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7th Sea Second Wave - Vaticine City Preview
7th Sea Second Wave - Vaticine City Preview
T
he soaring arches and vibrant murals state, political scheming can take place outside of
that dominate the skyline of Vaticine courts dominated by various national interests. It is
City all serve the purpose of show- not uncommon to see visitors from noble families
casing humanity’s achievements in striding through the streets and gardens, presum-
pursuing the Riddle of Theus. By fostering beautiful ably taking in the artistic and cultural sights of the
architecture, the Vaticine Church of the Prophets city but in truth making secret arrangements for
encourages the study of mathematics, engineering diplomatic or personal reasons.
and aesthetic design. By creating a city laid out to be So why did you come to Vaticine City? You
functional, inspirational and pleasing, the Church came here because you need to meet with the elite
creates a home that fosters amity and neighborli- of the Vaticine Church. Or perhaps because it is
ness. The construction of Vaticine City serves to also the capital of united Castille and the center of
make a metaphorical home for Theus to please the Good King Sandoval’s court. Maybe you came here
Creator, enrich the mind and deepen the soul of following a story about a powerful relic hidden in
humanity. They hope to create a functional city that the Church’s secret vaults…or perhaps you seek to
serves as inspiration to all the other cities of the work your steel against fencers of all kinds, so you
world. have come to put the Church’s most elite guards to
Ideal designs and practical conditions collide, of the test. You might be here for a diplomatic con-
course; while the Church intended for Vaticine City ference between delegates from the Church, from
to be a functional city that elevates its denizens, the far-off Iskandar or the Théan colony of Quamon-
people who occupy the city follow their own needs taigne, working to thread the treacherous tapestry
and desires. The city has no shortage of all the vices of conspiracy while each group argues for its vision
and flaws common to human habitation around of divinity. Perhaps you came here for secret and
Théah. Cathedrals may dominate the skyline, but forbidden knowledge in a library not far from the
one need not walk far beyond the soaring architec- Hierophantic Basilica or to rescue a comrade from
ture to reach the coaching inns, docks and ware- the dungeons of the Inquisition. All that can be said
houses that host the city’s needs, both licit and illicit. for certain is that, for a city of the devout, there is
Vaticine City hosts the most devout and learned more than enough to keep a Hero busy!
among the Church and also the most ruthless. True
believers fill the pews, and the scent of power at-
tracts those seeking to command them with Vaticine How to Use This
authority. The libraries of the city hold copies of
books from antiquity, stretching back to the Nu-
Chapter
manari Empire and beyond and carefully preserved The Vaticine City book details a set of hooks
by the Church’s clerics, but the Inquisition has no and characters to help motivate a Hero in her
use for such distractions and instead maintains the adventures. You will find descriptions of some of
dungeons that hold heretics whose souls will be the places in and around Vaticine City in here, but
delivered to Theus by mortification. the focus is on what kinds of adventures Heroes
Situated as it is upon the edge of Castille, not far have in this city. To that end, we have provided
from the rival power of Vodacce that once housed you with a selection of important people—both
the Church, Vaticine City is also a site for diplomats members of the Church and otherwise—and of the
and noble assignations. As an ostensibly neutral kinds of power groups and hidden secrets to make
2 Introduction
interesting stories. Many of these descriptions also the Hero might find herself working for a Vaticine
include information about the places to find those archivist to bring other items of ill fortune so that
interesting stories, so you can set the stage for your they can be safely held in the vaults below.
Heroes’ adventures within the unique architecture
of Vaticine City. Section Five: Speaker of the Rites
A highly secretive sect within the Vaticine, priests
Introduction and devotees who wield the power of Theus directly,
You are here! This section gives you a very quick shaping the world to better reflect His perfect vi-
overview of what's to come and a few reasons to use sion. Here you will find information on the Speak-
Vaticine City as a destination in your game. ers and their small-but-powerful organization, as
well as rules on how to play one of these righteous
Section One: The Foundations of a City souls as a Hero in your game.
of Theus
We start with an overview of the city, provide exam- Section Six: Systems for the Vaticine
ples of interesting locales within it, and give you a If you want to play a trained Duelist from one of the
small glossary of important terms. Church’s exclusive schools, a bishop with Church
authority or a student of the Church’s hidden
Section Two: Influential Personalities secrets, you will find new game systems here. These
Your Heroes will encounter many interesting char- rules help to flesh out Vaticine characters and pro-
acters in Vaticine City, and we've detailed a handful vide even more hooks for religious Heroes who have
of them here. Each of these characters has a selec- connections to Vaticine City.
tion of Story Hooks to describe how Heroes might
interact with him and to give you ideas for your own So You Want a Vaticine Story
Stories. Each character has a position that could If you are still not sure how to run a story that uses
require the services of the Heroes, or could pit your Vaticine City, here are a few helpful ideas and hooks!
