Professional Documents
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PATRE ATION
T E R C R E
CHARAC
PREVIEW
Pirate Borg | 1
PLAY TESTING
Scott Sesko, Kevin Campbell, Ryan Zanger, Allan Sugarbaker, & the Limithron Patreon
Playtest Group
PROOFREADING
Allan Sugarbaker, Stijn Van Hove
THANKS
My wife Bea for all her support and for always listening to me talk about pirates, my
brother Tyler for so many years of great gaming, my parents for taking me on the Pirates
of the Caribbean ride over 30 years ago, my incredible Patreon subscribers for all their
support.
This project would not have been possible without the incredible book
and enigma that is MÖRK BORG. Thank you to Pelle Nilsson and John
Nohr for the incredible inspiration and generous 3rd party license. Please,
do yourself a favor, and pick up a copy of Mörk Borg.
2 | Pirate Borg
Pirate Borg
PATREON EXCLUSIVE CHARACTER CREATION PREVIEW
www.limithron.com
©2021, Limithron LLC. All Rights Reserved.
v1.2
Pirate Borg | 3
ec e n t p er s on, b ut
yo u w e re once a d
Perhap s n o th er p l ace.
in a
t w a s lon g ago, and
tha
y o u're a lowlife.
N ow
A scoundrel . e.
A Pyrat
o l lo w th e se steps
F e nature.
y o u r vil
to discover
4 | Character Creation
4 | Pirate Borg
Create a Player Character (PC)
1. Roll on each of the tables on this page.
2. Choose or roll [d6] a class, which will affect the next 3 steps
(starting on page 7), or you can be a landlubber (no class).
- Roll your ability scores (page 18).
- Roll your hit points (page 30).
- Roll for a weapon, clothing, and a hat (page 22-page 24).
- Roll starting Devil's Luck (page 27).
3. Roll a background (page 26).
4. Roll on the tables on pages page 28-43.
5. Name your pirate.
d6 d12 d12
container cheap gear Fancy gear
1 bucket 1 lantern (d6 hours of oil) 1 compass
2 belt pouch 2 d4 candles (6 hours each) 2 spyglass
3 sack 3 30 ft of rope 3 fishing rod
4 small sea chest 4 shovel 4 2 random
5 backpack 5 tankard Mythic Artifacts
6 large sea chest 6 weighted dice 5 bottle of fine rum
7 flint and steel 6 an old pocket watch
8 hammer & nails 7 blanket and pillow
9 mess kit 8 ink, quill, parchment
10 pipe & tobacco pouch 9 an worn out book
11 d6 torches 10 a first aid kit
12 a pet [d10] 11 a whetstone
12 an instrument [d10]
1 snake 1 concertina
2 rat 2 drum
3 lizard 3 flute
4 monkey 4 fiddle
5 parrot 5 banjo
6 cat 6 horn
7 dog 7 hurdy-gurdy
8 hawk 8 guitar
9 hermit crab 9 mandolin
10 fish in a jar 10 voice of an angel
Character Creation
Pirate Borg| 5| 5
1.Brute
ood ws,
at, sca llywag g taverns, shado ess + d
d6
tt hro nd in g h n
y, cu Fou o u
HP: T hing table, egin
an
A sneak and escaping. uc k .
, L
cheating s t b
e clo
Devil' o n th y w he
n you
h: d2 ons table, d or
6 cialt
s w it a sp e
Begin6 on the weaple. Roll d6 f
d ab
Roll
t h e h at t tter.
d10 o
n
o u get b e
hen y
an d w
Rope Monkey
You’re as nimble in the
rigging as you are on
rglar .
the deck. If you attack
Bu ck picks after swinging, jumping,
lo or making an acrobatic
w ith maneuver, test Agility
n an p:
b egi rm tra DR10 to automatically hit
You t, disa ble a and deal +2 damage.
e a
er
ock r dis
bb
k p o
Pic my, . If taken again: increase
Sta
n:
ck
-2 gai to D
Ba
eal at en om k
a
2 e ck y, id
c
n 1
d d th ted (fr tta
ake al -
h
am y 2
If t dition
an er rac rise u a
.
age
low dist surp If yo
ad
e
a
ta
w
dra
e
6>d ma 1.
d
4>d da by
,
ain
8]. ge
>d se R
Bl d. n ag
[d2 crea er D
car ake
die In w
d: Lo
t
.
