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Name Dawn Race Dryad-Drow Age 18 Sex Female

Alignment Lawful Good Class Fighter/Bard Kit Swashbuckler Blade


STR Stamina 18/00 Enc. 335 Movement: Woodlands 18”, Underdark 15”, Normal 12”
Muscle 20 To Hit +3 Dam +8 Press 700 Doors 17(10) Bars 60%
DEX Aim 20 Attack Adj. +3
Balance 20 Reaction Adj. +3 Defence Adj. -6
CON Health 15 System Shock 90% Poison Save
Fitness 19 Ht Pt Adj. +5 Resurrection 100%
INT Reason 14 Max # Spells Max. Spell Lvl. Spell Immunity
Knowledge 18 Bonus Prof. 7 To Know Spell 85%
WIS Intuition 13 Bonus 1st 2nd 3rd 4th Spell fail
Willpower 17 Mental Bonus +3 Spell Immunity
CHA Leadership 16 No Henchmen 8 Loyalty Adj. +4
Appearance 18 Reaction Adj. +7 (+12 males (+2 dryad, +3 allure))
Ticks Needed Hero Points 1 1 1 1 1 1 SNW Magic resistance 15%
SAVING THROWS Armour Type Drow Chain and Natural AC 3
P/P/DM 9 Armour Class 3 DEX AC -6 Surprised AC -2
R/S/W 10 Magic/Psi/Bard AC -6 Style AC -1 Total AC -10
P/P 9 HIT POINTS ((D12+D6)/2) +5
Breath 11 1 2 3 4 5 6 7 8 9 10
Spells 11 14 28 42 56 70
Backstab x3 11 12 13 14 15 16 17 18 19 20
Spell Points +12 +5
PSP’s 124 Mac 6 Mthac0 16 Wild Talents: Combat Mind, Displacement, Cell Adjustment, Intellect Fortress, Animal Affinity
Weapon Speed THAC0 Damage Range Notes
Drow Rune Sword +2/+2/-2 -1 5 D8+13 Weapon of Choice, Mastery 3/2
Long Knife -2 8 D4+11 Mastery 3/2
Dart -2 6 D3+11 10/20/40/60 Mastery, 5/1
Light Ballista 12 3D20 1000ft Proficient
Tight Groups: Fencing weapons. Styles: Two Weapon x2, Single Weapon x, Thrown Weapons x2, Ambidextrous
Proficiencies Stat Base Base Roll Proficiencies Stat Base Base Roll
Reading/Writing Int/kno 8 13 Animal Training Wis/wil cha/ldr 5 9
Local History Int/kno cha/app 8 13 Armour Optimisation
Blind Fighting Wiz/int dex/bal - - Observation Wis/Int, Int/Rea 6 7
Juggling Dex/aim 7 14 Sound Analysis Wis/int int/rea 7 8
Animal Handling Wis/wil 7 11 Medicine Wis/int int/rea 5 6
Plant Lore Int/kno 7 12 Tumbling Dex/bal str/mus 7 14
Animal Lore Int/know wis/int 7 12 Spell Craft Int/rea 7 8
Herb Lore Int/know wis/int 6 11 Ancient History Int/know wis/int 6 11
Underground Herb Lore Int/know wis/int 6 11 Survival Woodlands Int/kno wis/wil 6 11
Underground Plant Lore Int/kno 7 12 Contact Wis/will 7 12
Underground Animal Lore Int/know wis/int 7 12 Riding Airborne Wis/wil dex/bal 5 12
Monster Lore Int/kno 5 10 Traits Allure Obscure Knowledge
Dancing (Blades) Dex/bal cha/app 6 13 Keen Vision Precise Memory Ambidexterity
Alchemy Lucky Animal Affinity: Great Eagles Fanatacism:
Singing Cha/ldr 5 10 Glibness Plant Affinity:Great Oak Order of the Shinning
Entertainment Music Alertness Sun
THIEF SKILLS Basic Race DEX Kit Armour Magic Other Level Total
Pick Pockets +10 +5 +20 +5 40
Open Locks +10 -5 +20 25
Find / Remove Traps +5 +50 +15 70
Move Quietly +10 +30 +15 +10 15 80
Hide In Shadows +5 +35 +20 +5 15 80
Hear Noise +20 +25 +5 50 100
Climb Walls +60 +20 +5 +10 95
Read Languages -5 -5
Detect Illusion +10 +50 60
Detect Magic +5 +60 65
Bribe +5 +15 20
Tunnelling +15 -10 +15 +10 30
Escape Bonds +10 +20 +5 35
Spells