Heroes against her.
A Hero is called to Vaticine City by a cardinal…
Section Three: Conspiracies and Cabals • …who wants her to undertake a service on his
The Vaticine Church has its share of sub-organiza- behalf.
tions and heresies, and many of them have offices • …who has secretly been contacted by one of
that stretch all the way to the highest halls of power. her Villains and asked to create problems for
These groups can give you antagonists who work the Hero with Church authority and investiga-
against your Heroes’ goals, or your Heroes might tions.
strive to become members. You could even build an • …who demands that the Hero turn over a
entire story around Heroes who are all members prized possession to him.
of one of these groups, navigating the treacherous • …who asks the Hero to use her influence on
waters of Vaticine City and the orthodox factions behalf of the Church to intercede with one of
that might oppose them. her allies.
Section Four: Relics and Secrets The Hero follows an enemy to Vaticine City…
Vaticine City harbors books, relics and strange • …where the enemy seeks sanctuary with a rela-
artifacts from earlier ages. Some have religious tive who is a member of the priesthood serving
significance, while others may come from Syrneth in the city.
roots, could be sorcerous devices or may simply be • …where he attempts to convince the Inqui-
texts that hold ideas too heretical to be released to sition that the Hero must be captured and
the world but too important to be destroyed. Any of stopped.
these items could be a quest for a Hero to recover, or • …where the enemy barters a relic or artifact
4 Introduction
Ambassadors arrive from the other great religious
centers, Iskandar and Quamontaigne…
• …attending a conference to discuss theolog-
ical matters, but this serves as a backdrop for
cultural tensions as political members of the
Vaticine Church work quietly to discredit their
counterparts.
• …and the Hero stumbles across a plot by one
of the delegations to assassinate a high-ranking
member of the Church and frame another
Church member for it.
• …and the Hero steps in when one of the am-
bassadors becomes very ill and cannot attend a
lavish ball held in honor of the meeting, so he
must attend with a list of people of importance
and pertinent topics that the ambassador was
supposed to address.
• …bearing a gift that they wish to give to the
Church in the spirit of cooperation, but one
which is dangerous and must be stored in the
Vaticine Vault. Before it can be stored, though,
a thief steals it, and the Hero is the only one to
catch sight of a clue to her identity.
• …and the Hero finds himself drawn into a
secret conference as the ambassadors reveal
that the three sacred cities (Vaticine City, Qua-
montaigne and Iskandar) sit atop Syrneth—or
older!—ruins harboring some kind of super-
natural power, perhaps a network of magical
energies made as an ancient prison, and only by
working together can the authorities of all three
cities maintain the trap now while someone
tries to free the beings contained within…
which, according to the documents held by the
archivists of Vaticine City, may well be Legion!
I
n antiquity, the Vaticine Church had monument to Theus.
its home in Numa. With the fall of When Good King Sandoval unified Castille, Va-
that empire, the Church remained a ticine City and its environs became the new capital
sovereign and powerful city-state for a city of the country.
thousand years, carefully threading among the inter-
ests of the Vodacce families who rose to absorb the Adventure in a City of Faith
power vacuum that formed after Numa’s collapse. For 300 years after its establishment, Vaticine City
The support of the Church’s center of power and carefully walked the fine line between being an in-
the hierophant’s home provided a source of pride for fluential world power and remaining a neutral party
the people of the Vodacce peninsula, who pointed that played host to all of the nations of Théah but
to the buildings and gardens of that city-state as an (ostensibly) favored none. This position fractured
example of the elevated arts of their people and their with the War of the Cross starting in 1618 AV. The
special connection to Theus. struggle to contain Objectionism forced the Church
In the 13th Century, the Third Prophet declared to wade more strongly into diplomatic waters.
Castille the new home of the Vaticine Church. This Instead of simply collecting tithes and gifts from
led to the Moonshadow War, a massive struggle assorted noble patrons, the War forced the cardinals
in which the Third Prophet worked to unify the and Hierophant to argue for the supremacy of the
Church under his leadership and to project his force Vaticine Church. Important kings and influential
from his island of exile. The location of the Third nobles were invited to the city to receive blessings
Prophet’s exile proved to be a boon for him, as at the or warnings in exchange for promises of support
time Castille was a heavily fractured country, riven against the Objectionist threat.
by regional differences. Individual dons vied for the The War of the Cross concluded in a stalemate in
aid and support of the Prophet’s Church, allowing 1648 AV, leaving the Nation of Eisen in ruins and
him to cement a wide range of alliances and thus to the power of the Church seriously challenged. The
concentrate his efforts abroad, rather than engaging result was that Vaticine City had to open its doors
in petty wars with each Castillian province. to a flood of ambassadors, patrons and favor-seek-
Of course, the reconstruction of Vaticine City ers. The internal struggles between cardinals became
took decades—building a cathedral was and still is a complicated with a web of external influences.
generational undertaking. Still, many of the offices, In the current day, Vaticine City, a center of polit-
gardens, libraries and residences went up quickly ical and religious power, carefully straddles the de-
around the estate while the Hierophantic Basilica mands of the Castillian government in conjunction
became the central hub of the city. with its mandate as a guardian of moral leadership.
