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(Módulo) Corte de Invierno Kyuden Ashina (Inglés)
(Módulo) Corte de Invierno Kyuden Ashina (Inglés)
Kyuden Ashina
A 1-
1-Round Low Rank Living Rokugan Adventure
by Robert Hobart
LEGEND OF THE FIVE RINGS and RPGA are registered trademarks of Wizards of the Coast,
Inc. Scenario detail copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This
scenario is intended for scenario use only and may not be reproduced without approval of the RPGA
Network.
This is a RPGA Network adventure game. A four-hour In addition to the text of the adventure below, you will
time block has been allocated for playing the game (or need to be familiar with the Legend of the Five Rings
this round of the game), but the actual playing time will rulebook.
be about three hours. Credit Where It Is Due: this scenario is inspired by
It is a good idea to ask each player to put a name tag scenario hooks in Alderac Entertainment’s book Winter
in front of him or her. The tag should have the player's Court: Kyuden Seppun (AEG 1999).
name at the bottom, and the character's name, race, and
gender at the top. This makes it easier for the players to
keep track of who is playing which character.
Scoring the game for RPGA points: The RPGA
GM's Information:
has three ways to score this game. Consult your THIS SCENARIO SHOULD NOT BE RUN COLD!
convention coordinator to determine which method to There are an unusually large number of NPCs in this
use: scenario, due to the Winter Court. Read the entire
1. No-vote scoring: The players write their names and scenario and the list of NPCs carefully before
numbers on the scoring packet grid, you fill in the attempting to run the scenario.
top of the grid. That is all. No one is rated. This This adventure is a Low Level adventure. This
method is used for people who are just playing for means that only Rank 1 and Rank 2 Characters should
fun. be allowed to play. This adventure was not written with
2. Partial scoring: The players rate the game master Rank 3 through 5 characters in mind and cannot
and the scenario on their player voting sheet, and anticipate all that these characters may bring to the
provide personal information, but don’t vote for table.
other players. The game master rates the scenario All bulleted information is just that, pure
and completes personal and event information, but information. Feed it to the players through an NPC
does not rate the players as a team or vote for when appropriate. Sometimes, reading it straight just
players. This method is used when there is no doesn’t sound right.
competition, but the convention coordinator wants The world of Rokugan is a cross between feudal
information as to how the game masters are Japan and China. It is set in an age of honorable
performing, or the game master wants feedback on samurai, serving their Lords (Daimyos) and Empire.
his or her own performance. Remember that family names come before personal
3. Voting: Players and game masters complete the names. Akodo Toturi is from the Akodo family and his
entire packet, including voting for best player. If this personal name is Toturi.
method is used, be sure to allow about 15-20 A note on female designations: If a samurai has the
minutes for the players to briefly describe their designation of –ko, then the samurai is a female. For
characters to the other players, and about 5-10 example, if you see Samurai-ko, then this denotes a
minutes for voting. This method is used when the female samurai.
players want to know who played the best amongst A note on commerce in Rokugan: Samurai are not
them, or when the adventure is run in scenario supposed to care about worldly possessions, especially
format with winners and prizes. Multi-round money. A samurai pays a commoner as if the money is
adventures usually required advancing a smaller meaningless, a concession to the commoner’s silly
number of players than played the first round, so needs. Between samurai, the exchange of money and
voting is required for multi-round adventures. merchandise is an exchange of “gifts.”
When using Voting, rank the players in order of It is worth repeating that this is a Winter Court
your voting choice while they are completing their adventure. As such, it contains almost no combat, and
forms, so that you are not influenced by their comments players who have brought combat machine PCs to the
on your abilities. table are likely to be disappointed. Make this clear at
the start to avoid any misunderstandings (and to give
The players are free to use the game rules to learn about players a chance, perhaps, to choose a different
equipment and weapons their characters are carrying. character to play for this event). Also, it should be
Some of the text in this scenario is written so that noted that for much of this adventure, there is little
you may present it as written to the players, while other action of any kind, merely scenes in which the PCs can
text is for your eyes only. Text for the players will be in role-play and observe the events of the court.
bold italics. It is strongly recommended that you Encourage the players to role-play and not merely sit
paraphrase the player text, instead of reading it aloud, as through the various scenes.
some of the text is general and must be adapted to the
specific situation or to actions of the player characters.
