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Daemon Eater, is a being and title of which one gains from the consuming of daemons, hatred
and despair. The daemon eaters are usually the ones that survived the effects of
the daemonblight to a certain degree to retain their own free will.

The daemonblight happens only once every seven years under a blood red moon at that night
any human that comes in contact with the daemonblight changes losing a part of their humanity
and their arm changing into a claw.That is called the “Advent” or “Awakening”.When
transformed into a Therion, a person submits to the malevolence corrupting them, identically to
that of a daemon. In addition, they feel an insatiable hunger that prompts them to feed off
whether it be daemons,humans,malak's often unaware of their actions.Their malevolence can
come in the form of hatred, despair, greed, conceit, obsession, lust, cowardice, and
selfishness.She is truly a fearsome opponent to face using her enemies own body against them
while making herself more powerful.There are only a few Daemon Eaters most can be counted
on one hand but their presence is enough to make the world a dreadful place.

Class features
Hit Dice: 1d8

Proficiencies
Armor: None
Weapons: Simple and Martial Weapons,Bladed Gauntlet, Bladed Boot
Tools: None
Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex),
Class Skills:
Knowledge (nature) (Int), Knowledge (religion) (Int), Intimidate (Cha), Perception
(Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Stealth (Dex), and
Swim (Str).

Table: Demon Eater

Arm Lev Base Fort Ref Will Special Demonic AC


el Attack Save Save Sav Agility
Bonus e
1d6 1st +0 +2 +1 +0 Daemonblight,Blood +0ft +0
Dance,Corrupted
Arm,Devour,Blood Pool
1d6 2nd +1 +3 +1 +1 Therion State, Corrupted +0ft +0
Strike, Martial Arte
1d6 3rd +2 +3 +2 +1 Demonic Art,Demonic +10ft +0
Agility, Consuming Claw
1d8 4th +3 +4 +2 +1 Blood Feast,Demonic +10ft +1
Arm Mastery
1d8 5th +3 +4 +3 +2 Martial Arte +10ft +1
1d8 6th +4 +5 +3 +2 Demon Form +20ft +1
1d8 7th +5 +5 +4 +3 Demonic Art +20ft +1
1d10 8th +6/+1 +6 +4 +3 Demonic Arm Mastery, +20ft +2
Lethal Pain
1d10 9th +6/+1 +6 +5 +3 Martial Arte +30ft +2

1d10 10th +7/+2 +7 +5 +4 Crushing Claw +30ft +2


1d10 11th +8/+3 +8 +6 +4 Abyssal Flames, +30ft +2
Demonic Arte
2d6 12th +9/+4 +8 +6 +5 Demon Form,Demonic +40ft +3
Arm Mastery, Nightmare
Claw
2d6 13th +9/+4 +9 +7 +5 Blood Oath +40ft +3

2d6 14th +10/+5 +9 +7 +5 Martial Arte +40ft +3

2d6 15th +11/+6/+ +10 +8 +6 Impulse Desire +50ft +3


1
2d8 16th +11/+6/+ +10 +8 +6 Demonic Arm Mastery +50ft +4
1
2d8 17th +12/+7/+ +11 +9 +7 Demonic Arte +50ft +4
2
2d8 18th +13/+8/+ +11 +9 +7 Demon Form +60ft +4
3
2d8 19th +14/+9/+ +12 +10 +8 +60ft +4
4
2d10 20th +15/+10/ +12 +10 +8 Demonic Arm +60ft +5
+5 Mastery,True Therion

Daemonblight AC(Su)-Beginning at level 1 the Daemon Eaters body is unnatural from her
daemonblight corruption. She gains no AC from armor or shields or when over encumbered, her
inhumane nature grants her a defense. The Daemon Eater, adds her Charisma bonus(if any) to
her AC and CMD. In addition, a Daemon Eater gains a +1 bonus to AC and CMD at 4th level.
This bonus increases by 1 for every four Daemon Eater levels thereafter, up to a maximum of
+5 at 20th level.

These bonuses to AC apply even against touch attacks or when the Daemon Eater is flat-
footed. She loses these bonuses when she is immobilized or helpless, when she wears any
armor, when she carries a shield, or when she carries a medium or heavy load.

