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More How To Draw Manga Vol. 3 - Enhancing A Character's Sense of Presence
More How To Draw Manga Vol. 3 - Enhancing A Character's Sense of Presence
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tovxSDR# Vol.l : Compiling Characters
Chapter 1 Drawing the Face
Chapter 2 How to Draw Bodies
ffi
Chapter 3 Drawing Characters
lsBN4-7661 -1 473-6
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Chapter 5 Street Battles
lsBN4-7661-1478-7
Distrlbuted by
JAPAN PUBLICATIONS TRADING CO,,LTD.
'- - :;-.-'j-=- - :.:. la,yooa-ku. Tokyo. I0l-0064 Japan
:-rrr-€ i - - j - :-r-- j-: - - : 3' -3-3292 Cdl C E-mail: jpt@lptco.co.jp
-,
ffi TODRAS/
Vo!.3
Enhancing a Charaeter's
Sense of Presence
MoRE HoW T0 DRAW MANGA Vol. 3: Enhancing a Character's Sense of Presence
by Hikaru Hayashi, Rio Yagizawa/ Go 0ffice
This book was first designed and published by Graphic-sha Publishing Co., Ltd. in Japan in 2003.
This English edition was published by Graphic-sha Publishing Co., Ltd. in Japan in 2004.
Artwork and Production: Kazuaki Morita, Yumiko Deguchi, Hiroko Shioda, Akira Gokita, Haruto,
Kozue Onishi, Ushio, Kei Asagi, Ru'u, Mayumi Tomaru, Kento Shimazaki,
Rio Yagizawa
Assistant:
Production Takumi Takahashi, Kozue 0nishi, Haruki Takahashi
Support:
Production Julie Asakura
CoverArtwork: Kazuaki Morita
English Main Title Logo Design: Hideyuki Amemura
Composition and Text: Hikaru Hayashi, Rio Yagizawa (Go Office)
Article Conhibutor : Yoshihiro Yonezawa
Reference Photography: Go 0fiice
English Edition Layout Shinichi lshioka
English Translation Management: Llngua fr6nca, lnc. (an3y-skmt@asahi-net.or.jp)
Planning Editor: Motofumi Nakanishi (Graphic-sha Publishing C0., Ltd.)
Foreign Language Edition Project Coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.)
All rights reserved. No paft of this publication may be reproduced or used in any form or by any means
- graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and
retrieval systems - wlthout written permission of the publisher and the copyright holders.
Distributor:
Japan Publications Trading Co., Ltd.
1-2-1 Sarugaku-cho, Chiyoda-ku, Tokyo, 101-0064
Telephone: +81 (0)3-3292-3751 Fax: +81 (0)3-3292-0410
E-mail: jpt@jptco.co.jp
URL: http://wwwjptco.co.jp/
tsBN 4-7661-1484-1
Printed and bound in China
Vol. 3
Enhancing a character's sense of presence
\\
[\
(v
Table of Contents
Chapter 1
The lmportance of Tone Work
Tones Attached to Characters Serve 2 Purposes: Shading and C010r.........8
7 Panelization Styles Used to Enhance the Character's Sense of Presence ...........1 0
Composition Samples Using the 7 Panelization Sty|es..............................12
3PanelizationStylesSuitedtowardShading.... .,...,..............13
The Fundamentals of Light and Shadow ...........14
3 Types of Shadows Connected to Light Standard, Bright, and Soft Light.....16
The Shading Process .........,.,.........18
The ABC's of Tone .......20
Attaching Tone:Tools and the Process...... .........22
Sample Uses of Gradation T0ne.....,.,... ......................28
Ghapter 2
Character Shading and Tone
The ABC's of Facial Shadows ............
Shadows under the Chin ...........
The Basics of Cheek Shadows ..............31
Dark and Light Shadows: Bright and 32
When to Keep the Face Shadow-Free ..............34
Guidelines in Suggesting Color
Planning According to Value
40
Rendering the Hair....... 41
Profile .........
Moderate Low Angle ...........Y
Ghapter 4
More Manga
The Fundamentals of Manga Portrayal:
Making the Composition Obvious at a Glance ............... ....1 16
4 Basic Elements..... ....,............116
Telling a Story Visually ..............1 17
Panel Design (Ihe ABC's of Page Composition) ..................1 18
Giving the Panel Design Variation .................,120
Figures and Cars: How to Draw Comfortably Scenes of
Figures Getting in and out of Cars........... ........122
Special Effects That Enhance a Character's Sense of Presence .............124
I Obiectives of this Book
mil
tKt
l) ll
v
This volume
reveale all
of Nhe key
techniqueo.
The lmportance of
Tone Work
[:i:.i.:.:.:.: : ::.:
::::::l.::i'
I..,.""
Shading is a technique used to evoke a
sense of 3-dimensionality when added to
the face or figure. lt is primarily used in key
panels or shots. (
--a\
G*
I Wi:iiiiin
Close-up
Close-ups are
used to give
impact to a
character's facial
,/
r_I
b= l'--o\
o II
il
Fll
Tone Guides for Portraying Color
/ \/ \
\ /\ /
This is an impressive
shot, used when the
character is making his
or her appearance on
Here we see a cut using faces' sizes used with O
the scene. The head is
@. Bust shots like these are often used with
about 3 cm (1 1/8") in
conversation scenes. The faces appear at various
height.
sizes, according to the facial expression or
dimensions of the face within the panel.
Full Figure:Medium
(Fig. height approx. '14 cm or 5 1/2")
This height is used for
showing the characteris Long Shot: Large
full figure. This height is (Fig. height approx.
Long shots of a
character are primarily
used in backgrounds
and settings in order to
establish the scene.
