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FIREBRAND - ISA Warjack Cost: 2pts Name Dmg Type Weap Type RNG POW

SPD STR MAT RAT DEF ARM DMG SIZE Repulsor Shield [Force] Melee 1 2
6 4 4 4 3 3 3 50mm Arm / 1pts Repulsor Ram[S]; Shield
Special Rules Fusion Glaive [Kinetic] Melee 1 5
Force Projector [CHARGE] Arm / 2pts Power Attack[S]
Melee weaps gain +1 RNG per Arc Assault Rifle & [Ballistic] Ranged 12 4
Refractor Field [SPIKE] Arm / 1pts
Can Reroll defense Roll Bayonet [Kinetic] Melee 1 3
Cortex
Jack Hunter ('Jack Hunter) [SPIKE] Harbinger Cannon [Ballistic] Ranged 12 4
1/Act, gain +3 action die vs enemy warjacks. Shoulder / 2pts HK Rounds[S]; Strafe
Reflex Cortex (Heightened Reflex) --- Null Cannon [Energy] Ranged 14 5
When targeted, after attack resolved, it can move up to 3" Shoulder / 3pts Null Strike
Weap Pts 5 Hardpoints A 2 S 1
DMG
MORNINGSTAR - ISA Warjack Cost: 4pts Name Dmg Type Weap Type RNG POW
SPD STR MAT RAT DEF ARM DMG SIZE Assault Shield [Kinetic] Melee 1 4
6 5 4 4 3 5 4 50mm Arm / 1pts Shield
Special Rules Hvy Fusion Glaive [Kinetic] Melee 1 6
Impulse Reciprocator [SPIKE] Arm / 2pts Power Attack[S]
After T&H by enemy, spike to make one atk Seeker [Ballistic] Ranged 12 3
Range Amplifier [CHARGE] Arm / 1pts Targeter[C]
Ranged weapons +1RNG per Arc Harbinger Cannon [Ballistic] Ranged 12 4
Cortex Shoulder / 2pts HK Rounds[S]; Strafe
Deadeye Cortex (Revelator) --- Null Cannon [Energy] Ranged 14 5
Ignore Stealth w/ ranged atks Shoulder / 3pts Null Strike
Defender (Intercept Driver) [SPIKE] Starburst Missiles [Balli/Explo] Ranged 14 4
When friendly T&H w/in 5", spike to take hit Shoulder / 3pts Blast; Targeter[C]
Weap Pts 8 Hardpoints A 2 S 2
DMG
PALADIN ENFORCERS - ISA Squad Cost: 2pts PALADIN AEGIS - ISA Attachment Cost: +1pts
SPD MAT RAT DEF ARM DMG SIZE SPD MAT RAT DEF ARM DMG SIZE
6 3 3 3 3 1 30mm * 3 3 3 3 1 30mm
Special Rules Special Rules
Compound Armor --- Attachment ---
+1 ARM vs [Explo] dmg This model can be attached to Paladin Squads
