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1 Introduction
Welcome to self paced training for Solid Edge with Synchronous Technology. This
course is designed to educate you in the use of Solid Edge with Synchronous
Technology. The course is self-paced and contains instruction followed by activities.
• spse01510—Sketching
• spse01540—Modeling assemblies
User assistance
Solid Edge user assistance makes command information available as you perform
tasks. You can access command, conceptual, reference, and instructional information
any time during a design session.
• Tooltips help you identify a user interface element, including command icons,
option buttons, and other gadgets. When you point the cursor at a user interface
element, a label displays the name of the command and a brief description of
what it is. Where appropriate, the accelerator key combination that you can use
to invoke the command is displayed. There may also be an informational graphic
as well as a pointer to additional online Help. You can turn tooltips off and on
using the Show Tool Tips option on the Helpers page of the Options dialog box.
• The command tips provide contextual assistance as you work with Solid Edge.
You can enable them on the Helpers page of the Options dialog box.
Learning tools
• A comprehensive library of tutorials is available in every Solid Edge release.
You can find them on the startup screen, as well as by clicking the Solid Edge
Tutorials link in the Help window.
• Self-paced training courses and instructor-led training are available for Solid
Edge. You can find them when you click the Solid Edge On The Web link in
the Help window.
• You can use the About Solid Edge link on the Help window to see the software
version and license information.
Online Help
Solid Edge provides links to online Help, tutorials, and online training from the Help
window displayed when you click the Help Index icon . The Help Index button is
located at top-right on the command ribbon.
You also can press F1 whenever you need online Help during a design session. When
a command is active or if you have selected something in the graphic window, the
Help topic for that command appears. If no command is active, then the table of
contents for the Help topics appears.
There are different books of online Help available.
• Explore the What’s New information available in online Help. This also contains
links to Try It! exercises that you can use to quickly become familiar with the
most important new features in Solid Edge.
• If you are used to working with AutoCAD, you can benefit from the special Help
topics for AutoCAD users.
• For topics on customizing Solid Edge, use the Programming with Solid Edge
command on the Help window.
• Each Help book provides a structured table of contents, an index, and full-text
search capabilities provide easy access to Help topics.
• If you open Help by pressing F1, the appropriate Help book is opened
automatically.
• To widen your search results or when you are not sure what something is
called—Use wildcard expressions to search for words or phrases. Wildcard
expressions allow you to search for one or more characters using a question
mark or asterisk.
Example
The search string dimension* displays topics that contain the term
"dimension," "dimensional," and so on.
• Further specify your search criteria—There are several things you can do to
tailor the search to get more specific results.
– Narrow your previous results by searching within the subset of topics using
the Search Previous Results option.
– To search for topics that include all forms of a word, use the Match Similar
Words option.
Example
For example, a search on the word "add" will find "add," "adds," and
"added".
– To find topics where the keyword is of primary focus, set the Search Titles
Only option before you search.
• Sort results alphabetically—After you have searched, click the Title column
header to sort the generated topic list alphabetically.
• Punctuation marks such as the period, colon, semicolon, comma, and hyphen
are ignored during a search.
When constructing a 3D model in Solid Edge, it is helpful to evaluate the basic shape
of the part, and develop a plan as to how you want to construct the model. The part’s
overall shape can be captured in the very first feature, called the base feature. You
define the shape of the first feature by:
1. Creating a region, a series of sketch elements that close on themselves.
2. Selecting this region to construct the base feature using either the Extrude or
Revolved Protrusion command.
Once this base feature is created, material can be added, or removed by the definition
of other features.
For features on an existing body, the extent direction defined by cursor position
with respect to the sketch’s planar surface or plane determines whether you create
a protrusion or cutout.
• If the sketch is extended away from the model volume, a protrusion will be
created.
• If the sketch is extended toward the volume of the model body, a cutout will be
created.
• Creation Workflow: Choose the Extrude command, then select the sketch region
to define the feature.
Note
You may find that the first method minimizes interaction with the command
bar and lets you work faster. The creation workflow has other advantages that
you will learn about in a later section.
b. Type an extent in the dynamic input box and then click an extrude handle to
define the direction and create the solid.
