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The Mouse Guard

Example Guardmouse
A character in Mouse Guard has a variety of
descriptions and abilities attached to him.
Detailed below is a sample character:

Sadie
Sadie is a well-regarded patrol guard from Port
Sumac. Gwendolyn trusts her with independent
and difficult missions.
Birth Year: 1126 (26) Parents: Thane & Ilsa
Home: Port Sumac Senior: Quinn the Cook
Fur Color: Brown Mentor: Leith
Rank: Patrol Guard Enemy: Shane the Trader
Cloak: Plum Fr iend: Bonnie the Innkeeper
Raw Abilities Rating Special Abilities Rating

Nature (Mouse) 5 Resources 2


Will 4 Circles 3
Health 4
Belief: A guardmouse needs to be able to think with her head
and act with her heart.
Goal: I will discover why Conrad’s communications from
Calogero have stopped.
Instinct: Never delay when on a mission.
Skills: Cook 3, Fighter 3, Hunter 3, Scout 2, Healer 2,
Pathfinder 2, Survivalist 4, Weather Watcher 3,
Boatcrafter 3, Persuader 2
Wises: Coast-wise, Herb-wise
Tr aits: Clever (1), Tough (1)
Gear: Sling, stones, a pair of well-balanced knives

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We’re going to review all of the elements of a Each entry provides the description for that facet
Mouse Guard character point by point: Name, of the character and the basic mechanics for
Birth Year, Fur Color, Home, Parents, Senior using it in the game.
Artisan, Friend, Enemy, Mentor, Guard Rank,
Follow along with a character sheet as we go
Cloak Color, Belief, Instinct, Goal, Nature, Will,
through this section together.
Health, Resources, Circles, Skills, Wises, Gear,
Traits, Conditions and Rewards.

Name: Sadie Parents: Thane & Ilsa


mouse Raw Abilities Rating Advancement
Abilities
Special Abilities Rating Advancement

Birth Year: 1126 (26)


Home: Port Sumac
Senior Artisan: Quinn the Cook
Mentor: Leith guard nature (Mouse)

will
55
4

P:❍❍❍❍❍❍❍
F: ❍❍❍❍❍❍

P:❍❍❍❍❍❍
F: ❍❍❍❍❍
resources

circles

3

2 P:❍❍❍❍❍❍❍❍❍
F: ❍❍❍❍❍❍❍❍❍

P:❍❍❍❍❍❍❍❍❍
F: ❍❍❍❍❍❍❍❍❍
Fur Color: Brown Friend: Bonnie the Innkeeper P:❍❍❍❍❍❍
health 4
 F: ❍❍❍❍❍
Guard Rank: Patrol Guard Enemy: Shane the Trader
Fate Mouse Nature can be used for escaping, climbing, hiding and foraging.
Acting with your Nature: Use Nature in place of any relevant skill.
Cloak Color: Plum 1
 nature Acting against Nature: Use Nature in place of any ability or skill, if test is failed, Nature is

Belief A guardmouse needs to be able to think


One point alllows you to reroll
any 6s as new dice rules taxed by the margin of failure.
Tapping Nature: You may spend a persona point to add your Nature rank to any roll
Playing a
Belief earns with her head and act with her heart. aside from Resources and Circles. If outside of your Nature, the ability is automatically
a fate point Persona taxed by 1. If the roll is failed, Nature is taxed by margin of failure.


1 Wises
Goal I will discover why Conrad’s communications Add one die per point spent
or tap Nature
Accomplishing
a Goal earns a from Calogero have stopped. Coast-wise Pass Fail Fate Pers Pass Fail Fate Pers
persona point
Herb-wise Pass Fail Fate Pers Pass Fail Fate Pers
Conditions
Instinct Never delay when on a mission. Hungry/Thirsty 
Playing an
Instinct earns
a fate point
-1 to disposition to any conflict.

Angry (Ob 2 Will) 


Skills
Skill Rating Advancement Skill Rating Advancement
-1 to disposition for any conflict
that uses Will as its base.
P:❍❍❍❍❍❍ P:❍❍❍❍❍❍

Contacts Tired (Ob 3 Health)  fighter 3


 F: ❍❍❍❍❍ orator —
 F: ❍❍❍❍❍
-1 to disposition for all conflicts.
P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
Injured (Ob 4 Health)  healer 2
 F: ❍❍❍❍❍ deceiver —
 F: ❍❍❍❍❍
-1D to skills, Nature, Will and P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
Gear Sling, stones, a pair of well-balanced knives Health (but not recovery).
hunter 3
 F: ❍❍❍❍❍ persuader 2
 F: ❍❍❍❍❍
Sick (Ob 4 Will)  P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
-1D to skills, Nature, Will and
instructor —
 F: ❍❍❍❍❍  F: ❍❍❍❍❍
Health (but not recovery).

Traits pathfinder 2

P:❍❍❍❍❍❍
F: ❍❍❍❍❍ 
P:❍❍❍❍❍❍
F: ❍❍❍❍❍
trait name trait level beneificial uses checks
P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
x
1 ❍+1D ❍ Used this session ❍❍❍❍ scout 2
Clever 2 ❍+1D ❍ ❍ Used this session ❍❍❍❍ Earning Checks  F: ❍❍❍❍❍  F: ❍❍❍❍❍

3 ❍ +1s — May be used on each roll. 1: -1D to your ind. or vs. test P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
survivalist 4 F: ❍❍❍❍❍ F: ❍❍❍❍❍
Tough x
1 ❍+1D ❍ Used this session ❍❍❍❍
❍❍❍❍
2: +2D to opponent’s vs. test
2: Break versus test tie in
 
2 ❍+1D ❍ ❍ Used this session P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
3 ❍ +1s — May be used on each roll. opponent’s favor weather watcher 3
 F: ❍❍❍❍❍  F: ❍❍❍❍❍
1 ❍+1D
2 ❍+1D
❍ Used this session
❍ ❍ Used this session
❍❍❍❍
❍❍❍❍ Spending Checks Cook 3 P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
3 ❍ +1s — May be used on each roll. 1: One test during Players’ Turn  F: ❍❍❍❍❍  F: ❍❍❍❍❍
2: Recovery check during P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
1 ❍+1D
2 ❍+1D
❍ Used this session
❍ ❍ Used this session
❍❍❍❍
❍❍❍❍ GM’s Turn Boatcrafter 3
 F: ❍❍❍❍❍  F: ❍❍❍❍❍
3 ❍ +1s — May be used on each roll. 3: Charge: temporarily elevate
P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
trait for remainder of session F: ❍❍❍❍❍ F: ❍❍❍❍❍
1 ❍+1D ❍ Used this session ❍❍❍❍  
2 ❍+1D ❍ ❍ Used this session ❍❍❍❍ 2/4: Recharge trait
3 ❍ +1s — May be used on each roll. P:❍❍❍❍❍❍ P:❍❍❍❍❍❍
 F: ❍❍❍❍❍  F: ❍❍❍❍❍

P= Pass; successful tests Advancement requires: Passed tests equal to the skill rank and failed tests equal to on

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