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Thu Dec 9 13:02:52 2021

Unknown platform.
Ren'Py 7.4.8.1895

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer realme model RMX3261
Screen diagonal is 6.45050358808 inches.
Early init took 0.20s
Early init took 0.20s
Android searchpath: /storage/emulated/0/Android/data/no.more.money.c18/files/game
Loader init took 0.06s
Loader init took 0.06s
Loading error handling took 0.23s
Loading error handling took 0.23s
Loading script took 1.64s
Loading script took 1.64s
Saving to
/storage/emulated/0/Android/data/no.more.money.c18/files/../../../../C18/no.more.mo
ney.c18
Loading save slot metadata. took 0.27s
Loading save slot metadata. took 0.27s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
Running init code took 0.26s
Running init code took 0.26s
Loading analysis data took 0.27s
Loading analysis data took 0.27s
Analyze and compile ATL took 0.05s
Analyze and compile ATL took 0.05s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.33s
Initial gc. took 0.33s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Creating interface object took 0.01s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.34s
Init translation took 0.34s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.08s
Load screen analysis took 0.08s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.28s
Prepare screens took 0.28s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.53s
Interface start took 0.53s

Initializing gles renderer:


primary display bounds: (0, 0, 1600, 720)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G52'
Version: 'OpenGL ES 3.2 v1.r27p0-01eac0.560a3910a3367e0bb739a6eb4e910d0f'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 16383
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1536, 720) drawable=(1536, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 4.95824313164s
Hid presplash.

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 29, in script call
File "story/episode8.rpyc", line 246, in script
File "renpy/ast.py", line 923, in execute
File "renpy/python.py", line 2235, in py_exec_bytecode
File "game/story/episode8.rpy", line 246, in <module>
NameError: name 'check_flags' is not defined

While running game code:


File "game/story/episode8.rpy", line 246, in <module>
NameError: name 'check_flags' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 29, in script call
File "story/episode8.rpyc", line 246, in script
File "renpy/ast.py", line 923, in execute
File "renpy/python.py", line 2235, in py_exec_bytecode
File "game/story/episode8.rpy", line 246, in <module>
NameError: name 'check_flags' is not defined
While running game code:
File "game/story/episode8.rpy", line 246, in <module>
NameError: name 'check_flags' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 38, in script call
File "story/episode8.rpyc", line 1450, in script
File "renpy/ast.py", line 923, in execute
File "renpy/python.py", line 2235, in py_exec_bytecode
File "game/story/episode8.rpy", line 1450, in <module>
NameError: name 'check_flags' is not defined

While running game code:


File "game/story/episode8.rpy", line 1450, in <module>
NameError: name 'check_flags' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 38, in script call
File "story/episode8.rpyc", line 1452, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 1452, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 1452, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 38, in script call
File "story/episode8.rpyc", line 1484, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 1484, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 1484, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 40, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 40, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 40, in <module>
NameError: name 'tris_path' is not defined
Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 42, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 42, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 42, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 50, in script call
File "story/episode8.rpyc", line 1854, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 1854, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 1854, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 50, in script call
File "story/episode8.rpyc", line 1902, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 1902, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 1902, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 50, in script call
File "story/episode8.rpyc", line 1919, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 1919, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 1919, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 57, in script call
File "story/episode8.rpyc", line 52, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode8.rpy", line 52, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode8.rpy", line 52, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 59, in script call
File "story/episode9.rpyc", line 48, in script call
File "story/episode9.rpyc", line 1559, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode9.rpy", line 1559, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode9.rpy", line 1559, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 59, in script call
File "story/episode9.rpyc", line 48, in script call
File "story/episode9.rpyc", line 1574, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode9.rpy", line 1574, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode9.rpy", line 1574, in <module>
NameError: name 'tris_path' is not defined

Full traceback:
File "story/script.rpyc", line 59, in script call
File "story/episode9.rpyc", line 56, in script call
File "story/episode9.rpyc", line 2778, in script
File "renpy/ast.py", line 1893, in execute
File "renpy/python.py", line 2266, in py_eval
File "renpy/python.py", line 2259, in py_eval_bytecode
File "game/story/episode9.rpy", line 2778, in <module>
NameError: name 'tris_path' is not defined

