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Troll War Party, Serious Business

Party features:
Attitude: Friendly
Fatigue State: Fresh
Mission (War/Military/Raid): Traveling to a location to relieve a previous force or reinforce a previous force
Situation/activity: Fraternizing with an enemy

Mares (Great Troll, Zorak Zoran Deathlord 1) Maliqi (Dark Troll, Zorak Zoran Deathlord 1)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 31 Action Points 3 01-03 Right leg 7/9 STR: 10 Action Points 2 01-03 Right leg 7/9
CON: 18 Damage Modifier +1d12 04-06 Left leg 7/9 CON: 17 Damage Modifier +1d4 04-06 Left leg 7/9
SIZ: 27 Magic Points 17 07-09 Abdomen 7/10 SIZ: 25 Magic Points 18 07-09 Abdomen 7/10
DEX: 14 Movement 6 10-12 Chest 7/11 DEX: 6 Movement 6 10-12 Chest 7/11
INT: 13 Strike Rank 4(13-9) 13-15 Right arm 7/8 INT: 14 Strike Rank 1(10-9) 13-15 Right arm 7/8
POW: 17 Cult rank Priest 16-18 Left arm 7/8 POW: 18 Cult rank Priest 16-18 Left arm 7/8
CHA: 10 Cult Zorak Zoran Death Lord 19-20 Head 7/9 CHA: 5 Cult Zorak Zoran Death Lord 19-20 Head 7/9
Skills: Athletics 90%, Brawn 135%, Conceal 107%, Devotion 105%, Endurance 114%, Evade Skills: Athletics 61%, Brawn 110%, Conceal 95%, Devotion 97%, Endurance 104%, Evade
73%, Exhort 112%, Folk Magic 96%, Lore(Cult) 99%, Perception 75%, Unarmed 90%, 57%, Exhort 116%, Folk Magic 94%, Lore(Cult) 104%, Perception 77%, Unarmed 61%,
Willpower 105% Willpower 118%
Folk magic spells: Bludgeon, Extinguish, Fanaticism, Fireblade Folk magic spells: Darkness, Dullblade, Extinguish, Find Enemies, Ignite, Protection
Devotional pool: 13 / Maximum intensity: 11 Devotional pool: 14 / Maximum intensity: 10
Theism spells/Miracles: Bind Ghost, Crush, Darksee, Dismiss Elemental, Dismiss Magic, Theism spells/Miracles: Berserk, Darksee, Dismiss Elemental, Dismiss Magic, Extension,
Fear, Heal Wound, Healing Trance, Raise Undead, Seal Wound, Summon Small Lune Fear, Healing Trance, Mindlink, Raise Undead, Seal Wound, Soul Sight, Spirit Block
Ability: Dark Sight ' see normally in any level of limited light, even its complete absence. Ability: Dark Sight ' see normally in any level of limited light, even its complete absence.
Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and
suffers no penalties to Perception rolls for underground environments. suffers no penalties to Perception rolls for underground environments.
Ability: *Vulnerable to Iron * Increase all damage that penetrates by 50%. If wearing any Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of
form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade
one grade harder. harder.
Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder. Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder.
