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Battlefield 2� ReadMe File V1.

1
June 5th 2008
Copyright Electronic Arts
Battlefield 2 v1.50

===================
About This Document
===================

Thank you for purchasing Battlefield 2�.

This README file includes information that pertains to general problems and
questions you may have concerning the game or your computer.

=================
TABLE OF CONTENTS
=================

I. INTRODUCTION
II. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS
III. HARD DRIVE SPACE
IV. CLIENT & SERVER PORTS
V. INSTALLATION INSTRUCTIONS
VI. STARTING THE GAME
VII. IMPROVING GAME PERFORMANCE
VIII. NOTES ON COMPATIBILITY
IX. KNOWN ISSUES & TROUBLESHOOTING
X. BATTLERECORDER
XI. VERSION NOTES
XII. USEFUL WEBSITES AND LEGAL NOTICES

===============
I. INTRODUCTION
===============

Welcome to the Battlefield, soldier. The information contained in this document


will help you on the field of combat. This document will provide additional
information to what you receive in game. Also if you are experiencing technical
difficulties, look here for the most recent troubleshooting answers.

Note that the Battlefield series contains the following titles:

Battlefield 2
Battlefield 2: Special Forces Expansion Pack
Battlefield 2: Euro Forces Booster Pack
Battlefield 2: Armored Fury Booster Pack
Wake Island 2007
Road to Jalalabad
Highway Tampa
Operation Blue Pearl

All of the above are available individually or as part of the Battlefield 2


Complete Collection�.

Upon installation of Update 1.50 the map "Operation Blue Pearl" will also be
available.

==============================================
II. SYSTEM REQUIREMENTS AND SUPPORTED CHIPSETS
==============================================

- Operating System
Windows XP (32 Bit Version)

- CPU
Battlefield 2 supports the following processors:
Intel Pentium 4
Intel Xeon
Intel Pentium Extreme Edition
Intel Celeron D
AMD Athlon XP
AMD Athlon 64
AMD Athlon 64-FX
AMD Sempron processor

- Minimum Specification:
CPU: 1.7 Ghz
RAM: 512 Mb
Video Card: NVidia GeForce FX 5700, ATI Radeon 8500 or ATI Radeon 9500
with 128 Mb of RAM

- Recommended Specification:
CPU: 2.4 Ghz
RAM: 1 Gb
Video Card with at least 256 Mb of RAM

- Video Cards
Battlefield 2 only supports the following video cards:
Radeon X700 (PCIe)
Radeon X600 (PCIe)
GeForce 6600 (PCIe)
GeForce PCX 5900 (PCIe)
GeForce 5800 Series (AGP)
ATI Radeon X800 XT Platinum Edition
ATI Radeon X800 PRO
ATI Radeon 9800 Series
ATI Radeon 9600 Series
ATI Radeon 9550 (RV350LX)
ATI Radeon 9500 / 9700 Series
ATI Radeon 8500 Series
ATI Radeon X300 Series
NVIDIA GeForce 6800 Ultra
NVIDIA GeForce 6800 GT
NVIDIA GeForce 6800
NVIDIA GeForce FX 5950 Series
NVIDIA GeForce FX 5900 Series
NVIDIA GeForce FX 5700 Series

=====================
III. Hard Drive Space
=====================

To install Battlefield 2� plus all the associated updates, expansions and booster
packs you will need approximately 3.8 GB free hard disk space, plus space for saved
profiles.

In addition to the installed game, Windows will require additional free hard drive
space for its operating system (virtual memory).
If you encounter the following message in an error dialog:

"Ran out of virtual memory"

Free up some more hard drive space.

===========================
IV. CLIENT AND SERVER PORTS
===========================

In order to create a Battlefield 2 multiplayer account and play the game, you must
have the following ports open in your firewall:

Client Ports

UDP 27900
UDP/TCP 29900
TCP 80
TCP 4711
TCP 29901
UDP 1500-4999
UDP/TCP 1024-1124
UDP 28910
UDP 16567
UDP 55123-55125

Hosting a Battlefield 2 Server


In order to host a Battlefield 2 server, you must have the following ports open in
your firewall:

Server Ports

UDP 27900
UDP/TCP 29900
TCP 80
TCP 4711
UDP 27901
UDP 1500-4999
UDP/TCP 1024-1124
UDP 29900
UDP/TCP 27900
UDP 16567
UDP 55123-55125

============================
V. INSTALLATION INSTRUCTIONS
============================

To install the game, insert the disk into your DVD-ROM drive. The installer should
start automatically. If it does not, use Windows Explorer to browse to the disk and
manually run "setup.exe" from the root of the install disk and then follow the on-
screen instructions.