If
oth
Re ack:
:B
ker
Jo
88Rapscallion
| Pirate Borg
Drinking J 1. T
e Dev
h
es for
o com soul.
il
Grog k your re
e You a
Test Toughness DR8 + [Number r sucked ery
fi
of drinks in the last hour] to hea
l T into a . This
d4 HP. Fail and you vomit for d2 a portal nd of
rounds. b is the e ry.
l your sto e
e 2-9. Loos r
you
all of ing luck
[d20
remain points. egain
2
]
9. R
oints.
1 0 -1
luck p in 4 Luck
Ga
Lucky Devil 20.
ts (m ax 4).
poin
Sneakryd
Basta When you use the
Devil’s Luck, draw a G
You can d
hide, playing card: Eac rog B
sneak, an to 8+: Regain 1 Luck. brew h day rew
r in pote d4 you er
disappea ws. Joker: Roll on the n s
o
the shad tice Joker Table. to u soak mt grog ervings can
you se as elee w You of .
no
DR14 to Gro drunk, a poiso eapon can
you . If taken again:
Lower the card Tou g in a too). n (it ws in it
ghn wou ill g
again: ess
DR nd: et
If taken . number needed
14 o
+2 to DR to If ta r -d
6H
regain ken P.
aga
luck in,
Red dra
by 1. : In Black: w a ca
crea
[d6> se d +2 to D rd.
d8> am R.
Joke d10>d12 age die
r: B ].
oth.
Rapscallion
Pirate Borg | 99
Buc
3.
caneer Begins with [d2] Devil's Luck. HP: TOUGHNESS+
NESS+[d8]
6. SURVIVALIST
Your body has developed into a finely tuned machine for existing
in the wild. -2 DR to toughness checks. Taken again: -4 DR.
10
10 | BUCCANEER
Pirate Borg
Sl ow and stead
nce. y, 3
e d6
-2
r es
fo .
r Agility
P
or
2f
d6+
es, 3
n t:
me
u ip
Eq
sens
Cl t: d
ng
H
ti
ot 12
ar
a
St
Keen
hi
ng
: d1
0
Pirate AN | 11
BUCCBorg EER | 11
4.
Swashb uck ler
Begins with d2Devil's Luck. HP: [Toughness+d8]
Begins with: Weapon[d10] Clothing[d10] Hat[d12]
12
12| |Swashbuckler
Pirate Borg
a brash
Fighter with
Abilities
Quick & Strong, roll 3d6+1 for B ravado
& Swag ger
Strength and Agility. Egotistically
Preoccupied, roll 3d6-2 for Presence.
You begin with one of the following When you get better, gain one of the
fighting styles: following:
PR AY ERS
When thou doth begin, and every time thy doth improve, learn a single random prayer. Each
prayer thy doth know may be used once a day (or more if thou hath rolled it more than once).
Heal thyself or another for d6 HP. Thee or an ally gets -4 to DRs to defend for
one attack. This may be applied after dice are
II. CURSE rolled.
1414| |Zealot
Pirate Borg
15
Borg || 15
I V. T H E G R E A T O L D O N E V. T H E A N C I E N T
PirateZealot
GODS 666. THE PR I NCE OF DA R K N E S S
III. MOTHER NAT U R E CH U RCH THE II.
I . T H E ON E T RU E G OD [d6] Whom dost thou serve?
6.
