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A Mythos Grimoire (tainted spells)

Most Spells in this category are intended to be cast by evil doers, cultists,
and madmen. A handful of spells are the product of independant magical
tradition - human tribal knowledge, arcana of the Serpent People, the fathom-
less rationality of the Great Race, individual research, ect. There are a few
spells that have no risk of Madness. When casting a spell with any Sanity
Point cost the socerer risks the chance of Madness (treat this as the caster
becoming the target of a modified Madness spell; see Magic Book pg. 35;
using the Sanity Point cost + 10 as the magic points the target/caster must
overcome or suffer the effects of the spell).

Roll for the character once on the Temporary Insanity Form table
and once on the Temporary Insanity Time table. The Form table
shows how the character is affected, and the Time table shows for
how long the character is affected. Time, potent drugs, and/or godly
intervention might heal the temporary insanity, although making a
drug for calming the mind requires Plant Lore skill of at least 91%
and such a drug will be hard to find ready-made.

Madness Effect Table

Success Level Efffect on Target


Critical Lose 1D3 INT permanently, and roll again for a
precise result.

FORM OF TEMPORARY INSANITY


roll 1D6 resulting insanity
1 catatonia: assume fetal position
2 stupefaction: babble incessantly
3 paranoia: unreasoning suspicion
4 phobia: take on a great fear of that
which caused insanity
5 amnesia
6 attempt suicide; but note that the
attempt should be easy to foil.

TIME OF TEMPORARY INSANITY


roll 1D10 time temporarily insane
1 10 minutes
2 1 hour
3 2 hours
4 10 hours
5 1 day
6 2 days
7 7 days
8 14 days
9 1 month
10 1 year

Special Extreme Paranoia, Caster/Victim attacks nearest


person as if Fanatic (see spirit spell Fanaticism)
for 30 minus POW minutes.

Success Extreme Catatonia. Victim collapses for 30 minus


POW minutes and cannot be awakened.

Failure No effect on normal INT Caster/Victim; restricted


INT Caster/Victim confused for 30 minus POW
minutes.

Fumble Caster/Victim is unaffected.


