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Send your answer and video project in my email cjpalomar.capsu@gmail.com.

Write your
CompleteName/CMSC Elect 102 on the subject of your email before sending. Deadline will be on May 13,
2022.

Evaluation Sheet in CMSC Elect. 102 – Game Development/Animation

Instruction: Write your answer in a pad paper, then picture your answer and send to my email.

Test I: Fill in the Blank

1. _______________ provides the realism to your scene through reflections and shadows.
2. ____________ is placed at the beginning and end of a desired move, size change or rotation of an object.
3. _________________ animation allows you to add physical properties to your objects and use the keyboard
and other features to control them.
4. When you need to insert elements from one Blender (.blend) file into another one, you need to use the
______________ command from the file pull-down menu.
5. The ______________ option allows you to link to another Blender file rather than inserting it into the open
file and also found in the File menu.
6. __________ Basic 3D shape. Nice object to start with to shape into rectangles and other shapes.
7. ____________ Can be used and extruded like the plane.
8. ________________ Brings up a search window to find basic commands.
9. Meshes can be controlled by “bones” or ________________________.
10. Blender accepts many different file formats through the ________________________ commands.
11. __________________ are unique in that you can simulate a foggy scene with them and cast shadows in the
traditional Blender program.
12. _______________________ is used to produce mirrored and reflective surfaces.
13. The “____________________ modifier allows you to keep your mesh simple with as few vertices as
possible, but render as a much more detailed mesh.
14. ________________ are used to animate an object using another object.
15. ______________________ is a relatively new modifier that allows you to wrap a mesh around another
mesh.
16. The ________________ modifier will attempt to smooth out a mesh or vertex group that may be sharper
than you wish.
17. The ________________ modifiers work with Blender's physics engine in order to create animations dealing
with particles (fire, explosions, strands), cloth, fluids, soft-bodies, smoke, forces and collisions.
18. The _______________________ panel allows you to set useful features like Gravity, Wind and Turbulence.
19. The _________________ allows you to split edges differently than the subdivide command.
20. ____________________________This is where you can change the appearance of everything.

Test II: Enumeration

1. Six (6) tabs across the top of the window of Blender

2. Ten (10) Mesh Types

3. Four (4) different types of lamps

Test III: Essay

1. What is animation and how it is used in our daily lives?

2. What is your favorite animated movie? Discuss why this is your favorite.

Animation Project: Flipbook

What Is a Flipbook?
An animation flipbook is a small book of drawings conveying a series of pictures in progressing forms of
movement so that when the pages are flipped in rapid succession, they animate a scene or create the illusion of
movement. Flipbooks can be hand-drawn or digitally created, and produce the same effect as watching a motion
picture.
Instructions:

1. Get a thick stack of paper.


You’ll need a thick stack of small pieces of paper, like sticky notes, notepad paper, or index cards—the kind of
paper that is conducive to page-flipping. Most standard flipbooks contain approximately 60 images, but you can
use as many as you need to tell your story.

2. Start at the bottom right.


The last sheet of paper in your stack will be the first image of your flipbook. Use a pencil to draw your image
towards the bottom right of your paper stack so you can see it when you start to flip. If you draw your image too
close to the spine of your book, it won’t be visible while flipping. If this is your first flipbook, you may want to
keep the illustration simple and the movements small, like a stick figure walking or a ball bouncing.

3. Draw the next image.


The card on top of your bottom sheet will be your second sequence. Draw the sequence in the same area as the
previous sequence, but change its movement slightly. You can place a lightbox beneath the stack of paper to see
the initial image better, creating a tracing paper effect.

4. Continue the process.


Each subsequent piece of paper should contain a slightly changed image of the one you drew before so that the
images form fluid, consecutive movements—images should not jump across the page or suddenly move out of
sequence.

5. Polish and enhance.


After illustrating the animation sequence on your sheets of paper, you can enhance it with markers, ink, or other
coloring tools. Keep your designs consistent to present a continuous sequence as you flip through the book.

6. Create a video of your flipbook.


Record a video while flipping through your flipbook to watch your animation once it’s finished. Hold your
thumb on the bottom-right edge of the stack and slowly pull upward, flipping through each page of the book.
Flip through the pages fast enough that your animation looks fluid, but not so fast that you accidentally skip
over pages in the sequence.

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