Note you will be given the option to install PunkBuster anti-cheat software. This
software is required for play on online ranked servers. If you wish to play on
ranked servers you must have PunkBuster installed. Visit www.evenbalance.com for
more information on PunkBuster.
You are also required to have DirectX 9.0c installed to play. This is included in
the install and will prompt you to update if required.

You will also be given the opportunity to install GameSpy Comrade on your PC. Visit
http://comrade.gamespy.com for more information on GameSpy Comrade.

After the installation is complete you should restart your PC.

The recommended method of installation is to use the Battlefield 2 Complete


Collection� as this contains all updates, expansions and booster packs. If you do
not have the complete collection the recommended installation order is as follows:

Battlefield 2�
Update 1.50 (full)
Battlefield 2: Special Forces expansion pack
Euro Forces Booster Pack
Armored Fury Booster Pack
Update 1.50 (full)

As a guide, the latest full update should always be installed last. In the event of
any problems with the game, reinstalling the latest full update will generally
rectify the situation and should be attempted before any other troubleshooting
steps.

Note that the full installation of Update 1.50 includes all of the free maps; Wake
Island 2007, Road to Jallalabad, Highway Tampa and Operation Blue Pearl. There is
no requirement to install these maps seperately.

=====================
VI. STARTING THE GAME
=====================

Once the game has been successfully installed start the game by either double
clicking the Battlefield 2 or Battlefield 2: Special Forces icons on the desktop
(if you selected this option during installation) or do the following:

1. Click on the Windows Start button


2. Select All Programs
3. Select EA Games
4. Select Battlefield 2
5. Select "Play Battlefield 2" or "Play Battlefield 2: Special Forces"

Note that if you start either game and from the server browser select a server for
the other game, the game will shut down and restart the appropriate game.

Note that the booster pack maps run as part of Battlefield 2 however once you have
created your Battlefield soldier in-game you will need to register that soldier to
enable play on booster pack maps. To do this please go to
http://www.battlefield.com/activate/ and follow the on-screen instructions.

===============================
VII. IMPROVING GAME PERFORMANCE
===============================

Some machines will benefit from experimenting with your


Network / Video / Sound options:

INTERNET / NETWORK PERFORMANCE


This section is very important to experiencing good internet play!

- JOINING MULTIPLAYER GAMES:


To get the best performance on your computer we recommend
you follow these guidelines:

HARDWARE
Minimum systems - Join servers that have up to 16 players

Recommended systems - Join servers that have up to 32 players

High end systems - Join servers that have up to 64 players

BANDWIDTH
ISDN users - Join games with a maximum of 16 players.

ADSL/Cable users - Join games with a maximum of 32 players.

T1/LAN users - Join games with a maximum of 64 players.

============================
VIII. NOTES ON COMPATIBILITY
============================

Battlefield 2� is designed to run on Windows XP compatible graphics and sound


cards. Drivers for these devices are provided by the respective card manufacturer
and may result in compatibility issues beyond our control.

If you are experiencing any issues, it is always recommended that you obtain and
install the latest drivers for your hardware. The majority of hardware vendors have
the latest drivers available for download via their websites.

If you are unsure of the manufacturer of your hardware follow the instructions
below:

1. Click on the Windows Start button


2. Select All Programs
3. Select EA Games
4. Select Battlefield 2
5. Select Easy Info

Easy Info will state the manufacturers� name of your Graphics and sound card as
well as other useful information regarding your computer.
On the Easy Info screen the links for updating the drivers will direct you to the
EA support site which contains links to all major manufacturers and hardware
vendors.
Most issues can be resolved by updating hardware drivers and is always recommended.

====================================
XI. KNOWN ISSUES AND TROUBLESHOOTING
====================================

CHANGING DISPLAY MODE

Occasionally on some video cards you may be allowed to set the display mode to one
not supported by your computer. This will result in a black screen being shown. To
remedy this use the Windows Explorer to find and delete the directory:

\My Documents\Battlefield 2\Profiles\


This will reset your game to the default settings. You can now start the game,
retrieve or create a new profile, and re-adjust the settings using the Menu as
normal.