Combat Styles: Crushing Blows 139% Combat Styles: Crushing Blows 100%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Battleaxe L L 1d6+1+1d12 4/8 Bleed Mace L M 1d8+1d4 6/6 Bash, Stun Loc
Mace L M 1d8+1d12 6/6 Bash, Stun Loc Great axe (2h) E VL 2d6+2+1d4 4/10 Bleed, Sunder
Troll Maul (2h) E VL 2d8+1d12 4/10 Bash, Stun Loc, Sunder Great Club (2h) E VL 2d6+1d4 4/10 Bash, Stun Loc
Sling H 10/150/300 1d8 1/2 Stun Loc Sling H 10/150/300 1d8 1/2 Stun Loc

Kuluqu (Dark Troll, Zorak Zoran Acolyte 1) Girisun (Dark Troll, Kyger Litor Initiate 1)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 12 Action Points 3 01-03 Right leg 5/6 STR: 17 Action Points 3 01-03 Right leg 4/8
CON: 10 Damage Modifier +1d4 04-06 Left leg 5/6 CON: 17 Damage Modifier +1d6 04-06 Left leg 4/8
SIZ: 19 Magic Points 8 07-09 Abdomen 5/7 SIZ: 23 Magic Points 13 07-09 Abdomen 4/9
DEX: 12 Movement 6 10-12 Chest 5/8 DEX: 13 Movement 6 10-12 Chest 4/10
INT: 17 Strike Rank 8(14-6) 13-15 Right arm 5/5 INT: 15 Strike Rank 9(14-5) 13-15 Right arm 4/7
POW: 8 Cult rank Acolyte 16-18 Left arm 5/5 POW: 13 Cult rank Initiate 16-18 Left arm 4/7
CHA: 10 Cult Zorak Zoran Acolyte 19-20 Head 5/6 CHA: 7 Cult Kyger Litor Initiate 19-20 Head 4/8
Skills: Athletics 44%, Brawn 89%, Conceal 69%, Devotion 68%, Endurance 74%, Evade Skills: Athletics 67%, Brawn 47%, Conceal 56%, Dance 52%, Devotion 48%, Endurance
44%, Folk Magic 70%, Lore(Cult) 88%, Perception 45%, Unarmed 44%, Willpower 61% 60%, Evade 32%, Exhort 74%, Folk Magic 51%, Literacy 60%, Lore(Cult) 65%, Perception
Folk magic spells: Bludgeon, Fanaticism, Firearrow, Protection 53%, Sing 52%, Stealth 74%, Unarmed 30%, Willpower 56%
Devotional pool: 4 / Maximum intensity: 7 Folk magic spells: Extinguish, Protection
Theism spells/Miracles: Bind Ghost, Corruption, Dismiss Elemental, Fear, Heal Wound Devotional pool: 4 / Maximum intensity: 5
Ability: Dark Sight ' see normally in any level of limited light, even its complete absence. Theism spells/Miracles: Blinding, Crush
Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and Ability: Uz Dark Sight ' see normally in any level of limited light, even its complete absence.
suffers no penalties to Perception rolls for underground environments. Earth Sense Perfect sense of direction, depth and orientation beneath ground and suffers no
Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of penalties to Perception rolls for underground environments.
iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder.
harder. Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of iron
Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder. skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade
Combat Styles: Crushing Blows 77% harder.
Weapon Size/Force Reach Damage AP/HP Effects Combat Styles: Crushing Blows 68%
Mace M S 1d8+1d4 6/6 Bash, Stun Loc Weapon Size/Force Reach Damage AP/HP Effects
Battleaxe M M 1d6+1+1d4 4/8 Bleed Mace L M 1d8+1d6 6/6 Bash, Stun Loc
Great Club (2h) H L 2d6+1d4 4/10 Bash, Stun Loc Great axe (2h) E VL 2d6+2+1d6 4/10 Bleed, Sunder
Sling L 10/150/300 1d8 1/2 Stun Loc Sling H 10/150/300 1d8 1/2 Stun Loc
Mares (Superior Warrior Trollkin 1) Suun (Trollkin Warrior - Runt 1)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 5 Action Points 2 01-03 Right leg 1/3 STR: 8 Action Points 2 01-03 Right leg 1/5
CON: 6 Damage Modifier -1d4 04-06 Left leg 1/3 CON: 11 Damage Modifier -1d2 04-06 Left leg 1/5
SIZ: 8 Magic Points 13 07-09 Abdomen 1/4 SIZ: 10 Magic Points 6 07-09 Abdomen 1/6
DEX: 11 Movement 6 10-12 Chest 1/5 DEX: 15 Movement 6 10-12 Chest 1/7
INT: 10 Strike Rank 7(10-3) 13-15 Right arm 1/2 INT: 8 Strike Rank 8(11-3) 13-15 Right arm 1/4
POW: 13 Cult rank None 16-18 Left arm 1/2 POW: 6 Cult rank None 16-18 Left arm 1/4
CHA: 8 19-20 Head 1/3 CHA: 5 19-20 Head 1/5
Skills: Athletics 26%, Brawn 37%, Endurance 33%, Evade 53%, First Aid 31%, Folk Magic Skills: Athletics 33%, Brawn 44%, Endurance 48%, Evade 64%, First Aid 33%, Folk Magic
45%, Lore(Region) 30%, Perception 46%, Unarmed 37%, Willpower 45% 37%, Lore(Region) 26%, Perception 40%, Unarmed 45%, Willpower 28%
Folk magic spells: Darkness, Speedart Folk magic spells: Avert, Heal, Speedart
Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder. Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder.
Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and
suffers no penalties to Perception rolls for underground environments. suffers no penalties to Perception rolls for underground environments.
Ability: Dark Sight ' see normally in any level of limited light, even its complete absence. Ability: Dark Sight ' see normally in any level of limited light, even its complete absence.
Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of
iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade
harder. harder.
Combat Styles: Trollkin Skirmishing 49% Combat Styles: Trollkin Skirmishing 42%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Shortspear S M 1d8+1-1d4 4/5 Impale Shortspear S M 1d8+1-1d2 4/5 Impale
Sling M 10/150/300 1d8 1/2 Stun Loc Sling M 10/150/300 1d8 1/2 Stun Loc

Adad (Trollkin Warrior - Runt 2) Mummu (Trollkin Warrior - Runt 3)


Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 8 Action Points 2 01-03 Right leg 1/4 STR: 12 Action Points 2 01-03 Right leg 1/4
CON: 8 Damage Modifier -1d2 04-06 Left leg 1/4 CON: 9 Damage Modifier +0 04-06 Left leg 1/4
SIZ: 9 Magic Points 7 07-09 Abdomen 1/5 SIZ: 11 Magic Points 8 07-09 Abdomen 1/5
DEX: 10 Movement 6 10-12 Chest 1/6 DEX: 15 Movement 6 10-12 Chest 1/6
INT: 8 Strike Rank 6(9-3) 13-15 Right arm 1/3 INT: 9 Strike Rank 9(12-3) 13-15 Right arm 1/3
POW: 7 Cult rank None 16-18 Left arm 1/3 POW: 8 Cult rank None 16-18 Left arm 1/3
CHA: 6 19-20 Head 1/4 CHA: 6 19-20 Head 1/4
Skills: Athletics 28%, Brawn 44%, Endurance 43%, Evade 51%, First Aid 28%, Folk Magic Skills: Athletics 37%, Brawn 53%, Endurance 40%, Evade 68%, First Aid 34%, Folk Magic
42%, Lore(Region) 26%, Perception 39%, Unarmed 46%, Willpower 28% 42%, Lore(Region) 28%, Perception 42%, Unarmed 52%, Willpower 36%
Folk magic spells: Speedart Folk magic spells: Darkness, Heal
Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder. Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder.
Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and
suffers no penalties to Perception rolls for underground environments. suffers no penalties to Perception rolls for underground environments.
Ability: Dark Sight ' see normally in any level of limited light, even its complete absence. Ability: Dark Sight ' see normally in any level of limited light, even its complete absence.
Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of
iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade
harder. harder.
