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INITIATIVE
REF + 1d10
TURN
1 Action(ATK or Other) +
+ 1 Move Action
MOVE ACTION
Run DIST(sq)= MOVE
Run DIST(m) = MOVE x 2
Non Bipedal = Run/2
Leather 4 No Penalty
EXPLOSIVES 2d6 3d6 4d6 2d6 3d6 5d6 5d6 5d6 4d6 6d6 8d6
10mx10m Square, all take damage
12 8 8 30 40 4 25 4 N/A 2 1
Miss: GM decided hit in 10x10
MELEE ATTACK Light Melee Med Melee Heavy Melee V.H. Melee
GRAB
CHOKE/THROW
Brawling Contest,
Grab Prereq, BODY
Grab person or
damage, no SP THROW OBJECT
object, -2 to all
Throw puts them in DEX+Athletics+1d10, 25m, G. Launcher
actions for both,
prone. Hit.
prereq to choke/throw
DAMAGE REFERENCE
INCOMING DAMAGE
DMG=Rolled DMG-SP
Armor ablated by
1SP if it gets
through
Cover must be
destroyed, no
“splash”
DEATH SAVES
1D10>BODY, Use turn
Fail=Death, 10=Fail
HEALING SKILLS
CYBERTECH - Cyberware
FIRST AID - Common Crits
Paramedic - No deadly
Surgery - All Crits
FALLING
2d6/10m
DV15 Athletics or
Broken Leg
Electrocution: 6d6
Drowning: BODY STAT
Asphix: +1d6
Hold Breath: BODY
min
Exposure: 1d6/Day
Radiation:
Strong/Deadly Fire
EDGERUNNING
ECONOMY