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Players The Game When someone reaches the end point, they win

the game and could either end it or let the other


Can be played by 2-3 people. It can be played in two different modes, two players (if there are three) compete for the
exothermic and endothermic (will be discussed second place.
The age varies from seven year olds to even later).
adults! Exothermic Mode
To start a game for both modes, the players
But this focuses more on elementary students to involved can be as creative (or random) as In this game mode, all cards will be distributed
have a small gist on what's to come in their high possible to determine which goes first. equally among the players and the board would be
school Chemistry classes. turned such that the base is black in color.
The turn player must roll the dice first before
This also encourages the children to have a using and activating cards which would follow They would still drop one card per turn though,
greater interest in chemistry and that science is after the dice roll. but it’s a matter of decision making as other
fun!! players could negate the activation of the card.
Endothermic Mode
The Board Same ruling applies when a “Hands-Off!” card is
In this mode, each player will have seven (7) played.
The game is designed to resemble a 5 step cards in their hand.
reaction. The game ends when one player reaches the end
After a turn player roll the dice, they have the point, or when there are no more cards that all
Each "step" contains ten blocks that starts from option to either end their turn right away or players control.
the lowest point of the hill-like path up to the next activate a card.
lowest point of the next path In the case of the latter end game condition, the
If they chose to activate a card, the turn player can nearest player to the end point wins the game.
It consists of 50 blocks which all players need to only activate one card during their turn.
pass through to reach the end point - the end of Cards
the 5th step. However, an exemption to the rule prior to this is
when an opponent activates a "Hands Off!" Cards are known as the backbone of this game. It
There are two special blocks found in each step - against you. If they activated a "Hands Off!" makes it unique to other board games because this
they are called "Transition State" and against your card to try to negate it, you may only game is very situational yet simple - The cards
"Intermediate". use the "Hands Off!" card to negate the attempted involved can only be activated after a dice roll.
negation by your opponent. The turn player may Card effects may be activated to benefit self or
Transition State, located at the top with a triangle
not use other cards other than "Hands Off!" if an harm other player(s), and they can also outplay
shaped block, is a point wherein the players are
opponent tried to negate the effect. other opponents! Beware though, as playing cards
unaffected any status effects of other cards as
can be negated as well so it would not go in your
long as they stay on that block. At the end of each player's turn, all players would way all the time. Play with your heart's content
draw cards until they have 7 in hand again.
Intermediate, on the other hand, is located at the
There are a total of forty (40) cards in the deck.
bottom with the same shape as the Transition The turn player has the priority to draw the cards The following are the list of cards, its effect/s, and
State. It doubles the effect all status effects first at the end of the turn. the total amount of it in the deck.
applied to a player who are in the intermediate.
However, if the turn player is the player on the After the turn ends, the next player would then Catalyst
intermediate, he/she cannot double the effects roll the dice.
applied to self.
Choose a player to target and apply the effect of Go to the nearest Transition State. You can only
"Catalyst". There can only be one "Catalyst" use this effect once per turn.
active for every player.
Equilibrium
When this card is activated: the player would
move a number of blocks equal to double the Switch places with another player. Cannot be used
result of the dice roll. Cannot be negated nor if any player involved is at the Transition State.
removed by other card effects, except "Inhibitor!".
Entropy, Enthalpy, Gibb’s Free Energy
Heat
Collect all three cards for a spontaneous effect
Target one player (either you or your opponent): (moves three more steps every turn and it cannot
Move the targeted player onto the next block to be negated after applying.)
the right.
Reverse
Cool
Reverses a player’s reaction. Now they move the
Target one player (either you or your opponent): other way until this effect is removed.
Move the targeted player onto the next block to
the left.

Hands off!

Can only be used when an opponent activates a


card(s): Negate the activation. (Can be used to
negate "Hands off".) This card doesn't negate the
effect of "Catalyst". This card can remove
“Reverse” status.
Inhibitor!

Slow them down! Prevents a player to roll a die.


Can only be removed by catalyst.

Isolate!
Target one opponent. When you do, that opponent
loses their next turn.
Transition

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