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HIT RANGE Shots

Weapon Speed MR MR MR Damage Extra rules


M1 Garand 6 4 20 2 C Rapid fire/Semi
M1 Carbine 7 5 10 3 B Rapid fire/Semi
M1A1 Thompson 6 5 8 4 A Assault/SMG, Suppress(1)
M1918 Browning Automatic Rifle 5 4 20 3 C Rapid fire/Auto, Suppress(2)
M1919 Browning machine gun (.30 cal) 4 4 26 4 C Deploy/Auto, Suppress(3)
M1919 Browning machine gun (.30 cal) with tripod 4 3 30 4 C Setup/Auto, Suppress(3), Help Carrier, Belt fed
M2 Browning (.50 cal) 3 4 36 3 D Deploy/Auto, Suppress(4)
M2 Browning (.50 cal) with tripod 3 3 40 3 D Setup/Auto, Suppress(4), Help Carrier, Belt fed
M1903 Springfield (Sniper) 6 2 26 1 C Slow aim/Single, Sniper
M3 Submachine gun (Grease Gun) 6 5 10 2 A Assault/SMG, Suppress(1)
M1911 pistol (Colt) 7 5 6 2 A Assault/Semi

Lee Enfield 6 3 20 1 C Aiming/Single


Sten 6 5 10 3 A Assault/SMG, Suppress(1)
Bren LMG 5 3 20 3 C Rapid fire/Auto, Suppress(2)
Vickers Machine Gun 4 3 30 4 C Deploy/Auto, Suppress(3)
Vickers Machine Gun with tripod 4 2 36 4 C Setup/Auto, Suppress(3), Help Carrier, Belt fed
Enfield revolver 7 5 4 2 A Assault/Semi

karabiner 98 6 3 20 1 C Aiming/Single
Karabiner 43 (Gewehr 43) 6 4 20 2 C Rapid fire/Semi
MP40 6 5 12 3 A Assault/SMG, Suppress(1)
Sturmgewehr 44 (Stg/MP44) 6 5 16 3 B Assault/Auto, Suppress(2)
MG13 4 4 26 4 C Deploy/Auto, Suppress(3)
MG34 4 4 26 5 C Deploy/Auto, Suppress(3)
MG34 with tripod 4 3 30 5 C Setup/Auto, Suppress(3), Help Carrier, Belt fed
MG37 4 4 26 5 C Deploy/Auto, Suppress(3)
MG42 4 4 30 6 C Deploy/Auto, Suppress(3)
MG42 with tripod 4 3 36 6 C Setup/Auto, Suppress(3), Help Carrier, Belt fed
Luger 7 5 6 2 A Assault/Semi
FG42 6 4 20 3 C Rapid fire/Auto, Suppress(1)
Scoped kar98 6 2 26 1 C Slow aim/Single, Sniper
Scoped Gewehr 43 6 3 26 2 C Slow aim/Semi, Sniper
P38 Walther 7 5 6 2 A Assault/Semi
Assault This unit can run and shoot without penalties
Deploy This unit can not attack in a turn that it moved
Sniper Ignores cover and better spotting
Rapid fire This unit only subtracts 1 to it's attack rolls when firing after moving in the same turn
Slow aim This unit subtracts 3 to it's attack rolls when firing after moving in the same turn
Suppress(X) Roll X times a D6. On a 4+ = 1 pin token
Aim The unit subtracts 2 to it's attack rolls when firing after moving in the same turn
Setup When this unit moves he cannot fire that turn or the next.

Help Carrier Needs 1 additional soldier to help carry when moving. The helping soldier can not fire and moves at the same speed the turn he aids.
Belt fed When an additional soldier helps feeding the belt add +1 shots. The helping soldier can not move or attack this round.
Bajonet melee: +3 damage, +1 attack roll
Rifle Grenade Launcher Able to launch rifle grenades
Cover roll vs to hit
Light Medium Heavy V. Heavy Small cover
Damage vs obstacles A 4+ X X X 5+
B 2+ 5+ X X Cover bonus vs spotting
C / 3+ X X Small cover
D / / 5+ X -2
E / / 5 armor 20 armor

CR LR
Bolt-action rifle single = =
semi-automatic rifle/pistol semi = 1
SMG SMG x2 =1
Automatic rifle/MG auto +2 -2
Optional
Bajonet, Rifle Grenade Launcher

Bajonet, Rifle Grenade Launcher

Bajonet, Rifle Grenade Launcher


re and moves at the same speed the turn he aids.
ng soldier can not move or attack this round.