Players with SoundMAX HD Audio integrated chipsets may experience crackling and
popping audio during game play, if you are experiencing this please ensure you have
the latest hardware drivers installed (see VIII. NOTES ON COMPATIBILITY)

Task switching is not supported while running Battlefield 2�. If you use functions
such as Alt-Tab and other variations then you may experience problems.

VIDEO CARDS

- It is highly recommended to go to your video card manufacturer's website and


download updated drivers for your card. For your convenience the addresses are
listed here:

ATI: http://ati.com/support/driver.html
Nvidia: http://nvidia.com/content/drivers/drivers.asp

- DXT TEXTURE SUPPORT


Disabling DXT Texture Support on ATI Video Cards can result in Battlefield 2
failing to start. We recommend DXT Texture Support is enabled.

SOUND CARDS

- It is highly recommended to go to your sound card manufacturer's website and


download updated drivers for your card. For your convenience the most common
addresses are listed below:

CREATIVE: http://www.creative.com/support/

- We recommend Creative sound cards for use with Battlefield 2.

- The following sound cards do not support the Hardware Audio Renderer option:

Altec Lansing ADA70 USB Speakers


AOpen AW-320
AOpen Phantom 3D AW-724
ASound Express II
Aureal Vortex
Aureal Vortex 2
Aztech A3D
Creative Labs SB 16 PCI
Creative Labs SB Audigy 2 NX
Creative Labs SB Audigy LS - (5.1)
Creative Labs SB Extigy
Creative Labs SB Live 24-bit
Creative Labs SB Live
Creative Labs SB Live PLATINUM
Creative Labs SB Live Value
Creative Labs SB Live X-GAMER
Creative Labs SB Live X-GAMER 5.1
Creative Labs SB MP3+ USB
Creative Labs SB PCI 128
Creative Labs SB PCI 512
Creative Labs SB PCI 64
Diamond Monster Sound II MX300
Diamond Monster Sound MX400
Diamond Sound Impact S90
Ensoniq Audio PCI PNP
ESS Canyon 3D
ESS Canyon 3D-2
ESS Maestro-2 3D Audio
Hercules DIGIFIRE 7.1
Hercules Game Theater XP 7.1
Hercules Gamesurround Fortissimo III 7.1
Hercules Gamesurround Muse Pocket USB
Hi-Live PCI
Hi-Live PCI SC4000
IOMagic Storm Surge
M-Audio Sonica
M-Audio Sonica Theater 7.1
M-Audio Transit USB
Microsoft Digital Sound System 80 USB
Nvidia nForce Audio
Nvidia nForce2 Audio
Philips Acoustic Edge
Realtek ALC861 audio
Siig Soundwave Elite 2000
Siig Soundwave Pro PCI
SoundMAX 3
SoundMAX
SoundMAX Cadenza (Intel 845)
SoundMAX Cadenza (Intel 850)
SoundMAX ADI AD1980 CODEC
Turtle Beach Montego A3D Xstream
Turtle Beach Montego II
Turtle Beach Montego II Quadzilla
Turtle Beach Santa Cruz
Yamaha Xwave-192
Yamaha Xwave-512
Zoltrix Nightingale Value

=================
X. BATTLERECORDER
=================

Below are the commands that can be used while playing back a Battlerecorded file

As well as using the 'Q' and 'T' keys to control the playback of a recording, you
can also use a set of keyboard shortcuts:

- Keys 1 - 9
Change the playback speed.

- Toggle Free Camera / Player Camera


Alt Fire Key. By default this is the Right Mouse Button.

While in free camera mode:

- W, A, S, D
Move forwards, backwards, strafe left and right.

- Double Tap W
Move camera quickly. Alternatively you can hold the Sprint key.

- Crouch / Prone
Move camera up and down.

- Mouse
Rotate camera.

While in the player follow camera mode:

- Space bar
Next / previous player.

- W and A or the mouse scroll wheel


Zoom camera in and out.

- Crouch / Prone
Tilt the camera up and down.

- Mouse
Rotate camera around the player.

=================
XI. VERSION NOTES
=================

============
Update v1.50
============

FEATURES
- Additional support for Windows Vista.
- Added Highway Tampa as a required map.
- Added a new map called Operation Blue Pearl.