1. Begin by using the Select command to select a region, then choose the Revolve
action on QuickBar. Alternatively, if you begin by choosing the Revolve
command, the first step is to select the region you want to revolve.
ii. Type an extent in the dynamic input box and then click to one side or the
other of the region to define the direction and create the solid.
Note
The sketch elements used to define the feature are moved to the Used
Sketches list in PathFinder and hidden. The sketch dimensions are migrated
to the appropriate model edges.
Extent Options
Extents
Defines the depth of the feature or the distance to extrude the sketch to construct
the feature. You can specify that the feature extends in one direction only or two
directions symmetrically. The extent options are: Finite, Through All, Through
Next, and From/To Extent.
Finite
Sets the feature extent so that the sketch is extruded a finite distance to
either side of the sketch plane, or symmetrically to both sides of the sketch
plane. You can type the distance into the dynamic input box or click to
define the extent.
Through All
Sets the feature extent so that the sketch is extruded through all faces of the
part, starting at the sketch plane. You can extrude the sketch to either side
of the profile plane, or to both sides.
Through Next
Sets the feature extent so that the sketch is extruded through only the next
closed intersection with the part on the selected side. You can extrude the
sketch to either side of the sketch plane, or to both sides.
From/To Extent
Sets the feature extent so that the sketch is extruded from a specified face
or reference plane to another specified face or reference plane. You can
use the sketch plane as one of the extents, select the sketch plane handle,
or right-click.
Symmetric Extent
Specifies that the feature extent is to be applied symmetrically about the sketch
plane. To ensure the appropriate operation is performed in each direction-i.e.,
Keypoints
Sets the type of keypoint you can select to define the feature extent. You can
define the feature extent using a keypoint on other existing geometry. The
available keypoint options are specific to the command and workflow you use.
Open/Closed Sketch
Specifies whether adjacent model edges are considered part of the sketch region
when an open sketch is attached to one or more model edges. This allows you to
control how adjacent faces are trimmed in certain situations.
Open
Ignores adjacent model edges. When this option is set, additional faces may
be modified, such as illustrated in the cutout example below.
Closed
Includes adjacent model edges. When this option is set, fewer faces may be
modified, such as illustrated in the cutout example below.
Automatic
Specifies that whether model edges are included or ignored is determined
automatically. This option is the preferred option in most cases.
To Extent Selector
Allows you to select the “To” surface when the From/To Extent option is set. The
From surface is automatically set to the sketch plane when using the QuickBar
to construct the feature. If you want to specify a different face as the From
surface, you can use the command bar options to specify the From surface.
Treatment Request
Specifies that you want to define draft or crowning for the feature.
• When you set this option, you will be prompted to define treatment
parameters after you define the extent for the feature.
• When you clear this option, you will not be prompted to define treatment
parameters after you define the extent for the feature.
Overview
This activity demonstrates the process of creating a base feature, the initial solid in
a model.
Objectives
You will create a vise base to become familiar with techniques used in the
construction of a base feature. Specifically, in this activity you will:
• Create regions consisting of sketch elements.
QuickBar updates to display the options for constructing revolved features (A),
and the revolve handle is displayed (B).
To construct a revolved feature, you will typically need to move the revolve handle to
a linear sketch element or model edge that defines the axis about which you want to
revolve the sketch. In the following example, the axis element is separate from the
sketch region that defines the cross section of the revolved feature.
You can move the revolve handle by clicking the handle origin (A), which attaches it
to the cursor. You can then position the handle over the axis element. The revolve
handle will snap into alignment with any linear elements. When it is aligned with
the proper element, you can click to accept the handle position (B).
You can construct a revolved feature that is equal to or less than 360 degrees
using the options on the Revolve QuickBar. After you define the options you want
on QuickBar, you can click the torus element on the revolve handle (A) to begin
constructing the feature. The cursor shape changes to a cross hair, and a dynamic
representation of the feature is displayed, along with a dynamic input box, so you
can type a precision value for the feature (B).
To finish defining the feature, you can click to define the feature extent, or type a
value and press the Enter key.
Note
The sketch elements used to define the feature are moved to the Used
Sketches list in PathFinder and hidden. The sketch dimensions are migrated
to the appropriate model edges when possible.
Notice that since the axis element was separate from the sketch elements that
defined the cross section of the feature, that the axis element was not moved
to the Used Sketches list in PathFinder.
Overview
This activity demonstrates the process of creating a part model using the Revolved
Protrusion command.
