Professional Documents
Culture Documents
Darkvision 90’
Magic Items
Drow Sword: +2 Hit +2 Damage (also +2 speed and gives a +2 against magical attacks if in hand). It is a beautiful weapon
(usually dark shades of colours but you can describe) and has a Rune of Power etched into it which grants you 5 spell point
bonus a day. The Rune allows you to Minor Invisibility 5 times a day – this works so that you can “disappear” and “re-
appear” 5 segments later. You are invisible for that time but can be hit etc.
Pouch: with a Rune sewn into it with gold/silver thread. This pouch acts as an item holder in that you can store 20 items in it
like the wizards spell. To store an item requires you to spend a spell point whilst holding the pouch with rune touching your
hand. To remove you simply touch the pouch and think of the item you want.
Your Mother taught you to sing and entertain and added to your Father’s teaching of dance! Using her dancing techniques you
can utilise your bardic influence skills via this medium as well and you can almost assuredly seduce any male using her
dancing techniques.
She also taught you how to make your salve for skin protection and it is all natural ingredients that take a week to gather and
then can make D6 months worth of salve. She also taught you to make healing poultices that grant small healing bonuses (2pt
bonus on application and heal rate is +2 per day but also one that helps draw out poison – gives another ST vs Poison and one
that takes burns down one would level) ---- you have tea infusions that cure headaches, toothaches, ease joint pain, etc etc.
You also have the “gardener skill” which means you could make a comfortable living taking care of a Laird’s Gardens but also
means you can grow most plants successfully etc.
I have a Runic Birthmark on your left butt cheek. It appears very roughly to be a sun rising! Neither your Father or Mother
know anything that they are telling you but you know it has magical properties.
Eagle
Headquarters are on the Island of the Sun Tower in the Realm of New Gael in the Valley of the
Tablelands at the mouth of the River Ayre. The Great Ocean Citadel of Gael is the orders home.
Hierarchal:- Shield with Bright yellow face quartered with Tower in East and Griffon in West and
Rising Sun in centre. Knights will tend to wear a surcoat or cloak with this emblazoned over the heart.
The surcoat is sky blue.
Rank:- considered a Knight in most realms of Valley of Tablelands. In Realm of Gael considered a
Knight but also a Law Giver and Protector.
Knightly Code:-
Serve Law & Order as directed by the Knight Marshal of the Order
Protect the Realm of New Gael
Protect the Citizens of the Realm
Defend the Defenceless
Protect Nature
Defend Good
Follow the Tenants & Precepts of the Order to the highest standard possible
Knightly Hierarchal Orders:-
Follow the orders of the Knight Marshal of the Order or,
Follow your Order superiors direct orders, or
Follow the Knightly Code, or
Aid Nobles of the Realm of New Gael, or
Aid Legal Representatives of the Realm of New Gael
Tenants of Order:-
Practise to the best of your ability - faith, charity, justice, sagacity, prudence, temperance, resolution,
truth, liberality, diligence, hope and valour!
Love thy own God Almighty with all your heart and all your powers
Love and cherish your Family
Love your neighbour as yourself
Give alms to the poor as ye are able
Entertain strangers as if they were your wife’s family
Visit the sick, give aid, and offer solace to their family
Be merciful to prisoners
Do ill to no man, nor consent unto such as do, for the receiver is as bad as the giver
Forgive as ye hope to be forgiven
Redeem the captive
Help the oppressed
Defend the cause of the widow and orphan
Render righteous judgement unto the evil
Do not consent to any wrong in person or thy name
Persevere not in wrath
Shun excess in eating and drinking
Be humble and kind
Serve your liege lord faithfully
Do not steal or support those who do
Do not perjure yourself, nor let others do so in your knowledge
Envy, hatred and violence separate men from the Kingdom of Heaven
Defend the combined Temple
Dream
Both your PC’s the night before being sent on your Mission (I will let Martin’s pc know in game for a reason to be
disclosed why his PC is being sent)......both of you have the following dream ......you are looking at a female figure
in pilgrims robes standing at a crossroads before a hill non descript hill, her arms are upraised and spread splayed
finger wide, her shoulders shake, at first you are not sure why but then as the wind shifts in your direction you here
her wailing cries of despair and know her shoulders shake with heart wrenching sobs......suddenly a great Wyrm
enters your field of vision as it lands ponderously on top the hill........you are stunned by its Beauty and also by its
deadliness....the Dragon is Golden with a metallic hue! At this point the female breaks into a chanting song as her
body sways in strange rhythm........