(i.e. they appear in
panels focusing more
on the background
than the character.)
i--
t+-
h
l
,{
lllllltrruum $fmrlr:
*[,i,J ,i \I
fh i, \
\;..;lti./
ffiJ
t'\\ \i
@ wlio-sizeo
Close-up \
{
\
Use tone for uniforms and other areas where the color is
predetermined. As shadows are added when the face or
the 7 Panelization figure size is large, the tone gives tonal balance, drawing
out the character.
1:t::
l:titiil
O Full figure (large): Tone added for shadows on the face and figure and for the uniform's colors @ Full figure
(medium and larger): Tone added only for shadows on the face and for the uniform's colors @ Long shot (large): Tone
added only for the uniform's colors @ Bust shot: Tone added only for the uniform's colors @ Close-up (mid-sized):
The face is cropped, and tone is added for shadows in the face and the uniform's colors @ Close-up: Tone added for
shadows in the face and the uniform's colors Note: Actual size of drawing approx. 1.2 times (120%) that shown in
, figgre.
Adding shadows to the face and figure
$ Fanelization toward Shading are more effective when used with the
FullFigure
(Large)
Try to keep
tone use on
the face
simple (i.e. do
not use much).
rilltrlM
ilfimffilillurllut :re used
mr iiritiltru :nm-mitions,
ruumfl m rt-,oductory scenes for
flmrr,illu[ms as well as major scenes.
llrililrl(1ir :me
-rlst to overuse tone by
i,rfilmurilrlflilnq :h every single character,
m ,lrll]|lufl fi:rrB could have the counter
'rfrlillillfiinllllll
!r i messy, busy composition.
Glose-up (Mid-sized)
Perfect for when a
moderately large face is
desired, this is half the size
of a regular close-up and
twice the size of a bust shot.
tlti
:{.1:.r.
l.1r': \:
l !:it.:l
f::::::::::::
\::i:::;:r
The Fundamentals of Light and Shadow
Since volume is portrayed using light and shadow,
Average Light use shadow to create a sense of 3-dimensionality.
Normal indoor
lighting, sunlight, etc.
Light Source
,:illilrilifl ;r":
Combined Here we see light coming from 2 sources (combined lighting) -in
:r," :.- 1: ri
light off a spotlight tends to
Lighting this case from a streetlight and from a gate light. While in reality,
: r -*:-s; use solid black ink instead of
most lighting is combined, in mangaconuention leans toward
n.-,. ": :':cuce a dramatic effect. point sources or spotlights. Combined lighting is used when
seeking an out-of-the-ordinary mode of portrayal 0r effect.
14
3 Types of Shadows Connected to Light:
Standard, Bright, and Soft Light
\@
\.-
Bright Lighting
Use black or a dark gradation tone.
This is extremely common shading and works w.
for outdoors and indoors alike.
\/
t I
Shadows rendering in
hatching and crosshatching
16
Soft Lighting
Use tone with fine dots or
a light value (shade).
rc@
Use #71, fine-dot tone.
Tone unetched: The small
area occupied by the shadow
suggests "soft lighting."
The plotted
shadows will simply
serve as guidelines
for where to attach
tone, so avoid filling
them in.
Spotting Blacks a
I
mtillilllIr:
19
The ABG's of Tone
Composition created Figure created using tone of
using solely 10% uniform saturation but with
(saturation) tone varying dot sizes
Nos.11to91
The most
common form
tone, pictured
here, is known
"dot tone."
61 -- The 1 refers to
t ,o% saturation.
The ten's place refers to the dots'
I..-.-.-'-'-.-'-.-.-.-.-'-l 0l
'11
l-'-.-.-'-._.-.-.-......1
t....-.-.......-..'.'...1
r_.-.-.-.-. -.-...-.-.-l 21
F..-.-.-...-..........1
31
While each of
41 these tones
a different feel,
5t we can see from
their numbers
they are in fact
61
the same
li: ::':':': : : :':': ' ' : : : : :::: :::ill "saturation. "
71 larger the figure
the ten's place,
1.1: ,, :. .: r'1: r':l
rr:----ii-::t:= 81
the smaller the
dot size, and
tfu numbers like 60.
70, and over haw.,
very tiny dots.
" l: " :: Cfeated This figure was created using
. "::1090% tones solely of the 50s range.
r -- :0ne (i,e. all of the dots are the same
size.)
54
52
54
53
ill
55
llHr 50
[-------l
lt
sr tmai
t................ ._. I J!
t-....-............l
L
tl I (10%) I. -. - -..-,.,. ._._I
t. ....
t .
. .
.
-. -........t. .
. . . .,.,.,.,. . . t
[:'t,:,:,:,:.,,t,t,,,,,tit,:.t,t,t.,t,t,,] tZOoZA
[::iiiii:iii:il:i:iii:iiii::ii:!iilil] (30%)
fl:8"*II*:;rIEll s+
t:t::::::::::::::::::::::: :::r:r:::rl!::::l
li:iiiiii::::ii::iiiiii::i!:ii!il
(40%)
[::I:::I::::i:::::i:::::i::::::::::::::l
l::i:!:i:::::!:j:i:::::i:!:i::::::::::::::::l
Ea..tY.r,tr.rH :th
[ijii:lir:!:i:ilr:i]li:il_:i:i:i::i:1 /qn0,{^\ N
Itttt{df,itttti
[tf,ttttttttfl
Et[H{t{I[!*]
ffit-^
w"o
WWffi$O%I
W
50s series tone
ffi,,
30s series tone
r - i:r ln these 2 pages are lC Screen. Slight differences do appear from brand to brand
r'
: I :i : : r the spacing between dots, even-When the tone numbers are identical.
21
AttaChing TOng -Tools and the process-
E Getting Started @efore Attaching Tone)
Non-stick paper
Matching up the Tone Size
Adhesive
.-\\ \
\21 \
When attaching tone to the whole panel,
some artists will slide the panel
v\,r.
