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2019

2017
RECORD SHEETS

ERAS CREDITS
The record sheets in this volume indicate which era they first appeared in; see p.
3 for an explanation of BattleTech Eras. Record Sheet Application
Sebastian Brocks
IRON WIND METALS Carl Spain
The BattleTech: Beginner Box and BattleTech: A Game of Armored Combat both Jason Tighe
include high-quality plastic BattleMech miniatures, as well as stand-up counters, for Nicholas Walczak
use in your game. However, while you can substitute those plastic miniatures or stand-
up counters for any BattleMech, Iron Wind Metals produces a complete line of metal Project Development
miniatures. If you see a BattleMech in Technical Readout: Succession Wars (or in this Ray Arrastia
Record Sheet booklet) that you want, simply visit www.ironwindmetals.com to order David Kerber
that miniature.
Data Entry
Johannes Heidler
Dave Nawton
Peter Smith

BattleTech Line Developer


Brent Evans
Assistant Line Developer
Ray Arrastia

Production Staff
Art Direction
Randall N. Bills
Brent Evans
Cover Art
Marco Mazzoni
Cover Design
David Kerber
Additional Design
David Kerber
Illustrations
Ray Arrastia
Doug Chaffee
Brent Evans
Duane Loose
Matt Plog
Anthony Scroggins

Proofreaders
Ray “Adrian Gideon” Arrastia, Joel Bancroft-
Connors, Sebastian “BeeRockxs” Brocks, Rich
Cencarik, Joshua “nckestrel” Franklin, Térence
“Weirdo” Harris, Johannes “jymset” Heidler, David
“Dak” Kerber, Dave “Hammer” Nawton, Luke “Jellico”
Robertson, Chris Smith, Peter Smith, Jason Tighe,
Chris Wheeler.

©2019 The Topps Company, Inc. All Rights Reserved.


BattleTech Record Sheets: Succession Wars, BattleTech,
’Mech, BattleMech, MechWarrior and Topps logo are
registered trademarks and/or trademarks of The Topps
Company, Inc. in the United States and/or other countries.
No part of this work may be reproduced, stored in a
retrieval system, or transmitted in any form or by any
means, without the prior permission in writing of the
Copyright Owner, nor be otherwise circulated in any form
other than that in which it is published.
RECORD SHEETS

NOTES
i

This record sheet volume is organized like its corresponding Technical Readout. Hyperlinks off of each unit name in the TOC will
enable players to instantly move to a given unit’s record sheets.

Flea . . . . . . . . . . . . . . . . . . . 5 Blackjack . . . . . . . . . . . . . . . 97 Excalibur . . . . . . . . . . . . . . 192


