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Figure 1:

A Final Project Report


Report Writting Using The Contents
Submitted in partial fulllment of the requirements for the course
DTW-1
(20ME1103)
BACHELOR OF TECHNOLOGY
IN
COMPUTER SCIENCE ENGINEERING
BY
PEDAPATI NIHARIKA 2000030794
UNDER THE GUIDENCE OF
Tulasi Priya
Department of Computer Science Engineering
Koneru Lakshmaiah Educational Foundation

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Abstract
In this semester i learned dierent concepts and how to use dierent apps and how
are they useful. In CO1 i learned about Engineering Design Pro- cess and 3D
modelling.By using EDP i can get the best possible solution for the problem and by
using 3D modelling i can get an virtual model of my solution, by using this we can
save time,human eort,money.
Contents
1 EDP 1
2 Fussion 3
3 HTML 5
4 latex 8

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List of Tables

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Chapter 1

EDP
ENGINEERING DESIGNE PROCESS The engineering design process is
a series of steps that engineers follow to nd a solution to a problem. The steps
include problem solving processes such as, for example, determining your objectives
and constraints, prototyping, testing and evaluation.
The process is important to the work conducted by TWI and is something that we
can oer assistance with.
While the design process is iterative it follows a predetermined set of steps, some of
these may need to be repeated before moving to the next one. This will vary
depending on the project itself, but allows lessons to be learnt from failures and
improvements to be made.
The process allows for applied science, mathematics and engineering sciences to be
used to achieve a high level of optimisation to meet the requirements of an objective.
The steps include problem solving processes such as, for example, determining your
objectives and constraints, prototyping, testing and evaluation.
The steps of the engineering process are not always followed in sequence, but it is
common for engineers to dene the problem and brainstorm ideas before creating a
prototype test that is then modied and improved until the solution meets the needs
of the engineers project. This is called iteration and is a common method of working.
1. Dene The Problem What is the problem that needs to be solved? Who is the
design product for, and why is it important to nd a solution? What are the
limitations and requirements? Engineers need to ask these types of critical questions
regardless of what is being created.
2. Brainstorm Possible Solutions Good designers brainstorm possible solutions before
opting to start a design, building a list of as many solutions as possible. It is best to
avoid judging the designs and instead just let the ideas ow.
3. Research Ideas / Explore Possibilities for your Engineering Design Project Use the
experience of others to explore possibilities. By researching past projects you can
avoid the problems faced by others. You should speak to people from various
backgrounds, including users or customers. You may nd some solutions that you
had not considered.
4. Establish Criteria and Constraints Having listed potential solutions and
determined the needs of the project alongside your research, the next step is to
establish any factors that may constrain your work. This can be done by revisiting
the requirements and bringing together your ndings and ideas from previous steps.
5. Consider Alternative Solutions You may wish to consider further solutions to
compare the potential outcomes and nd the best approach. This will involve
repeating some of the earlier steps for each viable idea.
6. Select An Approach Once you have assessed your various options you can

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Figure 1.1: EDP

determine which approach best meets your requirements. Reject those that don't
meet your requirements.
7. Develop A Design Proposal Having chosen your approach, the next step is to
rene and improve the solution to create a design proposal. This stage can be
ongoing through the length of your project and even after a product has been
delivered to customers.
8. Make A Model Or Prototype Use your design proposal to make a prototype that
will allow you to test how the nal product will perform. Prototypes are often made
from dierent materials than the nal version and are generally nished to a lesser
standard.
9. Test And Evaluate Each prototype will need testing, re-evaluation and
improvement. Testing and evaluation allows you to see where any improvements are
needed.
10. Rene The Design Once testing has been completed, the design can be revised
and improved. This step can be repeated several times as more prototypes are
created and evaluated.
11. Create The Solution After your renements have been completed and fully
tested, you can decide upon and create your nished solution. This may take the
form of a polished prototype to demonstrate to customers.
12. Communicate The Results The nal stage is to communicate your results. This
can be in the form of a report, presentation, display board, or a combination of
methods. Thorough documentation allows your nished product to be manufactured
to the required quality standards.

