Professional Documents
Culture Documents
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desktop computer in terms of enriching student They have not been lots studies focusing
creativity. specifically on smartphones’ impact on student
creativity. The most related study found in
Unlike Jahnke and Liebscher (2020) who literature, Elphick (2018), took a capability
approached the topic from the instructor’s approach, investigating the impact of iPad usage
perspective, this study considers the perspective on students’ perceived digital capability which
of students. It intends to investigate the impact of included students’ creativity. In this study, the
smartphones on student creativity to help them focus is on smartphone impact specifically on
learn to optimise smartphone usage to enrich their students’ creativity in the context of learning
creativity. Nevertheless, the study could enable remains rare. The term impact refers to an effect
instructors to understand the effectiveness of or influence that one thing has on the other. Elfeky
smartphones in enabling student creativity. The and Masadeh (2016) and (Singh & Samah, 2018)
research study provided valuable insights for claim that smartphones influence student
decision-makers and stakeholders of universities creativity either positively or negatively.
for better learning policies.
A smartphone is a personal digital assistant (PDA)
The rest of the paper proceeds as follows. The with enhanced functionality. It is a mobile device
next section covers related works and gives some with more features and enhanced communication
background to the approach as well as the research capabilities enabling them to connect to the
model and hypothesis framing this study. Section internet and is highly multifunctional (Park &
3 describes the methodology followed in Chen, 2007) “Smartphones can be useful in
conducting the study. The results are presented academic settings by allowing browsing for
and section 4 and discussed in section 5. Section additional information, organising the study
6 concludes the paper. process online, and facilitating communication
between peers and instructors” (Rozgonjuk et al.,
2. Related Works 2019). Smartphones can significantly improve the
Kuznekoff and Titsworth (2013, p. 2) are process of information access and delivery since
concerned that “instructors face many challenges they are mobile (Elfeky & Masadeh, 2016).
as they compete for students’ attention among a However, smartphone use is limited by issues
variety of communication stimuli”. Smartphones such as small screen size, short battery life and
use in classrooms is perceived as distractive to inadequate memory (Park, 2011, p. 82).
students and their effective use for learning Moreover, their use in the classroom is
purposes is still experimental (Kaimara et al., controversial due to their seemingly distractive
2019). This has sparked the interest of various effect on students when inappropriately used
scholars to call for investigations in this area. This (Kaimara et al., 2019). Indeed, “spending time on
research study was a response to this call. mobile phone negative effect of mobile phone and
Many studies have been conducted to investigate application usage while studying has the negative
the impact of smartphones on learning. Aheto and effect on students’ academic performance”
Cronje (2018) studied the influence of laptops and (Hossain, 2019, p. 164). But, although it is
smartphone ownership and supported design suggested that smartphones may contribute lower
students’ learning among South African and academic achievement in some contexts, it is
Ghanaian university students. The results revealed unclear how smartphone usage contributes to
that a “smartphone is important towards the lower outcomes (Hartley et al., 2020).
academic success of 94 (78%) of the participants”
surveyed (Aheto & Cronje, 2018, p. 102). Hossain Creativity “has proven over the years to be
(2019) and Shakoor et al. (2021, p. 863)’s studied difficult to define and measure due to its complex
smartphone impact on learning behaviour and and multidimensional nature” (Said-Metwaly et
academic performance of students respectively in al., 2017, p. 240). It is often defined subjectively,
Bangladesh and Islamabad. Shakoor et al. (2021) but at least one of the four Ps which are process,
showed “a positive correlation and impact of person, press/climate and product have to be
smartphone usage on academic performance” reflected in a good definition (Torrance, 1993).
while Hossain (2019) revealed smartphone Commonly, “creativity means to contribute to
negative impact on academic performance due to something novel and valuable” (Jahnke &
inappropriate usage. Liebscher, 2020, p. 3). Lin and Wu (2016) defined
creativity as a process of solving problems with
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creative thinking. This research will adopt Claims that creativity arises from the
Holyoak and Morrison (2005, p. 352)’s the tension between conscious reality and
Psychodynamic
definition which defines creativity as a product unconscious drives. Writers and artists
i.e. the “ability to produce work that is novel (i.e., produce creative work as a way of
original, unexpected), high in quality, and expressing their unconscious desires in a
appropriate (i.e., useful, meets task constraints) ”. publicly acceptable fashion. The wide
range of unconscious desires ranges from
In short, studies have attempted to study the love, wealth, power and fame among
impact of mobile devices on student learning others.
outcomes mostly in terms of academic Proposed by Guilford (1950) while
Psychometr
performance, in some cases digital capability. addressing the American Psychological
There have not been many studies entirely
ic
Association, Psychometric considers the
dedicated to the creative aspect of the learning use of everyday objects like paper and
outcome of smartphone usage. This knowledge pencil tasks to test one’s creativity
gap is also related to the understanding the of Seeks an understanding of the mental
concept of creativity itself. The next sub-sections representations and processes underlying
Cognitive
explore how creativity could be studied and creative thought. It associates creativity
measured in other to make sense of the study with perception or memory, arguing that
findings later. creativity and intelligence are related to
each other.
