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stat modifiers

# Player name Type MA ST AG AV Starting skills Improvements M N MA ST AG AV


Int Comp TD Cas kills MVP SPP Value

1 Gutter Runner 9 2 4 7 Dodge, 0 80,000

2 0 0

3 0 0

4 0 0

5 0 0

6 0 0

7 0 0

8 0 0

9 0 0

10 0 0

11 0 0

12 0 0

13 0 0

14 0 0

15 0 0

16 0 0

VALUE OF AVAILABLE PLAYERS: 80,000

TEAM RE-ROLLS 0 x 60,000 gp 0

RACE Skaven FAN FACTOR 0 x 10,000 gp 0

HEAD COACH ASS. COACHES 0 x 10,000 gp 0

TEAM VALUE 80 000 gp CHEERLEADERS 0 x 10,000 gp 0

TREASURY 0 000 gp APOTHECARY 0 x 50,000 gp 0

v 5.0 Made by Casper Hansen, commish of www.arosbb.dk VALUE OF EXTRAS: 0


won tied lost TDs Cas BH SI Kills Avg. gate
1 0 0 statistics 3-2 5-5 1 - 2 3 - 2 1 - 1 50 000
100% 0% 0% 3.0 - 2.0 5.0 - 5.0 1.0 - 2.0 3.0 - 2.0 1.0 - 1.0

Opponent TD Cas BH SI Kills Gate Winnings


0
1 won marco 3-2 5-5 1 - 2 3 - 2 1 - 1 50 000 kgp
2 - 0-0 - - - 000 kgp
3 - 0-0 - - - 000 kgp
4 - 0-0 - - - 000 kgp
5 - 0-0 - - - 000 kgp
6 - 0-0 - - - 000 kgp
7 - 0-0 - - - 000 kgp
8 - 0-0 - - - 000 kgp
9 - 0-0 - - - 000 kgp
10 - 0-0 - - - 000 kgp
11 - 0-0 - - - 000 kgp
12 - 0-0 - - - 000 kgp
13 - 0-0 - - - 000 kgp
14 - 0-0 - - - 000 kgp
15 - 0-0 - - - 000 kgp
16 - 0-0 - - - 000 kgp
17 - 0-0 - - - 000 kgp
18 - 0-0 - - - 000 kgp
19 - 0-0 - - - 000 kgp
20 - 0-0 - - - 000 kgp
21 - 0-0 - - - 000 kgp
22 - 0-0 - - - 000 kgp
23 - 0-0 - - - 000 kgp
24 - 0-0 - - - 000 kgp
25 - 0-0 - - - 000 kgp
26 - 0-0 - - - 000 kgp
27 - 0-0 - - - 000 kgp
28 - 0-0 - - - 000 kgp
29 - 0-0 - - - 000 kgp
30 - 0-0 - - - 000 kgp
31 - 0-0 - - - 000 kgp
32 - 0-0 - - - 000 kgp
33 - 0-0 - - - 000 kgp
34 - 0-0 - - - 000 kgp
35 - 0-0 - - - 000 kgp
###

