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ON E X CL U SI V E

PATRE ATION
T E R C R E
CHARAC
PREVIEW

Pirate Borg | 1
PLAY TESTING
Scott Sesko, Kevin Campbell, Ryan Zanger, Allan Sugarbaker, & the Limithron Patreon
Playtest Group

PROOFREADING
Allan Sugarbaker, Stijn Van Hove

THANKS
My wife Bea for all her support and for always listening to me talk about pirates, my
brother Tyler for so many years of great gaming, my parents for taking me on the Pirates
of the Caribbean ride over 30 years ago, my incredible Patreon subscribers for all their
support.

PIRATE BORG is an independent production by Limithron and is not affiliated with


Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK
BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

This project would not have been possible without the incredible book
and enigma that is MÖRK BORG. Thank you to Pelle Nilsson and John
Nohr for the incredible inspiration and generous 3rd party license. Please,
do yourself a favor, and pick up a copy of Mörk Borg.

2 | Pirate Borg
Pirate Borg
PATREON EXCLUSIVE CHARACTER CREATION PREVIEW

Written and Illustration by

Luke Stratton | Limithron


with public domain images from

The British Library


+
Rijksmuseum

www.limithron.com
©2021, Limithron LLC. All Rights Reserved.

Contains public domain images.

v1.2

Pirate Borg | 3
ec e n t p er s on, b ut
yo u w e re once a d
Perhap s n o th er p l ace.
in a
t w a s lon g ago, and
tha
y o u're a lowlife.
N ow
A scoundrel . e.
A Pyrat
o l lo w th e se steps
F e nature.
y o u r vil
to discover

4 | Character Creation
4 | Pirate Borg
Create a Player Character (PC)
1. Roll on each of the tables on this page.
2. Choose or roll [d6] a class, which will affect the next 3 steps
(starting on page 7), or you can be a landlubber (no class).
- Roll your ability scores (page 18).
- Roll your hit points (page 30).
- Roll for a weapon, clothing, and a hat (page 22-page 24).
- Roll starting Devil's Luck (page 27).
3. Roll a background (page 26).
4. Roll on the tables on pages page 28-43.
5. Name your pirate.

Welcome to Pirate Borg.

d6 d12 d12
container cheap gear Fancy gear
1 bucket 1 lantern (d6 hours of oil) 1 compass
2 belt pouch 2 d4 candles (6 hours each) 2 spyglass
3 sack 3 30 ft of rope 3 fishing rod
4 small sea chest 4 shovel 4 2 random
5 backpack 5 tankard Mythic Artifacts
6 large sea chest 6 weighted dice 5 bottle of fine rum
7 flint and steel 6 an old pocket watch
8 hammer & nails 7 blanket and pillow
9 mess kit 8 ink, quill, parchment
10 pipe & tobacco pouch 9 an worn out book
11 d6 torches 10 a first aid kit
12 a pet [d10] 11 a whetstone
12 an instrument [d10]
1 snake 1 concertina
2 rat 2 drum
3 lizard 3 flute
4 monkey 4 fiddle
5 parrot 5 banjo
6 cat 6 horn
7 dog 7 hurdy-gurdy
8 hawk 8 guitar
9 hermit crab 9 mandolin
10 fish in a jar 10 voice of an angel

Character Creation
Pirate Borg| 5| 5
1.Brute

A tough melee combatant


prone to fits of...
6 | Pirate Borg
6 | BRUTE
When you're not bashing, smashing, slashing, or crashing, you're... well
that's all you really know how to do. You can’t use artifacts, but your
Strength. SMASH first, never
muscles are "magic": roll 3d6+2 for Strength
ask questions: roll 3d6-2 for Presence
Presence.

Begins with d2 Devil's Luck. HP HP: Toughness + d10.


Roll for clothing [d10] and a hat [d12].

Start in g A bili ty Gett ing Bett er


You begin with a trusted weapon [d6]. It Every time you get better, gain one of the
has a nickname (what is it?). It will never following [d6]. Reroll repeats.
break (but can be dropped). DR10 to attack:
1.Liar’sDice. A small bag of 5d6. Roll them
1.IronAnchor.Requires two hands, d8 before battle. If the total is even, -2 DR for
damage. Reduces armor by -d2. melee attacks, but defend with DR14.

2.WhalingHarpoon.d8 damage and can be 2.Boomstick. Listen up. You find a


thrown by testing Agility DR12. blunderbuss. You got that?
Blunderbuss
3.MeatCleaver. It’s caked in layers of dried DR8 to hit & d10 damage when really
blood. d4 damage; on a 1 a disease from one close, otherwise DR12 and d4. Takes
of its prior victims infects the target. It dies 2 rounds to reload.
in d6 hours unless cured.
3.BloodFrenzy. +1 to damage rolls for each
4.PartofaBrokenMast. It has a rusted nail enemy you’ve killed so far this battle. The
protruding from one end. d8 damage, plus an effect resets/ends after 1 minute of no death.
extra d4 on a critical hit.
4.TavernBoxer. Attacks with your fists deal
5.Large,RustedMachete. d6 damage. Great 2d4 and ignore Fumbles.
for chopping down vines and fopdoodles. It
glows in the dark if there are snakes nearby. 5.ThickSkinned. You count as wearing light
armor even when you aren’t [-d2].
6.RottenCargoNet. Throw it at someone (or
something) by testing Agility DR8 to stop 6.GrogBreath. When close to an enemy,
them from moving for d2 rounds. Trapped belch to stun them for 1 round. Limit once
targets take 1 damage each round. an hour unless you drink more grog.