The prosperity of Vaticine City and its develop- While the island upon which the City is built is still
ment as the new international hub of the Vaticine beholden to the Castillian crown, the Church has
Church deeply wounded Vodacce pride, but the broad authority to exercise its own policing and gov-
Castillians continued to foster the city with their ernance, especially concerning matters of religion.
devotion. Even after the Prophet’s eventual death,
the Vaticine Church remained in its new home.
In the hundreds of intervening years, the Church
worked hand in hand with the Castillians to develop
the city from a nominal port town into a majestic
V
aticine City’s many influential people The characters presented here represent several
include Church officials and foreign of the kinds of allies and enemies that Heroes will
nobles, Guild Duelists in service to the encounter in Vaticine City—whether of the Church
Church, merchants and investigators, or not. Consider them inspirational figures to give
and even the criminals who supply the hidden, you ideas about the kinds of people that Heroes
sordid appetites in the shadows of the outer city— might meet and what they want. Naturally, even
and sometimes closer to the Hierophantic Basilica. the Church is not unified and has many competing
A Hero visiting Vaticine City may find himself political agendas; a Hero will have no shortage of
opposed by the Inquisition, engaged by the Church patrons to send her on unusual tasks, or foes to face
or caught in the middle with other power groups while trying to complete them!
jockeying for position.
Almost everyone met in the inner parts of Vati- A Reminder About Starting Stuff in
cine City is associated in an important way with the Vaticine City
Church, from the simplest ostiarius to the Solo- Heroes who get into combats in Vaticine City fight
mon-trained guards and all the way up to the arch- at a disadvantage because the city’s gendarmes
bishops and cardinals. Outside the inner wall, the receive support from the extremely well-trained
rest of the city-state is populated with a wide range Solomons, who know every route and every alley-
of people, predominantly of Castillian heritage, way in near-complete detail. Threatening members
conducting business in the shadow of the Church. of the Church or, worse still, shedding blood on sacred
Heroes can find tailors, grocers, swordsmiths, ground is a great road to excommunication. An
thieves—all the staples of city life. Of course most excommunicated Hero, remember, cannot be aided
of the people in or near the city profess devout ado- by anyone of the faith; he is subject to arrest and
ration of the Church, but proximity is no guarantee possibly torture, and is outcast from society. People
of fidelity—some simple shopkeepers may be more who know of the excommunication may flatly refuse
pious than cardinals, after all. Theus has determined to even speak with the Hero, and the superstitious
that humanity comes in wondrous variety. believe that there may be dire supernatural conse-
The kinds of people that Heroes generally will not quences as well.
find in Vaticine City include:
• Sorcerers
• Objectionists High Inquisitor Enrique
• Crescents
• Open heretics
Cortarini
…but even these are subject to exceptions. Vis- Enrique Cortarini was born the fifth child to a poor
iting noble families sometimes include sorcerers. but devout family. Smaller, younger and weaker than
Objectionists and Crescents might visit secretly to his siblings, young Cortarini was often bullied by his
ferret out hidden faults of the clergy or openly to older brothers. His elder sister suggested to her par-
engage in theological debates. Heretics from various ents that her quiet and thoughtful youngest brother
branches of the Church sometimes hide within might do well if they gave him over to the Church
the city itself, seeking out others with like-minded to work and attend school. With so many mouths to
beliefs and spreading their faith surreptitiously (see feed, they agreed, and, after exchanging some favors,
Section Three for some examples of such groups). the Church took over the young boy’s upbringing.