Locust . . . . . . . . . . . . . . . . . . 9 Hatchetman . . . . . . . . . . . . 102 Grasshopper . . . . . . . . . . . .196
Mercury . . . . . . . . . . . . . . . 15 Kyudo . . . . . . . . . . . . . . . . 103 Guillotine . . . . . . . . . . . . . .198
Thorn . . . . . . . . . . . . . . . . . 16 Vindicator . . . . . . . . . . . . . .104 Shootist . . . . . . . . . . . . . . .201
Commando . . . . . . . . . . . . . 18 Centurion . . . . . . . . . . . . . .109 Black Knight . . . . . . . . . . . . 204
Mongoose . . . . . . . . . . . . . . 22 Chameleon . . . . . . . . . . . . .113 Flashman . . . . . . . . . . . . . .207
Falcon . . . . . . . . . . . . . . . . . 27 Crab . . . . . . . . . . . . . . . . . 115 Hammerhands . . . . . . . . . . .209
Firefly . . . . . . . . . . . . . . . . . 28 Enforcer . . . . . . . . . . . . . . .117 Orion . . . . . . . . . . . . . . . . .211
Hermes . . . . . . . . . . . . . . . . 32 Galahad . . . . . . . . . . . . . . .118 Awesome . . . . . . . . . . . . . .214
Hussar . . . . . . . . . . . . . . . . 35 Hunchback . . . . . . . . . . . . .120 Charger . . . . . . . . . . . . . . . 218
Javelin . . . . . . . . . . . . . . . . 38 Phoenix . . . . . . . . . . . . . . .127 Hatamoto-Chi . . . . . . . . . . .223
Spider . . . . . . . . . . . . . . . . . 41 Talos . . . . . . . . . . . . . . . . . 129 Thug . . . . . . . . . . . . . . . . .229
UrbanMech . . . . . . . . . . . . . 44 Trebuchet . . . . . . . . . . . . . .130 Victor . . . . . . . . . . . . . . . . .231
Firebee . . . . . . . . . . . . . . . . 46 Dervish . . . . . . . . . . . . . . . 135 Zeus . . . . . . . . . . . . . . . . . 235
Firestarter . . . . . . . . . . . . . . 47 Gladiator . . . . . . . . . . . . . . 137 BattleMaster . . . . . . . . . . . . 241
Jenner . . . . . . . . . . . . . . . . 51 Griffin . . . . . . . . . . . . . . . . 140 Crockett . . . . . . . . . . . . . . .244
Night Hawk . . . . . . . . . . . . . 55 Hoplite . . . . . . . . . . . . . . . .143 Rampage . . . . . . . . . . . . . . 245
Ostscout . . . . . . . . . . . . . . . 57 Kintaro . . . . . . . . . . . . . . . .147 Shogun . . . . . . . . . . . . . . . 248
Panther . . . . . . . . . . . . . . . . 58 Shadow Hawk . . . . . . . . . . .150 Stalker . . . . . . . . . . . . . . . .250
Raven . . . . . . . . . . . . . . . . . 60 Wolverine . . . . . . . . . . . . . .153 Cyclops . . . . . . . . . . . . . . . 253
Spector . . . . . . . . . . . . . . . . 65 Dragon . . . . . . . . . . . . . . . .157 Emperor . . . . . . . . . . . . . . .256
Talon . . . . . . . . . . . . . . . . . 68 Lancelot . . . . . . . . . . . . . . .161 Highlander . . . . . . . . . . . . .263
Wolfhound . . . . . . . . . . . . . 70 Merlin . . . . . . . . . . . . . . . . 166 Ymir . . . . . . . . . . . . . . . . . 267
Assassin . . . . . . . . . . . . . . . 73 Quickdraw . . . . . . . . . . . . . 167 Banshee . . . . . . . . . . . . . . .270
Cicada . . . . . . . . . . . . . . . . 75 Bombardier . . . . . . . . . . . . .170 Nightstar . . . . . . . . . . . . . . 275
Clint . . . . . . . . . . . . . . . . . . 78 Catapult . . . . . . . . . . . . . . .172 Atlas . . . . . . . . . . . . . . . . . 278
Hermes II . . . . . . . . . . . . . . . 82 Exterminator . . . . . . . . . . . .179 Devastator . . . . . . . . . . . . . 281
Icarus II . . . . . . . . . . . . . . . . 85 JagerMech . . . . . . . . . . . . . 181 King Crab . . . . . . . . . . . . . .283
Sentinel . . . . . . . . . . . . . . . 86 Thunderbolt . . . . . . . . . . . . 183 Mackie . . . . . . . . . . . . . . . .285
Vulcan . . . . . . . . . . . . . . . . 92 BattleAxe . . . . . . . . . . . . . . 187 Pillager . . . . . . . . . . . . . . . .288
Whitworth . . . . . . . . . . . . . . 94 Cataphract . . . . . . . . . . . . . 189 Thunder Hawk . . . . . . . . . . .292
BATTLETECH ERAS CIVIL WAR (3062, 3067)
The BattleTech universe is a living, vibrant entity that grows each year The Clan threat is eventually lessened with the
as more sourcebooks and fiction are published. A dynamic universe, its complete destruction of a Clan. With that massive
setting and characters evolve over time within a highly detailed continu- external threat apparently neutralized, internal con-
ity framework, bringing everything to life in a way a static game universe flicts explode around the Inner Sphere. House Liao