While running game code:


File "game/story/episode9.rpy", line 2778, in <module>
NameError: name 'tris_path' is not defined
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.01s
Init translation took 0.01s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.06s
Load screen analysis took 0.06s
Analyze screens took 0.00s
Analyze screens took 0.00s
Prepare screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.01s
Running _start took 0.01s

Full traceback:
File "00start.rpyc", line 165, in script
File "renpy/ast.py", line 1752, in execute
File "renpy/script.py", line 918, in lookup
ScriptError: could not find label 'scene9'.

While running game code:


ScriptError: could not find label 'scene9'.
While handling exception:
Traceback (most recent call last):
File "renpy/display\error.py", line 145, in report_exception
File "renpy/game.py", line 284, in invoke_in_new_context
File "renpy/display\error.py", line 46, in call_exception_screen
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3276, in interact
File "renpy/display\core.py", line 4110, in interact_core
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\screen.py", line 720, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1297, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\behavior.py", line 979, in event
File "renpy/display\behavior.py", line 914, in handle_click
File "renpy/display\behavior.py", line 329, in run
File "renpy/display\error.py", line 53, in rollback_action
File "renpy/exports.py", line 1738, in rollback
File "renpy/python.py", line 2014, in rollback
File "renpy/python.py", line 1932, in load_failed
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed
in an incompatible way?

Full traceback:
File "_layout/screen_main_menu.rpymc", line 28, in script call
File "scripts/charlotte.rpyc", line 16, in script call
File "scripts/tris.rpyc", line 16, in script call
File "scripts/lisa.rpyc", line 16, in script
File "renpy/ast.py", line 2010, in execute
File "renpy/ast.py", line 1998, in call
File "renpy/statements.py", line 278, in call
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
File "renpy/exports.py", line 3132, in call_screen
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3276, in interact
File "renpy/display\core.py", line 4110, in interact_core
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\screen.py", line 720, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\behavior.py", line 979, in event
File "renpy/display\behavior.py", line 914, in handle_click
File "renpy/display\behavior.py", line 329, in run
File "renpy/common/00action_other.rpy", line 428, in __call__
File "renpy/game.py", line 398, in call_replay
File "renpy/execution.py", line 922, in run_context
File "00start.rpyc", line 165, in script
File "00start.rpyc", line 165, in script
File "renpy/ast.py", line 1752, in execute
File "renpy/script.py", line 918, in lookup
ScriptError: could not find label 'scene9'.

While running game code:


File "renpy/common/000statements.rpy", line 569, in execute_call_screen
File "renpy/common/00action_other.rpy", line 428, in __call__
ScriptError: could not find label 'scene9'.
While handling exception:
Traceback (most recent call last):
File "renpy/display\error.py", line 145, in report_exception
File "renpy/game.py", line 284, in invoke_in_new_context
File "renpy/display\error.py", line 46, in call_exception_screen
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3276, in interact
File "renpy/display\core.py", line 4110, in interact_core
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\screen.py", line 720, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1297, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\behavior.py", line 979, in event
File "renpy/display\behavior.py", line 914, in handle_click
File "renpy/display\behavior.py", line 329, in run
File "renpy/display\error.py", line 53, in rollback_action
File "renpy/exports.py", line 1738, in rollback
File "renpy/python.py", line 2014, in rollback
File "renpy/python.py", line 1932, in load_failed
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed
in an incompatible way?

