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HQ

Infantry Company HQ (12 ) Cost:


Function Weapon Extra
Company Commander M1 Carbine
(Captain) (1)
Executive Officer (1st M1 Carbine
Lieutenant) (1)
Company Sergeant (1st M1 Carbine
Sergeant) (1)
Communicator (Sgt.) (1) M1 Garand, radio
NCO (St.Sgt.) (2) M1 Carbine
Runner (3) M1 Carbine
Company Clerk (Cpl.) (1) M1 Garand
Armourer (1) M1 Garand
Bugler (1) M1 Carbine Instrument player

Unit Extra Can add up to 12 Basics armed with a M1 Garand [ each]


One Basic can upgrade its weapon to a Bazooka [ ]
Can add a ‘M3A1 Halftrack with Browning M2 .50 cal’ with driver
(armed with Thompson) and gunner (armed with M1 Carbine) [ ]

Infantry Platoon HQ (5 ) Cost:


Function Weapon Extra
nd
2 Lieutenant (1) M1 Carbine Upgrade to 1st Lieutenant [ ],
Can swap weapon to Thompson
[free]
Platoon Leader (Tech. Sgt.) (1) M1 Garand
Platoon Guide (St. Sgt.) (1) M1 Garand
Runner (2) M1 Garand

Unit extra Can upgrade Platoon Guide with M1903 Springfield (max 1 in
each 3 squads + Platoon HQ [ ]
Can upgrade Runner with radio [ ]

Tank HQ (1 ) Cost:
Function Weapon Extra
Tank Commander (Captain) M3 Stuart Can upgrade to M5 Stuart, M3
(1) Lee, M4 Sherman or M26
Pershing
Core Troops:
Rifle squad (12 ) Cost:
Function Weapon Extra
Squad Leader (Sergeant) (1) M1 Garand Upgrade to Staff Sergeant [ ],
Can swap weapon to Thompson
[free]
Assistant Leader (Corporal) (1) M1 Garand Upgrade to Sergeant [ ], Can
swap weapon to Thompson
[free]
Rifleman (5) M1 Garand
Scout (2) M1 Garand
Machine Gunner (1) BAR Upgrade weapon to .30cal (max
1 in each 3 squads) [ ]
Assistant gunner (1) M1 Garand Can swap weapon to M1
Carbine [free]
Ammo bearer (1) M1 Garand Can swap weapon to M1
Carbine [free]

Unit extra Can upgrade 1 rifleman with a BAR [ ]


Can add an additional squad member armed with a bazooka [ ]
Can upgrade 1 scout with M1903 Springfield (max 1 in each 3
squads + Platoon HQ) [ ]

Armored Rifle squad (12 1 ) Cost:


Function Weapon Extra
Squad Leader (Sergeant) (1) M1 Garand Upgrade to Staff Sergeant [ ],
Can swap weapon to
Thompson [free]
Assistant Leader (Corporal) (1) M1 Garand Upgrade to Sergeant [ ], Can
swap weapon to Thompson
[free]
Rifleman (9) M1 Garand
Driver (1) Thompson
Halftrack (1) M3A1 Halftrack with Browning
M1917A1 .30 cal

Unit extra Can upgrade 1 rifleman armed with a bazooka [ ]


Can upgrade 1 rifleman with M1903 Springfield (max 1/platoon)
[]

Armored MG squad (12 1 2 ) Cost:


Function Weapon Extra
Squad Leader (Sergeant) (1) M1 Carbine Upgrade to Staff Sergeant [ ],
Can swap weapon to
Thompson [free]
Assistant Leader (Corporal) (1) M1 Carbine Upgrade to Sergeant [ ], Can
swap weapon to Thompson
[free]
Rifleman (5) M1 Garand
Machine Gunner (2) M1919A4 .30cal
Assistant Gunner (2) M1 Carbine
Driver (1) Thompson
Halftrack (1) M3A1 Halftrack with Browning
M2 .50 cal

Unit extra Can upgrade 1 rifleman armed with a bazooka [ ]

Airborne squad (12 ) Cost:


Function Weapon Extra
Squad Leader (Sergeant) (1) M1 Garand Upgrade to Staff Sergeant [ ],
Can swap weapon to Thompson
[free]
Assistant Leader (Corporal) (1) M1 Garand Upgrade to Sergeant [ ], Can
swap weapon to Thompson or
M1 Carbine [free]
Rifleman (7) M1 Garand
Machine Gunner (1) M1919A4 .30cal
Assistant gunner (1) M1 Carbine
Ammo bearer (1) M1 Garand

(Late) Marine squad (13 ) Cost:


Function Weapon Extra
Squad Leader (Sergeant) (1) Thompson
Rifleman (9) M1 Garand
Machine Gunner (3) BAR

Unit extra One Rifleman can be armed with a bazooka [ ]


One Rifleman can be armed with a flamethrower [ ]

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