cannot match. conquers its former Commonality, the St. Ives Com-
However, the same dynamic energy that makes BattleTech so compel- pact; a rebellion of military units belonging to House
ling can also make it confusing, with so many sourcebooks published Kurita sparks a war with their powerful border enemy, Clan
over the years. As people encounter BattleTech, get hooked and start to Ghost Bear; the fabulously powerful Federated Commonwealth of
obtain sourcebooks, they need to know where a particular sourcebook is House Steiner and House Davion collapses into five long years of
best used along the BattleTech timeline. bitter civil war.
To help quickly and easily convey the timeline of the BattleTech
universe—and to allow a player to easily “plug in” a given sourcebook— JIHAD
we’ve divided BattleTech into six major eras. Following the Federated Commonwealth Civil
War, the leaders of the Great Houses meet and dis-
STAR LEAGUE (2570) band the new Star League, declaring it a sham. The
Ian Cameron, ruler of the Terran Hegemony, con- cludes pseudo-religious Word of Blake—a splinter group of
decades of tireless effort with the creation of the ComStar, the protectors and controllers of interstellar
Star League, a political and military alliance communication— launch the Jihad: an interstellar war
between all Great Houses and the Hegemony. that will ultimately pit every faction against each other
Star League armed forces immediately launch and even against themselves, as weapons of mass destruction
the Reunification War, forcing the Periphery are used for the first time in centuries while new and frightening technol-
realms to join. For the next two centuries, hu- ogies are likewise unleashed.
manity experiences a golden age across the
thousand light-years of human-occupied space DARK AGE (3132+)
known as the Inner Sphere. It also sees the creation of Under the guidance of Devlin Stone, the Republic
the most powerful military in human history. of the Sphere is born at the heart of the Inner Sphere
following the Jihad. One of the more extensive peri-
SUCCESSION WARS ods of peace begins to break out as the 32nd century
(3025, 3030, 3040) dawns. The factions, to one degree or another, em-
Every last member of First Lord Richard Cam- brace disarmament and the massive armies of the
eron’s family is killed during a coup launched Succession Wars begin to fade. However, in 3132 eighty
by Stefan Amaris. Following the thirteen-year percent of interstellar communications collapses, throwing
war to unseat him, the rulers of each of the the universe into chaos. Wars almost immediately erupt and the factions
five Great Houses disband the Star League. begin rebuilding their armies.
General Aleksandr Kerensky departs with
eighty percent of the Star League Defense SOURCEBOOKS
Force beyond known space and the Inner Sphere As Catalyst Game Labs continues to publish new BattleTech products
collapses into centuries of warfare known as the Suc- (and reprint previously published products), easy reference logos—cor-
cession Wars that will eventually result in a massive loss of responding to those above—will be printed directly on their back covers.
technology across most worlds. This will allow retailers and players alike to know at a glance what eras
are covered by a given product. For additional ease of reference, era lo-
gos will also appear on product’s sell sheet, online products page and
CLAN INVASION
so on.
(3052, 3057)
A mysterious invading force strikes the core- Note that if a Catalyst Game Labs’ BattleTech product does not contain
ward region of the Inner Sphere. The invaders, an era logo, then it is considered a core rulebook or supplement to be
called the Clans, are descendants of Kerensky’s used across all eras, such as the BattleTech Beginner Box Set, BattleMech
SLDF troops, forged into a society dedicated to Manual, Total Warfare and so on.
becoming the greatest fighting force in history.
With vastly superior technology and warriors, the
Clans conquer world after world. Eventually this
outside threat will forge a new Star League, some-
thing hundreds of years of warfare failed to accomplish. In
addition, the Clans will act as a catalyst for a technological
renaissance.

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