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All creatures have the following features:

Combat Style Trait: Beast-back Lancer Performing a mounted charge with this combat style does not incur the one step difficulty penalty to
hit.

(RQ6: PG 312-316) pg 135


Notes: Swarthy, dark hair, beard, muscular

Durev (Bison Nomad, Storm Bull Spirit Worshipper 1) Randan (Bison Nomad, Storm Bull Spirit Worshipper 2)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 14 Action Points 3 01-03 Right leg 2/5 STR: 17 Action Points 2 01-03 Right leg 2/6
CON: 8 Damage Modifier +1d2 04-06 Left leg 2/5 CON: 13 Damage Modifier +1d4 04-06 Left leg 2/6
SIZ: 16 Magic Points 13 07-09 Abdomen 2/6 SIZ: 14 Magic Points 8 07-09 Abdomen 2/7
DEX: 12 Movement 6 10-12 Chest 2/7 DEX: 12 Movement 6 10-12 Chest 2/8
INT: 14 Strike Rank 11(13-2) 13-15 Right arm 1/4 INT: 9 Strike Rank 8(10-2) 13-15 Right arm 3/5
POW: 13 Cult rank Initiate 16-18 Left arm 2/4 POW: 8 Cult rank Initiate 16-18 Left arm 2/5
CHA: 18 Cult Storm Bull Initiate 19-20 Head 4/5 CHA: 18 19-20 Head 4/6
Skills: Athletics 54%, Binding 63%, Brawn 67%, Dance 63%, Devotion 63%, Endurance Cult(s): Storm Bull Spirit Society - Spirit Worshipper
43%, Evade 45%, Exhort 82%, Folk Magic 61%, Influence 81%, Insight 74%, Locale 42%, Skills: Athletics 59%, Binding 59%, Brawn 63%, Dance 68%, Devotion 61%, Endurance
Lore(ancestors) 65%, Lore(cult) 60%, Navigation 56%, Perception 42%, Ride 51%, Sense 57%, Evade 38%, Exhort 76%, Folk Magic 60%, Influence 76%, Insight 51%, Locale 38%,
Chaos 53%, Sing 54%, Stealth 42%, Survival 45%, Trance 52%, Unarmed 46%, Willpower Lore(ancestors) 56%, Lore(cult) 48%, Navigation 40%, Perception 32%, Ride 44%, Sense
61% Chaos 47%, Sing 56%, Stealth 33%, Survival 53%, Trance 51%, Unarmed 49%, Willpower
Folk magic spells: Avert, Bladesharp, Mobility, Protection 48%
Devotional pool: 4 / Maximum intensity: 7 Folk magic spells: Avert, Bladesharp
Theism spells/Miracles: Summon Small Sylph Max controllable spirits: 9 / Max spirit POW: 18
Max controllable spirits: 9 / Max spirit POW: 21 Spirits:
Berserk Fighting Style: Shield Splitter Permits clubs and axes to roll the weapons damage Air Spirit Intensity 2: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 10, POW 17, CHA
twice and pick the best result, but only when using the Damage Weapon special effect against 10; Spectral combat 77%, Willpower 84%; Elemental Spirit Ability: Can be twice the intensity
shields. Rq6 pg 135 cubic meter elemental or act according to MI pg 402-403.