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Chapter 2

Fussion
cloud-based 3D modeling, CAD, CAM, CAE, and PCB software
platform for product design and manufacturing. Autodesk, Inc. is an
American multinational software corporation that makes software products and
services for the architecture, engineering, construction, manufacturing, media,
education, and entertainment industries. Autodesk is headquartered in San Rafael,
California, and features a gallery of its customers' work[3] in its San Francisco
building. The company has oces worldwide. Its U.S. oces are located in the
states of California, Oregon, Colorado, Texas, Michigan, New Hampshire and
Massachusetts. Its Canada oces are located in the provinces of Ontario, Quebec,
and Alberta.
The company was founded in 1982 by John Walker, who was a coauthor of the rst
versions of AutoCAD. AutoCAD, which is the company's agship computer-aided
design (CAD) software and Revit software are primarily used by architects,
engineers, and structural designers to design, draft, and model buildings and other
structures. Autodesk software has been used in many elds, and on projects from the
One World Trade Center[4] to Tesla electric cars.[5]
Autodesk became best known for AutoCAD, but now develops a broad range of
software for design, engineering, and entertainmentand a line of software for
consumers. The manufacturing industry uses Autodesk's digital prototyping
softwareincluding Autodesk Inventor, Fusion 360, and the Autodesk Product
Design Suiteto visualize, simulate, and analyze real-world performance using a
digital model in the design process.[6] The company's Revit line of software for
building information modeling is designed to let users explore the planning,
construction, and management of a building virtually before it is built.[7]
Autodesk's Media and Entertainment division creates software for visual eects,
color grading, and editing as well as animation, game development, and design
visualization.[8] 3ds Max and Maya are both 3D animation software used in lm
visual eects and game development. Autodesk oerings across multiple markets,
including Autodesk's agship product AutoCAD, AutoCAD LT, AutoCAD for Mac,
and AutoCAD mobile app (formerly AutoCAD 360). Autodesk Suites, Subscription
and Web Services, which includes Autodesk Cloud, Autodesk Labs, and Global
Engineering are also part of PSEB. In what was seen as an unusual step for a maker
of high-end business software, Autodesk began oering AutoCAD LT 2012 for Mac
through the Apple Mac App Store.
[9] Also part of PSEB is the Autodesk Consumer Product Group, which was created
in November 2010 to generate interest in 3-D design and foster a new wave of
designers who hunger for sophisticated software. [10] Users range from children,
students and artists to makers and DIYers. [11] Training And Certication Autodesk

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Figure 2.1:

oers certicates in two categories: Autodesk Certied User and Advanced Certied
Professional.
Autodesk Certied User- Veries entry-level skills in key Autodesk products.
Designed for students and instructors who wish to demonstrate basic prociency.
Curriculum, courseware, and exams oered for independent study or institutional
integration. Advanced Certied Professional- Validates more advanced skills,
including complex workow and design challenges. Designed for students seeking a
competitive advantage in a specic product area. Architecture, engineering and
construction The Architecture, Engineering and Construction (AEC) industry group
is headquartered in Boston, Massachusetts, in a LEED Platinum building [12]
designed and built using Autodesk software. [13] Autodesk's architecture,
engineering, and construction solutions include AutoCAD, and Revit, which is their
agship product for relational Building information modeling. The AEC division also
develops and manages software for the Construction industry, including Autodesk
Construction Cloud, Advance Steel, and the Navisworks (formerly JetStream)
product tools; the Infrastructure industry, including Civil 3D, and InfraWorks; and
the MEP industry, including Fabrication CADmep. The Autodesk Services
Marketplace oering helps its clients train their team in AEC Industry. [14] Projects
that have used software from the Autodesk AEC division include the NASA Ames
building [15] the San Francisco Bay Bridge [16] the Shanghai Tower, and New York's
One World Trade Center.