GAMEPLAY TWEAKS
- Changes made to both the J10 and F35B to make them more balanced. Please note
that the J10 is a superior dogfighter to the F35B and as such these two aircraft
will never be equally matched.
- AA targeting tweaked to make it more effective.
- Added checks to prevent "runway grieving".
- Various changes made to prevent cheating.
- Tweaked the hit detection, hits will be more accurate to the model.
- Added support for the Novint Falcon controller.

SPECIAL THANKS
- Special thanks to Blackbird at the TV2 community www.battle.no

============
Update v1.41
============

BUG FIX
- Fixed an extremely intermittent server crash bug.

===========
Update v1.4
===========
GAMEPLAY TWEAKS
- The vehicle drop has been modified to help prevent exploits such as blocking
enemy vehicles, destroying vehicles and commander assets, or as an alternative
to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.

BUG FIXES
- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching
weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round
on ranked servers.
The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has
spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server

if the server host is kicked and banned.


- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods.

===========
Update v1.3
===========

NEW FEATURES
- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots
that will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is
easiest, 100 is the most difficult.
- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and
between maps.

BUG FIXES & GAMEPLAY TWEAKS


- Fixed issues with remote console and linux server
- Prevented ban list from being cleared in the event of a server crash.
- Fixed the bug where helicopters abandoned in the air would continue flying.
- Fixed issue with player not properly ranking up on servers where they
continuously play.
- If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.
- Flag Capture bar now reacts accurately to players entering the capture radius.
- Fixed bug where friendly vehicles showed as valid targets
- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.
- Fixed bug that altered mini map functionality
- Adjusted missile count on BF2SF helicopters.
- Fixed bug with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle
- Adjusted award criteria
- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"
- Fixed a tech hang when creating a single player account from an offline account
- Fixed crash when switching from BF2 to BF2:SF (or vice versa)
- Fixed a crash caused when a player is joining a map and another player logs into
the same account
- Fixed a Dragon Valley exploit
- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers
- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage
- Armor Bar removed from occupied machinegun emplacements
- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not
display in bombing HUD
- Special Forces - Firing crossbow from open vehicle position causes others to see
player weapon firing
- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate
vehicles
- Fixed a bug on Strike at Karkand where players were able to get inside a building
by Train Accident when FF is turned off
- Fixed the commander assets on Wake Island 2007 so that the US can no longer
disable the Chinese artillery
- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly
dropped to the location specified by the User.

============
Update v1.22
============

BUG FIXES
- Improved Server Stability
- Adjusted handling of the Tiger attack chopper
- Added delay for aiming reticule when going prone to all support weapons
- Adjusted deviation on MG36 and PKM to be in line with other support weapons
- Increased rpm from 600 to 900 on the P90
- Fixed Lock on error on certain Oil towers
- Fixed a Great Wall Exploit
- Fixed exploits on Dragon Valley and Karkand
============
Update v1.21
============

BUG FIXES
- Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- Fixed the Battle Recorder crash
- Fixed the screen capture
- Fixed the issue with Pixel Shader 1.4 video cards
- Fixed the issue that caused heat seeking missiles to stick to oil towers
- Fixed the issue that caused heat seeking missiles to zigzag
- Reduced the maximum number of claymores that can be dropped to 2
- Fixed the Server Browser filter to enable search by map name
- Fixed the error in Client - Server communication causing sound, animation and
other
sync issues.

===========
Update v1.2
===========

BUG FIXES & GAMEPLAY TWEAKS


- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- Helicopters now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now reload while not
in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines without affecting
other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage
decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still
dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every
time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD
(e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum distance.
- Decreased Flashbang count from 4 to 3
- Replaced the existing Czech Flag with the correct one in the front end

EXPANSION OF RANKS
- Ranks have now been expanded to allow for players to rank up to General

NEW FEATURE
VISIBLE UAV
- The UAV that is placed by Commanders will now include a visual element.
An actual UAV will appear within the UAV detection radius and circle the area.
Players will be able to shoot it down, bringing the UAV detection to a premature
end. The Commander will be able to continue placing UAVs once the timer resets,
as usual.