Pirate Borg| |77


BRUTE
a p sc a l lion
R at ba c
g, brea kin g i
kstabbin and shallow gr
n, steali
aves.
ng,

ood ws,
at, sca llywag g taverns, shado ess + d
d6
tt hro nd in g h n
y, cu Fou o u
HP: T hing table, egin
an
A sneak and escaping. uc k .
, L
cheating s t b
e clo
Devil' o n th y w he
n you
h: d2 ons table, d or
6 cialt
s w it a sp e
Begin6 on the weaple. Roll d6 f
d ab
Roll
t h e h at t tter.
d10 o
n
o u get b e
hen y
an d w
Rope Monkey
You’re as nimble in the
rigging as you are on
rglar .
the deck. If you attack
Bu ck picks after swinging, jumping,
lo or making an acrobatic
w ith maneuver, test Agility
n an p:
b egi rm tra DR10 to automatically hit
You t, disa ble a and deal +2 damage.
e a
er

ock r dis
bb

k p o
Pic my, . If taken again: increase
Sta

ene to DR extra damage by +1.


R.
y
a d b .) ,

n:
ck

xtr DR etc ing


b

-2 gai to D
Ba

eal at en om k

a
2 e ck y, id
c

n 1
d d th ted (fr tta

ake al -
h

am y 2

If t dition
an er rac rise u a

.
age
low dist surp If yo

ad
e

a
ta

w
dra
e

6>d ma 1.
d

4>d da by
,
ain

8]. ge
>d se R
Bl d. n ag

[d2 crea er D
car ake

die In w
d: Lo
t

.
If

oth
Re ack:

:B
ker
Jo

88Rapscallion
| Pirate Borg
Drinking J 1. T
e Dev
h
es for
o com soul.
il

Grog k your re
e You a
Test Toughness DR8 + [Number r sucked ery
fi
of drinks in the last hour] to hea
l T into a . This
d4 HP. Fail and you vomit for d2 a portal nd of
rounds. b is the e ry.
l your sto e
e 2-9. Loos r
you
all of ing luck

[d20
remain points. egain
2

]
9. R
oints.
1 0 -1

luck p in 4 Luck
Ga
Lucky Devil 20.
ts (m ax 4).
poin
Sneakryd
Basta When you use the
Devil’s Luck, draw a G
You can d
hide, playing card: Eac rog B
sneak, an to 8+: Regain 1 Luck. brew h day rew
r in pote d4 you er
disappea ws. Joker: Roll on the n s
o
the shad tice Joker Table. to u soak mt grog ervings can
you se as elee w You of .
no
DR14 to Gro drunk, a poiso eapon can
you . If taken again:
Lower the card Tou g in a too). n (it ws in it
ghn wou ill g
again: ess
DR nd: et
If taken . number needed
14 o
+2 to DR to If ta r -d
6H
regain ken P.
aga
luck in,
Red dra
by 1. : In Black: w a ca
crea
[d6> se d +2 to D rd.
d8> am R.
Joke d10>d12 age die
r: B ].
oth.

Rapscallion
Pirate Borg | 99
Buc
3.
caneer Begins with [d2] Devil's Luck. HP: TOUGHNESS+
NESS+[d8]

Expert marksmen, especially with muskets & rifles.


Skilled trackers and survivalists. You start with a
musket, and your attacks with it are DR10 to hit.
When you get better, roll for an additional feature.
Each can be taken twice (reroll if rolled three times).

ACKER acking has


1. WILDLIFE TR
ow the dire ctio n th at so me thing you are tr
tell approximat
ely
You always kn rrent location,
and can
cu
headed fr om yo ur be taken once.
lo ng ag o it wa s here. Can only
how
2. CR ACK SHOta T n again, DR6.
ng ed at ck s are DR8. If take
All ra
ER again: you can
3. FAST RELOAD 1 ro un d in st ea d of 2. If taken
Reloading takes .
ad an d sh oo t in the same turn
relo
combat,
4. FOCUSED AIuMshoot an enemy you have alread.y hit this
Every time yo is cumulative
e DR by 2. This effect ch previous hit.
lo we r th
ai n: al so de al +1 damage for ea
If taken ag
5. BUCCAN CO OK the fine
land life have taug ht you
Months of is an fire. You
me at s ov er the bucc
art of co ok in g smoked meat.
ra tion s of exquisite can make d4 more
start with d8
el y re cove rs d4 hp, and you
at
Eating it im medi you kill.
y edible animal
rations from an
recover d6.
If taken again:

6. SURVIVALIST
Your body has developed into a finely tuned machine for existing
in the wild. -2 DR to toughness checks. Taken again: -4 DR.

10
10 | BUCCANEER
Pirate Borg
Sl ow and stead
nce. y, 3
e d6
-2

r es
fo .
r Agility
P
or
2f
d6+
es, 3

n t:
me
u ip
Eq
sens

Cl t: d
ng

H
ti

ot 12
ar

a
St
Keen

hi
ng
: d1
0

Pirate AN | 11
BUCCBorg EER | 11
4.
Swashb uck ler
Begins with d2Devil's Luck. HP: [Toughness+d8]
Begins with: Weapon[d10] Clothing[d10] Hat[d12]

12
12| |Swashbuckler
Pirate Borg
a brash
Fighter with
Abilities
Quick & Strong, roll 3d6+1 for B ravado
& Swag ger
Strength and Agility. Egotistically
Preoccupied, roll 3d6-2 for Presence.

