10 Leverage Noir
Bells and Whistles Wheelman
High-tech for their time, electric alarm systems need Lots of people can drive a car. Race drivers can drive
special skills to breach, and have special vulnerabilities cars very fast. You can do things with a car that put
that a savvy electrician can exploit. The real risk is that them all to shame. You also take meticulous care of your
your teammates may not know which wires not to cross. vehicles, even the one’s you’ve just stolen. Any car, truck,
Role: Hacker or motorcycle that stays in your possession for more
Activation: You successfully shut down an alarm than a couple of days winds up tweaked for maximum
system as part of a Timed Action. handling and maximum speed.
Effect: Add a d8 and a d4 to your rolls for the rest of Role: Hacker
the Timed Action. Activation: When you are driving a vehicle (an Asset)
and take an Action using your Hacker die.
Bootlegger Effect: Step up your vehicle Asset by one (maximum
Maybe you really did earn your chops outrunning of d12).
Revenue Agents, or maybe you just spent some time as an
inner-city cabbie. Either way, you know every shortcut, Wireman
back road, and cut-off in the state like the back of your In 1957, Joe Engressia, a blind 7-year old with perfect
hand, and you can shake a tail like nobody’s business. pitch, discovered that if he whistled into a telephone
Role: Hacker in certain ways he could make the phone system do
Activation: When you are driving during a vehicular interesting things. Let’s just say that you’re ahead of your
chase, and taking Action using your Hacker die. time.
Effect: Add your Intelligence die to your roll. Role: Hacker
Activation: You’re interacting with a telephone
Scrounge Artist or teletype system in some illicit way; placing or
The Depression makes it hard to get the things you diverting calls, creating false busy signals, remotely
need; money is tight, but often times the goods just aren’t ringing a phone or printing a bulletin, etc.
there, even if you can afford them. You’ve learned to Effect: Add an extra d8 to the roll; if there is a
adapt, make connections, and cultivate sources of hard- switchboard operator involved, add your Grifter
to-find items; it’s all part of the job. die instead.
For games set after the economic recovery, remember
that wartime rationing had much the same effect as
Depression-era scarcity on the availability of basic
goods, so this Talent is still applicable.
Role: Hacker
Activation: When you face a Complication involving
a shortage of materials or limited access to some item
that you need. You must spend a Plot Point to activate
this Talent.
Effect: Eliminate the Complication. You may narrate a
flashback showing your resourcefulness in acquiring
the necessary item.

New Talents for Leverage 11


Thief Nothing’s Illegal—’Till You Get
Caught
Ah, the good old days! No video surveillance, laser
When you get caught, you get sent to the big house;
trip-wires, pressure pads, electronic locks, or silent
not that you’d know anything about that. You’ve never
alarms, just good old-fashioned tumblers and pins. All it
been caught, ever. There was that one time in New Jersey
takes is a good ear, a few lock picks, and maybe just a tiny
when you thought the jig was finally up, but….
bit of dynamite, and you’re golden!
Role: Thief
Of course, there are downsides; no lock pick guns, no
Activation: You are involved in a Contested Action to
nylon-geared rappelling rigs, and no laws against police
escape a crime scene.
brutality, for example.
Effect: Add a d8 to your roll. However, any
I Want To Be Alone! Complications that arise from your attempt to escape
Your Crew means well, but they’re as loud as a herd of start at a d8.
stampeding rhinos! You prefer to do your reconnaissance
Other People’s Money
by yourself; it helps you concentrate.
You always seem to have a ready source of cash. How
Role: Thief
much may vary, but one thing remains the same: when
Activation: You fail to raise the stakes on a Notice
you’re spending other people’s money, you might as well
Action while working alone in a scene.
buy the best thing they can afford.
Effect: You may roll your Thief die and add it to your
Role: Thief
Notice Action result. If your Thief die is already in the
Activation: You purchase or legally acquire something
roll, use a d8 instead.
intended for use as an Asset.
Looking This Good Is a Crime Effect: Step up the Asset by one die size. It is
You are a gentleman (or lady) thief: suave, automatically persistent, lasting until the end of the
sophisticated, and always impeccably dressed. Your Job.
manners and style help convince people to do things for
Sandpapered Fingertips
you that they wouldn’t do even for family.
Some safecrackers rub their fingertips over fine-grit
Role: Thief
sandpaper in order to sensitize them, right before they
Activation: When you are rolling a Face Action while
get down to work. You’ve never bothered; your sense of
either setting up or committing a theft.
touch is good enough to read the raised ink on a business
Effect: Substitute your Thief die for your Grifter die.
card.
Role: Thief
Activation: You attempt to open a classic tumbler
lock, or perform some other Action that depends on
having a light touch.
Effect: Add a d6 to your roll. You may reroll any 1s.