Combat Styles: Bison Rider 69% Storm Bull Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 4, POW 14, CHA 3;
Size/ AP/ Spectral combat 67%, Willpower 78%; Storm Bull Spirit: Bulls Heart - Enhance Brawn
Weapon Reach Damage Effects Storm Bull Spirit, Minor: Intensity 1, Action Points 2, Spirit Damage 1d8; INT 5, POW 8,
Force HP
CHA 4; Spectral combat 62%, Willpower 66%; Storm Bull Spirit: Bulls Legs - Boost
Longsword M L 1d8+1d2 6/12 Bleed, Impale
Movement
1d10+2 Berserk Fighting Style: Batter Aside If the fighters Damage Modifier is two or more steps
Lance H VL 4/10 Impale, Sunder
+1d2 greater than his opponents, his weapon is considered one size larger for the purposes of
Battleaxe bypassing parries. (RQ6: PG 312-316) pg 135
M M 1d8+1+1d2 4/8 Bleed, Sunder
(2h) Combat Styles: Bison Rider 69%
Javelin H 10/20/50 1d8+1+1d2 3/8 Impale, Pin weapon (shield) Size/ AP/
Weapon Reach Damage Effects
Bash, Stun Loc, Passive Block 3 Force HP
Heater Shield L S 1d4+1d2 6/12
loc's 1d10+2
Lance H VL 4/10 Impale, Sunder
+1d4
Longsword M L 1d8+1d4 6/12 Bleed, Impale
Battleaxe
M M 1d8+1+1d4 4/8 Bleed, Sunder
(2h)
Javelin H 10/20/50 1d8+1+1d4 3/8 Impale, Pin weapon (shield)
Bash, Stun Loc, Passive Block 3
Heater Shield L S 1d4+1d4 6/12
loc's
Finovarn (Bison Nomad, Storm Bull Spirit Worshipper 3) Rig (Bison Nomad, Storm Bull Spirit Worshipper 4)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 14 Action Points 3 01-03 Right leg 2/5 STR: 12 Action Points 3 01-03 Right leg 2/5
CON: 14 Damage Modifier +0 04-06 Left leg 2/5 CON: 10 Damage Modifier +0 04-06 Left leg 2/5
SIZ: 11 Magic Points 14 07-09 Abdomen 2/6 SIZ: 13 Magic Points 11 07-09 Abdomen 2/6
DEX: 12 Movement 6 10-12 Chest 2/7 DEX: 14 Movement 6 10-12 Chest 2/7
INT: 16 Strike Rank 12(14-2) 13-15 Right arm 1/4 INT: 13 Strike Rank 11(13-2) 13-15 Right arm 2/4
POW: 14 Cult rank Initiate 16-18 Left arm 2/4 POW: 11 Cult rank Initiate 16-18 Left arm 2/4
CHA: 15 Cult Storm Bull Initiate 19-20 Head 4/5 CHA: 17 Cult Storm Bull Initiate 19-20 Head 1/5
Skills: Athletics 63%, Binding 64%, Brawn 60%, Dance 54%, Devotion 66%, Endurance Skills: Athletics 55%, Binding 61%, Brawn 52%, Dance 63%, Devotion 65%, Endurance
60%, Evade 49%, Exhort 80%, Folk Magic 52%, Influence 74%, Insight 69%, Locale 47%, 48%, Evade 52%, Exhort 80%, Folk Magic 55%, Influence 68%, Insight 66%, Locale 43%,
Lore(ancestors) 61%, Lore(cult) 66%, Navigation 63%, Perception 49%, Ride 63%, Sense Lore(ancestors) 62%, Lore(cult) 55%, Navigation 51%, Perception 36%, Ride 56%, Sense
Chaos 64%, Sing 60%, Stealth 46%, Survival 61%, Trance 60%, Unarmed 44%, Willpower Chaos 56%, Sing 56%, Stealth 44%, Survival 55%, Trance 49%, Unarmed 40%, Willpower
63% 61%
Folk magic spells: Beastcall (Tribeanimal), Bladesharp, Find Enemies, Heal, Repair, Vigour Folk magic spells: Alarm, Avert, Beastcall (Tribeanimal), Heal, Protection
Devotional pool: 4 / Maximum intensity: 7 Devotional pool: 3 / Maximum intensity: 7
Theism spells/Miracles: Heal Wound, Mindlink, Spirit Block Theism spells/Miracles: Mindlink
Max controllable spirits: 8 / Max spirit POW: 21 Max controllable spirits: 9 / Max spirit POW: 21