2.1 Approaches to Studying Creativity Emphasis is put on personality variables,
This research adopted the confluence approach of motivational variables, and the
Social-personality and
scholars about the 4Ps (process, person, product creativity. Researchers such as Amabile
and press) proposed by Said-Metwaly et al. (2017) (1983) and Eysenck (1993) suggest that
as can be seen in table 1. This enabled the certain personality traits often characterize
researchers to adequately gain a holistic creative people. Through correlational
understanding and apply the right tools to measure studies and research contrasting high and
creativity. low creative people, a large set of
potentially relevant traits has been
Table 1. Approaches to studying creativity identified
(Holyoak & Morrison, 2005) Initiated by Campbell in 1960, it
Approach description comprised two basic steps in the
Associate creativity with mystical beliefs generation and dissemination of creative
Evolutionary
and divine intervention. As far as this ideas: (1) Blind variation, by which the
approach is concerned, a creative person is creator randomly generates ideas without
Mystical
an empty vessel that a divine being would any assurance that the idea will be
fill with inspiration which eventually considered worthy in the world of ideas.
transforms them to become creative. This (2) Selective retention, the scholar either
transformation would enable the person to retains the selected ideas for the future or
generate divinely inspired ideas, forming lets them die out based on the assessment
an extraordinary product Driven by the determination to capture a
holistic understanding of creativity.
Pragmatic
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Based on their analysis, Said-Metwaly et al. Similarly, Torrance (1993) suggests that creativity
(2017) suggested that creativity is mostly defined can be assessed by carefully following and
and measured through four approaches: process, evaluating the process that leads to the creation of
person, product, and press (environment or a creative product. While analysing the process,
climate). These turn out to be part of the creativity can be detected in learning, thinking,
interactions and outcomes framework developed teaching, problem-solving, development and
by Schneck (2011)’s while researching creativity other processes (Kim, 2017; Torrance, 1993). In
and leadership in an organisational setting. Figure the context of this research, smartphone facilitated
1 represents a modified model for this research. processes are those processes enhancing learning,
This research assessed how students use thinking, problem-solving and other processes
smartphones to enhance their creativity from made possible through the aid of a smartphone.
various points of view. Students can use their
smartphones to interact with each other, and As an educational psychologist, Torrance (1993)
access and disseminate information. The wide acknowledges that there are other aspects of
access to information exposes them to a range of looking at creativity, but he prefers the process
creative possibilities illustrated rate by the model perspective. While commenting on Eysenck
in Figure 1. (1993)’s view of creativity from the person’s
perspective, Torrance (1993, p. 232) argues that
“Just as it was natural and useful for Eysenck
(1993) to choose to start with personality as a
focus, it was natural and useful for me to begin
with a process focus”.
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mysterious force or daemon that takes over the 2.2.3 Smartphone enabled Climate / Press
individual enabling them to produce creative Some scholars believe that creativity is boosted by
outcomes. While elaborating on this, (Kipling, the environment in which one resides or operates.
1985) accredits his creative writing to the Simonton (2008) conducted numerous studies in
“Daemon” that lives in the writer’s pen. “My diverse cultures and realised a statistical link
Daemon was with me in the Jungle Books, Kim, between creativity and environmental variables.
and both Puck books, and good care I took to walk These variables included cultural diversity, war,
delicately, lest he should withdraw. When your availability of role models, availability of
Daemon is in charge, do not think consciously. resources such as financial support, and several
Drift, wait and obey” (Kipling, 1985, p. 162). competitors among others (Simonton, 2008).
According to Hashemi (2011, p. 2477)
In the same way, social-personality and social- smartphones enable “the acquisition of any
cognitive scholars argue that creativity can be knowledge or skill through using mobile
understood from the personality point of view. technology, anywhere, anytime”. He believes that
They claim that it is crucial to understand the the ability of smartphones to bridge gaps plays a
person’s profile, how they behave and the role in creativity.
information they have access to. Among the
scholars who cherish this approach is (Amabile, In the context of this research, a smartphone-
1983), Eysenck (1993) and Sternberg (1985). enabled climate/press refers to the smartphone-
Amabile (1983) explained that the information induced environmental effects influencing the
available to a person does not constitute creativity. creation of a creative product (Said-Metwaly et
However, personal traits, skills and other factors al., 2017). The focus will be put on several
in the person domain can result in creative indicators including the availability of resources.
outcomes. Eysenck (1993), a personality Hence, it is hypothesized that Smartphone-
psychologist from the Institute of Psychiatry of enabled climate/press influences creativity/
the University of London, also believes creativity product (H3)
should be studied from a person’s perspective.
