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Wrapping Real Images to 3ds Max Models Tutorial Mohammad Shubbak

Wrapping Real Images to 3ds Max Models


3ds max provides a very useful feature called “UVW mapping”.

In this tutorial, I will introduce you to using this feature in a detailed step-by-step procedure, so let’s
go through this interesting journey.

I am going to wrap a real image of coffee surface to the standard 3ds max cup.

1. Insert the standard 3ds max cup. (or any cup or jar).

2. Create a cylinder.

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Wrapping Real Images to 3ds Max Models Tutorial Mohammad Shubbak

3. Put the cylinder inside the cup to serve as the liquid surface.

4. Bring a real image for the liquid you want. Here we will use coffee.
Drag and drop the image to the cylinder.

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Wrapping Real Images to 3ds Max Models Tutorial Mohammad Shubbak

5. Go to modify panel, then modifier list, and choose “unwrap UVW”.

6. The UVW modifier will be added, and new features can be noticed in the modifying panel.
We will use the selection part.
Choose polygon, then click on the upper surface of the cylinder.

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Wrapping Real Images to 3ds Max Models Tutorial Mohammad Shubbak

7. In the projection part, select “planner map”1, then “align to z-axis”2. Look at the following
picture.

8. In the edit UVs part, click on “open UV Editor..”


The Edit UVWs window will appear as shown below.

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Wrapping Real Images to 3ds Max Models Tutorial Mohammad Shubbak

9. From the upper “checker pattern list”, select the coffee texture.
Then assign the cylinder circular surface to the suitable particular part of the coffee image,
as shown below.

10. And this is all, MISSION ACCOMPLISHED .

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Wrapping Real Images to 3ds Max Models Tutorial Mohammad Shubbak

11. Adding the materials, effects and lights. We can get a very nice real-like coffee cup.

Thank you for reading my tutorial.


I hope it is useful and clear.

Mohammad Shubbak

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