• Asahina Ujime, the local daimyo, will circulate Scene Two: Lights Over Ice
with his wife Miroe, introducing himself and A few weeks into the court, the weather grows much
wishing the guests well. He should strike the PCs colder, and a storm of freezing rain leaves the gardens
as a friendly, confident man who is well trusted by a wonderland of sparkling ice. That night, the
the family champion Tamako. Asahina string lanterns throughout the garden and
• Kitsu Mitaka will ask any pretty female PCs to hold a banquet outdoors, lit by the scintillation of a
share a dance with him (much to the displeasure of thousand ice facets. It is astonishingly beautiful. The
his wife). guests dine at tables laid out beneath ice-fretted trees,
• Tonbo Genso will speak with any PCs who have enduring the cold for the chance to enjoy this unique
encountered him in previous adventures (such as setting. Clouds of steam wreath around the heads of
Satsume’s Tournament), asking what they have the guests, and thick billows of vapor rise from the
been doing since then, what investigations (if any) steaming rice, soup, vegetables, tea, and sake that are
they have participated in, and so forth. He will also brought to the table. As the dinner progresses, some
What do the PCs do with these Scorpion documents? Daidoji Toki: the guard captain freely admits to having
Technically, since they were found within the puzzle- spent much of the night patrolling the palace, pursuing
box they are the property of the Scorpion clan, but several ratlings who had crept onto the premises. She
Tonbo Genso will be very reluctant to return these remembers seeing Isawa Yoritaka, Ide Rivan, and
Agasha Yumire walking about the palace at various
Experience Points
Playing through the round: 2 XP
Good role-playing: 1 XP
Helping the ratlings find the jade bow: 1 XP
Solving the murder of Bayushi Itamaki: 1 XP
FIRE 3 AIR 3
VOID 2
TN to be Hit: 10 (15 with light armor)
School/Rank: Kuni shugenja 3 EARTH 2 WATER 2
Honor/Glory: 1.7/3.8 Perception 3
Skills: Bard 1, Calligraphy 2, Defense 2, Etiquette 2,
Hand-to-Hand (Kubo) 2, Kenjutsu 2, Lore VOID 2
(Shadowlands) 3, Meditation 2, Shintao 1, Sincerity 1, TN to be Hit: 15
Tantojutsu 2 School/Rank: Iuchi Shugenja 1
Spells: 5 Earth, 4 Fire, 2 Water, and 1 Air, as chosen by Honor/Glory: 1.8/3.4
the GM. Skills: Calligraphy 2, Dance 1, Defense 1, Herbalism 2,
Advantages/Disadvantages: Hands of Stone, Strength Horsemanship 2, Hunting 2, Meditation 2, Shintao 2,
of the Earth (rank 2)/Bad Reputation (defender of Sincerity 1, Tantojutsu 2
ratlings) Spells: 3 Water, 2 Fire, and 1 Earth, as chosen by the
Equipment: Kimono, light armor, wakizashi, tanto GM
Advantages/Disadvantages: Ally (husband, Ide
Ide Sowasora: A charming, remarkably friendly man, Sowasora)/Dark Secret (murdered Matsu Takeru),
short and swarthy of feature (the heritage of gaijin Gaijin Name
ancestors). His personable manners and perfect Equipment: Fine kimono, tanto
etiquette easily compensates for this minor fault,
however. Most people at the court soon come to enjoy Agasha Yumire: A shugenja-ko from the enigmatic
the company of this skilled ambassador, although Dragon Clan, this tall and athletic woman shaves her
Asahina Yakamo never relents on his anti-Unicorn head like a monk, revealing the tattoo of a Dragon that
prejudices. Sowasora likes and respects his wife Rivan coils across the right side of her neck and skull. The
– perhaps even loves her – and has no idea of her dark PCs may suppose her to be an Ise Zume, but she is
past. actually a shugenja whose grandfather was one of those
FIRE 2 AIR 2
Intelligence 3 Awareness 3
EARTH 2 WATER 2
Willpower 3 Perception 4
VOID 2
TN to be Hit: 10
School/Rank: None
Honor/Glory: 2.8/3.5
Skills: Courtier 2, Etiquette 2, History 1, Iaijutsu 1,
Investigation 3, Kenjutsu 2, Law 3, Medicine 1, Poetry
2, Shintao 1, Sincerity 2
If so, who?
Convicted?
Did the PCs help the ratlings find the Jade Bow?
If so, list the name of the PC who got the Ratling Gift:
Was given a
Ratling Necklace
This necklace appears to be a pair of small, smoothly polished rocks, one black and one gray,
and several feathers, all strung on a thong of woven grass. It must be worn around the neck to
be effective.
I. The wearer of this necklace is protected from any pests or vermin which might infest the
hair (or, in the case of a ratling, fur).
This fetish has the power to heal 2 dice of damage to one person. This person does not
have to be the user of the fetish.
The fetish must touch the person to be Healed when its power is invoked.