Vodou B o k o r with
communicates
A sorcerer that irits and is a conduit
ral sp
powerful natu magical powers.
for ancient
1616| Pirate
| Bokor Borg
Drawing your power from Vodou spirits known as Lwa, you are weak in body [roll
3d6-2 for Toughness] but strong with the old magic of the world [roll
3d6+2 for Presence]. You can use artifacts when wearing medium armor, but
never while near cold iron or while holding a metal weapon.
You begin with a rank one VODOU ABILITY [d6]. When you get better roll again,
increasing your rank if you roll an ability you already have.
Papa Legba
Trickster Lwa of the Crossroads. Communes
Baron Samedi
Lwa of the dead and the graveyard.
with the other Lwa. Usually manifests as an Manifests in a black suit and top hat.
old man with a dog. Likes strong rum & tobacco.
l T h r a l l
S ke leta
4
over the souls of you and your allies. Bite d
Everyone who is protected gets +d2 Claw/
le -
Mora 7
Armor for the day. HP 4 1
I.1 soul II.2 souls III.3 souls
ko r
Bo Borg | 17
Pirate
Abilities
AGILITY Defend, balance, swim, flee
PRESENCE Perceive, aim, charm, use Artifacts
STRENGTH Crush, lift, strike, grapple
TOUGHNESS Drink grog/rum, resist elements, survive falling
DR
Ability Scores Tests
Roll 3d6 (or whatever your class calls Tests are made against a Difficulty
for) and using the table on the right to Rating. To succeed roll d20 ±
generate each ability score from -3 to +3. your ability with a result equal to
The sum is not used in the game once the or greater than the DR. Creatures
AF
character is created, only the table value. don’t use abilities, they just roll a d20
Landlubbers (Player Characters created against DR.
with no class) can roll 4d6 and drop the For example, pick the jail lock DR14 or
lowest die for two of their abilities. When climb the rigging DR12.
T
the character is later improved an ability
can never exceed +6 or -3.
Difficulty Ratings [DR]
6 so simple people
Modifiers laugh at you for failing
1–4 –3 8 routine but some
5–6 –2 chance of failure
7–8 –1 10 pretty simple but not
9–12 ±0 simple enough to not roll
13–14 +1 12 normal
15–16 +2 14 difficult
17–20 +3 16 really hard
18 should not be possible
Carrying Capacity
You can carry Strength+8 normal-sized
items without a problem. After that when
testing Strength and Agility DR increases
by 2 (from 12 to 14 etc.). It is impossible to
carry more than twice Strength+8.
Normal-sized:
cargo nets, muskets, maps, shovels
NOT
cannons, sea chests, oars, corpses
18 | Pirate Borg
Rounds
Combat rounds are about 6 seconds, enough time to make an attack (or use an Artifact)
and traverse the deck of a small ship (around 30 feet).
Rest
Short rest (about 10 minutes): restore d4 HP.
DR
Long rest (over night): restore d6 HP.
No food or drink: restore 0 HP. After two days of starving: lose d4 HP per day.
Infected or sick: lose d6 HP every day.
Morale [2d6]
AF
Most enemies will not fight to the death. Roll for morale if:
• the leader is killed
• half of the group is eliminated
• a single enemy has only 1/3 of its HP left
T
If you roll greater than the creature’s Morale value with 2d6, it is demoralized. Roll d6
to see if the enemy (1-3) flees or (4-6) surrenders.
Zero HP Negative HP
If you are reduced to 0HP or less, you are You are Dead.
Broken(d4)
1. Fall unconscious for d4 rounds,
awaken with d4 HP.
2. Roll a d6: 1-5 = Broken or severed
limb. 6 = Lost eye. Can’t act for d4
rounds then become active with d4
HP.
3. Hemorrhage: death in d2 hours unless
treated. All tests are DR16 the first
hour. DR18 the last hour.
4. Dead.
Pirate Borg | 19
COMBAT eir atta
cks and defenses.