You begin with one of the following When you get better, gain one of the
fighting styles: following:

1. Ostentatious Fencer 1. Shakespeare of Insults


Your melee Attack/Defense is DR10 Your tongue is as quick as your blade. Add
when wielding a rapier or cutlass. When +1 to all your damage rolls.
dueling one-on-one, you deal +1 damage.
2. Military Mastermind
2. Flintlock Fanatic Your experience in battle makes you and
You can attack with up to three pistols on your allies a deadly threat. When combat
your turn (if you have them). Reloading starts, test Presence DR10 to make a
one pistol only takes you one round. surprise attack against the enemy or
prevent them from surprising you.
3. Scurvy Scallywag
You don’t fight fair. -2 DR when attacking 3. Sword Master
an enemy that has already been attacked You have mastered the art of swordplay.
this turn. -2 to DR when attacking with any kind
of sword.
4. Inspiring Leader
Once a combat, roll a d4. Everyone else 4. Intimidating Presence
may add or subtract that value from any Your stature strikes fear in the hearts and
roll during this combat. minds of your enemies. Enemies close to
you suffer -2 Morale.
5. Knife Knave
You start with 2 knives, and when you 5. Dazzling Acrobatics
attack with them you can make two Fancy footwork, superior upper body
attacks a turn. They are DR10 to hit, and strength, and a dash of style give you the
if the first attack hits, the 2nd is an auto- upper edge in a fight. Agility is +2 when
hit. defending.

6. Black Powder Poet 6. Calculating Cutthroat


Your DR when throwing bombs and You crit on natural 19 and 20 (attack &
grenades is DR10. You start with defense).
explosives. Roll d4 times on the Grenades
and Bombs table (page 25).
Swashbuckler | 13| 13
Pirate Borg
ealot. A clergy member, cultist, shaman, or believer.
Thou hath a keen mind: Roll 3d6+2 for Presence.
Burying thy head in tomes has left thou weak:
Roll 3d6-2 for Strength. Thou shall begin with
V. d4 Devil's Luck, HP: Toughness + d6. Roll for a
weapon [d8] and thy clothing [d8].
Thee may use artifacts while wearing medium armor (-d4 or lower).

PR AY ERS

When thou doth begin, and every time thy doth improve, learn a single random prayer. Each
prayer thy doth know may be used once a day (or more if thou hath rolled it more than once).

I. HEAL V I . HOLY PRO T E C T ION

Heal thyself or another for d6 HP. Thee or an ally gets -4 to DRs to defend for
one attack. This may be applied after dice are
II. CURSE rolled.

Test Presence DR10: deal d8 + Presence V II. DI V I NE LIGHT


damage to an enemy thy can see that has
already been hurt in this fight. Bright light radiates from thee for up to d6
x 10 minutes.
I X . D E A T H WA R D
Touch the corpse of someone that has just V III. SILENCE
died and test Presence DR10: they come
back to life with 1 HP. Crit: Full HP. Fumble: For the next 2d6 x 10 minutes, everything
They come back as a zombie and attack thee! within 25 feet of thee makes no sound. The
effect only ends when the time doth expire.
I V. I N F L U E N C E
W E ATHER III. T U R N U NDE A D
Test Presence DR10 to change the direction Check morale (add or subtract thy Presence
of thy wind. If thee succeedth by 5 or more modifier) to attempt to place an undead
thee can also conjure or repel precipitation. creature under thy command.
Crit: Lighting strike d12. Fumble: Lighting
strikes thee: d6
X. COMMU NE
V. B L E S S E D G U I D A N C E Test Presence DR8: Ask thy deity a single
“yes” or “no” question. The answer may be
Thee may add d4 to any roll thee or another “unclear” or thee may receiveth no answer at
player maketh. all.

1414| |Zealot
Pirate Borg
15
Borg || 15
I V. T H E G R E A T O L D O N E V. T H E A N C I E N T

PirateZealot
GODS 666. THE PR I NCE OF DA R K N E S S
III. MOTHER NAT U R E CH U RCH THE II.
I . T H E ON E T RU E G OD [d6] Whom dost thou serve?
6.
Vodou B o k o r with
communicates
A sorcerer that irits and is a conduit
ral sp
powerful natu magical powers.
for ancient

1616| Pirate
| Bokor Borg
Drawing your power from Vodou spirits known as Lwa, you are weak in body [roll
3d6-2 for Toughness] but strong with the old magic of the world [roll
3d6+2 for Presence]. You can use artifacts when wearing medium armor, but
never while near cold iron or while holding a metal weapon.

Begins with [d4] Devil's Luck. HP: [Toughness+d6]


[Toughness+d6]..
Starting Weapon: wooden knife or belaying pin. Roll d6 on the clothing table.

You begin with a rank one VODOU ABILITY [d6]. When you get better roll again,
increasing your rank if you roll an ability you already have.