Divination Lock [SPIKE] Compound Armor ---
[S] to ignore cover & stealth +1 ARM vs [Explo] dmg
Reflex Accelerator [CHARGE] Force Field [CHARGE]
Can atk w/ both weapons Unit gains cover while [C]
Name Dmg Type Weap Type RNG POW Name Dmg Type Weap Type RNG POW
Assault Rifle [Ballistic] Ranged 12 4 Force Generator [Force] Ranged 12 3
Bayonet [Kinetic] Melee 1 3 Force Ram[S]; Lock Down
PALADIN ANNIHILATORS - Alliance Squad Cost: 2pts PALADIN WEAVER - Alliance Solo Cost: 1pts
SPD MAT RAT DEF ARM DMG SIZE SPD MAT RAT DEF ARM DMG FOC SIZE
4 3 3 3 3 1 30mm 6 3 3 3 3 2 4 30mm
Special Rules Special Rules
Compound Armor --- Arc Relay[12] | Arcantrik Amplifier ---|[CHARGE]
+1 ARM vs [Explo] dmg Channeled Fury Cyphers are RNG12, [C] to gain +5RNG
Smart Lock [CHARGE] Compound Armor ---
Ignore cover w/ rAtk +1 ARM vs [Explo] dmg
Name Dmg Type Weap Type RNG POW Realignment Codex [SPIKE]
Harbinger Cannon [Ballistic] Ranged 12 4 1/ACT, spike to clear any Arc or charge up to limit w/10"
HK Rounds[S]; Strafe Name Dmg Type Weap Type RNG POW
Handgun [Ballistic] Ranged 8 3
Null Hammer [Kinetic] Melee 1 4
Null Strike
DMG
PALADIN COMMANDER - Alliance Solo Cost: 1pts
SPD MAT RAT DEF ARM DMG SIZE
6 4 4 3 3 2 30mm
Special Rules
Command Interface [Paladin] [SPIKE]
Spike to remove ACT token from Paladin squad w/in 10"
Compound Armor ---
+1 ARM vs [Explo] dmg
Reflex Accelerator [CHARGE]
Can atk w/both weapons
Name Dmg Type Weap Type RNG POW
Fusion Sword [Kinetic] Melee 1 4
Pulse Cannon [Explo&Force] Ranged 10 3
Blast
DMG
JUSTICAR VOSS - Alliance Hero Solo Cost: 1pts Name Dmg Type Weap Type RNG POW
SPD MAT RAT DEF ARM DMG SIZE x2 Arc Blades [Kinetic] Melee 1 5
7 5 3 4 3 3 30mm Attack Mode Chose one of the following w/ each atk
Special Rules * Armor Piercing Target -1ARM for this atk
Compound Armor --- *Malefactor Cypher cards on model hit expire
+1 ARM vs [Explo] dmg *Repulsor If hit model w/=base, slam 3" before dmg,
Relentless --- POW5 collateral