1st Level Spells


Find Familiar
Identify
Mending
Message
Phantasmal Force
Comprehend Languages
Sound Bubble
Chromatic Orb

2nd Level Spells


Camouflage
Silence 15ft Radius
Displace self
Mirror Image
Web
Improved Phantasmal Force
Glitterdust
Invisibility

Spell like abilities


Minor Charm: once per day
Spell Like Affect usable once a day (ST vs Magic Charm to avoid – if person fails then they will be inclined to like and help
you).
Speak with Great Trees:
By touch (dangerous as you can be “lost” in conversation so usually not something you would do without someone to pull you
back)
Pass without Trace: 3 times a day
Minor Levitate: 3 times a day
(gives ability to move self with max weight of 100lbs up/down at 30ft a round for 3 rounds – this can be combined with your
dance for a Great Leap affect which allows you to cover up to 125 ft in one bound if the space for the arc exists and you have
been able to work up the momentum from running or dancing) 
Light Spell: 5 times a day
Continual Light Stone: from Granite once a month, this is time intensive

Darkvision 90’

Drow Fighting Style


Which is a form of dance/kata which means you get a bonus of 1 to Hit and 1 to your Armour Class but this only works if you
have space. In tight places or groups you do not get this bonus. The dance/kata is practised daily to maintain ability and at
7th level the bonus goes up by 1 each and at 13th level it goes up again by 1 each. This style gives you Two Weapon Fighting
with Sabre & Long Knife or Sabre/Sabre or Long Knife/Long Knife for free. It also gives you Single Weapon Style for Free
with each weapon but only 1 level for free. This style can be used to “withdraw” from combat. This requires you to make a
successful hit against AC2 which means you have gained a 10’ gap and can turn to flee with no free attack against you.

Magic Items
Drow Sword: +2 Hit +2 Damage (also +2 speed and gives a +2 against magical attacks if in hand). It is a beautiful weapon
(usually dark shades of colours but you can describe) and has a Rune of Power etched into it which grants you 5 spell point
bonus a day. The Rune allows you to Minor Invisibility 5 times a day  – this works so that you can “disappear” and “re-
appear” 5 segments later. You are invisible for that time but can be hit etc.

Long Fighting Knife: Gem I put in the hilt from father

Pouch: with a Rune sewn into it with gold/silver thread. This pouch acts as an item holder in that you can store 20 items in it
like the wizards spell. To store an item requires you to spend a spell point whilst holding the pouch with rune touching your
hand. To remove you simply touch the pouch and think of the item you want.

+3 random minor magic items


Specials

Your Mother taught you to sing and entertain and added to your Father’s teaching of dance! Using her dancing techniques you
can utilise your bardic influence skills via this medium as well and you can almost assuredly seduce any male using her
dancing techniques.

She also taught you how to make your salve for skin protection and it is all natural ingredients that take a week to gather and
then can make D6 months worth of salve. She also taught you to make healing poultices that grant small healing bonuses (2pt
bonus on application and heal rate is +2 per day but also one that helps draw out poison – gives another ST vs Poison and one
that takes burns down one would level) ---- you have tea infusions that cure headaches, toothaches, ease joint pain, etc etc.
 
You also have the “gardener skill” which means you could make a comfortable living taking care of a Laird’s Gardens but also
means you can grow most plants successfully etc.

I have a Runic Birthmark on your left butt cheek. It appears very roughly to be a sun rising! Neither your Father or Mother
know anything that they are telling you but you know it has magical properties.
 