Papa Legba
Trickster Lwa of the Crossroads. Communes
Baron Samedi
Lwa of the dead and the graveyard.
with the other Lwa. Usually manifests as an Manifests in a black suit and top hat.
old man with a dog. Likes strong rum & tobacco.

1. Commune with the Lwa 4. Hand of Samedi


Ask the spirits a question about an You can summon a ghostly, purple hand.
adjacent room, though they may lie. It obeys your commands, but will attack
Test Presence to know if they are telling on a Fumble.
the truth but after failing you cannot I.2d4 II.2d4+1 III.2d4+2
test again until sunrise.
I.DR12 II.DR10 III.DR8
5. "ZombiE" POWDER
A taste of this white powder appears
2. Lwa Possession to kill a living creature, but when they
Once per combat, one random creature awake they'll remember everything.
is possessed by a Lwa. Friends: -2 DR Once a combat, test Presence DR 12
to attack and defense. Foes: -2 DR to to see if it falls "dead" asleep for:
attack or defend against it. Any fumbles I.d2
I.d2 rounds II.
II.d6
d6 rounds III.
III.d6
d6 days
related to this creature cause the Lwa to
leave, stunning the host for 1 round.
I.Lasts for d2 rounds II.d4
6. Raise the DeaD
Once a day, you can create skeletal
III.Until combat ends thralls from nearby corpses. They tumble
into bones at dawn.
I.1 thrall
3. Protection II.2 thralls
Each day you can cast a ritual,
summoning Papa Legba to watch
III.d4 thralls

l T h r a l l
S ke leta
4
over the souls of you and your allies. Bite d
Everyone who is protected gets +d2 Claw/
le -
Mora 7
Armor for the day. HP 4 1
I.1 soul II.2 souls III.3 souls
ko r
Bo Borg | 17
Pirate
Abilities
AGILITY Defend, balance, swim, flee
PRESENCE Perceive, aim, charm, use Artifacts
STRENGTH Crush, lift, strike, grapple
TOUGHNESS Drink grog/rum, resist elements, survive falling

DR
Ability Scores Tests
Roll 3d6 (or whatever your class calls Tests are made against a Difficulty
for) and using the table on the right to Rating. To succeed roll d20 ±
generate each ability score from -3 to +3. your ability with a result equal to
The sum is not used in the game once the or greater than the DR. Creatures

AF
character is created, only the table value. don’t use abilities, they just roll a d20
Landlubbers (Player Characters created against DR.
with no class) can roll 4d6 and drop the For example, pick the jail lock DR14 or
lowest die for two of their abilities. When climb the rigging DR12.

T
the character is later improved an ability
can never exceed +6 or -3.
Difficulty Ratings [DR]
6 so simple people
Modifiers laugh at you for failing
1–4 –3 8 routine but some
5–6 –2 chance of failure
7–8 –1 10 pretty simple but not
9–12 ±0 simple enough to not roll
13–14 +1 12 normal
15–16 +2 14 difficult
17–20 +3 16 really hard
18 should not be possible

Carrying Capacity
You can carry Strength+8 normal-sized
items without a problem. After that when
testing Strength and Agility DR increases
by 2 (from 12 to 14 etc.). It is impossible to
carry more than twice Strength+8.
Normal-sized:
cargo nets, muskets, maps, shovels
NOT
cannons, sea chests, oars, corpses

18 | Pirate Borg
Rounds
Combat rounds are about 6 seconds, enough time to make an attack (or use an Artifact)
and traverse the deck of a small ship (around 30 feet).

Rest
Short rest (about 10 minutes): restore d4 HP.

DR
Long rest (over night): restore d6 HP.
No food or drink: restore 0 HP. After two days of starving: lose d4 HP per day.
Infected or sick: lose d6 HP every day.

Morale [2d6]

AF
Most enemies will not fight to the death. Roll for morale if:
• the leader is killed
• half of the group is eliminated
• a single enemy has only 1/3 of its HP left

T
If you roll greater than the creature’s Morale value with 2d6, it is demoralized. Roll d6
to see if the enemy (1-3) flees or (4-6) surrenders.

Hit Points [HP]


Reference your class for your starting HP, or if you are a Landlubber (you have no class)
begin with Toughness + d8.
In worst case 1HP, but never less.

Zero HP Negative HP
If you are reduced to 0HP or less, you are You are Dead.
Broken(d4)
1. Fall unconscious for d4 rounds,
awaken with d4 HP.
2. Roll a d6: 1-5 = Broken or severed
limb. 6 = Lost eye. Can’t act for d4
rounds then become active with d4
HP.
3. Hemorrhage: death in d2 hours unless
treated. All tests are DR16 the first
hour. DR18 the last hour.
4. Dead.