Berserk Fighting Style: Shield Splitter Permits clubs and axes to roll the weapons damage Berserk Fighting Style: Batter Aside If the fighters Damage Modifier is two or more steps
twice and pick the best result, but only when using the Damage Weapon special effect against greater than his opponents, his weapon is considered one size larger for the purposes of
shields. Rq6 pg 135 bypassing parries. (RQ6: PG 312-316) pg 135
Combat Styles: Bison Rider 70% Combat Styles: Bison Rider 60%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Longsword M L 1d8 6/12 Bleed, Impale Lance H VL 1d10+2 4/10 Impale, Sunder
Lance H VL 1d10+2 4/10 Impale, Sunder Longsword M L 1d8 6/12 Bleed, Impale
Battleaxe (2h) M M 1d8+1 4/8 Bleed, Sunder Longspear (2h) L VL 1d10+1 4/10 Impale
Javelin H 10/20/50 1d8+1 3/8 Impale, Pin weapon (shield) Javelin H 10/20/50 1d8+1 3/8 Impale, Pin weapon (shield)
Heater Shield L S 1d4 6/12 Bash, Stun Loc, Passive Block 3 loc's Heater Shield L S 1d4 6/12 Bash, Stun Loc, Passive Block 3 loc's
Hendorl (Bison Nomad, Storm Bull Spirit Worshipper 5) Leidolf (Bison Nomad, Storm Bull Spirit Worshipper 6)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 15 Action Points 2 01-03 Right leg 2/5 STR: 16 Action Points 2 01-03 Right leg 2/4
CON: 12 Damage Modifier +1d2 04-06 Left leg 2/5 CON: 6 Damage Modifier +1d2 04-06 Left leg 2/4
SIZ: 11 Magic Points 9 07-09 Abdomen 2/6 SIZ: 11 Magic Points 17 07-09 Abdomen 2/5
DEX: 12 Movement 6 10-12 Chest 2/7 DEX: 12 Movement 6 10-12 Chest 2/6
INT: 10 Strike Rank 9(11-2) 13-15 Right arm 3/4 INT: 10 Strike Rank 9(11-2) 13-15 Right arm 1/3
POW: 9 Cult rank Initiate 16-18 Left arm 2/4 POW: 17 Cult rank Initiate 16-18 Left arm 2/3
CHA: 16 19-20 Head 2/5 CHA: 13 19-20 Head 3/4
Cult(s): Storm Bull Spirit Society - Spirit Worshipper Cult(s): Storm Bull Spirit Society - Spirit Worshipper
Skills: Athletics 61%, Binding 58%, Brawn 51%, Dance 52%, Devotion 53%, Endurance Skills: Athletics 60%, Binding 61%, Brawn 63%, Dance 56%, Devotion 54%, Endurance
54%, Evade 49%, Exhort 78%, Folk Magic 56%, Influence 64%, Insight 67%, Locale 33%, 50%, Evade 52%, Exhort 70%, Folk Magic 66%, Influence 70%, Insight 74%, Locale 40%,
Lore(ancestors) 47%, Lore(cult) 49%, Navigation 56%, Perception 31%, Ride 49%, Sense Lore(ancestors) 48%, Lore(cult) 51%, Navigation 53%, Perception 46%, Ride 54%, Sense
Chaos 45%, Sing 53%, Stealth 36%, Survival 52%, Trance 49%, Unarmed 40%, Willpower Chaos 55%, Sing 57%, Stealth 42%, Survival 53%, Trance 52%, Unarmed 39%, Willpower
46% 63%
Folk magic spells: Heal, Mobility, Repair Folk magic spells: Avert, Protection
Max controllable spirits: 8 / Max spirit POW: 18 Max controllable spirits: 7 / Max spirit POW: 21
Spirits: Spirits:
Air Spirit Intensity 1: Intensity 1, Action Points 2, Spirit Damage 1d8; INT 9, POW 9, CHA Air Spirit Intensity 1: Intensity 1, Action Points 3, Spirit Damage 1d8; INT 13, POW 12, CHA
13; Spectral combat 72%, Willpower 68%; Elemental Spirit Ability: Can be twice the intensity 11; Spectral combat 73%, Willpower 74%; Elemental Spirit Ability: Can be twice the intensity
cubic meter elemental or act according to MI pg 402-403. cubic meter elemental or act according to MI pg 402-403.
