Professional Documents
Culture Documents
General GM Guidance
Play with your PC’s
- if they have suggestions for costs / extras that’s great
- intended to be communal rather than competitive.
The 4X Metagame
The Stronghold system in Olympus has Fallen can lead to a style of metagame based around
strategy and management gameplay. This style of play has much in common with the 4X genre of
board and computer games. The 4 X’s are outlined below but may be slightly different, or tackled in
more fluid or different orders, when used in a TTRPG than the aforementioned game mediums.
• Explore means players send scouts across a map to reveal surrounding territories.
• Exploit means players gather and use resources in areas they control, and improve the
efficiency of that usage.
• Exterminate means attacking and eliminating rival players. Since in some games all territory
is eventually claimed, eliminating a rival's presence may be the only way to achieve further
expansion.
• Expand means players claim new territory by creating new settlements, or sometimes by
extending the influence of existing settlements.
As you read this book, you may well already notice that the areas covered by the 4X’s line up quite
well with the sorts of work that outriders will be doing. The other area support the general narrative
of the strongholds; to survive, secure themselves and then to prosper.
Arc’s
- way of organising and keeping track of campaign
- Like a series of tv show, part in a book or novel in a series.
(how long is an arc? As long as it has to be.)
- help to retain narrative focus and make recap easier etc.
- help to make space for downtime and manage ‘time skips’ etc.
- help to clearly define goals and rewards.
Milestones
- Used for awarding XP
- Major and Minor (inc. encounters)
- Can help with structuring arc’s, or taken directly from them.
What actually happened (in the world) and making it your world.
- Only read if you’re interested
- Don’t read if you don’t like being spoiled.