Big cover
3+

Big cover
-4
Parameters Results

Weight 21 Kilogram (kg) Speed 4

Rate of fire 650 Bullets/minute* Damage 10

Muzzle energy 4000 Joule (J) CR MR

Barrel length 736 Milimeter (mm) Attack 4 5

Effective range 1200 Meter (m) # Shots 5 3

Scope? No # Targets 3 2

* If semi weapon = semi Range 12 30


esults Attack Range
Speed CR MR LR FR CR MR
4 4 5 5 6+(4-6) 12 30

LR FR

5 6+(4-6)

2 1 If E.R. 'Aiming' or 'Slow Aim' --> max shots = 2

1 1

60 600

0
Range Shots (targets)
LR FR CR MR LR FR Damage
60 600 5(3) 3(2) 2(1) 1(1) 10
KG
<3 7
<6 6
<10 5
<25 4
>25 3

Aantal Shots Targets


Rate CR CR # MR MR # LR LR # FR FR #
Semi 1 1 1 1 1 1 1 1
>15/min 2 1 1 1 1 1 1 1
>25/min 3 2 2 1 1 1 1 1
>50/min 3 2 2 1 2 1 1 1
>200/min 4 2 2 2 2 1 1 1
>500/min 5 3 3 2 3 1 1 1
>700/min 6 4 3 3 3 2 2 1
>1100/min 7 4 4 3 3 3 2 2

DAMAGE Energy (J)


5 <500 M1911 pistol
6 <1000 SMG
7 <1500 Carbine
9 <3000 MP44
10 <5000 Garand, MG42, kar, BAR
12 <10000
14 <15000
16 <25000 50 cal
20 >25000

Accuracy Opm. vbn


Scoped 2 pistol -4/-3
Semi 0 MP40 -5
Semi-auto -1 <25/min Carbine -2/-1
Auto -3 <600/min Garand 0/1
Fast auto -4 >600/min MG42 -4/-3
v. Short barrel -3 <200mm kar scoped 3
short barrel -2 <300mm
medium barrel -1 <500mm
long barrel 1 >500mm
#shots > 4 -1

TO HIT CR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS HIT HIT
-5 MISS MISS MISS HIT HIT HIT
-4 MISS MISS MISS HIT HIT HIT
-3 MISS MISS MISS HIT HIT HIT
-2 MISS MISS HIT HIT HIT HIT
-1 MISS MISS HIT HIT HIT HIT
0 MISS MISS HIT HIT HIT HIT
1 MISS HIT HIT HIT HIT HIT
2 MISS HIT HIT HIT HIT HIT
3 MISS HIT HIT HIT HIT HIT

TO HIT MR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS MISS HIT
-5 MISS MISS MISS MISS HIT HIT
-4 MISS MISS MISS MISS HIT HIT
-3 MISS MISS MISS MISS HIT HIT
-2 MISS MISS MISS HIT HIT HIT
-1 MISS MISS MISS HIT HIT HIT
0 MISS MISS HIT HIT HIT HIT
1 MISS MISS HIT HIT HIT HIT
2 MISS MISS HIT HIT HIT HIT
3 MISS MISS HIT HIT HIT HIT

TO HIT LR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS MISS 6+ (4-6)
-5 MISS MISS MISS MISS MISS HIT
-4 MISS MISS MISS MISS MISS HIT
-3 MISS MISS MISS MISS HIT HIT
-2 MISS MISS MISS MISS HIT HIT
-1 MISS MISS MISS MISS HIT HIT
0 MISS MISS MISS MISS HIT HIT
1 MISS MISS MISS HIT HIT HIT
2 MISS MISS MISS HIT HIT HIT
3 MISS MISS HIT HIT HIT HIT

TO HIT FR Dice
Accuracy 1 2 3 4 5 6
<-5 MISS MISS MISS MISS MISS 6+ (6)
-5 MISS MISS MISS MISS MISS 6+ (5-6)
-4 MISS MISS MISS MISS MISS 6+ (4-6)
-3 MISS MISS MISS MISS MISS 6+ (3-6)
-2 MISS MISS MISS MISS MISS HIT
-1 MISS MISS MISS MISS MISS HIT
0 MISS MISS MISS MISS HIT HIT
1 MISS MISS MISS MISS HIT HIT
2 MISS MISS MISS HIT HIT HIT
3 MISS MISS MISS HIT HIT HIT
Effective range (ER)
RANGE <125 <400 <900 >900
CR ER/8 ER/20 ER/30 ER/50
MR ER/4 ER/12 ER/15 ER/20
LR ER/2 ER/5 ER/7 ER/10
FR ER ER ER ER

25 250 500
Pistol, thompson BAR/garanMG42, sniper
Weapon Weight (kg) Rate of fire (bullets/m) Muzzle Energy (J)
Barrel length (mm) Effective range (m) Scope?
Speed + (CR+MR+LR/2)*DMG + SA

Speed 2 3 4 5 6 7 8

Attack 2 3 4 5 6
CR
MR
LR

Range 5 10 20 35 50 80 120
CR
MR = /2,3
LR = /4,7

Attacks 1 2 3 4 5 6 7

Targets 1 2 3 4
Grease 450 2
vickers 500 4
MP40 550 3
30cal 600 4
BAR 600 3
MP44 600 3
MG13 600 4
MG37 700 5
TH 800 4
MG34 900 5
MG42 1300 6

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