Eagle

Stats you will know:      


Comms:- It seems to understand you though it ignores others fully – it does not nod etc type stuff and only seems to understand
basic things like “hunt” etc but you have the paladin like ability to summon it from distance, always know where it is, and it
gets your ST and MR when you are riding it. You are well trained together and suffer no penalties using your current weapons
whilst riding.
Sex:- Male
Size:- Huge Wing Span 25’                           Hpts:- 88              ST:- 10-10-10-10-10 (Saves versus Fire based magic with +6)
Immune to Charm like magics
Diet:- Carnivore – needs a sheep size amount of fresh meat a day – it prefers to find this by hunting for itself and needs 2 hours
a day to do so.
Rest etc:- It prefers to “sleep” in high trees, cliff tops, building roofs etc – you can get it to very reluctantly enter a barn or
large cave but only if there is a large opening (barn door) and if trapped in something it would very likely go berserk trying to
get out which would very likely seriously harm itself
Flight Speed:- 25’ manclass B – can fly nonstop with full load about 2 hours before needs rest and feed
Attacks:                Bite for 2D12+3 (THACO: 8) 
Can use claws if airborne for devastating attack on targets via swoop strike (THACO: 5) 5D12+8
                                Normal Claw/Claw if on ground (THACO: 12) for 2D6+2 each
                                Minor Wing Buffet – this can blow over smaller targets in area 30’ in front and can divert small missiles
                                Claw Catch – this is ability to catch things like ballista bolts shot at it when airborne (THACO: 10)
                                Drop Strike – dropping small rocks or logs (THACO: 15) each 1,000 ft creates a -2 penalty to hit (max
weight 100lbs)
Rider:- it can carry a rider and passenger as long as total weight is less then 500lbs – the saddle is designed for one rider who
faces forward and one passenger who faces the rear. Can carry items weight as long as total weight is not over 500lbs including
riders
Hard Point:- Light Double Load single firing Ballista – effective range 1,000ft – Damage is 3D20 against “person” with
chance to skewer effect – Structural
     damage is 10 pts against wood and 2 pts against stone
Psionics:- you are not aware of it having any psionic abilities.
Order of the Shinning Sun

Headquarters are on the Island of the Sun Tower in the Realm of New Gael in the Valley of the
Tablelands at the mouth of the River Ayre. The Great Ocean Citadel of Gael is the orders home.

Hierarchal:- Shield with Bright yellow face quartered with Tower in East and Griffon in West and
Rising Sun in centre. Knights will tend to wear a surcoat or cloak with this emblazoned over the heart.
The surcoat is sky blue.

Rank:- considered a Knight in most realms of Valley of Tablelands. In Realm of Gael considered a
Knight but also a Law Giver and Protector.

Knightly Code:-
Serve Law & Order as directed by the Knight Marshal of the Order
Protect the Realm of New Gael
            Protect the Citizens of the Realm
            Defend the Defenceless
            Protect Nature
            Defend Good
Follow the Tenants & Precepts of the Order to the highest standard possible
                 
Knightly Hierarchal Orders:-
Follow the orders of the Knight Marshal of the Order or,
            Follow your Order superiors direct orders, or
            Follow the Knightly Code, or
Aid Nobles of the Realm of New Gael, or
Aid Legal Representatives of the Realm of New Gael

Tenants of Order:-

Practise to the best of your ability - faith, charity, justice, sagacity, prudence, temperance, resolution,
truth, liberality, diligence, hope and valour!

Precepts of the Order:-

Love thy own God Almighty with all your heart and all your powers
Love and cherish your Family
Love your neighbour as yourself
Give alms to the poor as ye are able
Entertain strangers as if they were your wife’s family
Visit the sick, give aid, and offer solace to their family
Be merciful to prisoners
Do ill to no man, nor consent unto such as do, for the receiver is as bad as the giver
Forgive as ye hope to be forgiven
Redeem the captive
Help the oppressed
Defend the cause of the widow and orphan
Render righteous judgement unto the evil
Do not consent to any wrong in person or thy name
Persevere not in wrath
Shun excess in eating and drinking
Be humble and kind
Serve your liege lord faithfully
Do not steal or support those who do
Do not perjure yourself, nor let others do so in your knowledge
Envy, hatred and violence separate men from the Kingdom of Heaven
Defend the combined Temple