12 Leverage Noir
Grifter Roper
It’s all about the sales pitch, really. Some people say
Grifting is probably the world’s third-oldest
you’re just a snake-oil peddler. True enough, but you’re
profession. There have always been gullible suckers, and
the best the world has ever seen. When you oil a snake,
cunning liars to take advantage of them. The Depression
it stays oiled.
was a heyday for grifting; desperate people willing to
You’re adept at convincing other people to get involved
take risks, getting into “the life” because they feel that
in your plots or scams. Even if it’s a little outlandish, you
they have no other choice. Likewise, with money tight
can sell a Mark on the idea of a golden opportunity that’s
and jobs scarce, potential Marks are plentiful: lots of
about to come his way.
people looking for a way to recoup their losses.
Role: Grifter
A modern grifter has to put a lot of effort into creating
Activation: When you are rolling your Grifter die and
a false identity, but in earlier times a new identity was
attempting to sell someone something, or convince
as easy as a new name and a new town. As long as you
someone to join you in a venture.
could outrun word of mouth, you could stay ahead of
Effect: Add a die to your roll equal in size to your
your own reputation.
Grifter die. If you spend a Plot Point, step up the extra
Most of the Talents from the Leverage core book
die one step.
and the Grifters and Masterminds supplement work just
as well in the gangster era as they do in the present. The Silver Spoon
new ones below depend on the social norms of the time, You are “to the Manor born,” or at least you can fake
so most of them don’t translate well to modern day. it. It’s all in the voice and the mannerisms; you don’t
Passing give orders, you make statements of fact. Disobedience?
Unthinkable.
Depending upon your gender, sexual orientation,
Role: Grifter
ethnicity, religion, or even your accent, there are plenty of
Activation: When you take a Face Action toward
places in the world of the 1920s-1940s that won’t admit
someone who is the “social inferior” of your current
“your kind.” However personally hurtful or infuriating,
persona.
that’s just the way things are—not that you’ve ever let
Effect: You may add a d8 to your roll and include a
that stop you from getting into the places you want to be.
third die in your result. If you roll a 1, you may spend
Role: Grifter
a Plot Point to prevent the Fixer from turning it into
Activation: You’re attempting to pass as someone you
a Complication.
aren’t, in order to gain access to a location.
Effect: Add a d8 and a d4 to all rolls you make while
inside the location.
Note: This Talent is generally used by Grifters trying
to pass as members of the white, Anglo-Saxon,
Protestant majority. Using it to pass as a member of
a disenfranchised minority is harder; those societies
tend to be insular for their own safety. Add a d6 and
a d4 in such cases. Complications generated by the
d4 should be described as cultural faux pas that an
outsider might commit.