F
aith is never simple. Cardinals of the a Society has influence in Vaticine City, it can shape
Vaticine Church shred one another’s doctrinal debates and negotiate to fill key positions
interpretations of each Prophet’s words with sympathizers.
and life through pointed sermons and In 1668 AV, the three Societies with the strongest
carefully worded tracts. Some of these interpreta- sway are the Inquisition, the Marovarians and the
tions the Church accepts as healthy differences in Akathari. While the Inquisition has the greatest
opinion. Others are heresies that believers pro- influence over Church actions, the Marovarians and
fess and discuss only in the shadows and through Akathari have large followings. The Marovarians
innuendo. The Hieros determine which beliefs are have several strong ties to recognizable people with-
acceptable and which are not, but these days, citi- in, but especially beyond, the city, while the Akatha-
zens of Vaticine City are increasingly aware that the ri have greater appeal among the laity.
true determination rests upon the opaque temper of The Marovarians and Akathari welcome Heroes
the Inquisition. to join their ranks, while the Inquisition is a more
Vaticine City is home not only to several Secret secretive, implacable and Villainous Society that
Societies but to a tangle of ideologies and heresies prefers to keep its own counsel.
known as conspiracies. Where Secret Societies form
around the intersection of beliefs, goals, people and The Inquisition
infrastructure, conspiracies are tempests of ideas.
Conspiracies keep no membership rolls and have “There is nothing to fear if your faith is true. The
no unified list of goals for the world. They are a Inquisition is nothing more than the bonfire we must
thought gone intoxicatingly viral. Passion of belief light to keep the wolves of Legion at bay, and we will
unites strange bedfellows across other organiza- fuel that fire with our righteousness.”
tions and societies. Those who believe are in. Those —Cardinal Esteban Verdugo
who do not are out. Conspiracies thread through
Vaticine City like veins through cheese, bringing Stories of the Inquisition stalk the halls of the
together unlikely allies and tilting power structures universities and taint the faithful’s nightmares with
as ideas pass from orthodoxy to heresy and back. the stench of smoke from burning books curling up
around hanging bodies. Anyone could be a mem-
ber of the Inquisition or an informant. Until she
Secret Societies dons the fire-red robes of her office or otherwise
Secret Societies have operated in Vaticine City announces herself, she is indistinguishable from
since its founding. Some Societies mask themselves any other member of the clergy. Terror is not the
as religious orders, while others operate openly as only emotion the Inquisition conjures, however; for
part of the normal discourse that makes up the some, the Society symbolizes hope. The Inquisition
Vaticine faith. The more powerful a Society is, the and their supporters believe in the Fourth Prophet’s
more openly it may act. Even the most transparent imminent arrival and that the time to puzzle out
Society hides a deeper and, to the Church, hereti- Theus’ Riddle has passed. Now is the time to purify.
cal secret that only members know. Maintaining Created by the Third Prophet to root out sorcery,
power requires keeping this deeper secret unknown the Inquisition has expanded its charge to include
and safe. As power shifts and changes in the city, any who complicate the clarity imposed by the
which Societies have influence also changes. When Third Prophet or who argue that the Last Prophet’s
The Conspiracies of
Vaticine City
Disagreements over Church history and doctrine
grow and fester into Conspiracies. A Conspiracy is
a loose affiliation of people who all share a single,
often heretical belief. The strength of this belief
creates a tribal us-versus-them mentality without
also forming a full Secret Society or infrastructure
of complementary beliefs. Those who share in a
Conspiracy may disagree in every other aspect of
their lives, but on this one belief they are family. For
every Conspiracy, agreeing with or backing up the
conspirators earns you 3 Favor.
These are only a few of the Conspiracies found in
Vaticine City.
T
he Vaticine Church keeps its greatest Another rumor persists that secret passages were
secrets locked away in the Vault. The built into the Vault in the form of Porté pockets—a
Vault is an enormous repository of construction in clear contravention of Church
relics and wealth kept in the subterra- doctrine. However, doctrinal purity often gives way
nean catacombs of Vaticine City. The location of the to pragmatic thinking, and not all cardinals place
Vault, a secret from the general public, is accessed morality over practicality. Perhaps a trapped Hero
through long and snaking tunnels that lead to ap- can find and utilize such a pocket. But jumping in
parent hovels throughout the city. A Vault guard— could land her in even greater peril and danger—for
almost exclusively recruited from senior members who knows where it emerges?
of the Solomons—enters these access points in
disguise and dons her arms once inside. The guard, The Vault Guardians
sworn to secrecy, keeps her identity hidden at all Miguel Correa: Miguel is Captain of the Vault
costs. If a guard’s identity is discovered, she reports guard. An older man in his late 50s, he has been
this breach to the Vaticine security force and gets one of the Vault guards since he was a young man.
reassigned. Orphaned at a young age, Miguel was raised in a
A Hero or Villain attempting to infiltrate the Vaticine orphanage that trained many of the young
Vault must therefore find out the identity of a cur- boys and girls to become priests. A few of the hard-
rent or former guard willing to talk. Once inside the er, sharper children, such as Miguel, ended up being
subterranean passages, he must be able to find his recruited into the city guard.
