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OSSUS AND LOST POWER OF THE JEDI

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O nce a key stronghold for the Jedi Order, Ossus was allegedly destroyed thousands of years ago by a Sith- triggered supernova.
However, the Qel-Droma Epics that describe the world also describe its evacuation, and even suggest the planet might be recovering
from the destructive ordeal. If the planet were rediscovered and a safe, secret hyperspace route could be mapped, the hidden world of
Ossus could make a perfect location from which to rebuild the Jedi Order.

THE RELIABILITY OF LEGENDS

m any tales have been told of the Jedi and the Sith, but the truth about their origins and early adventures has yet to be revealed.
The tales within this section should be treated merely as inspiration for Game Masters and players who want to use this material to
establish a deep history for their characters’ universe, and should not be treated as canonical truth.

OSSUS VERGENCES
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U ergences are common across Ossus, and the Ysanna have marked most with a circle of dark stones. The Ysanna believe the
vergences are haunted, evil places to avoid. However, Ysanna shamans undergo a mastery ritual that requires them to visit a crystal
cave. There, they meditate until they defeat the ghosts within and receive a vision of their destiny.
EYE OF ASHLANAE: THE SIGHT
Ancient even during the mythical time of Jedi Knight Ulic Qel- Droma, the Eye of Ashlanae allegedly began as a monument to Jedi who
fell in battle. The squat pyramid is said to rest atop the site of a historic battle of the First Great Schism between Jedi. Eventually, it
became a place Jedi Masters brought their Padawans to instruct them in Jedi philosophy and have them meditate on their role within the
Force.
The Eye was a fifty-meter-tall, ochre-hued, stone ziggu- rat almost twice as wide at its base as it was tall. Legend claims the original
survivors of the First Great Schism each carved a block of stone from the lower Eocho Mountains. Each Jedi took weeks to levitate a
bantha-sized boulder to the sacred battleground, where the Jedi further shaped and fitted the stones to construct the monument to their
fallen. A wide staircase led halfway up the pyramid, entering onto meditation rooms within.

While the entire structure was important to the Jedi, two areas were more sacred than the rest. The rooftop, which featured an intricately
braided, circular vector design, provided ample meditation space for nearly one hundred pilgrims at a time. Over the millennia, the city of
Knossa grew around the ziggurat, its buildings including a Jedi Praxeum, a spaceport, and eventually a satellite research center for the
Great Jedi Library.
While the rooftop meditation area represented an out- ward-looking eye, to the Jedi, it is just as important to peer inward. Deep beneath
the temple, among the warren of catacombs, was a modest rocky chamber with a dozen seats arrayed around a simple stone platform.
The platform, said to be the spot where the last blow of the First Great Schism was struck, was a powerful vergence that can be felt
throughout the structure. In this chamber, the Jedi Council of the day decided the issues of their time.
The Eye of Ashlanae was considered a great source of Jedi power. The Jedi Masters often meditated within or atop the shrine before
making important decisions, attempting to look inward to ensure that their decisions were being made in keeping with the highest moral
traditions of the Jedi Order, free from the corruption of fear, resentment, or jealousy.
The Jedi considered Ashlanae the center of Jedi culture on Ossus, until the scouring of the planet by the Cron Supernovae. However,
the ruins of the temple may still exist on Ossus’s surface, waiting for intrepid explorers to rediscover it.
ASHLANAE VERGENCE RULES
When making Seek, Foresee, or Sense Force power checks (or using Force talents that involve predicting the future or sensing the
surrounding world) within the Eye of Ashlanae vergence, add automatic# to the check.
A Force-sensitive character who is present at the Eye of Ashlanae can choose to meditate for an hour on the nature of life, death, and
the Force. Afterward, each of those PCs can make a Hard (000) Discipline check. Success means they have sensed an upcoming threat
to themselves or others, and overcome their fear of it. They may downgrade the difficulty of the next fear check they make once.
QEL-DROMA’S GRAVE: ECHOES OF PAIN
This site near the landing pads of Knossa Spaceport allegedly marks the spot where mythical fallen Jedi Ulic Qel- Droma slew his own
brother in a fit of rage. Ulic’s slaughter of his own kin took place just moments before the devastation of Ossus by the Cron Supernovae.
The local Ysanna have marked off the spot with a thirty-meter perimeter of gleaming, astromech-sized black stones. The site is located
in the ruins of a field that was once a paved avenue just outside the Great Jedi Library.
According to legend, Ulic’s ability to feel and manipulate the Force, his very spirit, was taken from him on the spot by his brother’s allies.
The powerful emotions wielded in these acts warped and twisted the Force, creating a dark vergence that bends those who wander past
toward evil, jealous ends.
Visiting the site twists Force users’ emotions until they see their closest allies as their most dangerous enemies. Those who
succumb to the dark power of the site often feel their allies are holding them back, plotting against them, or responsible for
some great tragedy that befell them.
QEL-DROMA'S GRAVE VERGENCE RULES
When making a Force power check or using a Force talent to attack an ally, add automatic O to the check.

When a Force sensitive is subjected to voices and images that twist and turn the PC against an ally, the PC must make a
Daunting (0 0 0 O’) Cool check. Success means the PC can see through the manipulations of the dark side and resist its
malevolent influence. Failure means the PC desires a confrontation with an ally or friend (the CM should pick the one who
makes the most narrative sense). Depending on the form this confrontation takes, the PC may receive Conflict from his actions.

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