Pirate Borg | 19
COMBAT eir atta
cks and defenses.
En em ie s don’t ro
ll dice
in combat
.

ro ll fo r both th
Players

MELEE
Test STRENGTH DR12

INITIATIVE go[d6]
first
RANGED
1-3 enemies
Test PRESENCE DR12
4-6 PCs go first
Individual initiative (if
needed): AGILITY + d6 DEFENSE
Test AGILITY DR12
If you fail the enemy hits you.
]
CTRTITACK:[nDaotubulrealdam2agea,lso
0 Enemies attack once per round
unless noted otherwise.
A is
otection
armor/pr t i e r .
on e
reduced
rd tier)
–d6 (3
nd tier)
–d4 (2
( 1 st tier)
– d 2 a free
: PC gains
DEFENSE
attack.
] or
l 1
t ura breaks
U M BL EThe weap uble damearg.e
[n a on
F TTACK:
A t. kes
do
a one
ti
tie
d
s
l
los : PC t reduce d pena sts
is N SE i s a ge t e
E a m y
DEF armor s d Agilit
and r i
a rmo h and .
n
Whe trengt dified
S mo
to not
are

d
uine
e r is r epair

ARMOR
t t i r r
w 1s armo
e d belo ed. For 25.
du c i r g e
r re repa n pa
Armo nnot be ipment o
c a q u
and ee E
s, s
cost

20
20| |COMBAT
Pirate Borg
GETTING BETTER
The game master
decides when a
dividing the pl character shou
ld be improved
under, burying . It might be
treasure, or ac after: a raid,
When this happ quiring a new
ens, do these ship.
things:

Roll a d6
greater th against ev
an the ab ery abilit
ABILITY CHANGES
y. Result
of +6. Re ility incr s equal to
sults belo ease it by or
Abilities w th 1, to a maxi
e ability mum
from -3 to decrease
unless th +1 are al it by 1.
e d6 resu ways incr
lt is 1. eased by
Th e ability 1
reduced by is then
1, but ne
ver below
-3.

l
qua
i s e nt
ult rre
HP
res ur cu d6.

MORE
t h e o
y t by
If than
0 . s e i
l 6d1 eater crea
n
Rol or gr P, i
H
to imum
max

A IN A C L A S S F E AiTpUtiRoEn to gain
G e your class descr
Se
ature.
a new fe

AMONG THE DEAD M


YOU FIND [d6] EN
0-3 nothing
4 3d10 silv
5 er
an Enchan
6 ted Artifa
a Mythic ct
Artifact

GETTING
Pirate BETTER
Borg || 21
21
starting weapon

1. Marlinspike or Belaying Pin [d4]

2. Knife or Bayonet [d4]

3. Smallsword or Machete [d4]

7. Flintlock Pistol
[2d4, reload 2, Presen
ce + 10 shots]

We apons
rting Borg
22 | Pirate
ta
22 | S
4. Cat O' Nine Tails [d4]

5. Boarding Axe [d6]

5. Cutlass [d6]

8. Finely Crafted Rapier [d8]

9. Boarding Pike [d10]

10. Musket [2d6, reload 2, Presence + 10 Shots]

Starting Weapons
Pirate Borg| |23
23
irates and sailors almost

P never wear armor or


use shields:
Metal isn't bulletproof.
Plus, getting around a ship
while covered in metal will
get you snagged, thrown
overboard, and probably

Hat
drowned.
d12
1-4 none
5 wig 10s
6 bandanna 1s
7 cavalier
8 bicorne
9 tricorne
10 fancy [roll again d4+5]
11 metal lined [roll again d4+6]
-1 damage

ing
12 conquistador helmet

th
-1 damage & you can choose

lo
C d10
to ignore all damage from
one attack but helmet breaks.

(only d6 if you begin with any artifacts)


When you take damage, roll your
ARMOR DIE and subtract that
1-2 rags (tier 0) from the total damage.

ood
3-4 common clothes (tier 0) 2s
old uniform (tier 0) 8s o k g
5
6 fancy clothes (tier 0) 75s... Y ou
lo
7 leather armor (-d2 damage, tier 1) 20s
8 hide armor (-d2 damage, tier 1) 25s
9 chain shirt (-d4 damage, tier 2) 100s
DR +2 on Agility tests.
10 conquistador breastplate (-d6 damage, tier 3) 200s
DR +4 on Agility tests, defense is DR +2.

will ne ve r wo rk wh en ca ying iron


You'll most likely sink and drown in water.
rr
M agic artifacstsor while wearing metal.
Borg weapon
24 | Pirate
24 | Clothing
Grenades and Bombs d6
Equipment
Throw the bomb. Anyone nearby (up to d4 targets) must test Agility
DR12 or take damage. Fumble: hit d4 allies instead.
d6 Type DMG Cost Effect
1 smoke bomb - 10s blind for d4 rounds
2 improvised grenade 1d10 10s
3 clay grenade 2d8 15s
4 iron grenade 3d6 20s
5 fire pot d6 20s 1-2 on a d6 each turn and it
spreads! Goes out on a 6.
6 stink ball 2d4 20s Toughness DR12 or poisoned

DR
Equipment
Equipment list coming soon...

