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The Mouse Guard

considerations. In times of war, drought, Friend characters, if asked, will always


famine or other trials, mice are placed where try to help. They’ll offer whatever they
they are needed most—as laborers, foragers or can—time, resources, advice.
harvesters.
Sadie trained under Quinn the Cook when she Enemy or Rival
first came to Lockhaven. Each character also has an enemy or rival. This is
either a character whom they know from before
Senior Artisans During Play their time in the Guard, or another guardmouse
A guardmouse’s senior artisan will
with whom they are not on the best of terms.
provide his former charge with aid
whenever the guardmouse is in Lockhaven if he You may tell the GM and the other
is able. Senior Artisans can provide him with players about your enemy’s person-
supplies relevant to his trade, basic sundries like ality and his position in a similar
food and water, and perhaps a loan. fashion to the rules for friends.
A trader out of Wolfepointe named Shane
Friend or Ally considers Sadie his enemy. They had some bad
Each character has a friend or ally
dealings a few years back.
whom he may call on for aid. You tell Once play begins, the GM controls the
the GM and the other players about enemy characters created by the players.
your friend’s personality and his position—if He may have them appear in the story at his
he’s in the Guard or not, where he lives, what his discretion.
trade is. Thereafter, your friend may be found in An enemy character will only help you if it serves
this location in play. his own self-interest—only if it makes him look
Once play begins, the GM controls the friend better than you do in the end.
characters created by the players.
Sadie’s best friend is Bonnie. She’s the owner of Mentor
the Rustkettle Tavern in Darkwater. They were After his apprenticeship, the recruit is granted
childhood friends. the provisional rank of tenderpaw and assigned
a guardmouse as a mentor. His mentor slowly

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introduces the tenderpaw to patrolling and other Mentor During Play
Guard duties. The tenderpaw’s job is to do the During play, you may call on your
labor and grunt work so the more experienced mentor for aid. Mentors are busy
Guard’s paws and mind are free for facing the guardmice with their own duties and
dangers they encounter. After a few seasons missions, but most mentors will do what they
under the tutelage of the mentor, the mentor will can to aid their former students.
recommend the tenderpaw recruit to Gwendolyn
Most mentors, unless stationed at Lockhaven,
for promotion to guardmouse rank.
can be found wandering the Territories, rarely
It is the mentor’s role to train the recruit as he in the same place twice. You may tell the GM
sees fit. Some mentors may have more rigorous and the other players about your mentor’s
training methods or requirements than others. personality. Each player may state if he is on
Some may focus on different aspects of Guard favorable or unfavorable terms with his mentor
life—some may emphasize Weather Watching so the GM has a guideline to follow in play. You
as one of the most important ways to stay free may also tell the GM where your mentor is most
of danger, while others may focus on fighting or likely to be found in the Territories: patrolling
stress scouting and pathfinding. the Scent Border, doing the mail run to Elmoss,
Patrol guard Leith mentored Sadie when she on station at Calogero, etc. That’s the first place
was a tenderpaw. He taught her how to survive you’ll find your mentor.
in the wild in nearly any condition.

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