New Talents for Leverage 13


Blow-Off Artiste
A “blow-off ” is an exit strategy for a con, designed to
Mastermind
The Role of Mastermind doesn’t change much
keep the Mark from realizing that he has been victimized
in this time period; somebody’s always got to be in
until all the principals are clear. A classic version is to
charge. The biggest difference is that without modern
have phony policemen break in and “arrest” the con
communications, keeping tabs on a Crew is much harder.
artists at the climax of the grift, but there are many other
Any Talent from the Leverage core book or its
methods.
supplements that depends on electronic communication
You have enough friends in the life that you can pull
will be useless, or at least severely limited. In this era,
together a blow-off almost on the spur of the moment.
there are only certain circumstances where being on the
Role: Grifter
phone with one of your Crew will be helpful, or even
Activation: You use an Establishment Flashback to
possible.
show that you have assembled and briefed a group of
These new Talents are designed to give your low-
fellow con artists.
tech Mastermind ways to help your Crew, even in
Effect: You can create a d8 Asset representing a group
circumstances when face-to-face communication is the
of grifters who are in on your plan. If you spend a
only communication. As with some of the others, they
Plot Point, they are a d10.
can be used by modern Masterminds as well.
Working Stiff
Criminal Cadence
It’s the average Joes that make the world run—the
You have a sense of tempo that any musician would
factory workers and maintenance men, the garbage
envy. You might even have the habit of “conducting” an
collectors, sandhogs, and sewer workers; the waitstaff,
imaginary orchestra, humming, or whistling to keep pace
housekeepers and bartenders. They’re not glamorous,
with the segments of your master plan as they unfold.
but they’re your kind of people.
A little eccentric, yes, but it’s very handy in situations
Nobody ever pays any attention to these guys. By
where the members of your Crew must act while out-of-
hanging around in the background, mixing in with the
contact with one another.
regular folks, you wind up in a perfect position to nudge
Role: Mastermind
events in your Crew’s favor.
Activation: You, or a member of your Crew, are
Role: Grifter
making a roll in a Timed Action.
Activation: When you are in disguise as an ordinary
Effect: Add a d6 to the roll. If the roll succeeds, add
working stiff, and a Crewmember is taking an Action
a d8 to the next roll in the Timed Action (yours
in the scene you are in.
or another Crewmember’s). On an Extraordinary
Effect: Any Crewmember in the scene may add your
Success, the follow-up die is a d10.
Grifter die to their roll. In addition, you may spend a
Plot Point to turn any Complication that arises into
an Asset, assuming that you can come up with a good
rationalization for how you turn the tables.

14 Leverage Noir
Just Like We Rehearsed The Name of the Game Isn’t
In the days before earbud comms, cell phones, or Chess—It’s Poker
other forms of instant communication, a Mastermind Risk is a part of life, and a part of your planning.
had to rely on training and rehearsal. When things go sour—not “if,” but “when”—you’re
Role: Mastermind always ready. Dealing with setbacks is easy when you’ve
Activation: A member of your crew fails a roll that got the resources; and when you don’t, you can always
is part of a Contested Action or Timed Action. You bluff. You never let them see you sweat.
must spend a Plot Point to activate this Talent. Role: Mastermind
Effect: You narrate a brief flashback to a time when Activation: You attempt a Face Action to convince
you were observing the Crewmember rehearsing the someone that you are in a superior position, and it’s
action in question. The Crewmember can add your pure bluff.
Mastermind die and reroll for the Action. Effect: Add a d6 to the roll. If the target of your bluff
gives you an Opportunity, you may turn it into a d6
Policemen’s Benevolent
Asset that supports your story. You may spend a Plot
Association Point to step the Asset up to a d8.
You’re well connected, in a period of Crime World
history when half the cops are on the take and the Walking Encyclopedia
only incorruptible Feds work for Eliot Ness. You have You’re a bookworm, plain and simple. You’ve worn
the inside track when dealing with that sort of law out more than one library card, and you worked your
enforcement professional. way through the encyclopedia, volume by volume, out
Role: Mastermind of sheer boredom. You’d read an old newspaper that was
Activation: You attempt a Face Action involving a used to wrap fish if the alternative was to read nothing
suspicious or reluctant police officer or government at all.
official. Activating this Talent requires a Plot Point So, you’ve collected a skull-full of facts—not all of
(and some ready cash). them particularly important, most of them not really
Effect: Your “charitable donation” buys you some useful at all. Except, of course, when they are. Sometimes,
breathing room. So long as you make no further knowing that a ‘32 Rolls Royce Phantom only has
suspicious moves, the heat is off; the officer or official synchromesh transmission on 3rd and 4th gear, or that
will turn a blind eye to your previous activities. This laughing gas is heavier than air, not lighter, makes all the
benefit vanishes if you do something obviously illegal difference in the world.
in their presence. Role: Any
Activation: You make a roll including a Role other
than Mastermind and fail to raise the stakes. You
must spend a Plot Point to activate this Talent.
Effect: Roll your Mastermind die and add it to your
result.

