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Unit 1 (Topic 1)
1.1 Introduction
1.2 Display Devices
1.3 Output Primitives
1.4 Graphics Standards
1.5 Latest Trends in Computer Graphics
1.1 Introduction
1.1.1 Image and Object
1.1.2 Pixel and Resolution
1.1.3 Text Mode and Graphics Mode
1.1.4 Basic Graphics Pipeline
1.1.5 Bitmap and Vector-based Graphics
1.1.6 Applications of CG
Introduction....
Computer Graphics is the
branch of computer science that
deals with generating images with
the aid of computers.
CG displays information in the
form of graphics objects as
windows, graphs, diagrams etc.
CG express data in pictorial
form.
In CG, objects are represented
as collection of pixels, where
pixel is smallest addressable
point which can be displayed on
screen.
Introduction....
Definition – “CG is a subfield of computer science and is concerned with
digitally synthesizing and manipulating visual content.”
OR
Definition – “It is the use of computers to create and manipulate pictures
on a display device. It comprises of software techniques to create, store,
modify, represents pictures.”
Introduction....
A broad classification of major subfields in
CG might be:
- Geometry
- Animation
- Rendering
- Imaging
1.1.1 Image and Object
Image – “An image is
basically representation of
a real world object on a
computer”
- Images are made up of
pixels