Full traceback:
File "00start.rpyc", line 274, in script
File "renpy/ast.py", line 923, in execute
File "renpy/python.py", line 2235, in py_exec_bytecode
File "renpy/common/00start.rpy", line 276, in <module>
File "renpy/game.py", line 344, in call_in_new_context
File "renpy/execution.py", line 922, in run_context
File "_layout/screen_main_menu.rpymc", line 28, in script call
File "scripts/charlotte.rpyc", line 16, in script call
File "scripts/tris.rpyc", line 16, in script call
File "scripts/lisa.rpyc", line 16, in script
File "_layout/screen_main_menu.rpymc", line 28, in script call
File "scripts/charlotte.rpyc", line 16, in script call
File "scripts/tris.rpyc", line 16, in script call
File "scripts/lisa.rpyc", line 16, in script
File "renpy/ast.py", line 2010, in execute
File "renpy/ast.py", line 1998, in call
File "renpy/statements.py", line 278, in call
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
File "renpy/exports.py", line 3132, in call_screen
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3276, in interact
File "renpy/display\core.py", line 4110, in interact_core
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\screen.py", line 720, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\behavior.py", line 979, in event
File "renpy/display\behavior.py", line 914, in handle_click
File "renpy/display\behavior.py", line 329, in run
File "renpy/common/00action_other.rpy", line 428, in __call__
File "renpy/game.py", line 398, in call_replay
File "renpy/execution.py", line 922, in run_context
File "00start.rpyc", line 165, in script
File "00start.rpyc", line 165, in script
File "renpy/ast.py", line 1752, in execute
File "renpy/script.py", line 918, in lookup
ScriptError: could not find label 'scene9'.

While running game code:


File "renpy/common/00start.rpy", line 276, in <module>
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
File "renpy/common/00action_other.rpy", line 428, in __call__
ScriptError: could not find label 'scene9'.
While handling exception:
Traceback (most recent call last):
File "renpy/display\error.py", line 145, in report_exception
File "renpy/game.py", line 284, in invoke_in_new_context
File "renpy/display\error.py", line 46, in call_exception_screen
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3276, in interact
File "renpy/display\core.py", line 4110, in interact_core
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\screen.py", line 720, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1297, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 273, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\behavior.py", line 979, in event
File "renpy/display\behavior.py", line 914, in handle_click
File "renpy/display\behavior.py", line 329, in run
File "renpy/display\error.py", line 53, in rollback_action
File "renpy/exports.py", line 1738, in rollback
File "renpy/python.py", line 2014, in rollback
File "renpy/python.py", line 1932, in load_failed
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed
in an incompatible way?

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
File "renpy/main.py", line 617, in main
File "renpy/main.py", line 148, in run
File "renpy/execution.py", line 922, in run_context
File "00start.rpyc", line 274, in script
File "00start.rpyc", line 274, in script
File "renpy/ast.py", line 923, in execute
File "renpy/python.py", line 2235, in py_exec_bytecode
File "renpy/common/00start.rpy", line 276, in <module>
File "renpy/game.py", line 344, in call_in_new_context
File "renpy/execution.py", line 922, in run_context
File "_layout/screen_main_menu.rpymc", line 28, in script call
File "scripts/charlotte.rpyc", line 16, in script call
File "scripts/tris.rpyc", line 16, in script call
File "scripts/lisa.rpyc", line 16, in script
File "_layout/screen_main_menu.rpymc", line 28, in script call
File "scripts/charlotte.rpyc", line 16, in script call
File "scripts/tris.rpyc", line 16, in script call
File "scripts/lisa.rpyc", line 16, in script
File "renpy/ast.py", line 2010, in execute
File "renpy/ast.py", line 1998, in call
File "renpy/statements.py", line 278, in call
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
File "renpy/exports.py", line 3132, in call_screen
File "renpy/ui.py", line 298, in interact
File "renpy/display\core.py", line 3276, in interact
File "renpy/display\core.py", line 4110, in interact_core
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\screen.py", line 720, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\layout.py", line 1090, in event
File "renpy/display\behavior.py", line 979, in event
File "renpy/display\behavior.py", line 914, in handle_click
File "renpy/display\behavior.py", line 329, in run
File "renpy/common/00action_other.rpy", line 428, in __call__
File "renpy/game.py", line 398, in call_replay
File "renpy/execution.py", line 922, in run_context
File "00start.rpyc", line 165, in script
File "00start.rpyc", line 165, in script
File "renpy/ast.py", line 1752, in execute
File "renpy/script.py", line 918, in lookup
ScriptError: could not find label 'scene9'.

While running game code:


File "renpy/common/00start.rpy", line 276, in <module>
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
File "renpy/common/00action_other.rpy", line 428, in __call__
ScriptError: could not find label 'scene9'.

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