The Knight of the Sun


The Birth of the Order Legend
He bore the stripes of shame for all the people, yet climbed to Heaven’s Eye and he became The
Knight of the Sun.......
The Seer being full of vision -
Spoke to the Gael, she spoke of the People's name to the Masters of the Roll.
She said to the Gael that they are holy, that they are august, despite their chains,
That they are greater than those that hold them, and stronger and purer,
That they have but need of courage, and to call on the name of their Gods,
That those Gods when not forgotten, will remind God that he loves the Gaels
They will remind God how the People have died naked, suffering sham, have died defending his
Name and his Light,
And the Seer said to the Gael’s masters: Beware!
Beware of the One that is coming, beware for he will raise the Gael,
The People shall take from you what ye would not give.
Did ye think to crush the People, the Gael?
Did ye think your Law is stronger than life and mortal’s desire to be free?
The Gael will rise under the Sun’s Banner against ye that have harried and held,
Ye that have bullied and bribed, tyrants, hypocrites, liars, fell Darkness! For the Knight will come of
the seed of the people, the people that sorrow, that have no treasure but hope, no riches laid up but a
memory OF AN ANCIENT GLORY!
Their mothers bore them in bondage, in bondage their mothers were born, and we are of the blood of
downtrodden, the slaves, the serfs; the children have played, the men and women have eaten, for
eternity with evil over them, those claimed to be Masters who have crushed the Gael under the lash of
Darkness, and, though they claim to be Noble, they have been churls;
But the People’s hands have touched, their dear hands whose touch caresses the pain from one another
as Hope is never crushed, though the Gael have worn shameful manacles, have been bitten at the wrist
by these manacles, have grown hard callus with the manacles and been doing the task-work of
strangers,
The Seer cried, “He is flesh of the flesh of these lowly, bone of their bone, of the People who have
never submitted; the People, the Gael that have a soul greater than the souls of any slave’s Masters”
and the Dark Masters knew fear as the Seer spoke again.......
I that have vision and prophecy and the gift of fiery speech,
I that have spoken with God on the top of His Holy Hill. I am of the People, I understand the People, I
am sorrowful with their sorrow, I am hungry with their desire: My Heart has been heavy with the
grief of Mothers, My Eyes have been wet with the tears of Children, I have yearned with old wistful
body broken men,
And I have laughed or cursed with young men;
Yes, their shame is my shame, and I have reddened for it,
Reddened for that they have served, they who should be Free,
Reddened for that they have gone in want, while others have been full,
Reddened for that they have walked in fear of lawyers and of their jailors
With their writs of summons and their handcuffs, Men mean and cruel!
But I see that those who would end the People, those who ignore the Light of the Sun, and they will
fall before the Mighty hews of the Rider of Light, the Noble Knight of the Sun, he who is married to
the Earth yet rides the Sky!
From the Temple Tower on the Hill overlooking the Holy River beside the Lands of the Gael, The
People’s Knight shall rise to the top of the World and there gain the power of Light so as to bring its
brilliance into the Dark’s Dungeons freeing the People, the Gael, and returning the Four Jewels to the
Crown of Danu!
Remember The Knight of the Sun, the Rider of the Sky, the Husband of the Earth, he who is kin to the
Great Oak, but ne’r mention his Name, even in your hearts, for the Dark hungers to hear it, to learn
his Blood!
So Remember the Noble Knight of the Sun, Rider of the sky, Husband of the Earth, Kin to the Great
Oak – he who road to the top of the World to remind God Almighty and his Angels that the People,
the Gael were their Blessed Children, the Tuatha De Danaan, and there he went to ask for God’s
forgiveness, and to accept God’s punishment on behalf of the People, so that redeemed Gael, the true
people, could once again dwell in the Sacred Isle beside the River Ayre!
So Remember the Knight of the Sun and give honour to his Heirs, to the followers of His Code, His
Tenants, His Precepts – for they are his legacy but also the reminder to the People that once forgiven,
but twice is forever doomed!

Dream

Both your PC’s the night before being sent on your Mission (I will let Martin’s pc know in game for a reason to be
disclosed why his PC is being sent)......both of you have the following dream ......you are looking at a female figure
in pilgrims robes standing at a crossroads before a hill non descript hill, her arms are upraised and spread splayed
finger wide, her shoulders shake, at first you are not sure why but then as the wind shifts in your direction you here
her wailing cries of despair and know her shoulders shake with heart wrenching sobs......suddenly a great Wyrm
enters your field of vision as it lands ponderously on top the hill........you are stunned by its Beauty and also by its
deadliness....the Dragon is Golden with a metallic hue! At this point the female breaks into a chanting song as her
body sways in strange rhythm........
 