KNOWN ISSUE
ATI CROSSFIRE CARDS
- CROSSFIRE cards with 256 Megs of memory, running in CROSSFIRE mode will run out
of memory at very high resolution settings. On very high resolutions, such as
1920x1440 with 6x antialiasing, in CROSSFIRE mode the ATI drivers are more
restrictive about where resources are allocated, and as a result run out of
memory sooner than with a single board. This running out of memory causes the
device context creation to fail. The result is that the game just sits in a
loop with a black screen. If you experience a context creation failure change
your resolution to a lower setting (e.g. 1024x768 or even lower).

============
Update v1.12
============

BUG FIXES
- Fixed a crash when users switch weapons using the mouse wheel while piloting a
bomber (SU-34, F-15 and J10) in core BF2 maps.
- Removed the Grappling Hook and the Zip Line from kits from
"The Iron Gator" map.
- Fixed single player loading screens to match map selection image.
- Fixed an issue in the menus so that users can click on BF2:SF ribbons to
view the descriptions.
- Fixed an issue in the Browser so that BF2:SF servers are now represented with
a green "2" icon.
- Global improvement of collision detection on the Grappling Hook and
the Zip Line.
- Fixed damage state artillery icon on the 3d map when an artillery
is destroyed.

CHANGE of VIDEO SPECS


- NVIDIA GeForce FX 5900 family:
GeForce FX 5900 Ultra
GeForce FX 5900
GeForce FX 5900XT
GeForce FX 5950 Ultra
GeForce FX 5900ZT
GeForce PCX 5900
- For these cards, the default video settings have been changed to LOW.

UPDATE TO GRAPPLING HOOK AND ZIP LINE DESCRIPTION

GRAPPLING HOOK
- The GRAPPLING HOOK is part of the Assault and Anti-tank kits. Throw it using
the fire or alternate fire buttons. Press "E" to get on and off of the rope.
Use the direction keys to climb the rope. The rope will connect to any static
object in the world, which means it will not work on terrain or vehicles. Any
Assault or Anti-Tank kit can pick up any grappling hook, even those from other
teams, as long as you do not already have one in your kit at the time.

ZIP LINE
- The ZIP LINE is part of the Special Forces and Sniper kits. Use the fire button
to shoot the line and use the alternate fire button to check if the target is a
viable connection point or not. Once the line is in place, use "E" to get on.
You will slide down the line automatically. Any Spec-Ops or Sniper kit can pick
up any zip line, even those from the other team, as long as you do not already
have one in your kit at the time.

============
Update v1.03
============

NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.


Battlefield 2 version includes a 64 player layout and is configured for
multiplayer only.

- Server Favorites / History


There is a new tab in the MULTIPLAYER menu that holds a list of the last 20
internet servers you have connected to, plus a listof servers you have selected
as favorites.
* Added a button to the other multiplayer tabs that adds the currently
highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to access) that will
add or remove the server you are currently playing on to / from your favorites
list.

- Account Login Welcome Screen


After you login to an online account, a message appears that contains BF2 news
and information which updates periodically.

- Stat Compare
By clicking the COMPARE button in BFHQ, you can search for another players name
and load their current stats into BFHQ. Using the arrow buttons next to the name
in the top-left corner of the menu, you can toggle between your stats and their
stats.
You can also load a player's stats by double-clicking on their name in any
leaderboard.

- Nickname Prefix
You can add a 6-character prefix (such as a clan tag) to your account nickname
which will be displayed in-game next to your nametag in the score menu, in game
messages, and above your player in the game world. This prefix does not change
your account name or statistic information (e.g. the prefix does not appear next
to your name on the leaderboards).You can change this prefix at any time at the
account login menu.

- Server Reserved Slots


You can define a list of player nicknames that will act as a "reservation list"
for your server.
* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and adding the
following text for each player :

reservedSlots.addNick <account name>

where <account name> is the player's registered account name,


not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved players in the
dedicated server launcher, or with the setting sv.numReservedSlots <number> in your
serverSettings.con file.
* The number of players on the list and the number of reserved slots does not
necessarily have to be the same.