AF
T
Equi
Pirate t || 25
pmenBorg 25
sea
You begin with& a reason to go to
B ack gr ound 2d 6 x 10 s ay or bo ok
d100 r 2d6 x 10 s & a plaling kit
1- 20 sa ilo 2d6 x 10 s & he t supplies
Background 21 acto
22 ap ot
r
he
23 artisastssin
24 as ndit
ca ry 2d 6 x ss &
2d6 x 10
2d6 x 10
10
s &
ar
& a da gger
a club of fine rum
ask
x 10 s & aa flset of files ansodmtoe crew
ols
25 ba 2d 6 s &
rk ee p 2d 6 x 10 e re sp ec t of
26 baac ith 2d6 x 10 s & thpr able pa st
27 bl suksnm 3d6 x 10 s & a smofalitl toy or trinket
28 bo siness man s & a
29 bubin boy 2d4 x 10 s & a spurygfr la ss
2d8 x 10 eedom nd
30 ca ptain 2d 4 x 10 s & yokeepsa ke from the isla
31 ca rmer captive x 10 s & a of re ci pe s
32 fo staway 2d4 10 s & a book oking spices
33 ca ef 2d6 x 10 s & some fine co
ch 2d 6 x s & a set of toolsa crowba r
34 2d6 x 1010 s & lock pick orscripture
35 cook tsman 1d10 x 10 s & a book of unty on your head
36 craf inal 2d6 x 10 s & a smal l bo kit
37 crim lt is t 2d4 x 10 s & a medical compa ss
38 cu serter 2d6 x 10 s & a map and leave your fa rm
39 de ctor 2d6 x 10 s & a reason tond
40 doplorer 2d4 x 10 s & a loya l frie bt
41 exrmer 2d6 x 10 s & a sizable defrom a corpse
42 fa rst mate 1d12 x 10 s & something for mischief
43 fi mbler 2d6 x 10 s & a keen eye ting
44 ga ave robber 2d6 x 10 s & skill at shoo and sy philis
s [d100]

45 gr ard 2d6 x 10 s & an admirer ous disposition


46 gu nner 2d8 x 10 s & a blaspheme back home
47 gu rlot 2d4 x 10 s & a loved on knife
48 ha retic 2d6 x 10 s & a hunting oking for you
49 he memaker 2d6 x 10 s & someone lo somew here
50 ho nter 4 x s & a smal l inn ew here
51 hu ntured servant 2d 3d4 x 10 erty som rs
52 inde pe r 3d6 x 10 s & prop slike of gottoheols
53 innkee ow ne r 2d 6 x 10 s & a di makin tlass
54 la nd 2d6 x 10 s & map ta ry cut
55 lone r
ra ph er 6 x 10 s & a mili ed ical ki ing skills
56 ca rt og 2d s & a m tiat
57 mar ine 2d6 x 10 & good nego
m ed ic 2d 8 x 10 s
& co m ba t trainingand scripture
58 chant 2d6 x 10 s
a holy sy mbol d scripture
59 mer 4 x 10 ss & symbol m an pa ge 5]
m ili ta ry 2d & a ho ly ent table on
60
61 misonsikon
ary 2d6 x 10 10 s & [r ol l on instfrruom your homeland
62 m usicia n 2d6 x 10 s & something
63 m tive 2d4 x 10 s & a compa ss ners
64 na vigator 2d6 x 10 s & good man kit
65 na ble 3d6 x 10 s & a medical d milita ry training res
2d6 x 10 s & a cutlass anfor new pa rental figu
66 no rse
nu 2d 8 x s & a longing en t ta bl e on pa gen 5]
67 r 2d4 x 10 on instru m g dispositio
68 offiphcean 2d6 x 10 s & [rolbol ok d a puzzlin
69 or rformer 6 x 10 s & a mpaanss
70 pe ilosopher 2d
2d6 x 10 s & a coempty bott le of rum
71 phlot an ception d scripture
pi 2d 6 x 10 ss & & skill lya de an d4 pg.4]
72 2d6 x 10 symbol qu [roll Faction
73 piralitteicia n 2d 10 s & a ho
6 x s & a letter of mar a eship's crew
74 po spect ofal instincts
75 prieivstateer 2d6 x 10 s & therore
2d6 x 10 & st ng surviv fa ith
76 pr artermaster 2d 4 x 10 s st ro ng sensed ofa few al lies
77 qufugee s & a
2d 4 x 10 ld pl an s an know ledge
78 re ligious follower
re 2d 6 x 10 ss & &
bo
da rk an d powernefuwl home
79 lutionary er 2d6 x 10 sire for ils a
80 revo ored sorcer 2d4 x 10 s & a de sa
81 rum 10 s & skill ww itbohoks
82 ruilnamakerw ay 2d 6 x
s & a fe ies alonm g the way
83 sa hola r 2d6 x 10 10 s & a few ennsem an d a ap ledge
2d 8 x se es know
84 sc oundrel 2d6 x 10 s & keen d mystic or
85 sc out herbs an king
sc 2d 4 x 10 ss & & sk ill w ith woosidw re for revenge
86 an 2d 6 x 10 et hi ng de
87 sham s & a se ur head
88 shipw right 2d4 x 10 s & a boct unty oninyo d
e 2d 6 x 10 ic al m
89 slavug er 2d6 x 10 s & a ta rk cloa kill to learn
90 smldieglr 2d6 x 10 s & a da st ro ng w
91 so y s & a t
92 spudent 2d4 x 10 10 s & a medicckals ki
st 2d 6 x lo ck pi
93 1d12 x 10 s & ck pack
94 surg eon a leatheter dbapa st
th ie f 2d 4 x 10 ss & a ha un
95 2d6 x 10
& eapon
96 vact gabond a culturaln w
vi im 2d 4 x 10 ss & a ha rp oo rchment
97 al warrior 2d6 x 10
& ills, and pa
98 trib le r 2d 6 x 10 s & ink, qu
99 w ha
10 0 writer
26 Backgrounds
26 | Pirate Borg
The
Devil's Luck
Every class gains a number of Devil's Luck points
(landlubbers begin with d2). When depleted roll the
class’ designated die and regain that many
Luck after resting at least six hours.
ge
dewa ith