way through the labyrinthine catacombs and safely Once a part of the guard, Miguel distinguished
to the Vault. Any wrong turn could lead him to himself by being constantly alert and quick on his
hazards such as sewer monsters or secret bands of feet. In time, the Church recruited him for the
brigands. But this is only part of the challenge. prestigious duty of guarding the secret Vault. Over
Once inside the Vault, Heroes face plenty of the years, he rose through the ranks, coming to
locks and traps to bypass. Main entry is behind a be the head of security for the Vault, as well as all
set of three large, steel doors, each with a complex the other lesser secret caches and libraries located
combination lock that changes every few months. throughout Vaticine City—at least, those that are
The Vault door itself is constructed not only to not the private secrets of other conspirators, such
keep raiders out but to contain those who have been as Cardinal Verdugo.
successful at entering the Vault. In such an instance, Miguel counts his blessings every single day. He
the guards seek reinforcements before entering realizes that his life’s trajectory could have gone in a
and slowly try to root out the invaders. If a Hero completely different direction had the Church not
finds herself trapped within the Vault, there are few taken him in as a child. This makes him utterly in-
means of escaping aside from the main Vault door. corruptible regarding the Church and its secret trea-
The guards speak of rumors that, given the Vault’s sures. Indeed, Miguel has turned down many a lucra-
construction on ancient foundations, secret passages tive offer of bribery for information on the Vault and
in and out of it exist, just waiting to be discovered. A instead arrested the would-be briber. Because of this,
desperate Hero trapped inside the Vault may try to Miguel has made many friends within the leadership
find one of these passages so that she can still sneak of the Church, including Cardinal Verdugo.
out with her loot in tow, rather than having to fight Miguel rapidly approaches the time in his life
her way through a mass of guards. to focus on succession and ensuring his legacy.
unlock the exit. A test of this sort may require use of The third kind, a trap to kill, is used only to guard
Notice or Scholarship, or possession of the proper the most dangerous and important of relics. This
key or tool. Some tests might be very obscure and could take the form of poisoned darts, a chute that
rely on an unusual skill, such as a test of Perform drops the intruders into a chamber that fills with
that requires a Hero to play a melody on an organ. water or an even more unconventional mechanism.
In mechanical terms, these tests require a certain A Hero defeats these traps by using his appropri-
number of Raises to bypass (the most common ate Skill to contest the Game Master’s roll for the
appropriate Approaches include Scholarship to test trap; like an enemy, a trap that scores more Raises
theological knowledge or Church history, or Notice than a Hero causes Wounds. Killing traps always
to uncover hidden levers or buttons in order to open have some mechanism that can be bypassed by the
a secret door). knowledgeable, which may be discovered by rec-
The second kind, a trap to immobilize, keeps an ognizing the device (with Theft), by knowing the
intruder stuck so that the guards can intercept him. appropriate scriptural references (with Scholarship)
This could mean isolating a hallway with portcul- or by some other, more unusual means. The Game
lises that slam down, locking doors after everyone Master decides how dangerous a trap is and thus
enters a room or deploying nets or bars to grab how many dice to roll for it, but traps found in the
people. A Hero usually needs to rely on Athletics or Vault never roll fewer than eight dice.
Theft to bypass these traps.
Recovery Team his freedom, funding and an outlet for his bloodlust.
Larson wasted no time in accepting Verdugo’s offer.
The Vaticine Church employs a “recovery team” to Immediately freed, fed, clothed, boarded and given
track down relics and artifacts stolen from the Vault. access to funds, he began the Church’s recovery team.
The recovery team is technically an extension of the In the years since then, life has been quite good to
Inquisition, and as an arm of that group it uses all Mads again. Although his conversion to the Vaticine
tactics in pursuit of its goals. Because of this, it en- faith was at first a matter of sheer practicality, over
joys wide latitude to utilize extreme techniques and time he has come to believe in the messages of the
methods in recovering items that have been stolen Prophets and has taken on his own kind of piety.
from the Vault. The team is kept a complete secret He has recruited a team of four other Villains such
from most of the Church and the rest of Théah, and as himself who do whatever it takes to recover items
is led by a Vesten man named Mads Larson. stolen from the Vault.