Air Spirit Intensity 2: Intensity 2, Action Points 2, Spirit Damage 1d10; INT 7, POW 17, CHA Air Spirit Intensity 2: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 11, POW 14, CHA
14; Spectral combat 81%, Willpower 84%; Elemental Spirit Ability: Can be twice the intensity 10; Spectral combat 74%, Willpower 78%; Elemental Spirit Ability: Can be twice the intensity
cubic meter elemental or act according to MI pg 402-403. cubic meter elemental or act according to MI pg 402-403.
Guardian Spirit: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 12, POW 15, CHA 8; Law Spirit: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 17, POW 16, CHA 12;
Spectral combat 73%, Willpower 80%; Spirit Intensity: Intensity 6 Spectral combat 78%, Willpower 82%;
Law Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 9, POW 13, CHA 11; Law Spirit: Intensity 2, Action Points 3, Spirit Damage 1d10; INT 8, POW 17, CHA 16;
Spectral combat 74%, Willpower 76%; Spectral combat 83%, Willpower 84%;
Law Spirit: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 10, POW 15, CHA 5; Storm Bull Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 1, POW 15, CHA 3;
Spectral combat 70%, Willpower 80%; Spectral combat 68%, Willpower 80%; Storm Bull Spirit: Bulls Heart - Boost Damage Bonus
Storm Bull Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 5, POW 15, CHA 2; Berserk Fighting Style: Do or Die Allows dual weapon combinations to use the Flurry
Spectral combat 67%, Willpower 80%; Storm Bull Spirit: Bulls Horns - Grant Bleed Special special effect, provided that each subsequent attack utilises the alternating weapon. RQ& pg
Effect (minimum Intensity 4, weapon must be capable of Bleed special effect) 135
Storm Bull Spirit, Large: Intensity 3, Action Points 2, Spirit Damage 1d8; INT 1, POW 19, Combat Styles: Bison Rider 73%
CHA 2; Spectral combat 71%, Willpower 88%; Storm Bull Spirit: Rage of the Bull Spirit - this Size/ AP/
spirit has an embodiment power that is equivalent to the Berserk divine spell. Generally, this Weapon Reach Damage Effects
Force HP
must be accepted voluntarily - but the spirit does not always leave on demand.
Longsword M L 1d8+1d2 6/12 Bleed, Impale
Berserk Fighting Style: Do or Die Allows dual weapon combinations to use the Flurry
special effect, provided that each subsequent attack utilises the alternating weapon. RQ& pg 1d10+2
Lance H VL 4/10 Impale, Sunder
135 +1d2
Combat Styles: Bison Rider 64% Battleaxe
M M 1d8+1+1d2 4/8 Bleed, Sunder
Size/ AP/ (2h)
Weapon Reach Damage Effects Javelin H 10/20/50 1d8+1+1d2 3/8 Impale, Pin weapon (shield)
Force HP
1d10+2 Bash, Stun Loc, Passive Block 3
Lance H VL 4/10 Impale, Sunder Heater Shield L S 1d4+1d2 6/12
+1d2 loc's
Longsword M L 1d8+1d2 6/12 Bleed, Impale
Battleaxe
M M 1d8+1+1d2 4/8 Bleed, Sunder
(2h)
Javelin H 10/20/50 1d8+1+1d2 3/8 Impale, Pin weapon (shield)
Bash, Stun Loc, Passive Block 3
Heater Shield L S 1d4+1d2 6/12
loc's