Given their specialisation, Eysenck (1993) chose 2.2.4 Products / Creativity
to develop a theory of creativity with the person In their articles, Guilford (1950) and (Torrance et
or personality view approach (Torrance, 1993). al., 1974) opted for the approach of assessing
creative products to detect creativity. Guilford
Scholars who subscribe to this view believe that (1950) proposed that without an outcome
creative people behave in a certain way and can (product), it is challenging to assess and
be identified by their behaviour/character traits. acknowledge the presence of creativity. He
Sternberg (1985) associates creativity with many suggested that creativity can be studied using
characteristics such as easily connecting ideas, usual/ordinary materials like paper and pencil
detecting differences and similarities, questioning tasks. In this endeavour, Guilford (1950) came up
social norms and flexibility among others. with the Unusual Uses Test, requiring one to think
(Holyoak & Morrison, 2005) pointed out that of as many uses for a common object as possible.
various research contrasting high and low creative While Guilford (1950)’s unusual uses test focuses
individuals has been carried out over time. He on the number of alternative uses, Torrance et al.
argues that a creative person should show (1974) developed the Torrance Tests of Creative
independence of judgment, self-confidence, Thinking that searches for particular
attraction to complexity, openness to experience characteristics in an outcome before it can be
and risk-taking abilities (Holyoak & Morrison, declared to be creative. According to Guilford
2005). (1950), creative abilities are present when a
In the context of this research, person-to- creative outcome is produced, however, the level
smartphone interaction was concerned with those of creativity is determined by product “fluency
personalities or traits that can be associated with (total number of relevant responses), flexibility
smartphone use and lead to the creation of active (number of different categories of relevant
products at the same time (Said-Metwaly et al., responses), originality (the statistical rarity of the
2017). Thus, it could be hypothesised that Person- responses), and elaboration (amount of detail in
to-smartphone interaction influences product/ the responses) ” (Holyoak & Morrison, 2005, p.
creativity (H2) 354).
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The study’s targeted population was students at a the correlations are not near zero laying the
South African university. All none responses and foundation for confidence in the final factor
partially answered questions were excluded from analysis outcomes (Leech et al., 2015).
the research study. A total of 192 responses were
collected through questionnaires and only 150 Table 4. KMO and Bartlett's Test
responses were retained after the data cleaning
process. Of the 105 students who took part in the
study, 33 were male, 70 were female and two
students preferred not to disclose their gender, as
reflected in Table 3. Most of the respondents were
20 years old-old. All respondents declared to own
Before hypothesis testing, dependent variables
a smartphone, with about half of them using four
to six applications on average per day. should be tested to see if they are correlated to
confirm that they are moderately correlated. If r is
4.2 Validity and reliability tests 0, it reflects no relationship at all among the data
As a prerequisite of any quantitative analysis, sets making it unnecessary to proceed with the
validity and reliability tests were performed. The MANOVA. Output in Table 5 from the results
KMO and Bartler’s tests were used to determine reflects r=-0.013, r=-0.109 and r=0.319 for
if the data collected was sufficient as shown in product evaluation, product creation and product
Table 4. In addition to this, Bartlett’s Test of assessment respectively. These are ideal results to
Sphericity reflected a chi-square of 2631.553 at df proceed with hypothesis testing through
= 1275 and a significance level of 0.000 which is MANOVA tests.
less than 0.001 (p < .001). Table 4 indicates that
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variables are considered. Next was an eigenvalue 4.1 Assessing the role of smartphones in
of 4.084 for Component 2, which means that it facilitating creative processes
accounts for 8.008% of the total variance for all A between-subjects MANOVA was conducted on
variables. This percentage is not related to the three dependent variables in the “product”
variance of the first component; therefore, the two construct (evaluation, creation, observation). This
taken together (16.400 +8.008) can be said to statistic tests the null hypothesis that the variance-
covariance matrices are the same in all three
account for 24.408% of the variance for all
groups. If the matrices are equal indicating that
variables. Following this same trend, the first 15
the assumption of homogeneity is met, this
components account for up to 70.914% of the statistic (P-value) should be non-significant.