Mads, a middle-aged Vestenmennavenjar man, His second in command is a woman named Nou-
leads the Church’s recovery team. In his younger ra al-Abadi—originally a pirate from the Crescent
years, he was a warrior and a Vendel trader. For Empire. Like Mads, she accepted service in the
side work, and for the thrill, he earned extra money Church as a means of escaping execution for her
performing assassinations under the cover of night. piracy. She is incredibly knowledgeable about all of
Between his work as a trader and an assassin, he Théah’s cultures and customs, especially concern-
had no shortage of funds. He dreamt that he might ing its black markets—the most likely place to find
someday become the next Mjötuðr, filling the 200- purloined Vaticine treasures.
year absence in Vesten culture. On Larson’s team are also the identical Eisen twin
However, Larson’s ambitions came to naught. One brothers Dolf and Rolf Schmidt. The twins are clas-
night, drunk on honeymeade, he sought to seduce sically trained acrobats and are most often responsi-
the son of the local jarl atop a balcony. The jarl’s son ble for reconnaissance and acrobatic incursions into
spurned his advances, but Mads, drunk and embar- strongholds. Both twins also know pugilistic arts
rassed, did not take the rejection well. His quarrel and even without a weapon are a force to be reck-
with the jarl’s son caused the young man to fall from oned with in a skirmish.
the balcony and plunge to his death. Immediately, Rounding out Mads’ strike force is Estella Rodri-
Mads’ fortunes reversed. guez, a noble Castillian woman of deep and abiding
The jarl called for his arrest and prosecution. Vaticine faith. Estella is a highly trained diplomat,
Larson saw little choice but to flee Vestenmen- politician and poisoner. She acts as the public face
navenjar. He stowed away under cover of night and of the recovery team, often gaining the crew access
made his way deeper into mainland Théah. There, to countries and locations that would be otherwise
he survived by wits and through the use of his lethal impossible. Once there, the recovery team lies low as
skills. He traveled throughout Théah for over a year, Rodriguez scours the political landscape, learning of
until finally captured by Solomons after commit- the major issues, latest gossip and clandestine rumors
ting a murder in the heart of Vaticine City. He was that could lead the crew to stolen Vaticine treasures.
thrown into the dungeons beneath the city. Just as After Estella does her work evaluating the land-
Mads thought his luck had finally run out, he was scape, Mads moves in, planning and directing the
approached by none other than Cardinal Esteban team in the recovery. Larson, along with Dolf, Rolf
Verdugo. and Noura, move quickly to secure and recover the
Verdugo entered that damp and dark cell. He stolen items. Along the way, all four prefer to use
kneeled by the chained and shackled Vesten and extreme and lethal force, leaving behind no witness-
told him that the Inquisition had need of the rare es to pass along a story of their clandestine affairs.
and perfected skills that Mads possessed. All he had Once a job is complete, Rodriguez reconnects with
W
ithin the Vaticine Church a risks of Legion and send out members to deal with
number of splinter groups and threats before the exorcists even know they exist.
societies exist. Many of these are It is important to note that a Speaker does not
known to the outside world or at consider what she does to be Sorcery. While a
least whispered of among members of the Church. Speaker is at times less conservative than many
There is, however, one group of Heroes not widely other members of the Vaticine Church, there still
known. In fact, according to the Church, the group exists a stigma against sorcerers. Instead, a Speaker
does not even exist. To the vast majority of the truly believes that she channels Theus Himself and
Church there are not even hushed rumors regarding that a sliver of the divine exists within her to power
these Heroes. There is no record of their actions, her Rites. The truth of this is unknown; it is cer-
no list of members and no paper trail to follow. The tainly possible that Rites are Sorcery just as much
Speakers of the Rites exist off the official books, as Glamour or Sanderis. And as a small, mysterious
and they channel one of the most potent powers in and faithful order, there is little in-depth research
Théah: the might of Theus Himself. done into this topic.
In its earliest incarnation, those known today as As members of a small and covert order, the
the Speakers of the Rites were demonologists. They Speakers of the Rites treat recruitment as a quiet
acted as an elite, but no less furtive, group dedicated affair. Many members scout out and groom their po-
to exorcising the demons and monsters that plagued tential apprentice years before true training begins.
Theus’ faithful. Stories tell of robed men and women Members search out only the most faithful, but
arriving in a village late in the night to do spiritual make efforts to avoid fanatics. Humility is another
battle with the beings of Legion. The priest exor- valued factor; a Speaker cannot take credit for his
cised the monster from the afflicted, at times taking actions, and any potential apprentice seeking per-
it within herself and counting on her force of will sonal glory is taken out of consideration.