@^b
between the tone and its backing. The tone may be trimmed
Caution: the adhesive back of the tone wilh the backing still
does pick up specks easily. attached.
22
Points Goncerning Tone
Alignment
' ,huut llhn :rr: :r top of the panel and press lighfly.
L
Do not press down too hard on
portions you plan on removing.
i:i:i::l
o_a_a_ol o-O-
-E:t
It is important Except for when a
-at-l
that you align the pafticular effect is
tone squarely desired, tone is
against the panel rarely attached at
or drawing. a skewed angle.
ET
Common Pitfalls
i,'ri,3 X',. tone is supposed to cover the T-shirt, trim it
I :':end slightly over the target area in all directions.
:i: :iot use the panel as your guide to trimming.
;q,h?ys remember that the target area is the area to
urr,:h the tone will be attached.)
V
Paper backing
j?j
---_--.-.t
Craft knives
Not god
Tone
Knife path
24
m, msmrmurng the Tone
d--
r-
#F
*d
a
&u.- Lift up the edge.
. l: r-:
r
. ;l --'.
tl
/)\il
&- \ "
trj\
q
'l '-\
),,
kffis',"
q.\ 1., q--
l' \
\\\.-.-
Removing the tone can be lots of fun if it
has been cut properly.
1. Rub the center region. 2. Rub the edges of the tone and areas with major contour lines.
,
t
I
The stylus is used to
press down securely
tiny trimmed areas,
corners, etc.
f,i
rl
\
/-\
Gradation Tones
WI
| -t
;
-H
re;
I
-r.
2-level
gradation
(vertical) 3-
tu
gri
BBffi
rcretffi
BGIffi
2-level (horizontal) 3-
gradation gri
Light gradation
Dark gradation
t-...-,-..'-.-,-.-.-...-.-.J l!:.:.1:.!:.:.r:.:.:.:.r.:.r:.1:{ [
t.'.'.'.'.'. . .'.'.'. , , J t.:.tt:.tt: :: :i t:.ttt ! .I l\
[::::::::::::::::::::::::::l{[:,;,:,:,:,;,;,:,:,:,:,:,:,:,:,:,:,:,:,1
l:.:.:.:.:.:.:.:.:.:.:.:.:.1 [::;.:::.:::::;:::.::::l
|)
-7
t....-,.......,.,.......,.,J t.t:.;.:.i:.::.i:.:.ii::.::il
t....-........,.,.....'..,J [::.:]:::.:jj.i:jj.::.:r:l
42.5L 601
1 cm
" = 2.54 1 sq. in. contains 60 lines Although these are both 10% saturation, when
'I sq. in. contains 42.5 in all directions.
overlapped, the different numbers of dot lines
lines in all directions.
causes a pattern to form.
il
42.5L(10o/o)
28 These patterns, including the moir6 effect, may be used as print patterns *
Character Shading
and Tone Portraval
The ABG's of Facial Shadows
qa
/-\.-
Straight on
Light Source ffir @N
Shadows form under the L,
\
\ ,//
- \ I II ll
,/T\
l/ I\l
I
nose and the chin when \
alightsourceshines \7.f]\ \\
\ {l//
I \-' 1,,.0,,,.n
from straishtahead.
(/rj# )\
I U lLishtsource
Shadows also form
underneath the lower
lip and the bangs.
mr
'rllllfiI
lXitrrtr :'he eye as
,llllxillllllrir.itr [r :ositioning
llfrfililtrii llfiiil,l]ii:sis
Upper Left
Light Source
31
Dark and Light Shadows: Bright and Soft Light
A shadow's darkness depends on the intensity of the ligfi
Bright Light source. Differences in the value used for a shadow vane:
according to the brightness of the lighting.
Dark shadow
Black shadow
/-),
<}I/
l=/\
Lit surface
==rf-l-l'/
Sofi Light Lioht shadow
A I
v I l+46) l:L.Greyshadow When the image is small.
use a black shadow for
underneath the chin,
\--l regardless of the light's
brightness.
The shadow's edge
may be bluned.
0
Shadows
Rendered in
Black
Use black shadows with
spotlights or with bright,
midsummer sunlight.
Black shadows are used to
create a striking
impression or when
seeking a specific effect. Shadow created with
dark gradation tone
/-
['1
V
\
Shadows
,,t,
Rendered in
Halftones
d{slulll] [
rlillil
r\. \
\\.
\-
..!s-\
\\-
\=<
lh.- _
tl -: : r:-ie 0f Skin.
I created a sense of 3-dimensionality in the lips
by attaching and etching standard dot tone.
o
Red&blue:30t050%
@ &
Deep colors; Black (Solid)
(Deep red or blue)
o
Here we see the cover
illustration rendered in
Pale colors: 10 to 20%
(Pink or light blue) \.-, o
o
black and white (grey
ireen, ZO'2.
scale). Colored images
(Use solid black for dark green)
are rendered using light
Ljott! 01e9n, 1 079
and dark values when
-a .G:
lark brown
@@@
Blue Red , Violet
35
Gommon Facial Shadows
Let's look at the following 5 light
positions: Front, right, side, low, and
r'',,4fs
r:
: ' ::__
tA
.:'.: lb)i,
1
, Fl
i.ilil:i
rii::irii
,qv+,.ii
ffi rj
-, 1
37
A broad range of facial shadows
are created by modifying the
angle o{ the face inside the
panel or the way it is trimmed,
or by switching the shadows
from the right to the left side
of the face, etc.