Blood Dance:Starting at level 1 the Daemon Eater can Blood Dance as a Full-Attack Action.

She consumes 1 Blood Point to activate her advantage from her Corrupted Arm to make an
additional attack at -2 as if using the Two-Weapon Fighting feat. These attacks can be any
combination of unarmed strikes, bladed gauntlet, bladed boots, and attacks with the Daemon
Eater’s Corrupted Arm

Her attacks during a Blood Dance may all be with her Corrupted Arm.

For the purpose of these attacks, the Daemon Eater’s base attack bonus from her Daemon
Eater’s class levels is equal to her Daemon Eater’s level. For all other purposes, such as
qualifying for a feat or a prestige class, the Daemon Eater uses Her normal base attack bonus.

Corrupted Arm(EX)-After being changed by the Demonblight, the Daemon Eater’s arm
changes becoming Demonic in origin.

One of her arms no longer looks human,the skin changed and corrupted by the demonic
plague while the hand and fist are reformed into a claw. A Daemon Eater is proficient with her
claw. The Claw’s damage type is Slashing.

At 1st level, a Daemon Eater gains Improved Unarmed Strike as a bonus feat. A Daemon
Eaters’s attacks may be with her Corrupted Arm, fist, elbows, knees, and feet. This means that
a Daemon Eater may make unarmed strikes with her hands full. There is no such thing as an
off-hand attack for a Daemon Eater striking unarmed. A Daemon Eater may thus apply her full
Strength bonus on damage rolls for all her unarmed strikes.

Usually a Daemon Eater’s unarmed strikes deal lethal damage, but she can choose to deal
nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal
lethal or nonlethal damage while grappling.

A Daemon Eater’s unarmed strike is treated as both a manufactured weapon and a natural
weapon for the purpose of spells and effects that enhance or improve either manufactured
weapons or natural weapons.

A Daemon Eater’s Corrupted Arm grows in strength as she does, as shown above on Table:
Daemon Eater. The Corrupted Arm values listed on Table:Daemon Eater are for Medium
Daemon Eater. A Small Daemon Eater deals less damage than the amount given there with her
Corrupted Limb attacks, while a Large Daemon Eater deals more damage; see Table: Small or
Large Daemon Eater Corrupted Limb Damage.

As a Bonus action, if the Daemon Eater’s attack on a creature hits, she can perform one
grapple attempt per round. This grapple attempt still provokes an attack of opportunity.

The Daemon Eater’s Corrupted Arm is treated as magic weapons for the purpose of overcoming
damage reduction.

Blood Pool: The Daemon Eater’s Corrupted Arm gives her immense strength, though, at a
price, this cost is blood, whether hers or others. The Daemon Eater has a blood pool of ½
Daemon Eater Levels+CON, and is used to fuel her abilities. She does not start with Blood
Points but gains points through the Devour action. If she does not have enough blood for the
action, the Corrupted Arm uses her own blood, she takes 1 HP per HD of Damage per blood
spent.

Devour(EX): At 1st level the Daemon Eater’s arm hungers, as a full-attack action, she can call
upon the sleeping demon, causing it to bite into her foe, dealing her Corrupted Limb damage,
but gaining blood equal to 1+size mod(size mod chart given(small 0, Medium 1, Large 2, etc)).
This damage is increased Corrupted Limb damage +1d6 at 3rd level, and every 5 levels
thereafter.Any helpless or dead enemy can be devoured one time per body, unless they are
healed back to positive HP, for additional blood points equal to size mod+1.

Therion State: At the 2nd level the Daemon Eater consumes 1 blood and unleashes her arm’s
true form, allowing it to further consume the blood she has stored, causing it to grow in size and
strength. 1 Blood is consumed per round, increases damage of Corrupted Limb by one dice
size, and deals an extra 2 damage per 2 Daemon Eater Levels(Nerf or buff depending on mock
battles). If the Daemon Eater has no stored blood, the arm uses her own dealing 1HP per HD
per round. The Daemon Eater can stop this form whenever she wants, but once done, she is
unable to activate it again for 5 minutes.

Corrupted Strike(EX): During Therion State and Demon Form, the Daemon Eater can shift her
Corrupted Arm from its normal state.It starts releasing a dark purple mist changing the arms
damage from slashing to Negative Energy.

