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Rifprim 14
Rifprim 14
First Encounter of the characters, probably the two in the lead, and maybe the
NPC, Sir Cross, notice anything suspicious. I’d give this novice
Unless you, the Game Master, want to have a side adventure, group a 50/50 chance on the roll of a D20, so on a roll of 1-10 they
fast forward to our heroes making their way to the town of River don’t notice anything, and on a roll of 11-20 they realize bandits
Side. This encounter happens a few hours after the characters and are waiting in ambush. But how many? They can probably only see
Sir Cross have left town. a few and may decide they can still take these ruffians and attack,
Bandits are common in the area, so being on guard is always a rather than avoid them. It is the player characters’ call.
good idea. As it so happens, there are some bandits that are keep- Using other skills. While some skills are better and the obvious
ing a watch on anyone who approaches River Side. They have set choice. As the Game Master, you want to give your players every
up a simple blind on a hill where they can watch anyone coming opportunity to use their characters to the fullest. This means using
down the road or nearby fields. The bandits are cocky because their other skills that may not be best suited to the situation, but are still
leader is wielding a suit of powered armor. So while the player applicable in some way. In this ambush scenario, the player char-
characters led by a Cyber-Knight may seem imposing, the bandits acters who have the following other skills can give it a roll. You
are sure they can take just about anyone out, especially if they get can also provide a bonus to the rolls for the same reason above, or
the jump on them. a similar 10-20% penalty because the skills are not truly suited for
To be fair to the player group, the Game Master may want to the job; your call.
give their characters a warning about this potential ambush. After Detect Concealment: This skill, if successfully rolled would
all, you don’t want to kill the heroes when the adventure has just enable a player character to recognize a hunting blind or other de-
begun. The point is to go forward with the story and have fun. So liberate type of camouflage for the purpose of concealment. By
this is where the G.M. may want to let the players make a few skill spotting the hunting blind, the character can may deduce that it
or Perception rolls. The skills that come immediately to mind are could be a possible ambush site. Or just a hunting blind or some-
Detect Ambush, Detect Concealment, Camouflage and Tracking. thing that somebody is trying to hide. While these two observa-
Here is how the skills can be used. Have each player roll once tions may not shout “ambush, watch out,” they may be cause for
under the appropriate skill. A successful roll yields various details further, careful investigation that might reveal the bandits and their
and pieces of information that you, the Game Master, are going to intended skullduggery.
provide. I then let the players make up their minds based on the Camouflage: This skill is used to cover and hide/conceal ve-
available data. Do not just come out and say, yep, it is an ambush. hicles, weapon caches, scout positions, etc., so a successful roll
By allowing the players to do their own analysis, and perhaps fur- may reveal that several small trees in the area have been cut down
ther, careful investigation, they come to their own conclusions. and are being used to block or cover a particular position or area.
This allows the player group to become fully engrossed in their This suggests somebody is trying to hide or cover up something
characters and to enjoy the experience even more. (same as above) and invite further, careful investigation. While
Remember, skills are rolled using percentile dice, 2D10. One this skill does not pinpoint the exact position of whatever is being
number is the tens position and the other is the ones. So a roll of concealed, it does create suspicion and cause for concern. Proceed
5 and a roll of 4 would be 54%. If it is equal to or under the char- with caution with the player characters on guard.