Objectives
You will create a vise screw to become familiar with the Revolved Protrusion
command for construction of base features. Specifically, in this activity you will:
• Create a region consisting of sketch elements.
4. Either drag to the extent you want or type the distance value in the dynamic
input box.
Closed sketches are necessary for base features, but not for all subsequent features.
As long as the sketch extends to an edge of the part, a region will be formed.
Also, you can select multiple regions at a time and create several features at once:
Overview
This activity demonstrates the process of removing material from a base feature.
Objectives
Specifically, in this activity you will create regions and use those regions to cut
material from the part.
Please turn to Appendix D for this activity.
Overview
In this activity you will
• Create the four feet of the vise by extruding four regions at once.
• Create cutouts at the back of the vice and through the feet.
The first step is to click the feature command. You can then use the command bar or
QuickBar to define the input required to complete the feature. PromptBar, at the
bottom of the working area, also displays prompts as to what you should do first,
second, and so forth.
QuickBar
QuickBar (A) is located in the graphic area of the application, which means it is
typically faster to define the feature input using QuickBar.
Command bar
The command bar for each feature command contains all the options available for the
command. By default, command bar is located at the top left side of the working area.
Your progress through the feature creation workflow is tracked by command bar.
Command bar automatically moves forward as you complete each required step,
which makes it easy for new users to learn how feature commands work. You can
also use the command bar to go back to a previous step, or to go to an optional step.
Although feature construction is a sequential process, you do not have to start all
over again if you want to change something you did in an earlier step.
The steps in command bar are stacked such that the first step is at the top of the
command bar (A) and the subsequent steps are arranged beneath the previous step
(B), (C), (D).
Each step has a descriptive label, which makes learning the command workflow easy.
The options related to the current step are displayed automatically. The illustration
shows the command bar for the Extrude command. The first step in constructing an
extrude feature is selecting sketch elements (A). While the Sketch step is active, the
command bar contains options for selecting sketch elements (B). For example, you
can specify that you want to select each sketch element singularly, select one sketch
element to define a connected chain of elements, or select a face or sketch region.
Extrude command
Adds or removes material from a part by extruding sketch elements along a linear
vector.
When constructing the base feature, the sketch elements must form a closed sketch
region.
When constructing additional features, you can define whether material is added
or removed by cursor position while constructing the feature, or by setting options
on the QuickBar or command bar. For example, when the Automatic option is set
in QuickBar, when you position the cursor above the sketch plane (A), material is
added. If you position the cursor below the sketch plane, material is removed (B).
Note
You can also construct extruded features using the Select command on the
Home tab.
• Construct an extruded base feature using the Select tool
Overview
This activity demonstrates the process of creating a part model using the Extrude
command.
Objectives
You will create a slider jaw for a vise to become familiar with the Extrude command
for construction of base features. Specifically, in this activity you will:
• Create regions consisting of sketch elements.
Adds or removes material from a part by revolving sketch elements (A) around
an axis (B) you define.
7 Model Dimensions
Once a solid model exists, you can fully dimension it as needed. You can define
dimensions necessary for manufacturing and other downstream functions directly
to the model’s edges and faces. In fact, you do not have to create any dimensions
in the 2D sketch at all; you can wait until a base feature exists to perform all of
the dimensioning work.
Also, you can modify the part with these dimensions.
You can access dimensioning commands from the following tabs within Solid Edge:
• Home
• Sketching
• Surfacing
• PMI
Note
The PMI tab adds more dimensioning commands, as well as a full set of
manufacturing annotations:
Basically, the application of dimensions to a 3D model does not differ from placement
on a 2D sketch. Since you’ve already covered this in a previous lesson, we won’t
cover the individual types here.
When you highlight or select the dimension text on a 3D dimension, the dimension
terminators update to indicate which side of the model will change when you edit
the value of the dimension. A 3D arrow (A) is displayed on the side of the model
which will be modified, and a 3D sphere (B) is displayed on the side of the model
which will remain stationary.
You can also use the options on the value editing handle to control how the model
reacts to a dimension edit. The direction arrows on the value editing handle allow
you to specify which side of the model is modified (A) , and which side remains
stationary (B).
You can use the Lock option (A) on the value editing handle to ensure dimensions
and the model geometry they control remain unchanged when you edit other model
dimensions.