The Spells
spell value madness
Alter Weather variable 11, every participant
Apportion Ka special 2D10 + 10
Attract Fish 2 n/a
Augur 4 1D2 + 10
Awake Abhoth 12 1D10 + 2 + 10
Bait Humans 1 n/a
Balk Brood variable 1D3 + 10
Baneful Dust of Hermes Trismegistus 4 n/a
Banishment Of Yde Etad varies 1D4 + 10, each participant
Bat Form 12 1D8 + 10
Become Spectral Hunter special 3D6 + 10, if not the recipiant of the spell
Bind Enemy variable n/a
Bind Loup-Garou variable 2D4 + 10
Bind Soul 10 13
Black Binding 16 1D6 + 10
Bless Blade special 1D4 + 10
Blight / Bless Crop 6 1D6 + 10 (blight) / none (bless)
Body Warping of Gorgoroth variable / 2D6 + 10
special
Breath Of The Deep 8 1D6 + 10
Brew Dream Drug 4 12
Brew Space-Mead variable variable + 10
Bring Haboob (sandstorm) 20 1D4 + 10
Call / Dismiss (deity) see individual entries...?
Candle Communication 5 each 11, each participant
caster
Cast Out Devil 10 n/a
Cast Out Shan 10 / n/a
special
Cause / Cure Blindness 8 2D6 + 10 (cause) / none (cure)
Cause Disease variable n/a
Chant Of Thoth variable 1D4 + 10
Charm Animal variable n/a
Chime Of Tezchaptl variable 1D6 + 10
Circle Of Nausea 4 12
Cloak Of Fire 12 1D10 + 10
Cloud Memory 1D6 1D2 + 10
Clutch Of Nyogtha variable 1D20 + 10
Command Animal (species) 1 n/a
Command Dhole variable 1D3 + 10
Command Ghost 10 1D3 + 10
Command Shark / Porpoise variable n/a
Compel Flesh variable 13
Conjure Glass Of Mortlan 6 1D8 + 10
Consume Likeness variable / 1D20 + 10
special
Contact (species) see individual entries...?
Contact (deity) see individual entries...?
Control Skin (brothers of the skin) variable / variable
special
Create Bad-Corpse Dust 2 n/a
Create Barrier Of Naach-Tith variable 1D10 + 10, each participant
Create Curse Whistle 256 n/a
Create Fetch Stick special 30
Create Gate special 11 (each trip through a gate)
Create Mist Of Releh 2 n/a
Create Scrying Window special 1D3 + 10 (with each use)
Create Self-Ward special / variable + 10
variable
Create Time Gate special 11 (each trip through a time gate)
Create Window see entry...?
Create Zombi: voodoo 10 14
Create Zombie special 1D10 + 10
Curse Of Chaugnar Faugn variable variable + 10
Curse Of Darkness Special 1D6 + 10
Curse Of The Rat-Thing 20 / 1D10 + 10
special
Curse Of The Putrid Husk (brothers of the skin) 5 20
Curse Of The Stone 9 1D10 + 10
Dampen Light variable 1D3 + 10
Death Spell 24 3D10 + 10
Deflect Harm 1 11
Detect Enchantment 6 n/a
Detransference (brothers of the skin) 10 / n/a
special
Dominate 1 11
Dread Curse Of Azathoth 4 1D6 + 10
Dream Vision 3 n/a
Dust Of Suleiman rare n/a
Eibon's Wheel Of Mist variable 11
Elder Sign special n/a
Enchant Book special 1D4 + 10
Enchant Brazier special 1D4 + 10
Enchant Cane special 1D6 + 10; 1D3 + 10 (with each use)
Enchant Candle: voodoo 4 n/a (see entry...?)
Enchant Doll: voodoo special 1D4 + 10, each from caster and supplicant
Enchant Gate Boxes special see entry...?
Enchant Gris-Gris: voodoo 3 see entry...?
Enchant Flesh (brothers of the skin) special 3D4 + 10
Enchant Ju-Ju: voodoo special 1D4 + 10
Enchant Knife special 1D4 + 10
Enchant Lance special 1D4 + 10
Enchant Pipes special 1D6 + 10
Enchant Sacrificial Dagger special n/a
Enchant Spear special 1D4 + 10
Enchant Stone Tablet special 1D8 + 10
Enchant Wanga: voodoo 3 1D3 + 10
Enchant Whistle special 1D4 + 10
Enthrall Victim 2 1D6 + 10
Evil Eye 10 1D4 + 10
Exile Eihort variable 1D4 + 10, each participant
Extend special / 3D6 + 10
100 mp
Eye Of Light And Darkness see entry...?
Eyes Of The Zombie 3 35
Find Gate 1 1D3 + 10
Fist Of Yog-Sothoth variable 1D6 + 10
Flesh Ward variable 1D4 + 10
Food Of Life 10 1D8 + 1 + 10
Graft Flesh (brothers of the skin) 10 2D6 + 10
Grasp Of Cthulhu variable 1D6 + 10
Gray Binding 8 1D6 + 10
Hands Of Colubra 12 1D10 + 10
Heal 3 n/a
Healing 12 11
Heart's Courage special 14
Identify Spirit 12 12
Impeccable Throw 3/ n/a
special
Implant Fear 12 1D6 + 10
Imprison Mind 10 each 1D6 + 10, each participant
participant
Journey To The Other Side 15 n/a
Keenness Of Two Alike 4 each 11, each caster
caster
Lame / Heal Animal 4 1D4 + 10 (lame) / none (heal)
Levitate variable 1D6 + 10
Look To The Future special 2D6 + 10
Melt Flesh (brothers of the skin) variable / 1D4 + 10
special
Mental Suggestion 8 1D8 + 10
Mesmerize n/a - 1D6 + 10
special
Mindblast 10 1D3 + 10
Mind Exchange variable 1D3 + 10
Mind Transfer 10 1D10 + 10
Mirror Of Tarkhun Atep 5 11
Nightmare 8 11
Parting Sands variable 1D4 +10
Pipes Of Madness variable 1D6 + 10
Pose Mundane variable / n/a
special
Powder Of Ibn-Ghazi 1 per n/a
dose
Power Drain see entry...?
Power Of Nyambe special n/a
Prinn's Crux Ansata special see entry...?
Raise Night Fog 3 1D2 + 10
Reach variable 15
Red Sign Of Shudde M'Ell variable 1D8 + 10
Remortification n/a 1D6 + 1 + 10
Resurrection 3 1D10 + 10
Seal Of Isis variable 11
Seek Heart 8 16
Sekhmenkenhep's Words variable 1D6 + 10
Send Dreaming special see entry...?
Send Dreams variable 1D3 + 10
Sending Of The Dead: voodoo 10 1D6 + 10
Sense Life 1 11
Shrivelling variable half the magic point cost + 10
Siren's Song 1 15
Skin Of The Sedefkar (brothers of the skin) 10 1D3 + 10
Snare Dreamer 8 11
Song Of Hastur variable variable, see entry...?
Soul Extraction: voodoo 8 n/a
Soul Singing 8 1D4 + 10
Soul-Trap special 1D4 + 10
Spectral Razor variable 12
Steal Life 8 1D20 + 10
Stop Heart 14 2D6 + 10
Summon / Bind (species) see individual entreis...?
Transfer Body Part (brothers of the skin) special / 1D10 + 10
variable
Transfer Organ (brothers of the skin) 63 / 1D8 + 10
special
Unmask Demon variable n/a
Unspeakable Promise n/a 2D8 + 10
Vanish special / 11
5
View Gate variable variable, see entry...?
Voice Of Ra 5 11
Voorish Sign 1 11
Wandering Soul all but 1D4 + 10
1 magic
point.
Warding variable n/a
Warding The Eye 2 n/a
Wave Of Oblivion 30 1D8 + 10, see entry...?
Wither Limb 8 1D6 + 10
Wrack 3 11

Note: Some of these spells affect the sanity of the victim as well. If and when this occurs
use the same formula to resolve their madness, adding 10 to the SAN loss as you would
for the sorcerer casting the spell.

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