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Sir Alistair Hammerlock: Ranger 5 Hunter T.J
Sir Alistair Hammerlock: Ranger 5 Hunter T.J
0 INSPIRATION
While my escapades often get me
STRENGTH
15 +3 30 into violent situations, I default to
8 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
words before I fight anyone that I
can. I am a gentleman afterall.
-1 PERSONALITY TRAITS
34
have made it my goal to boh record and kill as many of
●
+6
Dexterity its uniqe beasts as possible.
17 +0
Constitution
CURRENT HIT POINTS IDEALS
+1
Intelligence
+3 +2
Wisdom
The love of my life if my husband
CONSTITUTION
+2
Charisma
SAVING THROWS
0 Wainright Jacobs, the heir to a
prominant weapons manufacturer.
TEMPORARY HIT POINTS BONDS
10
+3
Acrobatics (Dex) Total 5 SUCCESSES My facination often drwas me into
+0 situations where I am in over my head. I
●
+5
Animal Handling (Wis) d10 FAILURES have the missing limbs to show for it.
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)
12
+2
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Gunner: Ignore the loading property of
Musket +8 1d10+3 p. firearms
+1 +2
Insight (Wis) Ignore penalties to fire at an opponent within
+2
Intimidation (Cha) Shortsword +6 1d6+3 p. 5' of you
WISDOM ●
+4
Investigation (Int) Deft Explorer:
Dagger +6 1d4+3 p. Canny: Expertise in perception
+2
Medicine (Wis)
14 ●
+4
Nature (Int) Musket: 40-120 range
Favored Foe:
When a foe is hit they can be marked for up
Dagger: 20-60 range to 1 minuite (concentration). The first time
+2
●
+8
Perception (Wis)
you hit a marked creature they take an
+2
Performance (Cha) additional d4 of the weapons damage type.
This feature can be used a number of times
CHARISMA
●
+5
Persuasion (Cha)
equal to your proficincy bonus per long rest.
+1
Religion (Int) Fighting style: Archery
14 +3
Sleight of Hand (Dex)
Sharpshooter:
Dont take disadvantage from fireing to the
+3
Stealth (Dex) long range of your weapon
+2 Ranged weapons ignore half and 3/4 cover
●
+5
Survival (Wis)
Can take a -5 to hit on a ranged attack to
SKILLS ATTACKS & SPELLCASTING deal an additional 10 damage.
Monster Hunter:
Hunters sense: As an action learn the
PASSIVE WISDOM (PERCEPTION) damage immunities, resistances, and
Musket vulnerabilities of that creature unless it is
CP 93
Shotsword protected from divination magic. This action
can be taken a number of times equal to your
Dagger wisdom modifier.
Common, orcish, primordial SP
Studded Leather Slayer's Prey: As a bonus action you can
Firearms, simple + martial designate a creature as the target of this
EP Explorer's Pack feature until you designate another creature
weapons as the target or take any rest. The first time
Light + Medium armor, sheilds you hit a marked creature each turn they
GP take an additional 1d6 damage.
Tinkerers tools Wnaderer: Can always recall the general
layout of terrain and find food and water for 5
PP creatures.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
54 5'10" 155 lbs
AGE HEIGHT WEIGHT
Sir Alistair Hammerlock
Blue Tanned Dark Brown
CHARACTER NAME EYES SKIN HAIR
Crimson Raiders
NAME
Jakobs Corperation
Torgue Corperation
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wis 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
● Cure Wounds
SPELLS KNOWN
2 2
● Beast Sense
● Zone of Truth
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.