to win out against the darkness. Many succeeded, Once a proper apprentice has been selected,
but some failed. In their last moments of clarity, training can begin. Training is slow, sometimes
knowing that they would not be strong enough to taking weeks or months, and difficult, as there is no
triumph, these Heroes drove their ritual knives into mundane example of how an apprentice feels and
their hearts, killing themselves and defeating Legion interacts with Theus’ glory within her. Mastering
at the cost of their lives. the first Rite is by far the most difficult step of the
Since those days, the order has evolved. And while journey. In order to make room for Theus to place a
a Speaker of the Rites can still maintain the Rites to portion of His grace within a new Speaker, she must
perform exorcisms, he has grown beyond that role. first remove any shred of evil within her soul. Meth-
As time passed and they discovered more Rites, the ods vary but include fasting, solitude and long hours
Speakers pushed themselves further into obscurity studying the Book of Common Prayer and the Book
to ensure that only the most devout can call upon of the Prophets. Once an apprentice is sufficiently
the power of Theus. And while the modern Vaticine cleansed and prepared by her master to understand
Church employs a number of exorcists, no Speak- how this power works, she is brought before three
er counts himself amongst this group. An official Speakers who anoint her body with oils and fill
Church exorcist is well-known and does not possess the room with prayers while the master takes his
any form of supernatural power with which she apprentice through her first Rite. This can be a gru-
battles evil spirits. In truth, Speakers intercept any eling process, lasting longer than a day at times, but,
Minor
Spend a Hero Point to increase visibility in your
immediate surroundings until the end of the Scene.
When you perform this Rite, fog dissipates, ambient
light (such as from a candle or the moon) increases
and any other limit on visibility is removed. Physical
barriers such as walls still hinder vision. This Rite
overcomes any Consequence related to visibility in
your immediate vicinity. This effect may remove
mundane as well as supernatural limits on visibility.
Major
Spend a Hero Point when a question is asked in
your presence. You know whether the answer given
to that question is false. This Rite allows you to
know the actual truth; if a character tells you that
her father is dead, you know whether that is a lie.
If the character believes her father to be dead and
states such, but he is actually alive, you know that
what she says is not true.
A
lthough knowledge brings one closer ceeds as he believes Theus intends. This is why faith
to understanding the Creator in the does not always mean that someone doing the “right
Vaticine Church, it takes an act of thing”—history is full of horrors done by people of
faith to believe in the Creator and the deep devotion, for what they truly believed were the
words of the Prophets to begin with. Many raised right reasons. For every Catalina del Mont, there is
in the Church and working in the inner parts of an Enrique Cortarini.
Vaticine City follow its rituals and tenets as little Even amongst the most devout, faith will be
more than habit. Others pay mere lip service to the challenged. Reason and knowledge can bring
Church’s credo, and still others use the Church and doubt—that the great Riddle of the universe can
its resources only to further their ends. Certainly, ever be solved, that there even is an answer to these
they believe in Theus and the Prophets and would mysteries. Tragedy can shake the strongest of faith,
be offended to be asked such a question! But faith when the Creator’s plan is impossible to see through
goes beyond mere passive belief—it is an active sadness and grief. And adventuring far from Théah,
commitment, is a constant conversation with Theus in strange lands with very different customs, a
and can be easily challenged in times of hardship Vaticine may feel very far from even Theus’ all-en-
and sorrow. Unshakable faith in the Creator is compassing gaze. A Hero suffering a crisis of faith
difficult to find and more difficult to preserve. But it in difficult times may need a sign from above to help
does exist and is the stuff of miracles. restore it. Something as simple as a ray of sunshine
There are many reasons to serve the Vaticine breaking through dark clouds, a previously locked
Church, and faith does not have to be one of them. door swinging open, long-awaited good news com-
Ask a Hero who is part of the Church about what ing at the perfect moment or just a deep and abiding
he believes and the strength of his faith in the sense of calm and peace shows that she has not been
Creator. Does Theus literally intercede through forgotten by Theus.
the devout to heal the sick and grant visions of the
future? Would he ask for divine intervention in the Visions
face of certain death and truly believe the Creator The faithful have been blessed with prophetic
would protect him? (Given that some within the dreams and hallucinations from the earliest days of
Church quite literally use their faith as both shield the Church, illuminating Theus’ will and warning
and weapon against Legion, it is a fair question.) A the righteous of dangers both physical and spiritual.
Hero who has chosen a life with the Church for rea- Though often enigmatic and difficult to understand,
sons other than religious fervor should still consider these visions hold important truths for those that
these questions, as her faith (or lack thereof ) helps receive them—a direct message from the Creator
to define her amongst those she lives and works Himself.
with, for better or for worse. A devout Hero is always an excellent candidate for
A Hero’s faith in and relationship with the a well-timed vision to start a plot, move one along
Creator is unique and also affects how he interacts or give her the hint she needs to resolve a complex
with the world around him and his work within the situation. It is not necessary for the Game Master
Church. Belief shapes the way one sees his reality, so to require Hero Points or a die roll from a Hero if
a faithful Hero’s view of the Creator—loving, stern, he feels that a vision is dramatically and narratively
I Tre Soldati
During the War of the Cross, three Vaticine knights
set out to protect the innocent from the ravages of
war. Seeing the towns and villages unprepared for an
attack, they moved from place to place, mending the
wounded and teaching them to defend themselves
in the midst of the chaos of war. The knights plainly
and openly wore the colors of the Vaticine but oth-
erwise avoided identifying themselves; no one ever
knew their names, and so the trio eventually became
known only as I Tre Soldati (the Three Soldiers).