variance for all 51 variables. Table 6 indicated that for this data, p = .335
(which is greater than .05); hence, the covariance
This was visualised in the scree plot in Figure 2,
matrices are roughly equal, and the assumption is
which graphs the eigenvalues on the y-axis and
defensible (Leech et al., 2015). Therefore, all the
the 51 components on the x-axis. Components MANOVA tests (Pillal’s Trace, Wilks’s Lambda,
above the “elbow” portion are those that are Hotelling’s Trace and Roy’s Largest Root) used
selected (Aldrich, 2018). In the case of this in Table 6 below are delivering credible results
research, Components 1 to 15 are above the that can be based on to either accept or reject the
“elbow, accounting for 70.914 of variance in all hypothesis but Nancy (2015) recommends Wilk’s
51 variables. The scree plot provides extra lambda which is the dominant test used in this
evidence supporting the 15 components solution research study.
for this factor analysis problem. This means that
The four MANOVA multivariate tests in Table 7
the first 15 components can explain 70% of the
examine whether the two smartphones facilitated
relationships in the interaction and dependant
process variables differ on a linear combination of
variable, outcomes part of the model.
the dependent product/creativity variables:
evaluation, creation, and observation. The last raw
tells us whether Smartphone facilitated
(processQ20And26) had an effect on any of our
dependent variables. Four different types of
multivariate test results are given and Wilks’
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lambda provides a good and commonly used facilitated processes influence creativity/product.
multivariate F (in this case F = 1.029, df = 33, 268, The associated null hypothesis (H01) which states
p = .430) (Nancy L. et al., 2015). This F is that Smartphone facilitated processes do not
significant since P<0.5 indicates that there are influence product/creativity is rejected.
statistically significant differences among the Table 6. Box's Test of Covariance Matrices
smartphone facilitated process variables on a Box's Test of Equality of Covariance Matricesa
linear combination of the three dependent Box's M 89.616
variables. F 1.067
df1 66
Since the smartphone facilitated processes df2 3142.499
(processQ20And26) reflect a significant effect on Sig. .335
Tests the null hypothesis that the observed covariance
the dependent variables (product evaluation, matrices of the dependent variables are equal across groups.a
product creation and product observation). It a. Design: Intercept + processQ20And26
could be confidently confirmed that smartphone-
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5.2 Assessing the role of smartphones in 5.3 Examining the effectiveness of smartphones
facilitating creative processes in creating a conducive climate/press for
creativity.
Table 8 shows a between-subjects MANOVA that
was conducted on three dependent variables in the Unlike the first two hypotheses, GLM two-factor
“product” construct (product evaluation, product multivariate analysis of variance was used to test
creation and product observation). This statistic this hypothesis since it contains two independent
tests the null hypothesis that the variance- variables and multiple dependent variables (Leech
covariance matrices are the same in all three et al., 2015). There are many independent
groups. Therefore, if the matrices are equal variables in the “climate” construct that needs to
indicating that the assumption of homogeneity is be reduced before proceeding to hypothesis
met, the (P-value) should be non-significant. For analysis. A sig (2-Tailed) value greater than 0.05
this data p = .740 (which is greater than .05); reveals no statistically significant correlation
hence, the covariance matrices are roughly equal, between the two variables. A Sig (2-Tailed) value
and the assumption is defensible (Leech et al., is less than or equal to 0.05 reflecting a
2015). statistically significant correlation between two
variables (Field, 2009). From the outcome in
Table 8. Box's Test of Covariance Matrices Table 10, climate32to34 and climate35to37 are
very statistically significant with a sig(2-tailed)
Box's Test of Equality of Covariance Matricesa
value of 0.000. They have therefore aggregated
Box's M 41.859
F .851
before testing the hypothesis. Due to the nature of
df1 42 the data having multiple dependant and
df2 4200.042 independent variables, a Two-Way Multivariate
Sig. .740 Analysis of Variance GLM was selected for
Tests the null hypothesis that the observed covariance hypothesis analysis. The four MANOVA
matrices of the dependent variables are equal across groups.a
multivariate tests in Table 11 examine whether the
a. Design: Intercept + personQ8And9
“smartphone-enabled climate” variables differ on
The four MANOVA multivariate tests in Table 9 a linear combination of the dependent creativity/
examine whether the two “person to smartphone product variables: evaluation, creation, and
interaction” variables differ on a linear observation.