Nere we see use of shadows formed from a backlight. Be The mood of the image changes
conscious that the figure is backlit and use broken external depending on the tone value and
m. contour lines to create the illusion of glowing light. pattern used. Solid black may be
used instead of tone.
g
These are essentially g-type
shadows, Depending on how
prominent the facial {eatures,
shadows may be added
underneath the brows and
eye sockets.
39
4 View
Ref. Fig. e
(Shown lacing
Shadows form in basically the
same manner, whether the figure
faces right or left.
-
ffiniimg the Hair
41
d-type shadows also work well in close-ups.
Shadows may be added to the eyes.
42
ffiu
-ffi
\rtrt
\
This combination of e and d shadows can be used to Fonruard facing figure using f-type shadows
accentuate a particular mood.
Profile
,4
r/^
ffip
Expanding the negative space in the direction faced by the figure adds to the
effectiveness of e-type shadows. This technique is suited toward long panels.
Low Angle
rfi
,qi,il
': l. ;., W rh
$'
{u
li' H
rfi
@ ::
fi
,
-l
a-i
\J? i
.*
'rr t
m-,n+
,rdi[,
tru, I
tllttr-
ilfilllt,
rii\\\\\lft,, v
c
47
Moderate High Angle
ffimUons to Pamts {|.-l!od.erate tli$l}..*d$
,,,m
Y
,,,/
k //
ril
,il11
W
Shadows are added to the body primarily to
the figure a sense of volume or to accentuah
forms. Consequently, poses and compositions
that draw attention to the figure's contours or
musculature tend to be favored.
\
l/
t-/
t
D generate a weightier
ffi
feel.
il
,l
ill
51
I
Gradation tone is
often used for
.\
#\
black or red. Since
there is no set rule
regarding the
direction the tone
should be attached
(e.9. black to white
or vice versa), use
your own
discretion.
@@ffiffi
have cotton tails.
When applying
shadows to male
characters or figures
with different builds,
the concept remains
the same; although,
the shapes of the
shadows may change.
lM Eood
irllllli
i iilllllii ru]5
l,,trau
rllll i-F'
ril'r
]
:i;ading the face and body with
.ladows indicating different light );:
:i:!rces results in an unacceptably Here, I drew the body's shadows to Here, I drew the lacial shadows to
:,rkward composition. match those on the original face. match those on the original bodV.
53
Tricks to Drawing Body Shadows
Even masters at sketching find it difficult to identify with absolute certainty how shadov,':
Male Characters form depending on the lighting.
Use a
the upper right /
makes it difficult I
block for to give this figure
the torso.
Shadows
instead of
lines were
used to
delineate
the stomach
muscles.
Figure with an abundance Moderately abundan
M
tr
Add shading
to the small
of the back.
To accentuate the
back, add a
shadow to the
small of the back.
56
lrmrllflllllrilullri: m jte Back of a Jacket
Special etfect:
Strong lighting
from front of
figure
, lr llLl
i jtufl llnlU'
Upper right light source
Special effect:
Lower back light source
=
t-
(*
>\
:;rtr
) -- -,/
This lighting is
lXli' -; suited to dramatic
r,rlr-ar: ight source scenes such as sci-
fi related or on the
roof of a building.
\
V
I'eL,1,0wS 0n
t-*:osterior
Close-ups of a male
character's derriere are
not common, and
shadows are not
typically added,
The female figure is composed of curves,
Female Gharacters
causing the edges of shadows to curve as weit
Figure Study
Upper left light source Upper right light source Upper left light source Upper right light sourc,.
j +
/\
()
\_-/
Crescent-shaped Bottom Shadov,
58
muent Shadows z--.,
Y Bottom Shadows
,;
59
Side Shadows
Combined Lightin;
Front Light Source key shadow.
61
Shadows at the Feet
These shadows are primarily added
Shadows at the Feet (Puddle Shadows) to shots of characters ranging from
medium full figure to long shots.
Not good
lntersecting Shadows
Here we have light shining
from multiple directions.
Leg shadow
Silhouette Shadows Created by Backlighting
Solid black in lieu of tone makes for a more dramatic
portrayal.
#M Tone
lliffiril go0d
Crosshatched
' u rraoow is too
lrurir rE should
lurL,r+
'e*er ripples.
Diagonal hatching
lrurs:ral EffeCtS
,rlrr-l :ceed lines are used to portray shadows
63
Creating a Composition without Using Tone: Tone used to portray colors an:
shading by contrasting dark an:
Sample Gompositions in Pen light shades originate from dia;.
hatching created using pen.
Facial shadows
Tapered lines drawn using Hatching portraying the color Crosshatching is often used This hatching used under:r
a sfaightedge and texture of hair or boots to portray the texture of chin and on the floor crea:e,
clothing or blackness. Here a gradation etfect.
it is used for clothing.
Movement with a
Sense of Presence
The Key Points to Pofrraying Natural
Movement Lie in the Shoulders
Normally, when a figure is portrayed standing straigt--
a line connecting the right and left shoulders (shoulce"
oulder Basics line) is horizontal.
Here, the shoulders are not properly Here, the neck broadens : 'itt'r'
aligned, and the base of the neck base, and the right shou,:+
A natural bust shot (marking the top of the shoulder missing.
Iine) is also tilted.
Line connecting
C
^L
The shoulder line is a
line drawn from the to:
of each shoulder,
the right and left connecting the two.
sides of the
base of the
Horizontal shoulder line
\
Here we see guide
i\ lraming for a bust shot
A bust refers to a portra-
from chest up; however
Scapula line
in Japanese manga,a
bust shot usually means
The scapula is a
a portrait that stafts
key element for
somewhere above the
giving the body
chest. The shoulders
volume.
should be visible.
tLrilllllllniltillll,rtifl Je arms up and down causes
'rir tfirnuder line and the chest line to shift.