Move 2" after destroying model w/ mAtk


Void Shifter [CHARGE]
+1ARM, Repo3" after T&H
Void Jumper [SPIKE]
When hit, before dmg spike to ignore atk and Repo8"
Weapon Expert ---
When attacking during ACT, can use all weaps
DMG
SCOURGE - AC Warjack Cost: 2pts Name Dmg Type Weap Type RNG POW
SPD STR MAT RAT DEF ARM DMG SIZE Wrecking Claw [Kinetic] Melee 2 4
6 4 4 4 3 4 3 50mm Integral Stun Module[S]
Special Rules Force Rod [Force] Melee 1 3
Servo Boost [CHARGE] Arm / 2pts Repulsor
+1STR/+1POW (melee) per Arc Void Splitter [Energy] Ranged 8 4
Wrecking Claw (Integral Weapon --- Arm / 1pts Shockwave[S]
*See stats on backside Hollowphage Can [Corrosion] Ranged 14 4
Cortex Shoulder / 3pts Corrosion
Killer (Relentless) Rocket Pod [Balli/Explo] Ranged 12 4
Move 2" when destroy 1+ models with mAtk Shoulder / 2pts Blast
Revenger {Smart Lock) [CHARGE] Nailer [Ballistic] Ranged 10 3
Ignore cover w/ rAtk Shoulder / 1pts
Weap Pts 5 Hardpoints A 1 S 2
DMG
NEMESIS - AC Warjack Cost: 4pts Name Dmg Type Weap Type RNG POW
SPD STR MAT RAT DEF ARM DMG SIZE Fusion Scythe [Kinetic] Melee 1 4
6 4 4 4 3 3 5 50mm Arm / 1pts
Special Rules Void Splitter [Energy] Ranged 8 4
Afterburner [SPIKE] Arm / 1pts Shockwave[S]
Spike at ACT start to move SPDx3 but no Atks Displacer [Beam] Ranged 13 4
Arc Field [CHARGE] Arm / 2pts Dislocator[S]
+1 ARM vs Ranged/Fury per Arc; Flight (constant) Hollowphage Can [Corrosion] Ranged 14 4
Cortex Shoulder / 3pts Corrosion
Battle Cruisder (Battle Cruiser} --- Rocket Pod [Balli/Explo] Ranged 12 4
Can move 1" after making rAtk Shoulder / 2pts Blast
Impulse Reciprocator (Impulse Reciprocator) [SPIKE] Starfall Cannon [Beam] Ranged 10 2
After T&H by enemy, spike to make one atk Shoulder / 3pts High Intensity[C]
Weap Pts 8 Hardpoints A 2 S 2
DMG
VASSAL REAVERS - AC Squad Cost: 2pts VASSAL WITCH HUNTERS - AC Squad Cost: 2pts
SPD MAT RAT DEF ARM DMG SIZE SPD MAT RAT DEF ARM DMG SIZE
6 3 3 3 2 1 30mm 4 3 3 3 2 1 30mm
Special Rules Special Rules
Mimetic Cloak [CHARGE] Mimetic Cloak [CHARGE]
Gain Stealth while Charged Gain Stealth while Charged
Phase Sequencer [SPIKE] Phase Sequencer [SPIKE]
Spike to move through obstructions/models w/no penalty Spike to move through obstructions/models w/no penalty
Name Dmg Type Weap Type RNG POW Name Dmg Type Weap Type RNG POW
Nailer [Ballistic] Ranged 10 3 Hex Cannon [Energy] Ranged 12 4
Fusion Saw [Kinetic] Melee 1 5 Malefactor
MAURAUDER - AC Solo Cost: 1pts GRAFTER - AC Solo Cost: 1pts
SPD MAT RAT DEF ARM DMG SIZE SPD MAT RAT DEF ARM DMG SIZE
5 4 4 2 4 3 40mm 5 3 3 3 3 2 40mm
Special Rules Special Rules
Impulse Reactor [CHARGE] Adrenalizer [CHARGE]
If charged, can remove its ACT token at turn start Other warriors w/in 5" get +1 ARM, suffer no Cont effects
Weapon Expert --- Repair (★Action)
When attacking during ACT, can use all weaps w/in 1", roll 3 ACTION die, remove 1dmg per strike
Name Dmg Type Weap Type RNG POW Ressurection Protocol [SPIKE]
Shredder [Ballistic] Ranged 12 4 squad w/in 10", spike to return 1-2 models up to max
Strafe Name Dmg Type Weap Type RNG POW
Mangler [Kinetic] Melee 1 4 Bone Saw [Kinetic] Melee 1 3
Power Atk[S]

DMG DMG
IMMORTAL WEAVER - AC Solo Cost: 1pts
SPD MAT RAT DEF ARM DMG FOC SIZE
6 3 3 3 3 2 4 30mm
Special Rules
Arc Relay[13] | Arcantrik Amplifier ---|[CHARGE]
Channeled Fury Cyphers are RNG13, [C] to gain +5RNG
Slip Displacer [SPIKE]
1/ACT, spike to move 3"
Name Dmg Type Weap Type RNG POW
Psycho Hood [Force] Ranged 8 4
Spray

