Players The Game When someone reaches the end point, they win
the game and could either end it or let the other
Can be played by 2-3 people. It can be played in two different modes, two players (if there are three) compete for the exothermic and endothermic (will be discussed second place. The age varies from seven year olds to even later). adults! Exothermic Mode To start a game for both modes, the players But this focuses more on elementary students to involved can be as creative (or random) as In this game mode, all cards will be distributed have a small gist on what's to come in their high possible to determine which goes first. equally among the players and the board would be school Chemistry classes. turned such that the base is black in color. The turn player must roll the dice first before This also encourages the children to have a using and activating cards which would follow They would still drop one card per turn though, greater interest in chemistry and that science is after the dice roll. but it’s a matter of decision making as other fun!! players could negate the activation of the card. Endothermic Mode The Board Same ruling applies when a “Hands-Off!” card is In this mode, each player will have seven (7) played. The game is designed to resemble a 5 step cards in their hand. reaction. The game ends when one player reaches the end After a turn player roll the dice, they have the point, or when there are no more cards that all Each "step" contains ten blocks that starts from option to either end their turn right away or players control. the lowest point of the hill-like path up to the next activate a card. lowest point of the next path In the case of the latter end game condition, the If they chose to activate a card, the turn player can nearest player to the end point wins the game. It consists of 50 blocks which all players need to only activate one card during their turn. pass through to reach the end point - the end of Cards the 5th step. However, an exemption to the rule prior to this is when an opponent activates a "Hands Off!" Cards are known as the backbone of this game. It There are two special blocks found in each step - against you. If they activated a "Hands Off!" makes it unique to other board games because this they are called "Transition State" and against your card to try to negate it, you may only game is very situational yet simple - The cards "Intermediate". use the "Hands Off!" card to negate the attempted involved can only be activated after a dice roll. negation by your opponent. The turn player may Card effects may be activated to benefit self or Transition State, located at the top with a triangle not use other cards other than "Hands Off!" if an harm other player(s), and they can also outplay shaped block, is a point wherein the players are opponent tried to negate the effect. other opponents! Beware though, as playing cards unaffected any status effects of other cards as can be negated as well so it would not go in your long as they stay on that block. At the end of each player's turn, all players would way all the time. Play with your heart's content draw cards until they have 7 in hand again. Intermediate, on the other hand, is located at the There are a total of forty (40) cards in the deck. bottom with the same shape as the Transition The turn player has the priority to draw the cards The following are the list of cards, its effect/s, and State. It doubles the effect all status effects first at the end of the turn. the total amount of it in the deck. applied to a player who are in the intermediate. However, if the turn player is the player on the After the turn ends, the next player would then Catalyst intermediate, he/she cannot double the effects roll the dice. applied to self. Choose a player to target and apply the effect of Go to the nearest Transition State. You can only "Catalyst". There can only be one "Catalyst" use this effect once per turn. active for every player. Equilibrium When this card is activated: the player would move a number of blocks equal to double the Switch places with another player. Cannot be used result of the dice roll. Cannot be negated nor if any player involved is at the Transition State. removed by other card effects, except "Inhibitor!". Entropy, Enthalpy, Gibb’s Free Energy Heat Collect all three cards for a spontaneous effect Target one player (either you or your opponent): (moves three more steps every turn and it cannot Move the targeted player onto the next block to be negated after applying.) the right. Reverse Cool Reverses a player’s reaction. Now they move the Target one player (either you or your opponent): other way until this effect is removed. Move the targeted player onto the next block to the left.
Hands off!
Can only be used when an opponent activates a
card(s): Negate the activation. (Can be used to negate "Hands off".) This card doesn't negate the effect of "Catalyst". This card can remove “Reverse” status. Inhibitor!
Slow them down! Prevents a player to roll a die.
Can only be removed by catalyst.
Isolate! Target one opponent. When you do, that opponent loses their next turn. Transition