The document provides 23 potential topics for a computer science project proposal related to technology and its impact on various aspects of life. The topics range from using machine learning to predict student success to examining augmented and virtual reality in education to assessing ethical issues with online voting. The proposals cover a wide range of current issues at the intersection of technology and domains like education, healthcare, business, and cybersecurity.
The document provides 23 potential topics for a computer science project proposal related to technology and its impact on various aspects of life. The topics range from using machine learning to predict student success to examining augmented and virtual reality in education to assessing ethical issues with online voting. The proposals cover a wide range of current issues at the intersection of technology and domains like education, healthcare, business, and cybersecurity.
The document provides 23 potential topics for a computer science project proposal related to technology and its impact on various aspects of life. The topics range from using machine learning to predict student success to examining augmented and virtual reality in education to assessing ethical issues with online voting. The proposals cover a wide range of current issues at the intersection of technology and domains like education, healthcare, business, and cybersecurity.
Technology surrounds us everywhere. The internet, for one, has drastically
changed the way we communicate. These developments affect all aspects of our lives. One big area that has significantly benefited from ICT is education.
1) Machine learning use in prediction of students’ success. Analyze how
machine learning can be useful in predicting students’ grades and the rates of course completion. You can use this example to get more ideas on measurement teacher’s effectiveness. ( M.Haseeb ) 2) Students’ profile and study courses. Wrong course choice can lead to poor grades and turn studying into a waste of time. Provide suggestions on how analytics can help in students’ course choices. (Hamna) 3) Augmented Reality (AR) and Virtual Reality (VR) in education. Examine how the use of AR and VR impacts students’ comprehension of the course contents. What effect do AR and VR have on students’ performance? (M.Hassan) 4) Learning preferences and customized study process. You can analyze how various students’ learning preferences, e.g., Visual, Kinesthetic, etc. can benefit from optimized learning.( AurangZaib) 5) IoT and teachers’ effectiveness. Provide suggestions on how educators can adjust their teaching styles using IoT devices and sensors.(M.Asif) 6) VR and AR roles in the assessment process. Virtual and Augmented Reality can be useful in students’ performance assessment. Suggest ways of how the professor can use VR and AR. (Hamza) 7) Gamification in education. Gamification elements can be found almost everywhere: social media, professional software, and education. Analyze how gamification can be applied to various subjects. Assess the possible student outcomes. (Atrooba Riaz) 8) Social media and group projects. Social networks, such as Twitter, Facebook, and Instagram, are an integral part of our daily life. Assess how social media can be useful in learning, and, especially, for group projects. (Qumbar) 9) Mobile apps: usage growth. Here’s another great sample of quantitative titles. Analyze the factors that impact the usage rate of mobile applications. (Waris) 10) Will the Internet be available everywhere in the future?(Paras Abbas) 11) Describe preview techniques to compensate for low bandwidth. (Jhanzaib) 12) What are the weak points of financial cybersecurity? (Ali Zain) 13) Discuss the risks related to the use of smart appliances. (Ahmad Alvi) 14) Write about issues with online surveys.(Aftab) 15) Review the trends in medical software development.(Ukasha) 16) What health issues are associated with the use of VR devices? (Amber Zulfiqar) 17) Cyberwarfare: restored and new underpinning technologies. (M.Hassan) 18) Assess the use of e-learning in initial employee integration. (Khaleed) 19) Desktop and mobile app versions: how to ensure better functionality.( Noman) 20) A comparative study between Microsoft, Amazon and their strategies towards cloud computing (Umar)
21) Ethical issues with international electronic voting (Hamza Majeed)
22) The ways to determine the target audience for an online shop (Asad )
23) E-commerce and Internet marketing in family businesses (M.Faizan )