Notes
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36 - 0-0 - - - 000 kgp
37 - 0-0 - - - 000 kgp
38 - 0-0 - - - 000 kgp
39 - 0-0 - - - 000 kgp
40 - 0-0 - - - 000 kgp
41 - 0-0 - - - 000 kgp
42 - 0-0 - - - 000 kgp
43 - 0-0 - - - 000 kgp
44 - 0-0 - - - 000 kgp
45 - 0-0 - - - 000 kgp
46 - 0-0 - - - 000 kgp
47 - 0-0 - - - 000 kgp
48 - 0-0 - - - 000 kgp
49 - 0-0 - - - 000 kgp
50 - 0-0 - - - 000 kgp
51 - 0-0 - - - 000 kgp
52 - 0-0 - - - 000 kgp
53 - 0-0 - - - 000 kgp
54 - 0-0 - - - 000 kgp
55 - 0-0 - - - 000 kgp
56 - 0-0 - - - 000 kgp
57 - 0-0 - - - 000 kgp
58 - 0-0 - - - 000 kgp
59 - 0-0 - - - 000 kgp
60 - 0-0 - - - 000 kgp
61 - 0-0 - - - 000 kgp
62 - 0-0 - - - 000 kgp
63 - 0-0 - - - 000 kgp
64 - 0-0 - - - 000 kgp
65 - 0-0 - - - 000 kgp
66 - 0-0 - - - 000 kgp
67 - 0-0 - - - 000 kgp
68 - 0-0 - - - 000 kgp
69 - 0-0 - - - 000 kgp
70 - 0-0 - - - 000 kgp
71 - 0-0 - - - 000 kgp
72 - 0-0 - - - 000 kgp
73 - 0-0 - - - 000 kgp
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74 - 0-0 - - - 000 kgp
75 - 0-0 - - - 000 kgp
76 - 0-0 - - - 000 kgp
77 - 0-0 - - - 000 kgp
78 - 0-0 - - - 000 kgp
79 - 0-0 - - - 000 kgp
80 - 0-0 - - - 000 kgp
81 - 0-0 - - - 000 kgp
82 - 0-0 - - - 000 kgp
83 - 0-0 - - - 000 kgp
84 - 0-0 - - - 000 kgp
85 - 0-0 - - - 000 kgp
86 - 0-0 - - - 000 kgp
87 - 0-0 - - - 000 kgp
88 - 0-0 - - - 000 kgp
89 - 0-0 - - - 000 kgp
90 - 0-0 - - - 000 kgp
91 - 0-0 - - - 000 kgp
92 - 0-0 - - - 000 kgp
93 - 0-0 - - - 000 kgp
94 - 0-0 - - - 000 kgp
95 - 0-0 - - - 000 kgp
96 - 0-0 - - - 000 kgp
97 - 0-0 - - - 000 kgp
98 - 0-0 - - - 000 kgp
99 - 0-0 - - - 000 kgp
100 - 0-0 - - - 000 kgp
101 - 0-0 - - - 000 kgp
102 - 0-0 - - - 000 kgp
103 - 0-0 - - - 000 kgp
104 - 0-0 - - - 000 kgp
105 - 0-0 - - - 000 kgp
106 - 0-0 - - - 000 kgp
107 - 0-0 - - - 000 kgp
108 - 0-0 - - - 000 kgp
109 - 0-0 - - - 000 kgp
110 - 0-0 - - - 000 kgp
111 - 0-0 - - - 000 kgp
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112 - 0-0 - - - 000 kgp
113 - 0-0 - - - 000 kgp
114 - 0-0 - - - 000 kgp
115 - 0-0 - - - 000 kgp
116 - 0-0 - - - 000 kgp
117 - 0-0 - - - 000 kgp
118 - 0-0 - - - 000 kgp
119 - 0-0 - - - 000 kgp
120 - 0-0 - - - 000 kgp
121 - 0-0 - - - 000 kgp
122 - 0-0 - - - 000 kgp
123 - 0-0 - - - 000 kgp
124 - 0-0 - - - 000 kgp
125 - 0-0 - - - 000 kgp
126 - 0-0 - - - 000 kgp
127 - 0-0 - - - 000 kgp
128 - 0-0 - - - 000 kgp
129 - 0-0 - - - 000 kgp
130 - 0-0 - - - 000 kgp
131 - 0-0 - - - 000 kgp
132 - 0-0 - - - 000 kgp
133 - 0-0 - - - 000 kgp
134 - 0-0 - - - 000 kgp
135 - 0-0 - - - 000 kgp
136 - 0-0 - - - 000 kgp
137 - 0-0 - - - 000 kgp
138 - 0-0 - - - 000 kgp
139 - 0-0 - - - 000 kgp
140 - 0-0 - - - 000 kgp
141 - 0-0 - - - 000 kgp
142 - 0-0 - - - 000 kgp
143 - 0-0 - - - 000 kgp
144 - 0-0 - - - 000 kgp
145 - 0-0 - - - 000 kgp
146 - 0-0 - - - 000 kgp
147 - 0-0 - - - 000 kgp
148 - 0-0 - - - 000 kgp
149 - 0-0 - - - 000 kgp
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150 - 0-0 - - - 000 kgp
151 - 0-0 - - - 000 kgp
152 - 0-0 - - - 000 kgp
153 - 0-0 - - - 000 kgp
154 - 0-0 - - - 000 kgp
155 - 0-0 - - - 000 kgp
156 - 0-0 - - - 000 kgp
157 - 0-0 - - - 000 kgp
158 - 0-0 - - - 000 kgp
159 - 0-0 - - - 000 kgp
160 - 0-0 - - - 000 kgp
161 - 0-0 - - - 000 kgp
162 - 0-0 - - - 000 kgp
163 - 0-0 - - - 000 kgp
164 - 0-0 - - - 000 kgp
165 - 0-0 - - - 000 kgp
166 - 0-0 - - - 000 kgp
167 - 0-0 - - - 000 kgp
168 - 0-0 - - - 000 kgp
169 - 0-0 - - - 000 kgp
170 - 0-0 - - - 000 kgp
171 - 0-0 - - - 000 kgp
172 - 0-0 - - - 000 kgp
173 - 0-0 - - - 000 kgp
174 - 0-0 - - - 000 kgp
175 - 0-0 - - - 000 kgp
176 - 0-0 - - - 000 kgp
177 - 0-0 - - - 000 kgp
