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New PaladinTalents

 Opus Dei. Once per battle you miss with a melee attack, you can choose to take
damage equal to your level in order to make your attacks deal half damage instead of
damage equal to your level.
o Adventurer Feat: Once per day you can choose to take half damage instead of
damage equal to your level. If you do, 1d3 nearby enemies that are grouped
together take the same amount of damage, in addition to dealing that damage
to the enemy you missed.
o Champion Feat: You gain a fighter maneuver two levels lower than you. Each
time you level up, you can change this maneuver to a different one, but the
new maneuver must be at least two levels lower than you.
o Epic Feat: Once per day for an entire battle, while you are challenging an
enemy, whenever you miss with an attack against the enemy you challenged,
you can choose to take half damage from your attacks to deal full damage to
that enemy.
 Wrathful Zealot. Whenever you're staggered, you can choose to incite wrath as a quick
action. Spend a recovery and roll for it, but do not recover hit points for doing so.
Instead, your next attack before the end of your turn deals additional damage equal to
the recovery you rolled.
o Epic Feat: Once per day, you can spend two recoveries instead of one, and add
the rolled values of both to your next attack before the end of your turn (you
still don't recover hit points from either recovery).
 Valiant Charger. Whenever you attack an enemy that you weren't engaged with at the
start of your turn, one nearby ally can make roll a save against any effect that a save
can end, except death saving throws.
o Adventurer Feat: All nearby allies gain +1 to their saving throws.
o Champion Feat: All nearby allies gain +1 to their death saving throws as well.
 Templar of Peace. You can expend one use of Smite Evil to allow yourself or one ally
engaged with you to spend a recovery as a quick action.
o Adventurer Feat: You can choose to spend a standard action instead of a quick
action to grant healing. If you do so, roll the additional damage granted by
Smite Evil, and the one who spent the recovery gains additional hit points
equal to the amount rolled (so if you took the entire Smite Evil feat list, that's
4d12 extra hit points recovered by you or one ally engaged with you).
o Champion Feat: Once per battle, Templar of Peace lets you use a free recovery
instead of one of the recipient's own.

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