Use the Devil's Luck to: a


amyou
l mo n

d
r to
e
a x e at

lodwea lt[d6]
damtac

by
agek

a n Y n
a eCurt ra li z
l
er ro ld i ce ro ll Fum it o r e
b le
lower
on e
te st 's
dr
by
[-4]

Borg| |27
PirateLuck
Devil's 27
Terrible Traits [d20]
1. Lush
2. stubborn
3. Mocking sardonic cheer

DR
4. loud
5. stupid

AF
6. coward
7. cocky

T
8. Slightly insane
9. aggressive
10. anxious
11. cheater
12. selfish
13. lazy
14. hedonistic
15. impulsive
16. ostentatious
17. paranoid
18. pretentious
19. sadistic
20. disloyal

28 | |Terrible
28 Pirate Traits
Borg
Broken Bodies [d20]
1. Missing an Eye 10. Twitches
2. Missing an ear constantly,

DR
3. Matted, dreaded especially trigger
hair finger

AF
4. missing a leg. Peg 11. A nigh incurable
leg or crutch. case of scurvy.

T
5. Missing a hand. Permanently
Hook or claw bleeding gums.
instead [d6]. 12. Syphilis
6. Deep bilge stench. 13. Gout
7. Many, many sailor 14. Gaunt
tattoos. 15. fat
8. (Almost) never 16. bad gas
blinks. 17. Infested with bugs
9. Most teeth have 18. tongue has been
rotted out or have cut out
been broken. 19. Hideously ugly
20. So good looking
people are jealous
Broken Bodies
Pirate Borg| |2929
Bad Habits [d20]
1. Smokes constantly. 13. You collect something.
2. Functioning Alcoholic You talk to your
3. Bets on everything collection. They are your

DR
possible. friends.
4. O.C.D. Constantly 14. Always trying to trick
counting. your crew mates, just for
5. Eating rats is your fun.

AF
favorite past time. 15. Why pay for anything
6. Afraid of prime numbers when you can steal it?

T
larger than 3. d20 rolls 16. Talk to yourself when
of 5, 7, 11, 13, and 17 fill alone, but you often think
you with superstitious you are alone when you
terror. aren't.
7. Become a murderous 17. You secretly enjoy the
grump when hungry. taste of human flesh.
8. Habitual Procrastinator. 18. You always "know the
9. Voluntary Insomniac right way", but are prone
10. Prefer to shoot first, and to getting lost.
never ask questions. 19. Blame others for every
11. Overly, annoyingly mistake.
religious. 20. Extremely obsessive with
12. You know every tall tale tasks and relationships.
ever told. You make sure
everyone else knows you
know them.

30| |Bad
30 Pirate Borg
Habits
Troubling Tales [d20]
1. Loved ones were 10. Political leaders hold
burned alive. Revenge is loved one(s) as prisoners.
imminent. 11. A Vodou Lwa spirit you
2. Known pirate. Facing the don't like possesses you
gallows if caught. regularly.

DR
3. Betrayed former crew 12. You wronged a infamous
mates. Now they hunt pirate lord.
you. 13. Narrowly escaped a

AF
4. Were marooned on an cannibalistic ending.
island for far too long. 14. You slaughtered them.

T
The voices MUST be Like ANIMALS.
real. 15. Mysterious lone survivor
5. You stole a ship. The of a lucrative treasure
owner wants your money expedition.
or your head, but will 16. [d2] 1:Failed Mutineer.
settle for both. 2:Successful mutineer.
6. You escaped captivity, 17. A silent ghost haunts you.
and will *never* go back. It is always there, but
7. A close relative has only you can see it.
become your greatest 18. Deserted your country's
enemy. military; maybe they think
8. The last three ships you you are dead?
crewed all sank. 19. You have no memory
9. Your last crew was killed before a few days ago.
by undead. They let you 20. You died once already,
live on purpose. but Hell didn't want you.
Troubling Borg || 3131
Pirate Tales
Thing of Importance [d100]
1. an animal pelt 36. a cast bronze owl, the size of a
2. an oyster pearl deck of cards
3. a silver locket 37. a collection of sea shells and rocks

DR
4. a conch shell 38. a necklace carved from jade
5. a pipe carved from wood 39. a recently deceased relative's will,
6. a pipe carved from bone naming you as the sole heir
7. a small jade figurine 40. a drawing of a loved one
8. a shard of crystal 41. a bag of white powder you believe
9. a Mesoan gold coin may be magical

AF
10. a ruined piece of a treasure map 42. an old rusted key with a blue gem
11. a treasure map of an unknown place that glows in the moonlight
12. a diary written by an ancestor 43. a compass that doesn't point north
13. a silver ring 44. a clay jar you are using as an urn