Asgaut (Bison Nomad, Storm Bull Spirit Worshipper 7) Hammer (Bison Nomad, Storm Bull Spirit Worshipper 8)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 15 Action Points 2 01-03 Right leg 2/5 STR: 17 Action Points 3 01-03 Right leg 2/7
CON: 11 Damage Modifier +1d2 04-06 Left leg 2/5 CON: 17 Damage Modifier +1d4 04-06 Left leg 2/7
SIZ: 14 Magic Points 14 07-09 Abdomen 2/6 SIZ: 15 Magic Points 11 07-09 Abdomen 2/8
DEX: 10 Movement 6 10-12 Chest 2/7 DEX: 15 Movement 6 10-12 Chest 2/9
INT: 9 Strike Rank 7(9-2) 13-15 Right arm 3/4 INT: 12 Strike Rank 11(13-2) 13-15 Right arm 3/6
POW: 14 Cult rank Initiate 16-18 Left arm 2/4 POW: 11 Cult rank Initiate 16-18 Left arm 2/6
CHA: 16 19-20 Head 4/5 CHA: 18 19-20 Head 3/7
Cult(s): Storm Bull Spirit Society - Spirit Worshipper Cult(s): Storm Bull Spirit Society - Spirit Worshipper
Skills: Athletics 47%, Binding 55%, Brawn 62%, Dance 52%, Devotion 63%, Endurance Skills: Athletics 68%, Binding 55%, Brawn 72%, Dance 62%, Devotion 60%, Endurance
49%, Evade 38%, Exhort 79%, Folk Magic 69%, Influence 78%, Insight 70%, Locale 38%, 69%, Evade 48%, Exhort 81%, Folk Magic 56%, Influence 70%, Insight 68%, Locale 40%,
Lore(ancestors) 50%, Lore(cult) 49%, Navigation 50%, Perception 36%, Ride 48%, Sense Lore(ancestors) 50%, Lore(cult) 54%, Navigation 57%, Perception 39%, Ride 51%, Sense
Chaos 58%, Sing 58%, Stealth 32%, Survival 58%, Trance 58%, Unarmed 44%, Willpower Chaos 57%, Sing 55%, Stealth 38%, Survival 60%, Trance 52%, Unarmed 43%, Willpower
61% 55%
Folk magic spells: Alarm, Protection Folk magic spells: Bladesharp
Max controllable spirits: 8 / Max spirit POW: 18 Max controllable spirits: 9 / Max spirit POW: 18
Spirits: Spirits:
Air Spirit Intensity 1: Intensity 1, Action Points 2, Spirit Damage 1d8; INT 9, POW 7, CHA 4; Law Spirit: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 14, POW 16, CHA 12;
Spectral combat 61%, Willpower 64%; Elemental Spirit Ability: Can be twice the intensity Spectral combat 78%, Willpower 82%;
cubic meter elemental or act according to MI pg 402-403. Storm Bull Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 4, POW 15, CHA 6;
Air Spirit Intensity 2: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 6, POW 14, CHA Spectral combat 71%, Willpower 80%; Storm Bull Spirit: Bulls Horns - Grant Bleed Special
11; Spectral combat 75%, Willpower 78%; Elemental Spirit Ability: Can be twice the intensity Effect (minimum Intensity 4, weapon must be capable of Bleed special effect)
cubic meter elemental or act according to MI pg 402-403. Storm Bull Spirit, Minor: Intensity 1, Action Points 2, Spirit Damage 1d8; INT 2, POW 12,
Guardian Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 10, POW 13, CHA 12; CHA 3; Spectral combat 65%, Willpower 74%; Storm Bull Spirit: Bulls Heart - Boost
Spectral combat 75%, Willpower 76%; Spirit Intensity: Intensity 4 Damage Bonus
Law Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 9, POW 15, CHA 15; Berserk Fighting Style: Batter Aside If the fighters Damage Modifier is two or more steps
Spectral combat 80%, Willpower 80%; greater than his opponents, his weapon is considered one size larger for the purposes of