For example, you can lock both of the 20 mm dimensions before you edit the 60 mm
dimension. 3D dimensions display using different colors depending on whether they
are locked or unlocked.
Then, when you edit the 60 mm dimension to 70 mm, the 20 mm dimensions remain
unchanged.
Overview
This activity demonstrates the process of applying dimensions to define and control
a model.
Objectives
You will use some of the dimensioning commands on an existing part. Specifically,
in this activity you will:
• Place linear and radial dimensions.
Dimension migration
After sketch migration, the 2D sketch geometry and 2D elements are moved to the
Used Sketches collector on PathFinder. The original sketch geometry does not drive
the feature on the body. The body feature is maintained by the manipulation of
the faces on the feature.
All model dimensions, whether migrated from sketches or added to the model
directly, are PMI dimensions. PMI dimensions are displayed on PathFinder in the
PMI collection, Dimensions sub-collection.
To learn more about creating and using PMI, see the Help topic, PMI dimensions
and annotations.
Note
Dimension colors are determined by settings on the Colors page of the Options
dialog box.
• Locked dimension color is the same as the Handle color.
8 Coordinate systems
A coordinate system is a set of planes and axes used to assign coordinates to features,
parts, and assemblies. You can also draw sketches on the principal planes associated
with a coordinate system.
When constructing synchronous parts, you typically use the principal planes of the
base coordinate system to draw 2D sketches in 3D space.
You can use a coordinate system to position a part in an assembly. You can measure
distances relative to a coordinate system with the Measure Distance and Measure
Minimum Distance commands. You can display and hide the base coordinate system.
Coordinate systems are displayed in the Coordinate System collection in PathFinder.
Overview
This activity demonstrates the process of creating features using a coordinate
system.
Objectives
You will create handle on a coffee cup using coordinate system.
You will access the part CS_coffee-cup.par for this activity.
Please turn to Appendix H for this activity.
9 Sets
Face sets
The Extrude command will create a face set in PathFinder. This set will contain all
faces of the protrusion.
The resulting set of faces may be used as input to other commands, and grouped by
the user for further selection.
You can then select the user defined set in PathFinder and use the steering wheel to
quickly move the user defined set to a new location.
The following commands are available for working with user defined sets:
• Create User Defined Set
the Create User Defined Set command on the shortcut menu to create the set. You
can use the Rename command on the shortcut menu to rename the set to a more
logical name.
When constructing a 3D model in Solid Edge, it is helpful to evaluate the basic shape
of the part, and develop a plan as to how you want to construct the model.
You should consider the following questions when starting a new model:
• What is the best sketch for the first feature on the part?
Reference Planes
A reference plane is a flat surface that is typically used for drawing 2D sketches
in 3D space. Although the size of a reference plane is theoretically infinite, it is
displayed at a fixed size to make it easier to select and visualize.
Three default, or base reference planes, are available in Solid Edge part and sheet
metal documents for defining the base feature.
Sketch A:
The L-shaped sketch of the model is a good choice, but would require extra features
to finish defining the tapered end of the model. In many cases this could be the best
choice, especially when working with standard shapes and extrusions.
Sketch B:
The rectangular sketch would require many extra features to remove the material
around the stiffening rib and tapered end of the model. This would be a poor choice
for this model.
Sketch C:
For this model, this would be the best choice. It defines the basic length and width
of the model and includes the tapered end. Two additional protrusion features
complete the basic shape of the part. A hole feature, a cutout feature, and a round
feature complete the part.
As your modeling skills increase, and when modeling parts in the context of the
assembly, choosing the best reference plane becomes less of a concern. You can use
the Rotate command to rotate the graphic window to an easy to visualize orientation.
Orienting the sketch for the base feature symmetrically with respect to the base
reference planes makes it easier to construct the rest of the model because you can
also use the base reference planes to symmetrically orient the subsequent features.
Note
Note that the white Solid Edge background used in these instructions will
differ from your display.
▸ Create a line of length 30.16 mm as shown; locate it 34.93 mm from the left
edge of the rectangle.
▸ Convert this new line into a construction element using the Construction
command on the Sketching tab.
▸ Use the Arc By Center Point command to create an arc of radius 34.93 mm using
the previous line’s end point as the center.