Combat Styles: Trollkin Skirmishing 48% Combat Styles: Trollkin Skirmishing 47%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Club S T 1d6-1d2 4/4 Bash, Stun Loc Shortspear M L 1d8+1 4/5 Impale
Sling M 10/150/300 1d8 1/2 Stun Loc Sling L 10/150/300 1d8 1/2 Stun Loc
Target Shield M T 1d3+1-1d2 4/9 Bash, Impale, Passive Block 3 loc's Target Shield L S 1d3+1 4/9 Bash, Impale, Passive Block 3 loc's
Ninurt (Trollkin Warrior - Runt 4) Daqat (Trollkin Warrior - Runt 5)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 8 Action Points 2 01-03 Right leg 1/4 STR: 12 Action Points 3 01-03 Right leg 1/5
CON: 10 Damage Modifier -1d2 04-06 Left leg 1/4 CON: 13 Damage Modifier +0 04-06 Left leg 1/5
SIZ: 10 Magic Points 10 07-09 Abdomen 1/5 SIZ: 10 Magic Points 11 07-09 Abdomen 1/6
DEX: 8 Movement 6 10-12 Chest 1/6 DEX: 16 Movement 6 10-12 Chest 1/7
INT: 8 Strike Rank 5(8-3) 13-15 Right arm 1/3 INT: 13 Strike Rank 11(14-3) 13-15 Right arm 1/4
POW: 10 Cult rank None 16-18 Left arm 1/3 POW: 11 Cult rank None 16-18 Left arm 1/4
CHA: 4 19-20 Head 1/4 CHA: 7 19-20 Head 1/5
Skills: Athletics 26%, Brawn 39%, Endurance 49%, Evade 50%, First Aid 26%, Folk Magic Skills: Athletics 38%, Brawn 45%, Endurance 52%, Evade 64%, First Aid 39%, Folk Magic
38%, Lore(Region) 26%, Perception 46%, Unarmed 37%, Willpower 32% 45%, Lore(Region) 36%, Perception 46%, Unarmed 50%, Willpower 36%
Folk magic spells: Darkness Folk magic spells: Avert
Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder. Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder.
Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and
suffers no penalties to Perception rolls for underground environments. suffers no penalties to Perception rolls for underground environments.
Ability: Dark Sight ' see normally in any level of limited light, even its complete absence. Ability: Dark Sight ' see normally in any level of limited light, even its complete absence.
Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of Ability: Reaction to Iron Increase all damage that penetrates by 50%. If wearing any form of
iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade
harder. harder.
Combat Styles: Trollkin Skirmishing 30% Combat Styles: Trollkin Skirmishing 47%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Club S T 1d6-1d2 4/4 Bash, Stun Loc Club S T 1d6 4/4 Bash, Stun Loc
Sling M 10/150/300 1d8 1/2 Stun Loc Sling M 10/150/300 1d8 1/2 Stun Loc

Enuma (Dark Troll, Zorak Zoran Initiate 1) Suun (Dark Troll, Zorak Zoran Initiate 2)
Chars Attributes 1D20 Location AP/HP Chars Attributes 1D20 Location AP/HP
STR: 11 Action Points 3 01-03 Right leg 4/7 STR: 17 Action Points 3 01-03 Right leg 4/9
CON: 10 Damage Modifier +1d4 04-06 Left leg 4/7 CON: 16 Damage Modifier +1d8 04-06 Left leg 4/9
SIZ: 21 Magic Points 12 07-09 Abdomen 4/8 SIZ: 28 Magic Points 11 07-09 Abdomen 4/10
DEX: 15 Movement 6 10-12 Chest 4/9 DEX: 15 Movement 6 10-12 Chest 4/11
INT: 11 Strike Rank 8(13-5) 13-15 Right arm 4/6 INT: 18 Strike Rank 11(16-5) 13-15 Right arm 4/8
POW: 12 Cult rank Initiate 16-18 Left arm 4/6 POW: 11 Cult rank Initiate 16-18 Left arm 4/8
CHA: 8 Cult Zorak Zoran Initiate 19-20 Head 4/7 CHA: 7 Cult Zorak Zoran Initiate 19-20 Head 4/9
Skills: Athletics 26%, Brawn 62%, Conceal 62%, Devotion 48%, Endurance 50%, Evade Skills: Athletics 32%, Brawn 81%, Conceal 63%, Devotion 50%, Endurance 64%, Evade
30%, Exhort 72%, Folk Magic 48%, Lore(Cult) 55%, Perception 23%, Unarmed 26%, 30%, Exhort 76%, Folk Magic 55%, Lore(Cult) 66%, Perception 29%, Unarmed 32%,
Willpower 53% Willpower 51%
Folk magic spells: Darkness, Demoralise, Protection Folk magic spells: Dullblade, Fanaticism, Fireblade
Devotional pool: 3 / Maximum intensity: 5 Devotional pool: 3 / Maximum intensity: 5
Theism spells/Miracles: Crush Theism spells/Miracles: Fear
Ability: Dark Sight ' see normally in any level of limited light, even its complete absence. Ability: Dark Sight ' see normally in any level of limited light, even its complete absence.
Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and
suffers no penalties to Perception rolls for underground environments. suffers no penalties to Perception rolls for underground environments.
Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder. Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder.
Ability: *Vulnerable to Iron * Increase all damage that penetrates by 50%. If wearing any Ability: *Vulnerable to Iron * Increase all damage that penetrates by 50%. If wearing any
form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting
one grade harder. one grade harder.
Combat Styles: Crushing Blows 73% Combat Styles: Crushing Blows 66%
Weapon Size/Force Reach Damage AP/HP Effects Weapon Size/Force Reach Damage AP/HP Effects
Battleaxe L L 1d6+1+1d4 4/8 Bleed Mace L M 1d8+1d8 6/6 Bash, Stun Loc
Great axe (2h) E VL 2d6+2+1d4 4/10 Bleed, Sunder Battleaxe L L 1d6+1+1d8 4/8 Bleed
Great Club (2h) E VL 2d6+1d4 4/10 Bash, Stun Loc Great axe (2h) E VL 2d6+2+1d8 4/10 Bleed, Sunder
Sling H 10/150/300 1d8 1/2 Stun Loc Battleaxe (2h) L L 1d8+1+1d8 4/8 Bleed, Sunder
Sling H 10/150/300 1d8 1/2 Stun Loc
Adad (Dark Troll, Zorak Zoran Initiate 3)
Chars Attributes 1D20 Location AP/HP
STR: 22 Action Points 2 01-03 Right leg 4/6
CON: 11 Damage Modifier +1d8 04-06 Left leg 4/6
SIZ: 19 Magic Points 15 07-09 Abdomen 4/7
DEX: 10 Movement 6 10-12 Chest 4/8
INT: 12 Strike Rank 6(11-5) 13-15 Right arm 4/5
POW: 15 Cult rank Initiate 16-18 Left arm 4/5
CHA: 9 Cult Zorak Zoran Initiate 19-20 Head 4/6
Skills: Athletics 32%, Brawn 72%, Conceal 56%, Devotion 62%, Endurance 45%, Evade
20%, Exhort 71%, Folk Magic 54%, Lore(Cult) 57%, Perception 27%, Unarmed 32%,
Willpower 53%
Folk magic spells: Bludgeon, Firearrow, Fireblade, Ignite
Devotional pool: 4 / Maximum intensity: 7
Theism spells/Miracles: Crush
Ability: Dark Sight ' see normally in any level of limited light, even its complete absence.
Ability: Earth Sense Perfect sense of direction, depth and orientation beneath ground and
suffers no penalties to Perception rolls for underground environments.
Ability: Hate the Sunlight Demoralised under sunlight - all skill rolls are one grade harder.
Ability: *Vulnerable to Iron * Increase all damage that penetrates by 50%. If wearing any
form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting
one grade harder.
Combat Styles: Crushing Blows 67%
Weapon Size/Force Reach Damage AP/HP Effects
Mace M S 1d8+1d8 6/6 Bash, Stun Loc
Battleaxe M M 1d6+1+1d8 4/8 Bleed
Great axe (2h) H L 2d6+2+1d8 4/10 Bleed, Sunder
Battleaxe (2h) M M 1d8+1+1d8 4/8 Bleed, Sunder
Sling L 10/150/300 1d8 1/2 Stun Loc

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