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Gale Warrior Rising Gale

A fairly unknown order of knights follow a practice in which Beginning at 7th level, the winds begin to rise and howl as
they blend steel and the wind itself into one fighting style to you pick up momentum.
perform a deadly art. Unlike most warriors that adapt to the When you deal damage with Steel Tempest, you gain a
enemies, Gale Warrior's force their enemies to adapt to them. charge, up to a maximum of three charges. For every charge
you have, your speed increases by 5-feet and you gain a +1
bonus to all dexterity checks and saving throws.
Steel Tempest When you would use Steel Tempest, you can expend any
Beginning at 3rd level, you start forcing your enemies to move number of charges from this feature. You unleash a
around you rather than aiming for them specifically. When whirlwind around you, with a radius of 10-feet for every
you take the attack action, you may substitute a single one of charge expended. All creatures of your choice within range
your attacks for a usage of this ability. must succeed on a saving throw against your Steel Tempest
You thrust forth, slash, or slam down with your weapon in a DC or suffer your Steel Tempest damage and be thrown a
5-foot wide line that's length is determined by the weapons number of feet into the air equal to 10 times the number of
reach. All creatures in the area must succeed on a Dexterity charges expended (They take falling damage as normal if
saving throw (DC is equal to the weapons to hit modifier + 8) applicable)
or suffer the weapons damage dice on a failed save. On a If a creature succeeds on their saving throw, they take half
successful save they take no damage. of Steel Tempest's damage rather than none, and they are not
As apart of the same action, you may move up to 5-feet thrown into the air. If you affect yourself with this ability, you
without provoking opportunity attacks. This movement does do not suffer the Steel Tempest damage.
not count towards your maximum speed, however you must Your maximum number of charges for this feature
move to a location within 5-feet of another creature. You may increases to 4 at level 10, 5 at level 15, and finally 6 and level
take this movement before or after the action. 18.
Bountiful Breath Cloud Steps
Additionally at 3rd level, you can supply your own air which At 10th level, your steps are covered by the comforting
you can breathe in. You can breath in any area (Such as embrace of the tempest. You are immune to falling damage,
underwater or in the vacuum of space) and have advantage and after falling from a height of 30-feet or more, you have
on saving throws against inhaled effects. advantage on your next attack roll.
Mortal Steel
Once you reach 15th level, your deftness only grows. You may
replace two attacks on your turn with a usage of Steel
Tempest rather than only one attack.
Wind's Protection
Finally at 18th level, the power of the wind echoes in every
single one of your steps. You are permanently under the
effects of the Warding Wind spell, you can enable or disable
the deafening portion of it as a bonus action.
Additionally, as a reaction to being targeted by a ranged
attack roll or a magic missiles spell and by expending 3
Rising Gale charges, you may draw your blade across the
ground and form a wall of wind to shield you. This wall is
only 10-feet long and 10-feet tall, otherwise it is completely
identical to the wind wall spell. This wall disappears at the
start of your next turn.
Credits and Thanks!
Artist Credit Patron Thanks!
I am no artist, just someone with a lot of homebrew ideas and This homebrew was supported for by my patrons on
a vague ability in graphic design. All artwork I use in this https://www.patreon.com/Zellorea. If you wish to support me
document is credited below, please show respects to the or encourage me to make more things like this or update this
artist and if the original artist sees this and feels I did not in the future, that's the best way to do it!
properly credit them/does not wish for their artwork to be A thank you to my current supporting patrons! Their
used, contact me at u/Zellorea and I will rectify this as soon names are listed below as a show of my immense
as possible. appreciation towards them.
Art belongs to Ali Sara Renowned Hero: InsaneInsanity
Stain Credit Folk Hero: EmrysMerlin
In all of my homebrew I use watercolor stains created by
u/flamableconcrete aka Jared Ondricek. These brews and
PDFs would not look nearly as nice without his creations, so
huge thank you to him! You can find all stains I use on his
website, watercolors.giantsoup.com.

Other Homebrew
You may recognize me for other homebrews such as the
Siphoner class and my project to turn every league of legends
champion into a subclass, if you want to be alerted as soon as
all of those are publically available, join the discord!
https://discord.gg/c4T35TqbqT

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