⬧ Cortex Prime Game Handbook Character Creation ⬧ printed or on-screen Character Files In any order: ⬧ friends to play with ⬧ Name your character ⬧ dice to roll (can be a dice-bot) ⬧ come up with your Twist on a recognizable Marvel character Cortex Mods ⬧ write your Distinctions ⬧ Action-based Resolution (p24) ⬧ write your Value Statements ⬧ Doom Pool (p32) ⬧ rate your Values as such: 1x d10, 2x d8, 2x d6, 1x d4 Character Traits ⬧ choose Specialties and Power Sets
Prime Trait Sets:
Specialties and power sets can either be written a ⬧ Distinctions (p50) la carte, to be approved by the GM, or can be built three basic d8 phrases, each with from a predefined number of d8 dice. Costs in dice: the Hinder SFX ⬧ Power Set with one SFX & one Limit: 2d8 ⬧ Values (p60) with Statements (p65) ⬧ d8 Power, d8 Specialty, or SFX: 1d8 Duty Glory Home ⬧ d10 Power or d10 Specialty: 2d8 Freedom Safety Violence ⬧ d12 Power: 4d8 ⬧ extra Limits: free (but don’t overdo it) Secondary Trait Sets: ⬧ Power Sets (p52, p182) See an example here. ⬧ Relationships (p55) as Resources (p56) Iron Maiden was created with 22d8 (but different ⬧ Multi-level Specialties (p59) games can use different totals). Acrobatic Business Combat Cosmic Medical Covert Menace Crime Mystic Each Session Psych Science Tech ⬧ the GM will provide an overview of the Vehicle adventure, typically as the Timebroker speaking through the Tallus Attrition: ⬧ each player will be alerted of a GMC or two ⬧ Stress (p39) and Trauma (p41) they may have a connection with Physical Mental Emotional ⬧ each player assigns a number of dice to Relationships equal to the number of players Advancement: plus four — these are used in-play like ⬧ Growth (p83) Resources, when that character is either from challenging Statements helping the acting player, or is the driving force and recovering Stress behind the action ⬧ at the end of the session, tag scenes are necessary to process any Growth the players accumulate