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Chapter 3

HTML
HyperText Markup Language The HyperText Markup Language, or HTML
is the standard markup language for documents designed to be displayed in a web
browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and
scripting languages such as JavaScript.
Web browsers receive HTML documents from a web server or from local storage and
render the documents into multimedia web pages. HTML describes the structure of
a web page semantically and originally included cues for the appearance of the
document.
HTML elements are the building blocks of HTML pages. With HTML constructs,
images and other objects such as interactive forms may be embedded into the
rendered page. HTML provides a means to create structured documents by denoting
structural semantics for text such as headings, paragraphs, lists, links, quotes and
other items. HTML elements are delineated by tags, written using angle brackets.
Tags such as <img /> and <input /> directly introduce content into the page.
Other tags such as <p> surround and provide information about document text and
may include other tags as sub-elements. Browsers do not display the HTML tags,
but use them to interpret the content of the page.
HTML can embed programs written in a scripting language such as JavaScript,
which aects the behavior and content of web pages. Inclusion of CSS denes the
look and layout of content. The World Wide Web Consortium (W3C), former
maintainer of the HTML and current maintainer of the CSS standards, has
encouraged the use of CSS over explicit Most of the attributes of an element are
name-value pairs, separated by = and written within the start tag of an element
after the element's name. The value may be enclosed in single or double quotes,
although values consisting of certain characters can be left unquoted in HTML (but
not XHTML).[73][74] Leaving attribute values unquoted is considered unsafe.[75] In
contrast with name-value pair attributes, there are some attributes that aect the
element simply by their presence in the start tag of the element,[6] like the ismap
attribute for the img element.[76]
There are several common attributes that may appear in many elements :
The id attribute provides a document-wide unique identier for an element. This is
used to identify the element so that stylesheets can alter its presentational
properties, and scripts may alter, animate or delete its contents or presentation.
Appended to the URL of the page, it provides a globally unique identier for the
element, typically a sub-section of the page. For example, the ID "Attributes" in
The class attribute provides a way of classifying similar elements. This can be used
for semantic or presentation purposes. For example, an HTML document might
semantically use the designation <class="notation"> to indicate that all elements

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Figure 3.1:

with this class value are subordinate to the main text of the document. In
presentation, such elements might be gathered together and presented as footnotes
on a page instead of appearing in the place where they occur in the HTML source.
Class attributes are used semantically in microformats. Multiple class values may be
specied; for example <class="notation important"> puts the element into both the
notation and the important classes. An author may use the style attribute to assign
presentational properties to a particular element. It is considered better practice to
use an element's id or class attributes to select the element from within a stylesheet,
though sometimes this can be too cumbersome for a simple, specic, or ad hoc
styling. The title attribute is used to attach subtextual explanation to an element.
In most browsers this attribute is displayed as a tooltip. The lang attribute identies
the natural language of the element's contents, which may be dierent from that of
the rest of the document. For example, in an English-language document: <p>Oh
well, <span lang="fr">c'est la vie</span>, as they say in France.</p> The
abbreviation element, abbr, can be used to demonstrate some of these attributes:
<abbr id="anId" class="jargon" style="color:purple;" title="Hypertext Markup
Language">HTML</abbr> This example displays as HTML; in most browsers,
pointing the cursor at the abbreviation should display the title text "Hypertext
Markup Language."
Most elements take the language-related attribute dir to specify text direction, such
as with "rtl" for right-to-left text in, for example, Arabic, Persian or Hebrew.[77]
Character and entity references See also: List of XML and HTML character entity
references and Unicode and HTML As of version 4.0, HTML denes a set of 252
character entity references and a set of 1,114,050 numeric character references, both
of which allow individual characters to be written via simple markup, rather than
literally. A literal character and its markup counterpart are considered equivalent

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and are rendered identically. What is HTML? HTML stands for Hyper Text Markup
Language HTML is the standard markup language for creating Web pages HTML
describes the structure of a Web page HTML consists of a series of elements HTML
elements tell the browser how to display the content HTML elements label pieces of
content such as "this is a heading", "this is a paragraph", "this is a link", etc.