Consuming Claw:At 3rd Level, the Daemon Eater, as a full round attack, can consume 3 blood,
forcefully invoke Therion State, and make an attack on a creature dealing the increased
Corrupted Limb from Therion State. If she is already in Therion state, the cost is still 3 blood, but
she adds 1d6 per every 3 Daemon Eater Levels. This does not count as the activation that
requires a 5 minute rest after exiting this state, although it still drains 1 blood per round.

If she uses Devour the round after Consuming Claw, she heals the Damage dealt from devour,
if she activates Blood Feast, hit points are gained from both Devours.

DEMONIC ARTES(EX):As the Daemon Eater gains more control over her Malevolence that
she channels through her Corrupted limb making inhumane abilities.She use Blood Points for
each Art that she has unlocked. She gains a Demonic Arte at 3rd, 7th, 12th, and 16th, and can
choose which one she learns.
Blue Inferno: Uses 2 blood, as a standard action, the Daemon Eater jumps and unsheathes her
gauntlet blade, swinging it twice to create two lines of blue flames to attack her enemy, dealing 2d6 Fire
Damage per 3 Daemon Eater Levels to each creature in a 15’ cone, reflex save halves. This negates fire
resistance, and deals half damage to fire immunity.

Laughing Raven: Uses 2 Blood, as a standard action, the Daemon Eater can charge her
demonic arm with power before releasing multiple streaks of black energy in a 10ft line, one streak per 3
levels (max 6 at level 18) in front of her to assault her enemies. Each dealing 3d4 of Negative Energy
damage, reflex save halves

Scarlet Edge: Uses 2 Blood, as a standard action, the Daemon Eater lets her corrupted limb be
covered in flames swinging it towards her target to send out a ring like projectile that detonates into a
large explosion. Range 60ft, Deals 1d6 Fire damage per every 2 Daemon Eater Levels.Fire damage to all
creatures within a 5-ft. radius of the creature struck. A successful Reflex save (DC 10 + 1/2 Daemon
Eater level + Charisma modifier) halves the damage taken.

Discord: Uses 3 Blood, as a standard action, the Daemon Eater swings down her therionized
arm clearing the area in front of her with three swings.(while in therion state) Make 3 Corrupted Arm
attacks at highest attack bonus, this attack affects her target and the two squares adjacent.

Demonic Dash: Uses 2 blood, The daemon eater must move at least 20ft, up to double her
speed a straight line any direction, momentarily leaving a multi-hued cascade of images behind her. This
movement does not provoke attacks of opportunity.She may make a single melee attack at her highest
base attack bonus against any one creature she is adjacent to at any point along this movement, or in
front of if she ends her movement in front of a creature. The creature is considered Flat-footed for the
attack. She faces whatever hazard she does when she ends this movement.

Karmic Resonance:As a standard action the Daemon Eater enters a counterattack stance,
consuming 1 blood point. If attacked, as an immediate action she makes her own attack in retaliation, if
she took damage she adds ½ of it.

Demonic Agility(EX): At 3rd level the Demonblight has granted the Daemon Eater increased
mobility and agility. The Daemon Eater’s base speed is increased by the amount on the
Table:Daemon Eater, as well as +2 to Acrobatics, and as a swift action may consume 2 point of
blood to increase movement speed by 20ft for 1 round.

Blood Feast(EX):At level 4 as a swift action the Daemon Eater can Devour a creature that she
has reduced to 0 or fewer hit points.

Demonic Arm Mastery: At 4th level and every for levels thereafter, the Daemon Eater’s Claw
receives a +1 Enhancement Bonus.
Martial Artes:Training not to rely on only her Corrupted Arm the Daemon Eater has spent time
attaining enough strength and power to use her own body as a deadly weapon. The Daemon
Eater receives her first martial arte at 2nd level, then at 5th, 9th, and 14th, and can choose
which order she gains them in. With the exception of Moonlight Cyclone, the martial artes listed
augment her blood dance, and she can choose when in the blood dance the Martial Arte takes
place.

Megasonic Thrust: The Daemon Eater consumes 1 point of blood, during her blood dance, can
move behind the target in a burst of speed, this movement does not provoke attack of opportunity, then
makes another attack, if this attack hits, she can make a bull rush attempt, this attempt does not provoke
attack of opportunity.