Storm Bull Spirit, Minor: Intensity 1, Action Points 2, Spirit Damage 1d8; INT 4, POW 11, bypassing parries. (RQ6: PG 312-316) pg 135
CHA 4; Spectral combat 65%, Willpower 72%; Storm Bull Spirit: Bulls Heart - Enhance Combat Styles: Bison Rider 79%
Brawn Size/ AP/
Berserk Fighting Style: Shield Splitter Permits clubs and axes to roll the weapons damage Weapon Reach Damage Effects
Force HP
twice and pick the best result, but only when using the Damage Weapon special effect against
Longsword M L 1d8+1d4 6/12 Bleed, Impale
shields. Rq6 pg 135
Combat Styles: Bison Rider 60% 1d10+2
Lance H VL 4/10 Impale, Sunder
+1d4
Size/ AP/
Weapon Reach Damage Effects Longspear 1d10+1
Force HP L VL 4/10 Impale
(2h) +1d4
1d10+2
Lance H VL 4/10 Impale, Sunder Javelin H 10/20/50 1d8+1+1d4 3/8 Impale, Pin weapon (shield)
+1d2
Bash, Stun Loc, Passive Block 3
Longsword M L 1d8+1d2 6/12 Bleed, Impale Heater Shield L S 1d4+1d4 6/12
loc's
Longspear 1d10+1
L VL 4/10 Impale
(2h) +1d2
Javelin H 10/20/50 1d8+1+1d2 3/8 Impale, Pin weapon (shield)
Bash, Stun Loc, Passive Block 3
Heater Shield L S 1d4+1d2 6/12
loc's
Garrath (Bison Nomad, Storm Bull Spirit Worshipper 9) Sigmundorl (Bison Nomad, Storm Bull Spirit Worshipper
Chars Attributes 1D20 Location AP/HP 10)

STR: 13 Action Points 3 01-03 Right leg 2/5 Chars Attributes 1D20 Location AP/HP
STR: 13 Action Points 2 01-03 Right leg 2/5
CON: 10 Damage Modifier +0 04-06 Left leg 2/5
CON: 8 Damage Modifier +1d2 04-06 Left leg 2/5
SIZ: 12 Magic Points 10 07-09 Abdomen 2/6
SIZ: 14 Magic Points 11 07-09 Abdomen 2/6
DEX: 16 Movement 6 10-12 Chest 2/7
DEX: 9 Movement 6 10-12 Chest 2/7
INT: 14 Strike Rank 13(15-2) 13-15 Right arm 3/4
INT: 9 Strike Rank 6(9-3) 13-15 Right arm 4/4
POW: 10 Cult rank Initiate 16-18 Left arm 2/4
POW: 11 Cult rank Initiate 16-18 Left arm 2/4
CHA: 14 19-20 Head 3/5
Cult(s): Storm Bull Spirit Society - Spirit Worshipper CHA: 14 19-20 Head 4/5
Skills: Athletics 62%, Binding 57%, Brawn 51%, Dance 57%, Devotion 55%, Endurance Cult(s): Storm Bull Spirit Society - Spirit Worshipper
53%, Evade 50%, Exhort 77%, Folk Magic 58%, Influence 69%, Insight 68%, Locale 46%, Skills: Athletics 51%, Binding 61%, Brawn 54%, Dance 55%, Devotion 62%, Endurance
Lore(ancestors) 56%, Lore(cult) 58%, Navigation 56%, Perception 42%, Ride 49%, Sense 47%, Evade 40%, Exhort 73%, Folk Magic 60%, Influence 61%, Insight 64%, Locale 33%,
Chaos 63%, Sing 49%, Stealth 48%, Survival 59%, Trance 59%, Unarmed 42%, Willpower Lore(ancestors) 48%, Lore(cult) 45%, Navigation 50%, Perception 38%, Ride 43%, Sense
46% Chaos 52%, Sing 55%, Stealth 32%, Survival 54%, Trance 56%, Unarmed 38%, Willpower
Folk magic spells: Avert, Vigour 51%
Max controllable spirits: 7 / Max spirit POW: 18 Folk magic spells: Avert, Heal, Repair
Spirits: Max controllable spirits: 7 / Max spirit POW: 21
Air Spirit Intensity 1: Intensity 1, Action Points 2, Spirit Damage 1d8; INT 10, POW 11, CHA Spirits:
5; Spectral combat 66%, Willpower 72%; Elemental Spirit Ability: Can be twice the intensity Law Spirit: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 11, POW 18, CHA 11;