En em ie s don’t ro
ll dice
in combat
.
ro ll fo r both th
Players
MELEE
Test STRENGTH DR12
INITIATIVE go[d6]
first
RANGED
1-3 enemies
Test PRESENCE DR12
4-6 PCs go first
Individual initiative (if
needed): AGILITY + d6 DEFENSE
Test AGILITY DR12
If you fail the enemy hits you.
]
CTRTITACK:[nDaotubulrealdam2agea,lso
0 Enemies attack once per round
unless noted otherwise.
A is
otection
armor/pr t i e r .
on e
reduced
rd tier)
–d6 (3
nd tier)
–d4 (2
( 1 st tier)
– d 2 a free
: PC gains
DEFENSE
attack.
] or
l 1
t ura breaks
U M BL EThe weap uble damearg.e
[n a on
F TTACK:
A t. kes
do
a one
ti
tie
d
s
l
los : PC t reduce d pena sts
is N SE i s a ge t e
E a m y
DEF armor s d Agilit
and r i
a rmo h and .
n
Whe trengt dified
S mo
to not
are
d
uine
e r is r epair
ARMOR
t t i r r
w 1s armo
e d belo ed. For 25.
du c i r g e
r re repa n pa
Armo nnot be ipment o
c a q u
and ee E
s, s
cost
20
20| |COMBAT
Pirate Borg
GETTING BETTER
The game master
decides when a
dividing the pl character shou
ld be improved
under, burying . It might be
treasure, or ac after: a raid,
When this happ quiring a new
ens, do these ship.
things:
Roll a d6
greater th against ev
an the ab ery abilit
ABILITY CHANGES
y. Result
of +6. Re ility incr s equal to
sults belo ease it by or
Abilities w th 1, to a maxi
e ability mum
from -3 to decrease
unless th +1 are al it by 1.
e d6 resu ways incr
lt is 1. eased by
Th e ability 1
reduced by is then
1, but ne
ver below
-3.
l
qua
i s e nt
ult rre
HP
res ur cu d6.
MORE
t h e o
y t by
If than
0 . s e i
l 6d1 eater crea
n
Rol or gr P, i
H
to imum
max
A IN A C L A S S F E AiTpUtiRoEn to gain
G e your class descr
Se
ature.
a new fe
GETTING
Pirate BETTER
Borg || 21
21
starting weapon
7. Flintlock Pistol
[2d4, reload 2, Presen
ce + 10 shots]
We apons
rting Borg
22 | Pirate
ta
22 | S
4. Cat O' Nine Tails [d4]
5. Cutlass [d6]
Starting Weapons
Pirate Borg| |23
23
irates and sailors almost
Hat
drowned.
d12
1-4 none
5 wig 10s
6 bandanna 1s
7 cavalier
8 bicorne
9 tricorne
10 fancy [roll again d4+5]
11 metal lined [roll again d4+6]
-1 damage
ing
12 conquistador helmet
th
-1 damage & you can choose
lo
C d10
to ignore all damage from
one attack but helmet breaks.
ood
3-4 common clothes (tier 0) 2s
old uniform (tier 0) 8s o k g
5
6 fancy clothes (tier 0) 75s... Y ou
lo
7 leather armor (-d2 damage, tier 1) 20s
8 hide armor (-d2 damage, tier 1) 25s
9 chain shirt (-d4 damage, tier 2) 100s
DR +2 on Agility tests.
10 conquistador breastplate (-d6 damage, tier 3) 200s
DR +4 on Agility tests, defense is DR +2.
DR
Equipment
Equipment list coming soon...