178 - 0-0 - - - 000 kgp
179 - 0-0 - - - 000 kgp
180 - 0-0 - - - 000 kgp
181 - 0-0 - - - 000 kgp
182 - 0-0 - - - 000 kgp
183 - 0-0 - - - 000 kgp
184 - 0-0 - - - 000 kgp
185 - 0-0 - - - 000 kgp
186 - 0-0 - - - 000 kgp
187 - 0-0 - - - 000 kgp
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188 - 0-0 - - - 000 kgp
189 - 0-0 - - - 000 kgp
190 - 0-0 - - - 000 kgp
191 - 0-0 - - - 000 kgp
192 - 0-0 - - - 000 kgp
193 - 0-0 - - - 000 kgp
194 - 0-0 - - - 000 kgp
195 - 0-0 - - - 000 kgp
196 - 0-0 - - - 000 kgp
197 - 0-0 - - - 000 kgp
198 - 0-0 - - - 000 kgp
199 - 0-0 - - - 000 kgp
200 - 0-0 - - - 000 kgp
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The Roster
Start out by choosing the team race from the drop down menu.
After that you can insert players to the team - the drop down menues under player type shows you a list of what players th
The re-roll price is also altered according to the chosen race, and the system will know if the chosen race allows an apothe
When choosing a player for your team, all the information for that specific player type will automatically follow - the
characteristics, the skills and traits and the price are information that will be entered automatically. Star players are eligible
The cells of the blue (and bluish) colours are the ones, you have to fill in yourself.
The team name, the players' names, the head coach and the player improvements demands no further explanation, I think
In the re-rolls, fan factor, assistant coaches, cheerleaders and apothecary cells you should enter a numeric value - and
one apoth, but a numeric value is required so simply enter a "1".
Whenever you change a player's achieved performances (number of TDs, casualties and such) the, SPP will be recalcula
column named kills is not used in the calculation - that cell is for the fun of keeping track of how many of the inflicted casua
The small column just right of the improvements will show the number of improvements a player is entitled to according to
The dark blue column called M is for "miss next match" - write an "M" or whatever you like. But do not write anything in th
not going to miss next match. By writing anything in this column, you set the value of the player to 0 for next match. The h
the teams value as he will not be available for the next match. When you delete the M, the player's value returns to normal

The column "N" is ment to be the number of nigglings injuries.


The four narrow and slighty darker blue columns labelled MA, AG, ST and AV are for stat increase/decrease. If a player
+1 in the small ST cell, and the player's stat characteristic will be updated. For decreases enter a negative number. The sy
account that a stat characteristic cannot change more than 2, be reduced below 1 or increase above 10 - it simply take
adds the modifier entered.

To the right you can enter the value increment for each player (based on the player's improvements).
When entering the treasury, only write the thousands (the three "0"s are already present in the next cell)
The team value is, off course, calculated automatically on basis of the total team value and the treasury. Banked money do
Unfortunately, it is not possible to insert a team badge :-/

The History
Again the blue cells are for entering data.
The scores of TD, BH, SI and kills will assume that the first number is your score and the second is your opponent's. So 2
while a 1-2 meens you lost.
When a TD result is entered the system will know the outcome of the match, and the statistics will be updated.

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