Shoulder line
Bad example:
Here, the two shoulders
are even. \.-
Raising an arm causes the base of the
neck's position and the shoulder line to
shift. Raising the right arm causes the
right shoulder to rise. The shoulder of
the lowered arm is likewise low.
Draw the enh=
ncture ol the and Neck base of the ne:r
even portions :rilt
This figure was drawn Neck and shoulder juncture
at a moderately high ' \- - will not be visr,r
angle. From a 3/4 in the final
Chest line
Here we see a leaning pose. The Raising an arm causes the chest Raising both arms causes the
shoulder and chest lines are on that side to also rise, figure to return to its original
parallel. eliminating the angled feel. angled pose.
'-**
68
,ltlmrrlffemmq Mlstakes
Bring the neck
contour in from
the ea( closer to
theface. ----+
tliltltt!; illllllfll'lffi Move this contour so that
il0rudflilNfl s[( it is underneath the chin.
The left shoulder and
llluffili l|il]ffiflxT !
chest seem to be
ro,,ir tfllriifltiliur. Draw the shoulder line
turned to the right. @ Conecting the neck
rili|r]gf.l :e torso is
r I "r r€w, the
mnmu|:err ShoUld
mr ;ar:nlly
I ltsi|:rE
Torso in profile Torso in 3/4 view, facing to
the right
The shoulder is in
clear view when the
torso faces the right.
/,*-
oy,::. Figure in a
standard pose
{1\
ft%J*: t Neck bones
6xis)
\'/ \/ shoulder
-\,*l-
is straight
Draw the face
(Crossed lines indicate
/.:\
/ /ra't
-,\
rrH\
\ry
the direction the head
faces).
The arcs of
these lines are ldentify how the clavicle flows in:
critical. Raising the left the shoulder and how they con:;e:
Sketch in the shoulder line arm causes the
and a layout of the torso. shoulder line to
tilt. Since the breas
* begins at the
ra,
/'-\ Itle
Draw the
UfaW \ same point as :r
Adjustment of the
shoulder line
I chest and thet underarm, the
arms. underarm alsc
Sketch in the
/ underarm (where
The top of the marks the top .
@ Cl.un up the torso's contours using the chest as a guideline. Sketch in the
face's layout
il,
u.,,r
lllltl]llr JuuS-.
ltlutttmlfi*litn'tli
lrE
Sketch the face, filling in the
facial features and hair. Add
clothing adhering to the
torso's contour lines.
({
To accentuate the chest, ler
chest at the same position,
r lf the
leave the trtop of
st's
ift the) breast
rn, but shift I
peak upward.
Voluptuous build
@ ffi1,,,,n
/
I
Draw the arm's
thickness at about
the same as the
width of the areas of )',
the side not visible.
(+
The torso's
silhouette
changes fro:-
wiwis the front to :rail
views. The s,:iri
centerline is'r
Border dividing The side centerline appears as visible.
those areas visible "seam" in the majori\i of
from those not
visible from the
Loose fit
front
The side
centerline and
areas visible from
the front joint join
at the leg.
While in actuality, clothes do add a bit more girth to the torso all
around, in manga,it is perfectly acceptable to use the same
layout for the character's figure nude as for it clothed.
72
iiirutttnm fuld
ffi,ry,w*&&
u{niaJ,e Characters
,
'li ,tsible
rq* front
Practical -\
I \
Application L/
--v Shoulder seam
@ Shoulder line
Shoulder seam
Waist (line)
@lS06llli,er6al
The centerline
serves as a guide
for drawing the
button front =---
closure.
Side centerline of
the skirt
\, \
=\
\"I i
\\
\ Side centerline
74 Note: Some T-shirts lack the side seams from the underarm down.
The side centerline along with the
torso's thickness gives the torso
clear definition.
,$itirB,€6ni6itiii6
iEim.M:tsliiia
Loose{itting
clothing
Tailored{it
clothing
r,,l
,$ A\
; i)t/
*1,
4, t{
\i
L-1 t\ \
\1
\ \\
wz
Clavicles
rendered in
detail
/-
-\
1--
lncorrect Clavicles
\
Here, the length and position do not match
78
llllt|lll|]111u ll'E,nacters
,itiiiil tI"JLL.:rr:
I
L- \
)a \ /-,
The developed
(l )
muscles prevent
shadows from
forming
underneath the
clavicle.
\----/'J
IIlrrnguishing Male and
h**rare Characters Draw the clavicles so that the reader
can distinguish the character's gender
at a single glance, even when wearing
a T-shir1 and only a portion of the
figure is visible.
\
Showiltg a Figure Extending and Contracti
Allours for Dynamic Expression: Il.[ff jltHi::l:
This distance is Our hands, legs, and torso extend and
equal to or contract. Being aware of how far a limh
greater than the bends fonruard or back will allow you b
head's length. draw your characters' movements
convincingly.
Bgt fi,fu
Hard bones are connected to each other by soft
cartilage. Cartilage has elasticity that can be likere:
to rubber.
i
upper body and the arms.
,,,ffi**.
Stretching and contracting both occur
during the act of "bending."
7\ \
--Z
: r. - Fitted Clothing
s
ANH
With both arms With the arms
raised extended to
the max
The length of
the torso
\ exposed is the
same as that it
The shoulders
extends.
and arms pull at
the shirt, causing
it to rise.
z
81
Stretching and contracting of the neck is
Bendinq the Neck
a frequently used, key motion.
Normal pose
({
& (
ts
82
ilfitffiflmilltq flhe Head up Bad example.
),e..)'
./\
The neck-to-shoulder
contour is too short.
The shoulderu
drop even furfimr
. ----__/ .a
Another nice touch would/
be to show the feet
sinking into the ground.
Not good
----'>
il(
84 \
Etrbow and Wrist
\'v-
;b ---\
\i
\ A wrinkle
-rt@
The wrist
<-->
85
The stretching and contracting of the hands and fingers is tied irr
Hands and Fingers the opening and gripping of the hand.