New Talents for Leverage 15


Distinctions for the
‘20s, ‘30s, and ‘40s
It was a different world back then. Casual racism, For characters with mob or underworld connections, a
sexism, and other “-isms” were commonplace. Characters stereotypical Mafia nickname makes a great Distinction.
for a Leverage noir game can come from virtually any Nicknames like “Pretty Boy,”“Machine Gun,”“Lucky,”
background, social class, or ethnicity, and variety is “Bugsy,” “Kid Twist,” “Tea Bags,” and “Lord High
encouraged. However, Crewmembers who are not white, Executioner” say a lot about the men who bore them.
male, and Protestant should expect to face some degree If a player wants their Crewmember to have a nickname
of discrimination from Supporting Characters, if only as a Distinction, the other players in the game should
to capture the atmosphere of the period. This doesn’t pick it for them (preferably during The Recruitment Job).
have to be a major theme of the game, unless the players
at your table want to explore it. If nothing else, the
expression of such nasty attitudes can be used to show
who the real villains are. Generally, criminals showed
less prejudice toward others than mainstream “straight”
society did; after all, once you’re on the wrong side of the
law, you’re all outsiders together.
Here are a few Distinctions that evoke the flavor of
the era, and the darker tone of noir fiction. Pass the list
around during The Recruitment Job, to give your players
some inspiration.

Carny Lothario
Union Goon Mob Accountant
Strikebreaker Heartbreaker
Okie Finishing School Girl
Canary Gambler
Femme Fatale Down On Your Luck
Flatfoot Broken Hearted
Widow Ambitious
Stool Pigeon Mad Dog
Hobo College Educated
Made Man Independent Woman
Romany Drug Addict
Tinker Southern Gentleman
Irish Traveler Vengeful
Flat Broke

16 Leverage Noir
Making Your
Game More Noir
The typical Leverage game, despite having some Instead of a full campaign of Leverage noir, you can
dark themes, is a relatively light-hearted affair. The good stage a single episode of your ongoing campaign as a
guys win, the bad guys get their comeuppance, and “generational flashback.” An elderly acquaintance of one
generally no one dies. of the Crewmembers can be used as a framing device;
Noir fiction isn’t like that. In a typical noir plot, there’s an Supporting Character reminiscing about the “good
crime aplenty, along with corruption, dark desires, and old days” sets the stage for your players to create new
betrayal. The principal characters may make it out Crewmembers for a Job that took place over seventy
alive, but no one gets out unscathed. Life is bleak and years ago—one that, no doubt, has some bearing on
unforgiving, and cities are dark, barren landscapes of their current circumstances! Old family diaries, photo
rain-slicked streets populated by strangers with uncaring albums, or the clues to a long-lost treasure can substitute
faces. for reminiscence if you prefer, and having a “McGuffin”
Since the spirit of noir fiction is at such odds with the that spans two eras lets you do two parallel cons: one in
spirit of Leverage, you probably shouldn’t go whole- the present as your current Crewmembers pursue their
heartedly noir unless all the players at your table are on goal, and one in the past as they discover (by playing it
board with the idea. Instead, take some of the style of out) what their predecessors did, and ultimately how
noir fiction, and mix it into the upbeat tone of Leverage those predecessors failed. That actually gives you the best
for a historical campaign with both a dark edge and a of both worlds: a full-on noir ending for the period team,
twinkle in its eye. and a brighter outcome for the modern Crewmembers.

18 Leverage Noir
Sources of Inspiration
If you’re looking for ideas on how to portray a noir The Big Sleep (1946)
setting for Leverage, why not go to the classics? Noir Another Bogart film, and one proving that sunny
fiction and film are perfect preparation for just such a California can be just as dark and noir as the rest of
foray into the seedy and shadowy world of noir. the country. The convoluted plot would be ambitious

Noir Fiction
to emulate in a game, but look to the stylish reveals as
inspiration for improvising Complications.
If you are looking for the origins of noir, the novels The Third Man (1949)
and short stories of William R. Burnett, James M. Cain, Orson Welles’ finest performance on film, as the
Raymond Chandler, Erle Stanley Gardner, Dashiel enigmatic Harry Lime. Without giving away any spoilers,
Hammet, Elmore Leonard, and Cornell Woolrich are it’s worth noting that the most dangerous Mark for a
a good place to start. Essentially, anything written by Crew to try and take down is a rival Mastermind.
anyone who was ever published in the pulp mystery Strangers on a Train (1950)
magazine Black Mask. It’s the plan for the perfect murder, or pair of murders.
All you have to do is place absolute trust in a complete
Film Noir stranger. Alfred Hitchcock’s deft direction turns an

A comprehensive list of movies in this genre would be outlandish plot into an ever-tightening web of fear.
Rififi (1955)
vast; this list is much smaller, and focused on examples
that can be mined for plot ideas for a Leverage noir A dark caper movie, filmed in French, and the perfect

game. example of how a period “Hacker” goes about his work.