AF
T
Equi
Pirate t || 25
pmenBorg 25
sea
You begin with& a reason to go to
B ack gr ound 2d 6 x 10 s ay or bo ok
d100 r 2d6 x 10 s & a plaling kit
1- 20 sa ilo 2d6 x 10 s & he t supplies
Background 21 acto
22 ap ot
r
he
23 artisastssin
24 as ndit
ca ry 2d 6 x ss &
2d6 x 10
2d6 x 10
10
s &
ar
& a da gger
a club of fine rum
ask
x 10 s & aa flset of files ansodmtoe crew
ols
25 ba 2d 6 s &
rk ee p 2d 6 x 10 e re sp ec t of
26 baac ith 2d6 x 10 s & thpr able pa st
27 bl suksnm 3d6 x 10 s & a smofalitl toy or trinket
28 bo siness man s & a
29 bubin boy 2d4 x 10 s & a spurygfr la ss
2d8 x 10 eedom nd
30 ca ptain 2d 4 x 10 s & yokeepsa ke from the isla
31 ca rmer captive x 10 s & a of re ci pe s
32 fo staway 2d4 10 s & a book oking spices
33 ca ef 2d6 x 10 s & some fine co
ch 2d 6 x s & a set of toolsa crowba r
34 2d6 x 1010 s & lock pick orscripture
35 cook tsman 1d10 x 10 s & a book of unty on your head
36 craf inal 2d6 x 10 s & a smal l bo kit
37 crim lt is t 2d4 x 10 s & a medical compa ss
38 cu serter 2d6 x 10 s & a map and leave your fa rm
39 de ctor 2d6 x 10 s & a reason tond
40 doplorer 2d4 x 10 s & a loya l frie bt
41 exrmer 2d6 x 10 s & a sizable defrom a corpse
42 fa rst mate 1d12 x 10 s & something for mischief
43 fi mbler 2d6 x 10 s & a keen eye ting
44 ga ave robber 2d6 x 10 s & skill at shoo and sy philis
s [d100]
d
r to
e
a x e at
lodwea lt[d6]
damtac
by
agek
a n Y n
a eCurt ra li z
l
er ro ld i ce ro ll Fum it o r e
b le
lower
on e
te st 's
dr
by
[-4]
Borg| |27
PirateLuck
Devil's 27
Terrible Traits [d20]
1. Lush
2. stubborn
3. Mocking sardonic cheer
DR
4. loud
5. stupid
AF
6. coward
7. cocky
T
8. Slightly insane
9. aggressive
10. anxious
11. cheater
12. selfish
13. lazy
14. hedonistic
15. impulsive
16. ostentatious
17. paranoid
18. pretentious
19. sadistic
20. disloyal
28 | |Terrible
28 Pirate Traits
Borg
Broken Bodies [d20]
1. Missing an Eye 10. Twitches
2. Missing an ear constantly,
DR
3. Matted, dreaded especially trigger
hair finger
AF
4. missing a leg. Peg 11. A nigh incurable
leg or crutch. case of scurvy.
T
5. Missing a hand. Permanently
Hook or claw bleeding gums.
instead [d6]. 12. Syphilis
6. Deep bilge stench. 13. Gout
7. Many, many sailor 14. Gaunt
tattoos. 15. fat
8. (Almost) never 16. bad gas
blinks. 17. Infested with bugs
9. Most teeth have 18. tongue has been
rotted out or have cut out
been broken. 19. Hideously ugly
20. So good looking
people are jealous
Broken Bodies
Pirate Borg| |2929
Bad Habits [d20]
1. Smokes constantly. 13. You collect something.
2. Functioning Alcoholic You talk to your
3. Bets on everything collection. They are your
DR
possible. friends.
4. O.C.D. Constantly 14. Always trying to trick
counting. your crew mates, just for
5. Eating rats is your fun.
AF
favorite past time. 15. Why pay for anything
6. Afraid of prime numbers when you can steal it?
T
larger than 3. d20 rolls 16. Talk to yourself when
of 5, 7, 11, 13, and 17 fill alone, but you often think
you with superstitious you are alone when you
terror. aren't.
7. Become a murderous 17. You secretly enjoy the
grump when hungry. taste of human flesh.