Hand unconsciously
draped over knee
?
t-a
\p
86
,iiiitilril
l,:ln.h in Drawing the Hands and Fingers: Artists tend to concern themselves with the shape of
iilllillfliltffrlr'-,; - ; Th icknesses and Lengths the hands. Still, you should be able to produce a
satisfying hand even if you do botch up the shape
somewhat, provided that the fingers' thicknesses,
lengths, and nail shapes match.
3r) F
, ('1't Simple Rendition
Here we see a clean
line drawing.
:: - -,lers are
i
-,r rn thicknesses
..\are
," : :i nalls Realistic Rendition
-.-=-t sizes. Showing the muscles
around the fingers and
bones in the hand
(drawing the tendons
Here are 9 common
protruding) gives the
pitfall points.
hand a realistic flavor.
87
The Hand Held Unaffectedly The hands add to expression of the character's emotional state. lt is
Use these gestures when drawing a figure held naturally
important to distinguish gestures. To portray a normal or casual atmosp:er
or when standing normally.
show the hands in a relaxed state. To portray tension, show the hands
Standing Normally clenched in fists. Take care when drawing the hands, as both natural an:
contrived or awkward compositions show up clearly to the viewer.
Not good
Not good
of the intent or The hand held lightly Here, the hand is held
feeling of tension in clenched when the open in a normal state.
the owner. The character feels slightly The hand is unconsciously
unconscious tense or when deep in relaxed. The fingers are
clenching of the hand thought. The character is bent into gentle curves.
acts as evidence that unconsciously tensing
the character is her hand. However, since
tense. the hand is not balled
into tight fist, the thumb
-re $e hands to show a character's is slack.
:-,:tonal state when glancing back
E Differences in the
impression the character
projects or her
personality vary with
how the hands are
drawn, even in the same
"glancing back" pose.
ffi
u
:-:.:e when clad in actually crammed
" -- heels. tightly together in
the shoe.
\_fl
91
Bending over causes skin folds to form in the abdomerr
The Waist and Back
Wrinkles and
skin folds
appear 0n
the sides
Pay careful that contract.
attention to
"stretching"
at the hips. The back of
the neck also
stretches.
Putting on or
removing socks
and shoes
the
then fie back is rounded, Pav careful attention to how
shoulders rotate fonruard and
back'
tle $oulders roll lorward
/ r\
lt\
Li
)D\,
The back
becomes
rounded when
the shoulders
)x
/M
Drawing the shoulders back
causes the chest to thrust
outward and the back to arc
rearuvard.
r\l I
are rotate
fonruard.
\-+
ln a normal stance,
Leaning fonruard
the shoulders are
fairly much
centered.
Skin lolds
appear in the
abdomen.
93
When sitting in a relaxed
position, the back forms a
gentle arc.
<_______> i <:__________>
94
ln both the back study diagram and the high, oblique angled study
qeEularly, But Slightly Hunched Forward
,iiillfMnnl diagram, the roundness of the back looks best when not
overemphasized. Use a gentle curve for the slope of the back.
Study Diagram:
Front View
Study Diagram
for Practical
Application
Seated on a Stool
Line drawing
Study Diagram
Study Diagram
\
This skin fold in the
back is a key point. \
The 2 postures
overlapped
\
With characters of identical height, the 2
postures result in a half-head difference in
height.
,tlll
1
97
Key Points in Distinguishing the 2 Postures
The shoulders are rolled
The shoulders are
forward, and the knees are held the same as
Hunched 0ver casually grasped.
when standing.
Straight Back
99
Arcing the BacULeaning Back The upper back contour is usually convex.
:-r
Bending back to
this extent causes
the upper back
contour to take on
a concave curve.
The waisVlower
back region
constitutes a key
point in this pose.
\\
fft
'V
\\
100
Te $tandard Convex Curve ofthe Upper Back
The upper back rarely
curves inward.
(,
i
\]
I
Special Cases for Drawing the Upper Back with a Convex Curve
101
Uses ofArcing the Back 1: Cheering
lncorrect
These samples lack
movement.
<
fie character
-]ow
mes her arms
rdicates subtleties
n her personality
:n feeling of joy.
(J
\\A
..\ v
,l/
/-.,,
Shrunken state
Direction of the
upper body
Expanded state
Direction of
Elements of twisting
the lower
are being mixed in
body
with the arcing the
back action.
I'
\-l Spreading the legs far apart
would make the character seem
like a martial arts expert, so
position them on the close side.
104
-:s.es of Arcing the Back 3:
i;"n nin g/Escaping: Running
Away Scenes
,1'2
(\*
',
Showing the back
arced is also
effective in scenes
where a character
has been locked up
and is begging to
be released.
105
Leaning to the Side: Fashion Model Poses These S-curve poses are afiected poses the character adopts when
intentionally attempting to make herself appear attractive and are,
consequently, used for scenes when a character makes a first entrance
The waist is to give that scene impact.
stretched on
The upper part
one side. This is typically
of the torso
an exercise
stretches.
pose, and just
a means of
moving the
body. However,
it has wide
applications in
key compositions.
Here the
Leaning Forward Leaning to the Side
character, seen
from a
moderately low
angle, leans to
one side.