  The rain is plashing on my sill,
But all the winds of Heaven are still;
And so it falls with that dull sound
Which thrills us in the Temple -yard ground,
When the first spadeful drops like lead,
Upon the coffin of the dead.
Beyond my streaming window-pane,
I cannot see the neighboring vane,
Yet from its old familiar tower,
The bell comes, muffled, through the shower.
What strange and unsuspected link,
Of feeling touched, has made me think --
While with a vacant soul and eye
I watch that gray and stony sky --
Of nameless graves on across battle-plains
Washed by a single winter's rains,
Where, some beneath E-eru’s forgotten hills,
And some by green Ocean’s rills,
Some by the river waters of the lost lands of
the West,
A myriad unknown heroes rest.
Ah! not the chiefs, who, dying, see
Their banners and flags in front of victory,
Or, at their life-blood's noble cost
Pay for a battle nobly lost,
Claim from their monumental beds
The bitterest tears a people and nation sheds.
Beneath yon lonely mound -- the spot
By all save some fond few forgot --
Lie the true martyrs of the fight
Which strikes for freedom and for right.
Of them, their patriot zeal and pride,
The lofty faith that with them died,
No grateful page shall farther tell
Than that so many bravely fell;
And we can only dimly guess
What worlds of all this world's distress,
What utter woe, despair, and dearth,
Their fate has brought to many a hearth.
Just such a sky as this should weep
Above them, always, where they sleep;
Yet, haply, at this very hour,
Their graves are like a lover's bower;
And Danu’s self, with eyes unwet,
Oblivious of the crimson debt
Which she owes nature’s spring grace,
Laughs gayly o'er their burial-place
 
...........as she chanted/sang your perspectives changed to where you were watching her from a High Tower, you
could still see her and the Dragon but now you knew the Mound was one of 8 that lay  upon the earth, and you then
realised that these were Barrow Mounds which were massively wrought, as the sky continued to weep your
perspective shifted again to where you must be on a large hill and below you was a large castle, small village,
beside a deep blue ocean and stretching from the Castle and Village was a small peninsula on which the eight
barrows lay and they lay within a giant standing circle which contained a star leaving each of the mounds in its own
quadrant of earth and that on top of each mound grew a beautiful myriad of wild flowers.......it was stark, bare,
beautiful, haunting and always you could hear the woman’s sad voice singing/chanting the lament!
 
As she ended your perspective changed to where you were looking past the wyrm to the women whose  hood had
fallen back. She was beautiful, too beautiful to look at yet you could not turn away until the wyrm’s wing rose to
break your view and a voice vibrated in your bones saying “You have looked upon the Lady of Sorrows, she who
has repeatedly lost all to the Enemy, but still she battles on, barring the Banner of Law against the Foe, rising from
the Dead generation after generation born of women of the Free Peoples, and as the Banner is raised so too
comes forth Her Champion, her Defender. Know that the Foe is near but the Lady is not risen. Not because she
does not want too but because she can’t, for she is trapped beyond this plan, between life and death, with her soul
beset on all sides by assassins sent by the Enemy. Know that her Defender stands and holds her safe and one of
the Eight remains valiant so the horde cannot swarm her Defender, but the last warder grows weary and weaker
and soon despite several eternities of holding his post he will fall and when this occurs the Defender will be alone,
utterly alone. With no one to watch his back he will fall, and the horde will not wait long before they know this and
swarm. If this occurs, then we Wyrm’s only hope to save the World will be to free the Warriors of Pa’raevi’a which
will mean the end of humankind on the World. I tell you this as agreed in the Compact with the permission of The
Eight as asked for and granted by P’tah & Ra. You two are tasked to save humanity....to do this you must find and
save the last Warder so as to reach the Defender where you must then convince him to bring his Lady back to the
World no matter then pain sorrows anew she shall suffer! Lastly I will tell you that the second of The Green will aid
you and that the One Handed one works in your favour as well and finally, if you help defeat He who lurks in the
Mountain and free the Child of Red then you will learn much to aid your quest and also the gratitude of The Red.
The Blessing of the Gold is yours and the luck wish of the first of the Thirty is granted!
 
As you both wake upright you “know” the other and though you likely will not “like” each other you know that your
cause is just and right, and lastly you know that once each you can ask P’Tah to grant his power to aid your quest!

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