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Chapter 4

latex
software system for document preparation When writing, the writer
uses plain text as opposed to the formatted text found in "What You See Is What
You Get" word processors like Microsoft Word, LibreOce Writer and Apple Pages.
The writer uses markup tagging conventions to dene the general structure of a
document (such as article, book, and letter), to stylise text throughout a document
(such as bold and italics), and to add citations and cross-references. A TeX
distribution such as TeX Live or MiKTeX is used to produce an output le (such as
PDF or DVI) suitable for printing or digital distribution.
LaTeX is widely used in academia[3][4] for the communication and publication of
scientic documents in many elds, including mathematics, computer science,
engineering, physics, chemistry, economics, linguistics, quantitative psychology,
philosophy, and political science. It also has a prominent role in the preparation and
publication of books and articles that contain complex multilingual materials, such
as Sanskrit and Greek.[5] LaTeX uses the TeX typesetting program for formatting its
output, and is itself written in the TeX macro language.
LaTeX can be used as a standalone document preparation system, or as an
intermediate format. In the latter role, for example, it is sometimes used as part of a
pipeline for translating DocBook and other XML-based formats to PDF. The
typesetting system oers programmable desktop publishing features and extensive
facilities for automating most aspects of typesetting and desktop publishing,
including numbering and cross-referencing of tables and gures, chapter and section
headings, the inclusion of graphics, page layout, indexing and bibliographies.
Like TeX, LaTeX started as a writing tool for mathematicians and computer
scientists, but even from early in its development, it has also been taken up by
scholars who needed to write documents that include complex math expressions or
non-Latin scripts, such as Arabic,[6] Devanagari and Chinese.[7]
LaTeX is intended to provide a high-level, descriptive markup language that accesses
the power of TeX in an easier way for writers. In essence, TeX handles the layout
side, while LaTeX handles the content side for document processing. LaTeX
comprises a collection of TeX macros and a program to process LaTeX documents,
and because the plain TeX formatting commands are elementary, it provides authors
with ready-made commands for formatting and layout requirements such as chapter
headings, footnotes, cross-references and bibliographies. LaTeX attempts to follow
the design philosophy of separating presentation from content, so that authors can
focus on the content of what they are writing without attending simultaneously to its
visual appearance. In preparing a LaTeX document, the author species the logical
structure using simple, familiar concepts such as chapter, section, table, gure, etc.,
and lets the LaTeX system handle the formatting and layout of these structures. As

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Figure 4.1:

a result, it encourages the separation of the layout from the content  while still
allowing manual typesetting adjustments whenever needed. This concept is similar
to the mechanism by which many word processors allow styles to be dened globally
for an entire document, or the use of Cascading Style Sheets in styling HTML
documents.
The LaTeX system is a markup language that handles typesetting and rendering,[10]
and can be arbitrarily extended by using the underlying macro language to develop
custom macros such as new environments and commands. Such macros are often
collected into packages, which could then be made available to address some specic
typesetting needs such as the formatting of complex mathematical expressions or
graphics (e.g., the use of the align environment provided by the amsmath package to
produce aligned equations).
In order to create a document in LaTeX, you rst write a le, say document.tex,
using your preferred text editor. Then you give your document.tex le as input to
the TeX program (with the LaTeX macros loaded), which prompts TeX to write out
a le suitable for onscreen viewing or printing.[11] This write-format-preview cycle is
one of the chief ways in which working with LaTeX diers from the
What-You-See-Is-What-You-Get (WYSIWYG) style of document editing. It is
similar to the code-compile-execute cycle known to computer programmers. Today,
many LaTeX-aware editing programs make this cycle a simple matter through the
pressing of a single key, while showing the output preview on the screen beside the
input window. Some online LaTeX editors even automatically refresh the
preview,[12][13][14] while other online tools provide incremental editing in-place,
mixed in with the preview in a streamlined single window.[15]

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