▸ Select the extrude handle; define the protrusion extent by typing 69.85 mm
into the dynamic input box.
▸ Left-click to finish.
▸ Save this file; you will continue to work in it as you progress through this course.
Close this window.
▸ On QuickBar, select the 360 degree extent to revolve the region 360 degrees.
Open the previous file in which you constructed the vise base.
▸ On the front face of the part, sketch 3 lines and add dimensions as shown:
▸ Select the region bounded by the 3 lines and click the extrude handle.
▸ Pick the arrow pointing inward to remove material. In the Protrusion QuickBar,
select the Thru All extent option.
▸ Sketch two horizontal lines starting from the circle center and ending on the
vertical edges as shown:
▸ Select the region as shown, and use the Until Next option on the command bar.
▸ Select and accept the region bounded by the circle. Click the arrow pointing
into the part.
Note
On Quick Bar, notice the “-” icon, indicating that this process will remove
material from the part; if you had selected the opposite directional arrow,
you would be adding material, and a “+” appears.
▸ Set the extent option to Thru All on QuickBar. Select the inward-pointing arrow
on the extrude handle.
▸ Turn off all sketches and PMI dimensions, and press Ctrl+I to display an
Isometric view.
Open the previous file in which you constructed the base feature.
▸ Holding the Shift key to select multiple regions, select all four arcs:
▸ Select the “up” arrow to add material towards the top of the part. In the dynamic
input box, type in a distance of 7.94 mm.
▸ Make sure you select both circles as regions using Quick Pick:
▸ Sketch on the plane coincident with the top of one flange. Create four circles of
diameter 7.94 mm, and dimension them as shown:
▸ Select all four circles and pick the arrow such that material is removed from
the flanges:
▸ Using the Shift key, select the two regions shown and click Accept on QuickBar.
Ensure that the Finite extent option is on, then accept it.
▸ Type 65.09 mm into the dynamic input box. Move the cursor to define the
protrusion direction and left-click.
▸ On the side face of the part, sketch two lines and add dimensions as shown:
▸ Select the side of the lines towards the rear of the part.
▸ Pick the arrow pointing inward to remove material. In the Protrusion QuickBar,
select the Thru All option.
▸ Left-click to finish.
▸ Select the Extrude command again, and then select the two lines and the
direction towards the rear and top of the part.
▸ Making sure you use the Cut option on QuickBar, select the arrow into the body
of the model.
Note
Note that you could have performed the previous two removals in one step,
combining the curves into a single sketch and performing one extrude. Either
method works fine; it is up to you.
▸ Select the Extrude command, and pick the horizontal line and arc.
▸ Select the side pointing up and away from the part’s material.
▸ Select the extrude direction arrow towards the material, making sure the Cut
option is set.
More modifications
▸ Sketch a line on the front face and add dimensions as shown. Convert it to
a construction curve.
▸ Select the inwards arrow and the Until Next extent option.
▸ Select the Extrude command and use this circle to remove material to a depth
of 30.16 mm.
Open bf_sp_exADD-DIMS.par .
▸ Select the radius and modify its value. You can use the mouse wheel method, or
type a value of 25 mm.
▸ Change this to 86 mm. Ensure that the direction arrow is pointed upward.
▸ Place a Distance Between dimension between the bottom edge and the left-hand
round as shown below; press “I” in order to select an intersection point before
picking the round.
You can see that the dimension is attached to a virtual vertex located where the
original edge existed before the round was placed.
▸ While still in the Dimension Between command, select the round again-the
intersection point option is still on-to dimension to the center of the round.
▸ Select the new dimension to the round’s center (33.1) and change it to 35.
Open CS_coffee-cup_ex.par .
▸ Place the coordinate system on the outside cylindrical surface of the cup; don’t be
concerned with exact location.
▸ Place a dimension between the edge on the top of cup and the coordinate system’s
X-axis and change it to 51.78 mm.
▸ Select the Revolve command to generate the handle. Select the rectangle as the
sketch, accept it, then pick the coordinate system X-axis as the rotation axis;
you may need to use QuickPick to locate the X-axis.
▸ Make sure you set the Symmetric option, and type an angle of 183 degrees.
▸ Save this file; you will continue to work in it as you progress through this course.
▸ Finally, turn off the coordinate system by clearing its check box in PathFinder.