DMG
HIEROTHEOS RAXIS - AC Hero Solo Cost: 1pts Name Dmg Type Weap Type RNG POW
SPD MAT RAT DEF ARM DMG FOC SIZE Soul Grinder [Energy] Ranged 10 4
5 3 4 2 4 3 4 40mm Spray
Special Rules
Arc Relay[13] ---
Channeled Fury Cyphers are RNG13
Kinetic Field [CHARGE]
This model & models w/in 5" gain cover
Pathfinder ---
Ignore move penalties for rough terrain
Psycho Relay ---
While Raxis in play, Cypher hand max is 6
Thanotech Reclaimer [SPIKE]
Return any cypher card from discard to hand
DMG
DUSK WOLF - Marcher Warjack Cost: 2pts Name Dmg Type Weap Type RNG POW
SPD STR MAT RAT DEF ARM DMG SIZE Battle Rifle [Ballistic] Ranged 12 4
5 4 4 4 3 4 3 50mm Arm / 1pts Mechanikal Optics[S]
Special Rules Ripper [Kinetic] Melee 1 4
Arcantrik Turbine [CHARGE] Arm / 1pts
+1 SPD per Arc Flamethrower [Fire] Ranged 10 3
Slip Displacer [SPIKE] Arm / 2pts Fire; Spray
1/ACT, move up to 3" Talon Rocket Pod [Balli/Explo] Ranged 12 4
Cortex Shoulder / 2pts Blast
Neural Net (Neural Net) --- Rail Gun [Ballistic] Ranged 18 5
+1DEF (+3 max) per friendly w/in 5" Shoulder / 3pts Arc Booster[S]
Scout Cortex (Pthfndr; Smart Lock) [CHARGE]
Ignore cover w/ rAtk; Pathfinder constant
Weap Pts 5 Hardpoints A 2 S 1
DMG
STRIKE RAPTOR - Marcher Warjack Cost: 4pts Name Dmg Type Weap Type RNG POW
SPD STR MAT RAT DEF ARM DMG SIZE Battle Rifle [Ballistic] Ranged 12 4
5 5 4 4 2 5 4 50mm Arm / 1pts Mechanikal Optics[S]
Special Rules Fusion Drill [Kinetic] Melee 1 5
Jump Jets [SPIKE] Arm / 1ps
1/ACT, +3 SPD and Flight until end of ACT Flamethrower [Fire] Ranged 10 3
Thrusters [CHARGE] Arm / 2pts Fire; Spray
Pathfinder and +1DEF per Arc Talon Rocket Pod [Balli/Explo] Ranged 12 4
Cortex Shoulder / 2pts Blast
Ace Cortex (Adv Optics) --- Rail Gun [Ballistic] Ranged 18 5
Ranged weapons +2RNG Shoulder / 3pts Arc Booster[S]
Bomber Cortex (Bomber) --- Particle Cannon [Energy] Ranged 12 6
+1 ACTION w/[Explo], move 2" after [Explo] atk w/Flight Shoulder / 3pts Explosive Collapse
Weap Pts 8 Hardpoints A 2 S 2
DMG
RANGER FIRE TEAM - MW Squad Cost: 2pts RANGER HEAVY SUPPORT - MW Squad Cost: 2pts
SPD MAT RAT DEF ARM DMG SIZE SPD MAT RAT DEF ARM DMG SIZE
6 3 3 3 3 1 30mm 4 3 3 3 3 1 30mm
Special Rules Special Rules
Slip Displacer [SPIKE] Slip Displacer [SPIKE]
1/ACT move 3" 1/ACT move 3"
Name Dmg Type Weap Type RNG POW Name Dmg Type Weap Type RNG POW
Battle Rifle [Ballistic] Ranged 12 4 Talon Launcher [Ballistic] Ranged 12 4
Mechanikal Optics[C] Blast; Targeter[C]
Null Detonator [Energy] Ranged 6 - Fusion Blade [Kinetic] Melee 1 3
Nullifier
Fusion Blade [Kinetic] Melee 1 3
COMBAT ENGINEER - AC Solo Cost: 1pts HUNTER - MW Solo Cost: 1pts
SPD MAT RAT DEF ARM DMG SIZE SPD MAT RAT DEF ARM DMG SIZE
5 3 3 2 4 2 40mm 7 3 6 4 2 1 30mm
Special Rules Special Rules
Jump Start|Tune Up [S]|(★A) Fire & Displace --
remove warjack ACT w/in10"|TuneUp Warjack w/in 1" Move 3" after rAtk
Repair (★Action) Mimetic Cloak [CHARGE]
w/in 1", roll 3 ACTION die, remove 1dmg per strike Gain Stealth while Charged
Spotlight [CHARGE] Name Dmg Type Weap Type RNG POW
Enemies w/in 10" lose stealth Sniper Rifle [Ballistic] Ranged 15 4
Name Dmg Type Weap Type RNG POW Arc Booster[S]
Fusion Torch [Beam] Ranged 8 3 Combat Blade [Kinetic] Melee 1 3
High Intensity]
Wrench [Kinetic] Melee 1 4
DMG
COALITION WEAVER - MW Solo Cost: 1pts
SPD MAT RAT DEF ARM DMG FOC SIZE
6 3 3 4 3 2 4 30mm
Special Rules
Arc Relay[10] | Arcantrik Amplifier ---|[CHARGE]
Channeled Fury Cyphers are RNG10, [C] to gain +5RNG
Fury Reciprocator [SPIKE]
After Fury channel, [S] to return to hand, no discard
Name Dmg Type Weap Type RNG POW
Handgun [Ballistic] Ranged 8 3
Battle Staff [Kinetic] Melee 1 4
Repulsor