The rain is plashing on my sill,
But all the winds of Heaven are still;
And so it falls with that dull sound
Which thrills us in the Temple -yard ground,
When the first spadeful drops like lead,
Upon the coffin of the dead.
Beyond my streaming window-pane,
I cannot see the neighboring vane,
Yet from its old familiar tower,
The bell comes, muffled, through the shower.
What strange and unsuspected link,
Of feeling touched, has made me think --
While with a vacant soul and eye
I watch that gray and stony sky --
Of nameless graves on across battle-plains
Washed by a single winter's rains,
Where, some beneath E-eru’s forgotten hills,
And some by green Ocean’s rills,
Some by the river waters of the lost lands of
the West,
A myriad unknown heroes rest.
Ah! not the chiefs, who, dying, see
Their banners and flags in front of victory,
Or, at their life-blood's noble cost
Pay for a battle nobly lost,
Claim from their monumental beds
The bitterest tears a people and nation sheds.
Beneath yon lonely mound -- the spot
By all save some fond few forgot --
Lie the true martyrs of the fight
Which strikes for freedom and for right.
Of them, their patriot zeal and pride,
The lofty faith that with them died,
No grateful page shall farther tell
Than that so many bravely fell;
And we can only dimly guess
What worlds of all this world's distress,
What utter woe, despair, and dearth,
Their fate has brought to many a hearth.
Just such a sky as this should weep
Above them, always, where they sleep;
Yet, haply, at this very hour,
Their graves are like a lover's bower;
And Danu’s self, with eyes unwet,
Oblivious of the crimson debt
Which she owes nature’s spring grace,
Laughs gayly o'er their burial-place
...........as she chanted/sang your perspectives changed to where you were watching her from a High Tower, you
could still see her and the Dragon but now you knew the Mound was one of 8 that lay upon the earth, and you then
realised that these were Barrow Mounds which were massively wrought, as the sky continued to weep your
perspective shifted again to where you must be on a large hill and below you was a large castle, small village,
beside a deep blue ocean and stretching from the Castle and Village was a small peninsula on which the eight
barrows lay and they lay within a giant standing circle which contained a star leaving each of the mounds in its own
quadrant of earth and that on top of each mound grew a beautiful myriad of wild flowers.......it was stark, bare,
beautiful, haunting and always you could hear the woman’s sad voice singing/chanting the lament!
As she ended your perspective changed to where you were looking past the wyrm to the women whose hood had
fallen back. She was beautiful, too beautiful to look at yet you could not turn away until the wyrm’s wing rose to
break your view and a voice vibrated in your bones saying “You have looked upon the Lady of Sorrows, she who
has repeatedly lost all to the Enemy, but still she battles on, barring the Banner of Law against the Foe, rising from
the Dead generation after generation born of women of the Free Peoples, and as the Banner is raised so too
comes forth Her Champion, her Defender. Know that the Foe is near but the Lady is not risen. Not because she
does not want too but because she can’t, for she is trapped beyond this plan, between life and death, with her soul
beset on all sides by assassins sent by the Enemy. Know that her Defender stands and holds her safe and one of
the Eight remains valiant so the horde cannot swarm her Defender, but the last warder grows weary and weaker
and soon despite several eternities of holding his post he will fall and when this occurs the Defender will be alone,
utterly alone. With no one to watch his back he will fall, and the horde will not wait long before they know this and
swarm. If this occurs, then we Wyrm’s only hope to save the World will be to free the Warriors of Pa’raevi’a which
will mean the end of humankind on the World. I tell you this as agreed in the Compact with the permission of The
Eight as asked for and granted by P’tah & Ra. You two are tasked to save humanity....to do this you must find and
save the last Warder so as to reach the Defender where you must then convince him to bring his Lady back to the
World no matter then pain sorrows anew she shall suffer! Lastly I will tell you that the second of The Green will aid
you and that the One Handed one works in your favour as well and finally, if you help defeat He who lurks in the
Mountain and free the Child of Red then you will learn much to aid your quest and also the gratitude of The Red.
The Blessing of the Gold is yours and the luck wish of the first of the Thirty is granted!
As you both wake upright you “know” the other and though you likely will not “like” each other you know that your
cause is just and right, and lastly you know that once each you can ask P’Tah to grant his power to aid your quest!