Professional Documents
Culture Documents
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Index 169
Figures
as the scanner, which came with it.‘I’m not really sure why we bought it now,’
she comments.They do not have an internet connection as they are confused
by the various packages on offer.
Evie is not allowed to use the computer because it was expensive and she
might damage it. Instead, they bought her a toy laptop when she was three
years old, but she outgrew it. For Christmas they bought her a LeapPad, which
is currently her favourite toy. She can spend up to an hour a day playing with
it, usually before bedtime. However, the MacGregors are not particularly
concerned about whether or not Evie learns to use technological items such
as computers before she starts school. On the basis of their own experience,
they think technology is overrated. They prefer Evie to spend time on more
traditional activities, such as playing outside and painting and drawing indoors:
‘She’s never happier than when she’s covered in muck or paint.’ She has a slide
in her back garden and looks after two guinea pigs, which she keeps there.
Sometimes, she goes round to the school playground where they have a rope
bridge and where she can ride her bike or chalk out a hopscotch game on the
tarmac.
Mrs MacGregor also worries that spending too much time on technological
activities could be damaging to young children’s health:‘You see kids plonked
in front of the TV, with no encouragement to run about, and then they put on
weight. I’m not sure if some of the violence from computer games doesn’t
spill over into everyday life. I don’t know if this is actually the reason for
violence but I think it’s damaging if children watch TV or play video games all
day long.’
Evie goes to nursery in the nearby town and has been attending full time
since the age of two. It does not have much in the way of technology.There is
a computer on which Evie sometimes does colouring, but she prefers
traditional painting and drawing. Her favourite activity at nursery is playing
outside with the other children. She has recently learnt to write her name and
to spell some simple words. She will be starting primary school in the village
after the summer. It is a very small school, with 18 pupils altogether, but there
are ten computers. However, Mr and Mrs MacGregor suppose that these are
largely used by the older children.They think Evie might be allowed to look
at things on the computer, but not do any work on them.
which buttons to press?’ asks a researcher. ‘Because all the other games do it.
It’s just the same, but different characters.’
Andy is a four-year-old boy living with his parents and his two-year-old
brother, Daniel, in a new housing estate on the outskirts of a town in central
Scotland. He is a sociable and articulate boy, keen to show the researchers his
favourite toys, which include a battery-operated toy chainsaw, a Woody doll (a
character from Toy Story), a teddy bear and a Star Wars light sabre. He also has
some electronic toys which are not working because the batteries are run
down. Mrs Kerr describes him as a boy who always wants his toys to do
something.When he was little, he thought that teddy bears and other soft toys
were ‘broken’ because they did not respond to poking or pressing.
The family has a computer with broadband internet connection which
Andy is allowed to play on while Daniel is asleep – otherwise Daniel tries to
join in but just presses keys at random. This means that he can play for
between 30 minutes and one hour at a time. If Daniel wakes up, he saves the
game and goes back to it later. He has been using the computer for about a
year, and has a number of games on CD-ROMs: Dora the Explorer, Putt Putt,
Twitties, Winnie the Pooh and Barney. He also plays games from the CBeebies
and Nick Jr. websites, some of which he can play on his own and some of
which he plays with help from his dad.At weekends,Andy and his dad surf the
web, usually looking for sites his dad thinks will be of interest. These can be
sites connected to television programmes Andy has been watching or books he
has been reading. Sometimes Andy memorizes web addresses he has seen on
advertisements on television and they look them up together.
Andy learnt to play on the Game Boy and the PlayStation at the home of
his nine-year-old cousin. He was given his own Game Boy as a Christmas
present and he plays it regularly, for 20 to 30 minutes at a time, but not every
day. He plays on his own and very rarely asks his parents for help; he only
needs help when he has a new game and he needs his parents to read the
instructions to him.
Andy also likes football and swimming. He has been having swimming
lessons for a year and has certificates commemorating his achievements. He
likes playing in the back garden, on the climbing frame and on his bike in the
courtyard area that is shared by four houses on the estate. Two of his friends
from nursery live in other houses facing the courtyard, and they play on their
bikes together.
Mr Kerr is an IT consultant and Mrs Kerr works part time as a social
worker. The home computer was bought so that Mr Kerr could do some of
his work from home. He also uses it for domestic purposes, such as booking
holiday flights, banking and storing digital photographs. Mrs Kerr describes
herself as ‘really bad with computers’. She has occasionally used the computer
to send emails, but knows that she is going to have to become more
competent as aspects of her work now require staff to be computer literate.
She sees Andy as more accomplished than she is, and recognizes that it is
4 Introduction
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