Common pose:
While these two S-curve poses are Figure arcing back
Figure arcing the
similar, they differ in that one leans toward one side
back while leaning
foruvard, while the other, to the
fonruard
side.
iiurding S-Curve Poses
:"-
'r\
1\i\\
@
--\
0
19
r\\
\\
n \
\\\\
- \l
.-\
zz-'/
act of walking' this
While torsion does appear in
the waist during the common
principally in
Iwisting and Turning torsion becomes important i"tlntt of u ch-aracter running and
rs
7\
Fioure in Perfect Figure with the
pr"ofile (Normal view) chest turned
lf there is no need to
adhere to actual
physical structure, a
character maY be
drawn in Profile, but
with her chest turned
slightlY. This
technique, unique to
manga, enhances the
character's sense of
presence once she is
dressed in clothing.
krrast of Figures in S-Curve Poses and with Torsion
109
Twisting and Turning Are Key Factors in Combat Scenes: Torsion Symbolizes Combat
Good example
110
l,e. ;r 3 simple back view, a bit This figure has no torsion and is Changing the direction of
:r E-slofl evokes the look of a standing bolt upright. Nou the the head on twisting/turning
::ria1 expert. character appears unaccustomed poses allows the creation of
to fighting. limitless new variations.
'.W
v
Alternative Styles
111
Adding the Finishing Touches t0 a Hot "Backward Glance" Pose with Torsion
(Ihe Steps in Attaching Tone)
C
a-a(
I\?(1
\-
Ir\N\
D\\
Study Figure
ru Line drawing
Attach 2 sheets
of layered tone
to the blouse.
Use tone with
identical line
numbers to
avoid a moir6
effect.
This figure was created digitally. The creation process and points oJ caution are the same as when attaching regular tone.
Both the figure delivering and receiving the slap
Here,ltakearunning
have more impact with torsion at the waist.
figure and shift the
right hand to the front.
The result is a
figure putting her
Here, both figures are drawn standing waist into
bolt upright and lack torsion at the waist. delivering a punch.
114
More Manga
The Fundamentals of Manga
Po rt raya I : Uf,f[,fl,'lf ,t3llpositi on
ln manga, the reader figures out the story by seeing how the pictures flow. That is what
characterizes the medium. Any dialogue or narrative text is supplementary t0 add to the
4 Basic Elements reader's understanding. We say that in manga, pictures tell the story, and the significance
of heightening the characters' sense 0f presence lies in that statement. But, let's first start
with telling a story (communicating) through pictures.
Where (Location)
Actions
Something done for
someone's behalf
These are the 4 points that need to be clarified in
order to convey the situation to the reader and have
him or her understand.
116
hxlg fi SmnT blflralfy fte key rs to decide your theme-i.e. what to
communicate-and what must be drawn-i.e. )inql
ivhat rnformation to draw.
n11nmrnr IIli:1-,: -I :"a-:
lndicators that the location is a caf6: a receipt, a menu, a window, etc. "Waiting" indicators: a paftially read
book, half drunk water. Character indicators: a cigarette dangling from the mouth, smoke drifting from cigarette
butts in the ashtray. The indicators we see in the panel suggest an uncouth character type. 117
Panel Design (The ABC's of Page Composition) Panel design begins with deciding what needs to be drawn. Clear
panel design will lead to poftraying characters with presence.
il
Gaf6
The protagonist Character: character desion
Rendezvous
Durino the evenino When: oortraval of evenino
ln a caf6 Where: oortraval of cafe
Analysis
Has a rendezvous Action: meeting, talking, etc.
Well, I've
nolhinA to
do. \,4iqhr, ae
well bues lhe
table myaelf.
blah
abh
aerioue?l
to finieh
eo, Lhen
wake u? ana
1
%
yaur dream the realizei it
by trakinq me dream,
wae all a
Lo LhaL so I tell
baak Lo dream and
6ubhi bar. eleep. t had,
over6le?L.
#,,,;,,10;.
--T-:a---7---.v-z-l
*-4& I
' ----rff:M/V
-ffi=ffi5fi
-:--]Hk''l
.............=_-rhF-.l;h
*l
Tardon,
Since the idea that the mademoiaelle,
friend finally arrived is Whereis zeea
fie main point, her aushi bar, a'il
,6)1 Thankheaveno, p
P_
Ihenyou can
finioh oft your
dream by taking
rne la that
aushi bar,
Good Example
i';::)::';*,
, _\r-d )
('-\r';
a
nap?ened.
--7
121
,r ^ _- _ How to Draw Comfortably
Figures and UafS: Scenes of Figures Gettin!
in and out of Cars
Mangaconuenlion dictates using sound effects of car doors opening and closing to portray
getting in and out of a car.
I
tI
,rhr,
t+1
Here we see the door closed. Here we see the door open
A figure assumes this fonivard and the figure in a fashion
leaning pose when opening the model pose. Even with the
door (getting in the car) and door open, the fonruard
when closing the door (getting leaning pose would look
out of the car). Here we see a character getting into
more natural.
a car. Without the sound effects, this
could also be interpreted as a
disembarking scene.
122
Normally, artists are limited to the page space
muilMillMm lk a Sample Scenes: Getting in and out 0f a Car
0r number of panels they can use to poftray
q rilrtlrtttilri, flltnltilr m t-r* :pr ar6 dose-up of the front windshield explain the scene.
characters getting into a car. Here we have
samples illustrating that minimal aftwork, using
II
few panels (1 to 2) allows you adequately to
-u portray "getting into or out of a car."
" provided that a shot of the front, side, or rear
of the car has been included.
&"r1
Scene poftrayed using a front view of a car and partial door shots
The sound effect "slam" may be added to the third panel if desired.
Drawing the female character instead the male in panel 1 would have
altered the scene so that she was the one boarding. Turning the vehicle
1wE : rew of the car is used, and any shot of opening
:i{xE
into a foreign car (i.e. switching the steering wheel to the left side) would
)r ril. :E!'r' tas been omitted. Still, we understand that the
suggest that the male character is the one boarding. Alternatively, it
:|Tffia:En lave gotten into the car.
could be that she was driving the car but turned the wheel over t0 him.