combination of the dependent output/product
Table 10. Climate variables correlation
variables: evaluation, creation, and observation. Correlations
Results in the last row show that if “person to climate climate climate climate
smartphone interaction” personQ8And9 affected Q28An Q32To Q35To Q40To
d29 34 37 43
any of our dependent variables. Four different climateQ2 Pearson Correlation 1 .112 .180 .051
types of multivariate test results are given, and 8And29 Sig. (2-tailed) .255 .066 .608
Wilks’ lambda provides a good and widely used N
climateQ3 Pearson Correlation
105
.112
105 105
1 -.391**
105
-.031
multivariate F (in this case F = 1.300, df = 36, 266, 2To34 Sig. (2-tailed) .255 .000 .754
p = .127) (Leech et al., 2015). This F is significant N 105 105 105 105
climateQ3 Pearson Correlation .180 -.391** 1 .125
since P<0.5 indicates that there are statistically 5To37 Sig. (2-tailed) .066 .000 .204
significant differences among the “person to N 105 105 105 105
smartphone interaction” variables on a linear climateQ4 Pearson Correlation
0To43 Sig. (2-tailed)
.051
.608
-.031
.754
.125
.204
1
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Therefore, the smartphone-enabled climate has no the creation of active products at the same time
significant effect on the dependent variables (Said-Metwaly et al., 2017). Thus, it was
(product evaluation, product creation, and product hypothesised that Person-to-smartphone
observation). Thus smartphone-enables climate interaction influences product/ creativity. Which
does not significantly influence creativity/ was supported by data. This support means that
product. Therefore, the null hypothesis (H03) smartphones could be seen as somehow upskilling
which states that Smartphone enabled a student at a personal level. Smartphone is mobile
environment/climate does not influence devices with more features and enhanced
creativity/product is supported. Table 13 communication capabilities enabling a student to
summarise the hypothesis testing activities. connect to the internet and is highly
multifunctional (Park & Chen, 2007). The
Table 13. Hypothesis testing summary significance of Person-to-smartphone leads to
Hypothesis Outcome
student creativity in some ways.
H01: Smartphone-facilitated processes
Rejected
do not influence product/creativity. Smartphone-enabled climate/press referred to the
H1: Smartphone-facilitated process
influences product/creativity.
Supported smartphone-induced environment bringing
H02: Person-to-smartphone interaction student creativity (Said-Metwaly et al., 2017).
Rejected
does not influence product/creativity. The focus was on several indicators including the
H2: Person-to-smartphone interaction
Supported availability of resources. Hence, it was
influences product/creativity. hypothesized that Smartphone-enabled climate/
H03: Smartphone-enabled climate/press
does not influence creativity/product.
Supported press influences creativity/ product. The rejection
H3: Smartphone-enabled climate/press of this hypothesis means smartphone facilitating
Rejected communication between peers and instructors
influences creativity/product
(Rozgonjuk et al., 2019) does not significantly
5. Discussion affect student creativity. The environment or
Based on the interactions and outcome theory, this climate within a student operating via a
study assumed that students’ use of smartphones smartphone may not affect the outcome of them
could enhance their creativity from various points being more creative than if they used traditional
of view. Students could use their smartphones to social interconnection in their learning
interact with each other and access and environment.
disseminate information. The wide access to
information exposes them to a range of creative Overall, the significance of these results means
possibilities. that smartphones are not just a distractive tool for
students as perceived when used in classrooms
Considering insights from Campbell (1960), (Kaimara et al., 2019). It has the potential to
Torrance (1993), and Eysenck (1993), enhance students’ learning outcomes. It was noted
measurements were contextualized and group into that the literature mostly studied the impact of
Smartphone-facilitated process which was smartphones on academic performance.
hypothesized to influences product/creativity. Assuming that creativity could be one aspect of
The data supported this hypothesis aligns with academic performance in a certain setting, its
literature suggesting that the smartphones-based significance echoes Aheto and Cronje (2018)’s
process can be useful in academic settings and Shakoor et al. (2021) study finding of
because it would allow “browsing for additional smartphones being “important towards the
information, organizing the study process online academic success. However, Hossain (2019) and
(Rozgonjuk et al., 2019). An additional Kaimara et al. (2019) revealed that smartphones
smartphone-facilitated process highlighted in the negatively impact academic performance due to
literature was around the improvement of the inappropriate usage. This warning still resonates
process of information access and delivery since with this study’s result which only suggested
they are mobile (Elfeky & Masadeh, 2016). In this some aspects of creativity that is significant. It is
way, smartphone usage may enhance creative not yet clear which aspects of academic
learning and better outcome. performance creativity would affect. Elphick
(2018) capability approach tends to suggest that
Person-to-smartphone interaction was concerned creativity relates to students perceived digital
with those personalities or traits that could be capability. But future research could explore this
associated with smartphone use and could lead to area further to offer a better explanation.
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