T
14. an ivory chess piece 45. definitive proof of an enemy's (or
15. a sea creature carved from obsidian loved one's) crime
16. a spherical gem that functions like a 46. a small golden bell
prism 47. a old bottle of red wine (Bordeaux,
17. a jar containing a severed hand, incredible vintage)
eyeball, or organ 48. a jar of dried jellyfish dust
18. a necklace made of bones and 49. a multi-colored feather from an
feathers exotic bird
19. a book of scripture 50. a necklace from a loved one
20. a novel you loved as a child 51. a gold ring that is too small to fit
21. a silk handkerchief from a distant on your fingers
land 52. a single diamond earring
22. a pouch containing different animal 53. a finely made leather eye patch
teeth 54. a set of gardening tools
23. an old fillet knife 55. a dried flower
24. a fossil of an extinct fish 56. an animal skull
25. a piece of colorful coral 57. a human skull
26. a small ship in a bottle 58. a gem that glows when submerged
27. a letter from a loved one in seawater
28. the journal of a dead explorer 59. a dinosaur bone or claw
29. a stone embossed with a beautiful 60. a jar of fireflies
mermaid 61. a leather bound tome in a language
30. a vial of holy water, from clergy in you don't recognize
your hometown 62. the blueprints to a new type of ship
31. a jar with the remains of a small 63. a carved arrowhead
squid 64. a stone tablet inscribed with ancient
32. precious salts and spices, in a tiny pictographs or hieroglyphs
chest 65. a perfect cube made of crystal
33. a tankard made from a horn 66. significant tattoo, d4:1 love, 2
34. a jar of the finest tobacco revenge, 3 ancestors, 4 unknown
35. a golden letter opener origin
32 32
| Pirate
| ThingBorg
of Importance
67. a bottle of perfumed oil 86. a magnifying lens (glass only)
68. a broken set of manacles 87. the cork from a bottle, from a
69. a pistol with one shot meant for special occasion
someone special 88. a cannonball
70. a flag of personal significance 89. a deck of cards with 1d4 cards
71. a broken compass with a mysterious missing and 1d6 "extra" cards
significance 90. a garment from someone special
72. a broken spyglass with a scroll or 91. a wanted poster, d4:1 legend, 2
map hidden inside loved one, 3 enemy, 4 stranger
73. a length of rope you made 92. a fancy wig
74. carved gaming pieces 93. a letter of political importance
75. a set of rune stones 94. tanned whale skin or a jar of
76. a twig from a very old tree blubber
77. the end of a rope noose taken from 95. a petrified egg
a corpse, a very bad memory 96. a monkey paw with 1 finger
78. a 6' length of chain extended
79. 4d20 scars from lashes on your 97. a memorized poem that sounds
back like a treasure map
80. a long scar on your face 98. a golden necklace that could
81. 1d4 missing finger and/or toes be the top of a staff
82. a missing eye (roll d2) 99. a talisman shaped like a
83. a missing limb (roll d4) snake
84. a set of keys on a large key ring 100. a glass vial of
85. a small keg of something valuable dark blood
(rum, powder, ashes)

Pirate Borg | 33
Thing of Importance | 33
PCs roll
PRESENCE + D4
every morning
to determine how
many times you can
use magical ARTIFACTS
that day; choose from
your available ARTIFACTS .
When using an ARTIFACTS ,
test PRESENCE DR12. If you succeed,
the ARTIFACT is activated and you
subtract one use from your daily
total. If you fail, the ARTIFACT
doesn’t work, you lose d2 HP and
you become confused and disoriented
for the next hour. During this time,
ARTIFACTS will always fail in the
worst possible way.

The GM decides the effect on a Crit


or Fumble, but on page 37 is an
optional table of arcane catastrophes.
34 | ARTIFACTS

Legends tell of ancient artifacts buried deep inside tombs


or lost at sea... there are some who believe these objects hold
34 | Pirate Borg
the key to great magical power...
ENCHANTED MYTHIC

DR
ARTIFACTS ARTIFACTS
1. The Sacred Scripture 1. Chalic of Patecatl
A creature of your choice is confused for d2 creatures regain d10 HP each..
10 minutes.

AF
2. Pearl Rosary Beads
2. Jade Statue of Buddha A creature of your choice gets +d6 on
Move an object up 1d10×10 feet for d6 one roll (damage, test etc.)
minutes.
Gold Eagle Figurine 3. Baron Samedi's Bird Claw

T
3. Ask three questions to a deceased
Hover for Presence + d10 rounds. creature.
4. Poseidon's Conch Fountain of Youth Flask

DR
4.
One creature suffocates for d6 rounds,
losing d4 HP per round. A creature of your choice gains 2d6 extra
HP for 10 rounds.
5. Talisman of Zeus 5. Charon's Obol
Produce d2 lightning bolts dealing d6
damage each. One creature , dead for no more than
a week, is awakened with terrible

AF
6. Pendant of the Beast memories.
A ball of fire hits d2 creatures dealing d8
damage per creature. 6. The Book Of Thoth
You may speak with animals
7. Helmet Of Invisibility for d20 minutes.

T
A creature becomes invisible for d6
rounds or until it is damaged, attacking/ 7. Scepter of Ra
defending with DR6. Light or pitch black d4 creatures lose d8
HP each for 3d10 minutes.
8. Pages from the Necronomicon
Summon (d6): 1–3 d4 skeletons, 4–6 d4 8. Map of Odysseus
zombies. You find all traps in your path for 2d10
minutes.
9. Mesoan Codex
d4 creatures fall asleep for one hour 9. Great Old One Statue
unless they succeed a DR14 test. d4 creatures lose d8 HP each.

10. Davy Jones' Flute 10. Curse Monkey Paw


All creatures within 30 feet lose a total One creature blindly obeys a single
of 4d10 HP. command.

Pirate Borg | 35
ARTIFACTS | 35

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