8. Habitual Procrastinator. 18. You always "know the
9. Voluntary Insomniac right way", but are prone
10. Prefer to shoot first, and to getting lost.
never ask questions. 19. Blame others for every
11. Overly, annoyingly mistake.
religious. 20. Extremely obsessive with
12. You know every tall tale tasks and relationships.
ever told. You make sure
everyone else knows you
know them.
30| |Bad
30 Pirate Borg
Habits
Troubling Tales [d20]
1. Loved ones were 10. Political leaders hold
burned alive. Revenge is loved one(s) as prisoners.
imminent. 11. A Vodou Lwa spirit you
2. Known pirate. Facing the don't like possesses you
gallows if caught. regularly.
DR
3. Betrayed former crew 12. You wronged a infamous
mates. Now they hunt pirate lord.
you. 13. Narrowly escaped a
AF
4. Were marooned on an cannibalistic ending.
island for far too long. 14. You slaughtered them.
T
The voices MUST be Like ANIMALS.
real. 15. Mysterious lone survivor
5. You stole a ship. The of a lucrative treasure
owner wants your money expedition.
or your head, but will 16. [d2] 1:Failed Mutineer.
settle for both. 2:Successful mutineer.
6. You escaped captivity, 17. A silent ghost haunts you.
and will *never* go back. It is always there, but
7. A close relative has only you can see it.
become your greatest 18. Deserted your country's
enemy. military; maybe they think
8. The last three ships you you are dead?
crewed all sank. 19. You have no memory
9. Your last crew was killed before a few days ago.
by undead. They let you 20. You died once already,
live on purpose. but Hell didn't want you.
Troubling Borg || 3131
Pirate Tales
Thing of Importance [d100]
1. an animal pelt 36. a cast bronze owl, the size of a
2. an oyster pearl deck of cards
3. a silver locket 37. a collection of sea shells and rocks
DR
4. a conch shell 38. a necklace carved from jade
5. a pipe carved from wood 39. a recently deceased relative's will,
6. a pipe carved from bone naming you as the sole heir
7. a small jade figurine 40. a drawing of a loved one
8. a shard of crystal 41. a bag of white powder you believe
9. a Mesoan gold coin may be magical
AF
10. a ruined piece of a treasure map 42. an old rusted key with a blue gem
11. a treasure map of an unknown place that glows in the moonlight
12. a diary written by an ancestor 43. a compass that doesn't point north
13. a silver ring 44. a clay jar you are using as an urn
T
14. an ivory chess piece 45. definitive proof of an enemy's (or
15. a sea creature carved from obsidian loved one's) crime
16. a spherical gem that functions like a 46. a small golden bell
prism 47. a old bottle of red wine (Bordeaux,
17. a jar containing a severed hand, incredible vintage)
eyeball, or organ 48. a jar of dried jellyfish dust
18. a necklace made of bones and 49. a multi-colored feather from an
feathers exotic bird
19. a book of scripture 50. a necklace from a loved one
20. a novel you loved as a child 51. a gold ring that is too small to fit
21. a silk handkerchief from a distant on your fingers
land 52. a single diamond earring
22. a pouch containing different animal 53. a finely made leather eye patch
teeth 54. a set of gardening tools
23. an old fillet knife 55. a dried flower
24. a fossil of an extinct fish 56. an animal skull
25. a piece of colorful coral 57. a human skull
26. a small ship in a bottle 58. a gem that glows when submerged
27. a letter from a loved one in seawater
28. the journal of a dead explorer 59. a dinosaur bone or claw
29. a stone embossed with a beautiful 60. a jar of fireflies
mermaid 61. a leather bound tome in a language
30. a vial of holy water, from clergy in you don't recognize
your hometown 62. the blueprints to a new type of ship
