Professional Documents
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Love
A gardening app that turns
your brown thumb green
Leslie Herring, 2017
Introduction
Nature brings joy and relaxation to many of us. Plants purify
our air, make our world beautiful, and provide for us. We
literally need them to survive.
The Problem
But not all of use are in tune with nature. For example, I’ve
killed everything from cactus to bamboo. Some of us
simply have brown thumbs. Plants don’t let you know when
the need to be watered, re-potted, fertilized, or if they’ve
had too much sun. They simply die.
With User interviews the goal was to find not only why
people have a hard time taking care of their plants, and the
different ways they feel overwhelmed by the task, but to also
find out what did motivate them to get things done.
PROCESS
Competitive Analysis comparing features of plant care apps
as well as task monitoring and game apps.
• Not have to run to the grocery store for fresh ingredients Growth
some fun. Some days it's the only • Too many notifications and emails, especially when she's
Social
time I have just for me" away from what needs to be taken care of.
• Plants are lower priority, she's super busy already.
Age: 32
Work: Project Coordinator
• Google has the answer, but it's too much time to search,
and then verify the information.
BRANDS
Family: 2 Cats • Needs something that knows her plants and can inform her
Location: Washington D.C. about them.
Character: The 9 to 5
1.0 2.0
Tutorial
Static Navigation Bar
* Required
Location
Account Settings
Plant Care* Plant Info*
Enable Notifications
Site Map
Skill Level Calculator* Temperature Harvesting Info Scientific Name Height/Growth Range
https://invis.io/82A1FKCSZ#/215522224
Revised Wires
With the findings from the User interviews, I changed the
main navigation bar to surface finding plant information
better, and changed the home page notification area to a
load more button. I also added a button at the bottom of the
long scrolling area of the plant care page so that people
could naturally click it after learning more about the plant.
Conclusion
RECAP
The main thing I learned from both interviews and testing is
that gamification is widely recognized as well as highly
capable of creating incentive to the user. Creating a robust
plant tracking app is enough, but in order to make plant care
habit forming, there has to be additional incentives.
Also, a quick way to log tasks from the menu bar was
unnecessary, as users knew to log tasks from the home
screen. Also, adding buttons at the bottom of long
information made navigating the app easier.
NEXT STEPS
To make sure the app is working as intended, next steps are
to perform more usability tests with the revised wireframes.
Additionally, more features such as social sharing, and a
possibility of affiliate integration to create real rewards could
be explored. The gamification part of the app needs more
thought and testing.
Thanks!