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3d6 Under – ‘Narrative’

Equipment

Equipment
Weapons

Armour

General Gear

Tech Gear

Drones

Vehicles

Services

Body Modifications

- currency
- encumbrance
- quality (common, fine, exquisite. poor quality)
- equipment damage: ware, breaking and repair (+ damaged???)

Weapons
- Weapon Type
---- Light (2), Medium (3), Heavy (5)
---- Melee, Ranged (band)
- Weapon Properties
---- thrown (band?), burst, high velocity/AP, vicious (+damage)

Class (type)
Light (L), 2 damage, one-handed only, finesse
Medium (M), 3 damage, one-handed
Heavy (H), 5 damage, two-handed only, hardy

Melee (Mel.)
Ranged (Rng.)
- Pistol (pis.): one-handed, short range, better up close, can’t be heavy
- Rifle (rif.): two-handed, medium range (includes bows, crossbows etc.)

Damage (type)
Pierce (pie.)
Slash (sla.)
Bludgeon (blud.)

Elemental (ele.)
Chaotic (magic) (cha.)
Psychic (psy.)

Tags
Versatile,
- (can be used two-handed, M only, makes them Punishing)
Finesse,
- (can be used with non-brawn attributes, Mel. only)
Reach,
- (close not melee, not light)
Special,
- (see entry)
Precise,
- (+1 equipment bonus to attacks) *
Balanced,
- (bonus to defence) *
Savage,
- (+1 damage) *
Thrown,
- (have range equal to class ranged / range as a pistol)
Hardy,
- (extra ware points)
Sharpshooter
- (longer range than normal, Rng. Only) ???
Punishing
- (ignore 1 point of DR) *
Sunder
- (1 point additional automatic ware damage to armour/shield)??? *
Burst,
- (multiple bullets in one attack action, bonus to hit or damage)
Sniper,
- (worse short range, better long range) ???
Sweeper,
- (shorter range, wider angle)
Blast,
- (bang, grenades and explosives)
Pinning,
- (gives the pinned condition)
Full-Auto (Ranged only, Heavy only)
- The weapon gains a special Attack action (3AP) that deals half (rounding up) the weapons regular
damage but uses the Blast and Pinning tags.
* Weapons tags with an asterisk can be taken more than once, and their benefit stacks. When this is
the case, it will be shown with the tag, i.e. Savage (2) would mean the weapon has the Savage tag
twice (for +2 damage total).

Broken Weapons
- half damage (rounded up) ???
- useless ???

Weapon qualities
- usual equipment quality bonus (more ware points)
- additional tags

Armour
- Type
---- light, medium, heavy (ongoing -1 agi tests)

- Ware Points
- mobility penalty
- Damage Reduction (DR)
- Deflection (add to skill value)

Class
Light
Medium
Heavy

Tags
Agile (bonus to mobility pen.)
Bulky (additional mobility pen)
Hardened (extra damage reduction)
Reinforced (extra ware points)
Resistant (gives resistance to certain form of damage)
??? (extra deflection)

Cybernetics and Biotics


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