...S
:':*ersing the images in the last
r,!,: 3anels cOuld be used to
that the character emerged
*:r
"-';s.est
a rear passenger seat or that
:e driver had emerged and is
still. Portrayal using the rear view and partial views of a car
=nding
Special Effects That Enhance a
Character's Sense of Presence
Attaching a Simple Tone as a Character Backdrop The manner in which tone is attached as a character
backdrop allows you to suggest movement by using a bit of
Good Example ingenuity, thereby enhancing his or her sense of presence.
(
Here, the tone is cut Here, the tone is cut
closely along the just a tad over the
contour lines, in line contour lines.
with standard
practice.
€h-
-y.; :ren though the tone has been cut along
:E :,:ricur
as uil.
lines, it still evokes a distinctive
SF
suggesting brown or blue
--
Emotional Portrayal and Tone Effects:
Create a Mood Using Backdrops of CutoutTone
Vivaciousness/mirth
Tension/nervousness
More Tones: Composition Using Popular Tones 0ther than Standard Dot and Gradation
Tone comes in a mynad
of patterns, the most
common of which
outside of dot and
gradation may be
roughly grouped into tfr
following 6 categories.
ICW ,/^-til *,
'-* .o
" '1'o -.i-
.!l
nit
;l
t-:*#,s nn',
Random dot
Qrc:' ^y
126
lu:um's Frofile
-lr*a,:.., Hayashi
;,ft" 1:r n Tokyo.
,ri$i i*aluted with a degree in the Social Sciences and Humanities from Tokyo Metropolitan University.
{$nr a major in Philosophy.
;N[": ;*:elted a hortative award and honorable mention for his work on Shueisha lnc.'s Buslness Jumpand served as
isss:ant to Hajime Furukawa.
:ilEll iln!:&ed 0n shueisha's shukan Young Jump while apprenticing under Noriyoshi lnoue.
lU r.c,shed his debut work based 0n a true story, "/fi Kongu Monogatari'
["The Story ofAja Kong"] in Beafs Ctub.
,1{s; =:r-niedthemangadesignandproductionstudio,Gooffice.Producedillustrationsfortheworks Butsuzoni ai ni ikolon
i-E ilpreciation of Buddhist sculpturel by Hiromichi Fukushima (published by Tokyo Bijutsu lnc.)
.--'il$d rr:,ored How to Draw Manga: Female Characters, How to Draw Manga: Male Characters, How to Draw Manga: Couples,
r,c :tow to Draw Manga: lllustrating Batiles.
]l${r* rr-:rcred How to Draw Manga: Bishoujo around the World, How to Draw Manga: Bishoujo/Pretty Girls, How to Draw
l{a'$a: )ccult and Horror, and How to Draw Manga: Mue about Pretty Glas ; promoted, produced, and wrote lhe manga
r:!cr r0r Koki lshii's Kokuhatsu manga riken refto (b00k on the wasteful spending of Japanese politicians), published by
Ns:s:r Co.. Ltd.; and produced the corporate identity mascot characterforTaiyo Group driving school.
Jr [r[ !u:,ved How to Draw Manga: Animals; produced and initiated the release o'f Bishoujo Fighting, a dojinshi (tanzine or
:i-a 3ress comlc) for pro wrestling fans under the name of Meto (a fanzine specializing in woman's wresfling and cat
''riy: ?ldeos, published biannually when matches occur; fifth issue on sale
as of 2002).
f:rlli 1 l":a-Jtored How to Draw Manga: Marlial Arts and Combat Spotts, How to Draw Manga: Giant Robots, and How to Draw
hta'pa : Co stu m e En cycl o p e d i a, Eve ry d ay Fashi o n.
lll,iflflI ,,;amored More How to Draw MangaVol. 1 and How t0 Draw Manga: Costume Encyclopedia, tntimate Apparet,
:r-f,, shed by Graphic-sha. Mr. Hayashi continues the planning and production of original Go Office fanzines.
:ur rEgizawa
lfiilL f;il;3ta'i'ras born in Tokyo on January 8. She is a Capricorn with an A blood type. She first started doodling in pencil in
rur:mr a;;'r:ol and made her first attempt at drawing mangain pen during the fifth grade. ln junior high, she began to produce
.ilzulrilrsn t,;E rflafileworks with friends from upper grades and in her class.
il' ' $tl- s-l: debuted as an illustrator with Minori Shobo's monthly publication, Gekkan 1tJT. She acted as an illustrator, an
iirflrtrffir 3:r -aton parody) and manga artist, an anime writer, etc., contributing illustrations to Minori Shobo's Aniparo Comics,
{liulirr }*[r s] rg' s My Ani m e, Tokuma Shoten's An i mage, elc.
ilr ' IiM $-r. teblrted as a full{ledged nangaafiisl in Kobunsha's Comic Val. Since then, she has contributed series and single
)rullnlrrEnrr r,trks to Kobusha's Pretty, as well as cover and page illustrations for paperback editions targeted toward young
'mmn :r.r'stled by Seishinsha, Kadokawa Shoten, Shogakkan, and other publishers. She has authored 9 manga volumes and
luumi:ae: --re fian 25 paperback books.
n ' I${ s-e negan to participate on the production side with Graphic-sha and Go office, starting with H\w to Draw Mangq;
.I;urimr* rrd sontinues such efforts today.
Graphic:sha Publiihitig
RUGTIO}I
....MA]{GA MASTERS!
DRAW MANGA
--< )-:Y9
Vol.7: Amazing Effects
}IAIB Crapter ' The Basics in Composition
Chapter 2 The Basics in Character Portrayal
Chapter 3 The Basics in Voice Portrayal
Chapter 4The Basics in Panel Design
Chapter 5 The Basics of Manga Portrayal
rsBN4-7661 -1 480-9