When asked why they would not name themselves,
they answered that they helped anyone regardless
of affiliation who needed the aid and protection of
Theus. These three nameless, anonymous Heroes
saved countless villages from destruction with the
aid and training they provided.
I Tre Soldati provided townsfolk with weapons
and shields and the training to use them. The shield
of the Soldati style not only protects the bearer and
his allies but also forces his opponents away and off
balance. The Soldati style focuses on unbalancing
an opponent rather than wounding her, presenting a
New Advantages
1 Point Advantage
DEVOUT
Spend a Hero Point to flawlessly recite a verse from
the Book of the Prophets, speak an appropriate prayer
or conduct a Vaticine religious ritual.
2 Point Advantage
FAVORED BY THE CHURCH
A Hero must have either the Ordained or Patron
(Vaticine Church) Advantage in order to purchase
this Advantage. If you have the Ordained Advan-
tage, you can expect to gain access to any Church
library unless explicitly forbidden (such as by the
Inquisition), and the Bonus Die for social Risks
against characters who adhere to your faith increas-
es to 3. If you have the Patron (Vaticine Church)
Advantage, the Wealth you receive from your Patron
at the beginning of each game session increases by 1,
S
ome players just skip the inspirational tion from his duties, exactly how a Heroic monk in
sources sections of game books. Don’t a 7th Sea game could become part of a traveling
be one of them! These bits of media group of Heroes.
will give you inspiration for dozens of
stories for your own game. Take the plunge and see The Da Vinci Code
how you can use these to help craft your swashbuck- This novel and film is a potboiler adventure that
ling and your adventure! offers a bit of inspiration in the realm of strange
Almost every great inspirational story here has puzzles, conspiracies and obscure bits of Church
been made into a movie, so you can probably watch lore and trivia. Rather than copying the book,
them in a few free hours and then read the book for consider this as a starting point for creating your
a more in-depth, nuanced version of the story. own world-spanning Church adventures, which (of
course) end in Vaticine City and threaten the status
Black Robe quo of the Church with hidden knowledge brought
This movie about Jesuit missionaries arriving in the to light by the Heroes.
New World to convert the native Algonquins is a
grim reminder that the Church is highly academic, Day of Wrath
very persuasive and often willfully blind to how its A black-and-white film about witch hunts; also
dogma can trample people who do not want to be a Dutch allegory for Nazi occupation. Probably
part of it. This is a slow-burn, interpersonal dra- inspired the more widely known story The Crucible.
ma, but it fits the period and has some interesting This film will give you goosebumps while inspiring
insights into the hurdles that missionaries face (and you for your Inquisition Villains.
a rather bleak outcome). While not a Heroic adven-
ture per se, this could inspire the drama of Heroes Mother Joan of the Angels
facing off with or against Church missionaries in This probably qualifies as a horror film, though it
lands on the edge of Théah, using rhetoric and der- was made as a serious movie about the Loudon
ring-do to either protect or convert foreign people. possessions at a French convent. Nuns are being
possessed, and a priest arrives to investigate. Great
Brother Cadfael inspiration for an exorcist character, or possibly for
Again, the time period of this series is too early for a story set in a convent, perhaps where an angry
swashbuckling, but it is still a TV and book series spirit seeks to vent its wrath against the women who
about a retired-soldier-turned-monk who gets escaped its abuses in life.
caught up in investigations of murders and other
problems. He is often hampered by having to follow The Name of the Rose
the rule of his monastery, by the political machina- This story is set in the medieval period (AD 1327)
tions over who will be in charge and of course the but is still an excellent resource. A mad monk
insistence that he should spend less time investigat- kills people at a monastery that houses Catharist
ing and more time praying. Cadfael is a wonderful survivors of the Albigensian Crusade, while a pair
example of how a Hero could be a member of the of visiting monks try to find the killer amidst a
Church, older, dignified, knowledgeable and still a conference about the important theological question
man of action who becomes embroiled in adven- of whether Christ owned his own clothes (reflecting
tures. At one point Cadfael earns a special exemp- the doctrinal conflict between the wealthy Church
Witchfinder General
(a.k.a. The Conqueror Worm)
Vincent Price as an Inquisitor! Though campy and
only loosely based on any kind of history, it is a
tense scenery-chewing look at how to present an
Inquisitor who rampages across the countryside. Be
warned: this is a very gruesome film with a great
deal of rough content that may be difficult for peo-
ple who are disinclined toward severe violence and
violation.