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Weapons Cost Damage Damage Type Weapon Properties Bulk

Simple Melee Weapons


Hand Axe 5 Ryo 1d6 Slashing Light, thrown (20/60) 2
Chained Hand Scythe 10 Ryo 2d4 Slashing Reach 1, Finesse Grapple, Two-Handed 2
Hand Scythe 5 Ryo 1d4 Slashing Light, Finesse, Critical 1
Kunai 10 Ryo 1d4 Piercing Light, Finesse, Thrown (30/60), Multiattack, ammunition 2
Quarterstaff 5 Ryo 1d6 Bludgeoning Versatile (1d8), Blocking 2
Spear 10 Ryo 1d6 Piercing Versatile (1d8), Reach 1 2
Tanto (Shortsword) 15 Ryo 1d6 Piercing Finesse, Light 2
Weighted Chain 5 Ryo 1d4 Bludgeoning Reach 2, Grapple, Trip, Two-handed 2
Simple Ranged Weapons
Senbon 15 Ryo 1d4 Piercing Thrown (30/60), Multiattack, ammunition 1
Short Bow 25 Ryo 1d6 Piercing Two-Handed, Range (80/320), ammunition 2
Shuriken 25 Ryo 1d4 Slashing Thrown (30/120), Multiattack, ammunition 2
Sling 1 Ryo 1d4 Bludgeoning Range (30/120), ammunition 1
Martial Melee Weapons
Broadsword 15 Ryo 1d6 Slashing Light, Finesse 2
Chained Spear 20 Ryo 1d6 Piercing Reach 1, Trip, Grapple 3
Combat Bracers 15 Ryo 1d4 Bludgeoning Blocking, Disarm, Light, Unarmed 1
Great Axe 40 Ryo 1d12 Slashing Critical, Heavy, Two-Handed 3
Hooked Lance 30 Ryo 1d8 Piercing Reach 1, Two-Handed 3
Iron Claw 25 Ryo 1d6 Slashing Critical, Light, Finesse, Unarmed 1
Jitte 15 Ryo 1d4 Piercing Blocking, Light 1
Katana (Long Sword) 20 Ryo 1d8 Slashing Versatile (1d10), Deadly, Finesse 2
Naginata 45 Ryo 1d10 Slashing Reach 1, Heavy, Trip, Two-Handed 3
Nunchaku 15 Ryo 1d6 Bludgeoning Disarm, Light, Multiattack 2
Odachi (Great Sword) 50 Ryo 2d6 Slashing Critical, Heavy, Two-Handed 3
Sasumata (Spear) 30 Ryo 1d10 Piercing Trip, Grapple, Reach 3
Scythe 45 Ryo 1d10 Slashing Reach 1, Deadly, Heavy, Two-Handed 3
Tetsubo 40 Ryo 1d10 Bludgeoning Heavy, Versatile (1d12), Deadly 3
Tonfa 20 Ryo 1d6 Bludgeoning Blocking, Light, Hidden, Trip 2
War Club 35 Ryo 1d8 Bludgeoning Reach 1 3
Whip 10 Ryo 1d4 Slashing Reach 1, Trip, Finesse 1
Battle Wire 5 Ryo 1d4 Slashing Reach 2, Grapple, Trip, Finesse, Two-Handed 1
Knuckle Blades 35 Ryo 1d6 Slashing Light, Finesse, Hidden 1
Martial Ranged Weapons
Chakram 50 Ryo 1d6 Slashing Range (30/60), Light, Thrown, Returning 2
Monster Chakram 100 Ryo 1d10 Slashing Range (60/180), Two-Handed, Thrown, Returning 3
Longbow 40 Ryo 1d10 Piercing Range (150/600), Heavy, Two-Handed, ammunition 3
Crossbow, Hand 50 Ryo 1d6 Piercing Range (30/120), Light, Loading, ammunition 2
Crossbow, Heavy 100 Ryo 1d10 Piercing Range (30/120), Heavy, Loading, ammunition 3
Blowgun 15 Ryo 1d4 Piercing Range (25/100), ammunition 1
Net 5 Ryo - - Grappling, Range (10/15) 1
Fuma-Shuriken 30 Ryo 1d8 Slashing Range (50/100), Hidden, Thrown. 2
Monster Shuriken 50 Ryo 1d12 Slashing Range (40/80), Heavy, Thrown 3

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