Moonlight Cyclone: The Daemon Eater, as a standard action, consumes 1 point of blood,
unleashes a series of kicks, attacking each enemy around her twice, the first attack at -2 the second at -4

Twin Whip: The Daemon Eater consumes 1 point of blood, during her blood dance, makes a leg
sweep, if the attack hits, she may make a free trip attempt, this does not provoke an attack of opportunity.

Heaven’s Wrath: The Daemon Eater consumes 1 blood and, unleashes a series of strikes and
kicks, if more than two attacks of her blood dance hits, the enemy makes a Fortitude Save or be
Staggered until the end of its next turn.

Demon Form(EX): At level 6, as a full action, the blood lust inside her boils out turning her into
a full Daemon. She gains the subtype Demonic and is weak to holy damage at that time. When
she use this feature she gains a temporary +2 to Strength,and Charisma, while taking a
temporary -2 to Intelligence and Wisdom.At level 12 that bonus goes up to +4 for STR and CHR
while taking a temporary -4 to INt and WIS.At level 18 that bonus goes up to +6 STR and CHR
while taking a temporary -4 to INT and WIS.The duration of this feature is 10 minutes.

Lethal Pain:At 7th Level the Daemon Eater becomes more accustomed with fighting with her
Corrupted limb. As a standard action, consuming 4 Blood. She makes 4 Corrupted Limb
attacks, each at -2 from her highest attack bonus.

If used the round after consuming claw she deals an extra 1d6 per attack, and the enemy she
hits makes an Will Save or be Shaken for 1d4 turns.
If used after Nightmare Claw, she deals 2d6 per attack, the enemy she hits makes a Will Save
or be Frightened for 1d4 turns.

Crushing Claw:At level 10 the Daemon Eater gets used to her limb and can throw a grappled
target 30ft and deals her Corrupted arm damage to the target and to any creature it hits.

Nightmare Claw 11 At 11th Level she can give into the call of her Corrupted arm entering into
a brief Frenzy, as a full round action for 5 blood, the Daemon Eater blood dances, the miasma
from her arm covers her body as well as entering her into Therion State, giving her +3AC for the
time she remains in the state. If she is already in Therion State, the cost is still 5 blood, but she
gains +5AC instead. This does not count as the activation that requires a 5 minute rest after
exiting this state, although it still drains 1 blood per round.

If used after Consuming Claw, and if any of the attacks hit, she gains double the amount of
Blood as a normal Devour.

Blood Oath(Su):At level 13 if the Daemon Eater’s hp points drop to zero or below, she can
consume 3 or more, she rolls 1d6 per blood consumed to recover hp points once per quest/day.

Impulse Desire At 15th Level she gathers all the strength of her Corrupted Arm, as a full round
action she consumes 7 blood, she blood dances and the last hit deals an extra 2d6 to each
enemy in a 15 radius circle around her, this damage is Negative Energy, and increases by 1d6
for every blood she wishes to spend after 7, with a reflex save to half.

If used after Nightmare Claw she deals maximum damage on her Negative Energy attack.

True Therion:At level 20 she has fully accepted her corrupted limb embracing it.The
daemonblight changing her body to such an extent she is no longer considered part of her
former race she is treated as an outsider rather than humanoid. She does not age or can die if
she is killed her body is sent to the abyss where it reforms she does lose all items she had but
comes back to her unnatural life in a matter of days.
Favored Class Bonus

Dwarf: Reduces the Hardness of any object made of clay, stone, or metal by 1
whenever the object is struck by the Daemon Eater’s Corrupted Arm(Minimum of 0)

Elf: Add +1 to the Daemon Eater’s base speed. Incombat this option has no effect
unless the Daemon Eater has selected it five times (or another increment of five). This
bonus stacks with the Daemon Eater’s Demonic Agility.

Gnome Add 1/5 to Daemon Eater’s Acrobatics

Half-Elf: Add ½ on Escape Artist checks and on Acrobatics checks to cross narrow
surfaces

Half-Orc: Add ¼ extra blood when devouring

Hafling: Add

Human: Add ½ point to Daemon Eater’s Blood pool

X068-E3:Daemon Trigger

Fluffy story here

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