cubic meter elemental or act according to MI pg 402-403. Spectral combat 79%, Willpower 86%;
Air Spirit Intensity 2: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 15, POW 17, CHA Law Spirit: Intensity 2, Action Points 3, Spirit Damage 1d10; INT 7, POW 18, CHA 13;
12; Spectral combat 79%, Willpower 84%; Elemental Spirit Ability: Can be twice the intensity Spectral combat 81%, Willpower 86%;
cubic meter elemental or act according to MI pg 402-403. Storm Bull Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 5, POW 18, CHA 5;
Guardian Spirit: Intensity 2, Action Points 3, Spirit Damage 1d8; INT 9, POW 17, CHA 12; Spectral combat 73%, Willpower 86%; Storm Bull Spirit: Bulls Hide - Boost Armour Points
Spectral combat 79%, Willpower 84%; Spirit Intensity: Intensity 3 Storm Bull Spirit, Large: Intensity 3, Action Points 3, Spirit Damage 1d8; INT 6, POW 20,
Storm Bull Spirit: Intensity 2, Action Points 2, Spirit Damage 1d8; INT 4, POW 15, CHA 6; CHA 1; Spectral combat 71%, Willpower 90%; Storm Bull Spirit: Bulls Heart - Enhance
Spectral combat 71%, Willpower 80%; Storm Bull Spirit: Rage of the Bull Spirit - this spirit Brawn
has an embodiment power that is equivalent to the Berserk divine spell. Generally, this must Berserk Fighting Style: Batter Aside If the fighters Damage Modifier is two or more steps
be accepted voluntarily - but the spirit does not always leave on demand. greater than his opponents, his weapon is considered one size larger for the purposes of
Storm Bull Spirit, Large: Intensity 3, Action Points 2, Spirit Damage 1d8; INT 2, POW 21, bypassing parries. (RQ6: PG 312-316) pg 135
CHA 6; Spectral combat 77%, Willpower 92%; Storm Bull Spirit: Bulls Heart - Boost Combat Styles: Bison Rider 57%
Damage Bonus Size/ AP/
Storm Bull Spirit, Minor: Intensity 1, Action Points 2, Spirit Damage 1d8; INT 1, POW 12, Weapon Reach Damage Effects
Force HP
CHA 5; Spectral combat 67%, Willpower 74%; Storm Bull Spirit: Rage of the Bull Spirit - this
spirit has an embodiment power that is equivalent to the Berserk divine spell. Generally, this 1d10+2
Lance H VL 4/10 Impale, Sunder
must be accepted voluntarily - but the spirit does not always leave on demand. +1d2
Berserk Fighting Style: Batter Aside If the fighters Damage Modifier is two or more steps Longsword M L 1d8+1d2 6/12 Bleed, Impale
greater than his opponents, his weapon is considered one size larger for the purposes of Battleaxe
M M 1d8+1+1d2 4/8 Bleed, Sunder
bypassing parries. (RQ6: PG 312-316) pg 135 (2h)
Combat Styles: Bison Rider 78% Javelin H 10/20/50 1d8+1+1d2 3/8 Impale, Pin weapon (shield)
Weapon Size/Force Reach Damage AP/HP Effects Bash, Stun Loc, Passive Block 3
Heater Shield L S 1d4+1d2 6/12
Longsword M L 1d8 6/12 Bleed, Impale loc's
Lance H VL 1d10+2 4/10 Impale, Sunder
Longspear (2h) L VL 1d10+1 4/10 Impale
Javelin H 10/20/50 1d8+1 3/8 Impale, Pin weapon (shield)
Heater Shield L S 1d4 6/12 Bash, Stun Loc, Passive Block 3 loc's

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