Little Caesar (1931)


The nail-biting thirty-two minute robbery scene is so

The quintessential gangster movie and the one detailed that it’s been used as a model for more than one

that made Edward G. Robinson a star of the genre. real crime.


The Sting (1973)
The character he portrays, Rico Bandello, is obviously
inspired by Al Capone, though Rico’s rise and fall are Not technically in the noir genre, but required viewing

even more meteoric. for anyone running a Leverage game in the 1930s,

The Maltese Falcon (1941)


regardless of style or theme. Actually, required viewing

A classic film and one of Humphrey Bogart’s best. He for anyone running a Leverage game, period.
Chinatown (1974)
looks nothing like the Sam Spade of Hammet’s novel, and
it doesn’t matter a bit—he exudes the world-weariness A modern film noir set in 1930s Los Angeles. Proof that

that typifies noir. This movie provides perfect Leverage noir is a state of mind, not just a style of cinematography.

noir fodder if you consider telling the story from the Jack Nicholson’s character is not so much a Hitter as a

other side; Guttman is the Mastermind, Joel Cairo is the “Hit-ee” throughout the film, but you have to admire his

Thief, Wilmer is the Hitter, and Brigid O’Shaughnessey tenacity.

is the Grifter…
Journey into Fear (1943)
A wartime spy story of a man in the wrong place at the
wrong time. Central character Howard Graham makes a
perfect client for a Leverage Crew to try and help.

Making Your Game More Noir 19


Credits
Writing: Photography:
H. M. ‘Dain’ Lybarger Page i: The Mark, Morris Beck (played Page 10: Young Charlie (played by Aldis
by William Russ) © 2011 Hodge) faces enemy fire in the
Leverage 4 Holdings, Inc. All nazi-occupied France © 2011
Editing: Rights Reserved. Leverage 4 Holdings, Inc. All
Sally Christensen Page ii: The local sheriff (Played by Rights Reserved.
Timothy Hutton) comes to Page 11: Scott Roemer (Carey Elwes)
young Charlie’s rescue. © 2011 sits in the cockpit of the Spruce
Development: Leverage 4 Holdings, Inc. All Goose © 2011 Leverage 4
Cam Banks Rights Reserved. Holdings, Inc. All Rights
Page 1: Parker is about to confront the Reserved.
Layout & Production: freezing security vault © 2011 Page 13: Parker zero-ing on our mark,
Leverage 4 Holdings, Inc. All Erickson © 2012 Leverage
Daniel Solis
Rights Reserved. 5 Holdings, Inc. All Rights
Page 4: Nate (played by Timothy Reserved.
Based on the LEVERAGE Roleplaying Hutton) is in a tight spot © 2011 Page 15: Hardison is testing Eliot’s
Game by Cam Banks, Rob Donoghue, Leverage 4 Holdings, Inc. All patience © 2012 Leverage
Rights Reserved. 5 Holdings, Inc. All Rights
and Clark Valentine with Tiara Lynn
Page 7: Tara seduces the mark with Reserved.
Agresta, Matt Forbeck, Stephanie Ford, a tango © 2011 Leverage Page 16: Spurred on by the sheriff, young
Laura Anne Gilman, Fred Hicks, and 4 Holdings, Inc. All Rights Charlie makes a life-altering
Ryan Macklin Reserved. decision © 2011 Leverage
Page 8: Parker and Hardison look over 4 Holdings, Inc. All Rights
the party © 2011 Leverage Reserved.
4 Holdings, Inc. All Rights Page 17: Nate is framed for the murder of
Reserved. Morris Beck © 2011 Leverage
Page 9: Eliot and Sophie discuss the 4 Holdings, Inc. All Rights
team’s future, and their own. © Reserved.
2012 Leverage 5 Holdings, Inc. Page 18: Charlie (played by Danny
All Rights Reserved. Glover) returns to his hometown
© 2011 Leverage 4 Holdings,
Inc. All Rights Reserved.

M A R G A R E T

WEIS
PRODUCTIONS, ltd.

Margaret Weis Productions, the Cortex System, Cortex Plus, and the Cortex Plus logo © 2012 Margaret Weis Productions, Ltd.
© Leverage Holdings, Inc. All Rights Reserved.
TNT logo and key art ™ & © Turner Network Television, A Time Warner Company. All Rights Reserved.

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