31. a jar with the remains of a small 63. a carved arrowhead
squid 64. a stone tablet inscribed with ancient
32. precious salts and spices, in a tiny pictographs or hieroglyphs
chest 65. a perfect cube made of crystal
33. a tankard made from a horn 66. significant tattoo, d4:1 love, 2
34. a jar of the finest tobacco revenge, 3 ancestors, 4 unknown
35. a golden letter opener origin
32 32
| Pirate
| ThingBorg
of Importance
67. a bottle of perfumed oil 86. a magnifying lens (glass only)
68. a broken set of manacles 87. the cork from a bottle, from a
69. a pistol with one shot meant for special occasion
someone special 88. a cannonball
70. a flag of personal significance 89. a deck of cards with 1d4 cards
71. a broken compass with a mysterious missing and 1d6 "extra" cards
significance 90. a garment from someone special
72. a broken spyglass with a scroll or 91. a wanted poster, d4:1 legend, 2
map hidden inside loved one, 3 enemy, 4 stranger
73. a length of rope you made 92. a fancy wig
74. carved gaming pieces 93. a letter of political importance
75. a set of rune stones 94. tanned whale skin or a jar of
76. a twig from a very old tree blubber
77. the end of a rope noose taken from 95. a petrified egg
a corpse, a very bad memory 96. a monkey paw with 1 finger
78. a 6' length of chain extended
79. 4d20 scars from lashes on your 97. a memorized poem that sounds
back like a treasure map
80. a long scar on your face 98. a golden necklace that could
81. 1d4 missing finger and/or toes be the top of a staff
82. a missing eye (roll d2) 99. a talisman shaped like a
83. a missing limb (roll d4) snake
84. a set of keys on a large key ring 100. a glass vial of
85. a small keg of something valuable dark blood
(rum, powder, ashes)
Pirate Borg | 33
Thing of Importance | 33
PCs roll
PRESENCE + D4
every morning
to determine how
many times you can
use magical ARTIFACTS
that day; choose from
your available ARTIFACTS .
When using an ARTIFACTS ,
test PRESENCE DR12. If you succeed,
the ARTIFACT is activated and you
subtract one use from your daily
total. If you fail, the ARTIFACT
doesn’t work, you lose d2 HP and
you become confused and disoriented
for the next hour. During this time,
ARTIFACTS will always fail in the
worst possible way.
DR
ARTIFACTS ARTIFACTS
1. The Sacred Scripture 1. Chalic of Patecatl
A creature of your choice is confused for d2 creatures regain d10 HP each..
10 minutes.
AF
2. Pearl Rosary Beads
2. Jade Statue of Buddha A creature of your choice gets +d6 on
Move an object up 1d10×10 feet for d6 one roll (damage, test etc.)
minutes.
Gold Eagle Figurine 3. Baron Samedi's Bird Claw
T
3. Ask three questions to a deceased
Hover for Presence + d10 rounds. creature.
4. Poseidon's Conch Fountain of Youth Flask
DR
4.
One creature suffocates for d6 rounds,
losing d4 HP per round. A creature of your choice gains 2d6 extra
HP for 10 rounds.
5. Talisman of Zeus 5. Charon's Obol
Produce d2 lightning bolts dealing d6
damage each. One creature , dead for no more than
a week, is awakened with terrible
AF
6. Pendant of the Beast memories.
A ball of fire hits d2 creatures dealing d8
damage per creature. 6. The Book Of Thoth
You may speak with animals
7. Helmet Of Invisibility for d20 minutes.
T
A creature becomes invisible for d6
rounds or until it is damaged, attacking/ 7. Scepter of Ra
defending with DR6. Light or pitch black d4 creatures lose d8
HP each for 3d10 minutes.
8. Pages from the Necronomicon
Summon (d6): 1–3 d4 skeletons, 4–6 d4 8. Map of Odysseus
zombies. You find all traps in your path for 2d10
minutes.
9. Mesoan Codex
d4 creatures fall asleep for one hour 9. Great Old One Statue
unless they succeed a DR14 test. d4 creatures lose d8 HP each.
Pirate Borg | 35
ARTIFACTS | 35