DMG
ARTEMIS FANG - MW Hero Solo Cost: 1pts Name Dmg Type Weap Type RNG POW
SPD MAT RAT DEF ARM DMG SIZE x2 Arclock Pistol [Ballistic] Ranged 10 3
7 3 6 4 3 2 30mm Attack Mode Chose one of the following w/ each atk
Special Rules *Blast Weapon This is a Blast Weapon
Maelstrom Activator [SPIKE] *Fire Cause Fire dmg & cFire
During ACT, [S] to make Atk w/ea weapon *Revelator Ignores Stealth
Smart Lock [CHARGE]
Ignore cover w/ rAtk
Weapon Expert ---
When attacking during ACT, can use all weaps

DMG
VOITEK SUDAL - WC Hero Solo Cost: 1pts Name Dmg Type Weap Type RNG POW
SPD MAT RAT DEF ARM DMG SIZE Force Constrictor [Force] Ranged 10 3
6 4 5 3 3 3 30mm Stun Module[S]
Special Rules Null Detonator [Energy] Ranged 6 -
Gate Jammer [CHARGE] Nullifier
Enemy deploy cost +1 for gates w/in 10" Combat Blade [Kinetic] Melee 1 3
Pathfinder ---
Ignore move penalties for rough terrain
Stealth ---
Can't be targeted by Atks 8+" away
Weapon Expert ---
When attacking during ACT, can use all weaps
Wild Card [ISA & MW] ---
Can be included in ISA and MW forces
DMG
CAPTAIN JAX REDBLADE - WC Hero Solo Cost: 1pts Name Dmg Type Weap Type RNG POW
SPD MAT RAT DEF ARM DMG SIZE Magnum [Ballistic] Ranged 8 4
6 5 4 5 3 3 30mm Fusion Sword [Kinetic] Melee 1 4
Special Rules
Flight Pack [CHARGE]
While [C], this model gains +3SPD and Flight
Riposte ---
When missed by melee atk, can attack that enemy
Weapon Expert ---
When attacking during ACT, can use all weaps
Wild Card [AC & MW] ---
Can be included in AC and MW forces

DMG
BARON MOOREGRAVE - WC Hero Solo Cost: 1pts Name Dmg Type Weap Type RNG POW
SPD MAT RAT DEF ARM DMG SIZE Magnum [Ballistic] Ranged 8 4
6 5 4 3 4 3 30mm Oblivion [Kinetic] Melee 1 5
Special Rules High Intensity[C]; Gorge; Siphon Power
Living Terror ---
+2 DEF vs melee atks from warrior models
Phase Stalker [SPIKE]
1/ACT, [S] to move 3" & make 1 additional atk
Weapon Expert ---
When attacking during ACT, can use all weaps
Wild Card [ISA & AC] ---
Can be included in ISA and MW forces

DMG

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