- Mod Support
There are several new changes that improve support for mods.
* When connecting to a server that is running a mod that you have installed but
not activated, it will be automatically activated and you will load into the
server.
* Added a filter on the server browser for servers running the currently
activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map


* The viewable area of the spawn menu / commander map is now scaled based on the
out-of-bounds area so that only the playable area takes up the majority of viewable
map space.
* The names of CPs are now displayed on the spawn menu / commander map and
minimap
* The minimap zoom level now changes dynamically depending on the type of vehicle
you are in. If you zoom in or out manually, thatzoom level is remembered for that
vehicle type next time you use it.
* The names of players in your vehicle are displayed in the HUD when someone
enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload time for
countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count on the minimap
to make it easier to tell what team you are assigned to.

GAMEPLAY CHANGES
- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.

BUG FIXES
- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helicopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits

============
Update v1.02
============

- Fixed a server memory leak

============
Update v1.01
============

- Fixed an issue that caused the Multiplayer Browser to become unresponsive.


- Fixed an issue where some game controls were not available to be rebound within
the Options menu.
- Fixed an issue with increasing performance degradation on servers.
- Fixed a problem with shader caching on client/host : after the first
map in a rotation, shaders would be loaded on the fly during gameplay.
- Fixed a crash with rebinding LMB
- Fixed a problem that caused environment mapping to not appear on
reflective surfaces.
- Fixed a crash that happened when a client picks up a kit that doesn't
exist anymore.
- Fixed a problem with AI when the game was paused for a long time: bots
would become unresponsive and also shoot more accurately.
- LOD distances tweaked on certain objects.

=====================================
XII. USEFUL WEBSITES AND LEGAL NOTICES
=====================================

Windows Update:
http://windowsupdate.microsoft.com
Keep your Windows installation up to date.

The Official Battlefield 2 Website:


http://battlefield2.ea.com
Check here for the latest news.

Digital Illusions:
http://www.dice.se
The Developer's homepage.

========================================================================
The Creative logo, Sound Blaster, Sound Blaster logo, Audigy, and EAX
are registered trademarks and ADVANCED HD, the EAX ADVANCED HD logo are
trademarks of Creative Technology Ltd. in the United States and/or other
countries.
========================================================================

========================================================================
PCRE 4.5
Regular expression support is provided by the PCRE library package which
is open source software, written by Philip Hazel, and copyright by the
University of Cambridge, England. The source code for PCRE can be found
at ftp://ftp.csx.cam.ac.uk/pub/software/programming/pcre/
========================================================================
========================================================================
PME 1.02
This product uses PME, (C) Zachary Hansen, xaxxon@slackworks.com. The
PME wrapper was modified for use in this product. The original source
code for PME can be found at http://xaxxon.slackworks.com/pme/
========================================================================

========================================================================
Speex 1.0.4
� 2002-2003, Jean-Marc Valin/Xiph.Org Foundation

Redistribution and use in source and binary forms, with or without


modification, are permitted provided that the following conditions are
met:

� Redistributions of source code must retain the above copyright notice,


this list of conditions and the following disclaimer.

� Redistributions in binary form must reproduce the above copyright


notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.

� Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

This software is provided by the copyright holders and contributors


"as is" and any express or implied warranties, including, but not
limited to, the implied warranties of merchantability and fitness for a
particular purpose are disclaimed. In no event shall the foundation or
contributors be liable for any direct, indirect, incidental, special,
exemplary, or consequential damages (including, but not limited to,
procurement of substitute goods or services; loss of use, data, or
profits; or business interruption) however caused and on any theory of
liability, whether in contract, strict liability, or tort (including
negligence or otherwise) arising in any way out of the use of this
software, even if advised of the possibility of such damage.
========================================================================

========================================================================
� 2005, Xiph.Org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met: Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.

Redistributions in binary form must reproduce the above copyright notice,


this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.

Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
This software is provided by the copyright holders and contributors
"as is" and any express or implied warranties, including, but not limited
to, the implied warranties of merchantability and fitness for a particular
purpose are disclaimed. In no event shall the foundation or contributors
be liable for any direct, indirect, incidental, special, exemplary, or
consequential damages (including, but not limited to, procurement of
substitute goods or services; loss of use, data, or profits; or business
interruption) however caused and on any theory of liability, whether in
contract, strict liability, or tort (including negligence or otherwise)
arising in any way out of the use of this software, even if advised of
the possibility of such damage.
========================================================================

========================================================================
DICE Copyright

Copyright � 2002-2006 Digital Illusions CE AB.

ALL RIGHTS RESERVED.


========================================================================

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